| Post/Author/DateTime | Post |
|---|---|
| #1supremeknighttemplarSep 03, 2008 16:43:45 | Say my players wanted to get to Eberron from the basic campaign setting, where would they find it? Is it in the Shadowfell? The far realm? the Feywild? Where is it? |
| #2NivedSep 03, 2008 16:58:21 | Eberron has its own unique cosmology separate from the core worlds. The assumption under third edition, which Eberron was created under was the old second edition Planescape and Spelljammer models of every Campaign Setting existing in an even larger cosmology was no longer valid. I've seen nothing in the core books so far to change that. What being said back when all the campaign settings were connected, back well before Eberron was ever created the idea was that the transitive planes could possibly be used to travel to other worlds, particularly the Astral plane, or Astral Sea. Spelljammer in particular used magical ships to cross the astral not unlike space travel. If you want to connect the worlds that would be my suggestion. Then again there's always Sigil, the city that functions as a nexus of the planes, Sigil has doors that go to any and everywhere. |
| #3aseranSep 03, 2008 22:39:11 | I'm fond the Sigil approach, myself. Then again, one of the fun things about the Planes is; they're ultimately infinite, they're ultimately unknowable in full. Cosmologies are a mortal invention to help understand something that potentially even gods might have trouble grasping. So, use the Planes as an interconnection however you see fit! It's all fair game. |
| #4inkblotSep 05, 2008 13:41:15 | Eberron and PoL* are connected in exactly the same way that 2001: A Space Odyssey and Batman Begins are connected. However, in your games you can do whatever you want. My favorite method is to say "you were there all along!" The default setting is very tiny, and leaves a lot of blank spaces for you to fill. The entire thing could fit on one secluded island somewhere. Or it could be part of Eberron's past. Or it could be part of Eberron's future. Or it could all be taking place inside a jar on Merrix D'Cannith's desk. *The default setting is nameless, but it's often called Points Of Light. "Points of light" actually refers to a design philosophy, which calls for a big unexplored world for the PCs to adventure in, with only a few civilized places scattered throughout. Eberron itself follows this philosophy, but by having lots of mysteries rather than lots of wild lands. |
| #5aseranSep 05, 2008 13:47:34 | Or it could all be taking place inside a jar on Merrix D'Cannith's desk. Shush. You're giving away my big campaign reveal. |
| #6rekkoSep 06, 2008 16:51:08 | Well, in the Daelkyr entry it says that destroying worldS is a form of art. And Keith answered in the Gith thread that there are stars in the sky suggesting that there might be other worlds in the material plane. Rekko |
| #7herogoethSep 12, 2008 10:04:01 | I'm not personally big on cross campaign play, but I've considered making Sigil a ruined city of Dal Quor, the region of dreams. The former inhabitants still exist there, the lady of pain, etc, but only as ghostly half-forgotten images, like a dream you can't quite remember. It would have been through the dreams of mortals and immortals that travel between different core worlds could take place. Sometimes heroes and prophets could see visions of these other worlds in their dreams, because they seep into them through Dal Quor. An interesting plot would be to have your home campaign world begin to see nightmarish quori appear. You could have the PC's battle these creatures, investigate their sudden appearance, find the DreamGate through which these creatures have come, open up to a door into Sigil, and then have them be drawn into Eberron. |
| #8Omen_of_PeaceSep 12, 2008 20:37:00 | Or it could all be taking place inside a jar on Merrix D'Cannith's desk. "He's very proud of you and wants to transfer you to another jar." |
| #9NivedSep 12, 2008 20:42:42 | I vaguely remember someone once suggesting that Eberron existed just fine in the Spelljammer setting, just that with the 12 moons the space around Eberron had such a chaotic mix of gravity wells it was nearly impossible to get a ship through. But that of course doesn't account for PCs and the power of Plot. Just an idea I'd toss out there. |