| Post/Author/DateTime | Post |
|---|---|
| #1JohnLynchJun 29, 2008 3:02:24 | So I was wondering why there are different types of giants in Eberron? As in why do we have Earth giants, storm giants, fire giants, ice giants, etc? Was there ever a story-established reason? |
| #2NivedJun 29, 2008 14:08:13 | Why are there humans and dwarves? They're both humanoid. But no setting wise its never been established. Some of the Eberron material seems to indicate that the giants were one uniform race of Titans before their fall and the current varieties are just different cursed degenerates. This is contested by other information that indicates during the height of the giant empire there were indeed many different types of giants, indeed the Giant Empire was more like a league of smaller kingdoms that were largely racially divided. Most of this information is prefaced with 'legend says' or 'it is believed'. So it could be that the Giants were one race until the war with the dragons and the fall, just as the very land of Xen'drik has been cursed and twisted, putting glaciers in the middle of tropical rainforests so did it warp the giants. On the other hand perhaps the Giants were once one unified race and after the dragon lords of Argonessen taught them magic they experimented and through magical genetic engineering created their various subraces... so that by the time of the Quori invasion, elven uprisings, and dragon war they were very diverse creatures. Or maybe they were never one race, maybe they really were wrought from the very elements of Eberron and have always been different, one culture many races. Up to the DM. |
| #3ieattrollsforbreakfastJun 29, 2008 14:16:25 | I think the only race that has been explained in official material are the fire giants. As detailed in SoX pg53, the fire giants were created when a prince named Adaxus changed his bloodline through a fiendish alliance. The Sul'at League was a union of fire giant city states which existed before the quori invasion. That's at least one split before the invasion, so it's possible there were more. |
| #4NivedJun 29, 2008 14:32:37 | And the Explorer's Handbook pg 149 speaks about nearly all giant magic items being auto resize due to the large/huge size division in giant society (also some gargantuan). Also the Sul'at League entry you mention falls into the 'legend speaks of' clause. Its all rather vague. I'd go with whichever fits your story best... I like the little from column A little from Column B approch. Whether the One Race myth is true or not, by the time of the Quori war the giants had diverged into many different races... still some further devolved after the fall. Death Giants in particular I see as a result of the terrible unholy blood rites the giants brought to bare against the Quori that were spoken of in Dragons of Eberron. In any case always throw in a know it all scholar that'll refute whatever evidence your party comes across. "Clearly that weapon you have is a forgery, there were no Frost Giants before the fall." "But in addition to the weapon we brought back this stone tablet clearly showing that frost giants inhabited the lost city of Gul'raz 5,000 years before the Quori War." "Its a hoax, its a shame you fell for it." |
| #5mystrichJun 29, 2008 17:57:26 | The "one race" may be true, as well as that there were different species. They all considered themselves Giants, much like modern society considers all humans human, despite differences. They were different races, just not different species of Giants in their own eyes. |
| #6lord_tirianJun 29, 2008 19:09:18 | Given their arcane puissance, it was probably their equivalent to advanced genetic engineering... or rather advanced genetic elementaleering. Transgiantism instead of transhumanism. Cheers, LT. |
| #7NivedJun 29, 2008 19:12:07 | Which must give us pause when we consider Zilargo's recent rediscovery of elemental grafting, hrmmmmmmmm? |
| #8JohnLynchJun 29, 2008 19:19:07 | Thanks guys :D Which must give us pause when we consider Zilargo's recent rediscovery of elemental grafting, hrmmmmmmmm? Elemental Grafting? Huh? Where's that from? |
| #9mystrichJun 29, 2008 19:47:11 | I believe it's in Magic of Eberron. Basically you bind the element to you instead of your armor or weapon. And there is even a PrC. |
| #10JohnLynchJun 29, 2008 21:28:48 | I believe it's in Magic of Eberron. Basically you bind the element to you instead of your armor or weapon. And there is even a PrC. Aaah, thanks. I'll be ignoring that unless its in a 4e book ![]() |
| #11elrodianJun 30, 2008 14:33:39 | like Nived that the Death Giants came about when there were fighting Quori war so maybe they where created as there are trying to fight the Quori |
| #12ChaoticGoodJun 30, 2008 19:05:28 | Aaah, thanks. I'll be ignoring that unless its in a 4e book Just out of curiosity... why? ![]() |
| #13JohnLynchJun 30, 2008 19:31:21 | Just out of curiosity... why? Because I'm not buying the Magic of Faerun book. What do people normally do when they don't buy a source book? ;) |
| #14EdymnionJun 30, 2008 19:42:16 | Because I'm not buying the Magic of Faerun book. Well, I wouldn't be buying Magic of Faerun for my Eberron game either. :P Actually I would, that book has some good stuff in it, but thats not the point. Anywho, in my game, I have the giant race fracturing at the same time their homeland fractured. I mean, if the magic was enough to break the very laws of nature to twist Xen'Drik into a land where a desert can be mere feet from an arctic tundra, then what do you think it did to the people that were living there at the time? |
| #15NivedJun 30, 2008 19:52:56 | Because I'm not buying the Magic of Faerun book. What do people normally do when they don't buy a source book? ;) Think you misread buddy, elemental grafting is in Magic of Eberron. Granted its just about the most mechanically heavy of the 3.5 Eberron books but it still has a lot of good information in it. |
| #16ORC_SinisterJun 30, 2008 21:22:46 | Discussion of illegal activities is not appropriate here, because it could be misconstrued as promotion of that kind of activity, which is a violation of the Code of Conduct. Please do not discuss illegal downloads/ piracy further. |
| #17igotsmeakabobJun 30, 2008 22:03:25 | Ah, my bad. |
| #18JohnLynchJun 30, 2008 22:29:07 | Think you misread buddy, elemental grafting is in Magic of Eberron. Granted its just about the most mechanically heavy of the 3.5 Eberron books but it still has a lot of good information in it. Yeah I meant I won't be buying Magic of Eberron ;) |
| #19ChaoticGoodJun 30, 2008 23:45:34 | Eberron 4e won't be published for at least another 8 months, so EVERYTHING that has been said in this thread is based on 3.5 materials. If you've decided that you're not going to acknowledge anything Eberron-related unless it is 4e, then what was the point of asking in the first place?! I don't meant to be rude, but that was an incredibly frustrating reaction to see you come out with after being told about an aspect of the setting that clearly intrigued you enough to ask about it. I'd hate to rain on your parade, but if you want to learn about Eberron in-depth, your best chance to do so is to purchase the 3.5 books, because there is absolutely no guarantee that Eberron will get an in-depth treatment beyond the Campaign Setting and Player's Guide that are scheduled for next year. People will say, "well, ifit sells well, then they'll surely publish more," but I say, "what if it doesn't?" We're looking at the very real possibility of a world recession and shortages of basic goods; chances are that by next year, a lot of us won't have the extra money lying around to buy those shiny new 4e campaign books. Anyhow, good luck with your game. I'm going to go be mildly depressed now... ![]() |
| #20JohnLynchJul 01, 2008 0:26:11 | If you've decided that you're not going to acknowledge anything Eberron-related unless it is 4e, then what was the point of asking in the first place?! My initial question was about the giants. Had there been 3.5 canon I would have used that. Someone made an off-hand comment about elemental grafting, I hadn't heard of it so I asked where it was from, got told and I've decided not to use it. Elemental Grafting wasn't part of Eberron before October, 2005 and chances are it isn't going to be a part of Eberron 4e. Given that it sounds like its primarily a coded aspect of Eberron (using some elemental stuff for armor) that would need to be homebrewed to work in 4e, I'm going to be just ignoring it completely and playing Eberron as if Magic of Eberron didn't exist at all. I don't meant to be rude, but that was an incredibly frustrating reaction to see you come out with after being told about an aspect of the setting that clearly intrigued you enough to ask about it. I was mainly interested about the giants and just got a 2 line explanation of Elemental Grafting. Sorry if that frustrates you, but I think its okay to not use 2 lines of something that's only tangentially related to a whole thread ;) I'd hate to rain on your parade, but if you want to learn about Eberron in-depth, your best chance to do so is to purchase the 3.5 books, because there is absolutely no guarantee that Eberron will get an in-depth treatment beyond the Campaign Setting and Player's Guide that are scheduled for next year. In the upcoming months I definitely plan to buy some 3.5e books. At this stage I'll be buying: * Secrets of Xendrik and/or City of Stormreach (it depends which book has the better fluff for Xendrik as a whole. I'm guessing it will be Secrets of Xendrik but I figure I'll ask just to make sure before the books comes out). * Forge of War * Faiths of Eberron (IF this has enough fluff in comparison to the crunch, which I'm thinking it does). * Sharn: City of Towers I'm going to go be mildly depressed now... All because I'm not buying Magic of Eberron? |
| #21mystrichJul 01, 2008 3:12:39 | Elemental Grafting wasn't part of Eberron before October, 2005 and chances are it isn't going to be a part of Eberron 4e. Given that it sounds like its primarily a coded aspect of Eberron (using some elemental stuff for armor) that would need to be homebrewed to work in 4e, I'm going to be just ignoring it completely and playing Eberron as if Magic of Eberron didn't exist at all. Um, elemental binding is hardly a small part of Eberron, it makes the world. The gnomes of Zilargo are masters, but not nerely as good as the Drow who use even superior techniques. They learned it from the Giants, who would have probably learned it from the Dragons. Eberron's Airships, Lightening Rails, and other transportation all use it, meaning it's a huge part of several Dragonmarked Houses income. All because I'm not buying Magic of Eberron? I think he means the fact that it sounded like you were basically saying, "It's not 4e, so you can't use it." And while you explained your opinion, there are probably people who have thrown out, or just sold every 3.x book they own because they refuse to use it anymore. |
| #22JohnLynchJul 01, 2008 3:16:16 | Um, elemental binding is hardly a small part of Eberron, it makes the world. The gnomes of Zilargo are masters, but not nerely as good as the Drow who use even superior techniques. They learned it from the Giants, who would have probably learned it from the Dragons. Eberron's Airships, Lightening Rails, and other transportation all use it, meaning it's a huge part of several Dragonmarked Houses income. Aaah, I thought it was just some fancy type of armor. Well yes, then airships, lightning rails and other uses of it will be in my game then (those are what attracted me to 4e!). But I wouldn't expect any fancy 3.5e armor in my 4e game unless it appears in a 4e book. there are probably people who have thrown out, or just sold every 3.x book they own because they refuse to use it anymore. That seems crazy to me. There's plenty of good fluff in those books. But even if you didn't want any of it, considering 4e has been out for less then a month, isn't it a bit premature to abandon the old edition whole heartedly? |
| #23mystrichJul 01, 2008 12:22:14 | They're probably the same people who buy a new $400 cell phone every month just because it's new. |
| #24EdymnionJul 01, 2008 21:13:51 | I'm going to be just ignoring it completely and playing Eberron as if Magic of Eberron didn't exist at all. Thats a shame, some of the best feats an Artificer can pick up are in MoE. Improved Homunculus alone is worth it, IMO. |
| #25HellcowJul 02, 2008 14:20:54 | Speaking to the OP, it is one of the questions that remains largely a mystery. It certainly appears that the giants of the Sulat League were fire giants, but there's also anecdotal evidence that the Sulat League created the drow by magically manipulating elven stock; thus it's possible that giant species could also have been intentionally created through magical manipulation. Edymnion's point about the dramatic transformation of Xen'drik's environment being a logical point for transformation of its inhabitants is also a sensible approach... and then you have the tale of the Curse of the Titans, asserting that the more degenerate giants are the result of a lingering epic curse placed on the ancient titans. It's one of those things that's unlikely to be more firmly established than this. After all, it's Xen'drik, and Xen'drik is a land of mysteries. And while you might worry about Zilargo and elemental binding, if you accept the legend that the Sulat League created drow from elves, I'd worry more about what the magebreeders of House Vadalis might come up with if they could recover Sulat lore... |
| #26androkguzJul 02, 2008 22:38:44 | And while you might worry about Zilargo and elemental binding, if you accept the legend that the Sulat League created drow from elves, I'd worry more about what the magebreeders of House Vadalis might come up with if they could recover Sulat lore... Just when you think that there's a group in Eberron that might not be up to something worth some adventures... Seriously, I'm really getting frustrated with this setting. It's like going into a restaurant and the menu is a 300 pages book, and you want all the dishes. |
| #27JohnLynchJul 06, 2008 5:28:51 | It's one of those things that's unlikely to be more firmly established than this. After all, it's Xen'drik, and Xen'drik is a land of mysteries. Thanks ![]() |
| #28PJammaGodJul 07, 2008 10:59:58 | Just when you think that there's a group in Eberron that might not be up to something worth some adventures... Okay that's quote of the day for me, and I'll second the notion. There is sometimes almost too much to play with in Eberron. Segue's aside, how the Giants work really depends on how you view the original giants. Personally back in 3.5 (that feels so wierd to type) I saw the lesser giants (i.e. everyone in the various monster manuals) as like different ethnic/class/cultural groups, all giants but skilled/focussing on different lifestyles and working archetypes. For example fire giants, heck who needs a leather apron when working the forge, fire worry me wot? Stone Giants, you've got yourself the Chrysler Building (seriously, go check out the Lost City in Secrets of Xen'Drik). Sea Giants, fisherman without peer. And Ice Giants, yes you devote an entire species/subspecies to the preservation of beer, who wouldn't? ![]() The only Giants I never have (overtly) appear were the Titans. They're more scarce then mentions of Dragons in the ECS book (there's 3 last time I checked, happy hunting). I took a somewhat novel take on them, making Titans the original children of Eberron. Couatl are the pure children of Siberys (where the blood fell and coalseced), demons the children of Khyber (bubbling up from below) and Dragons the mixed blood of Siberys and Eberron. But what about where Eberron's pure blood pooled and then I realised my niche for the Titans. Native outsides, very powerful, highly emotional and fixed on the physical and experience, it made sense to me. These were the giants that truly rose up to the pinnacle of power and taught all their lesser kin.Interestingly I look on the giants in a more favourable light in my campaign. The Dragon stories mentioning them educating the giants are more of a carefully constructed campaign to smere the giants and history, since history is written by the victors. The Titans taught the lesser giants what they thought was enough for them. It was the Dragons however that meddled and taught the lesser giants all the other powerful magic and knowledge left out by the Titans, knowledge that the Titans could foresee would be perverted by their power hungry and overly ambitious brethren. So now 80,000 years on the giants are shadows of their former selves, clinging desperately to the ruins of Xen'Drik. But the Titans live on, having gone into hiding during the heights of the depredations of their lesser kin. But they still operate in the shadows, even more elusive than the Chamber. This group of Titans, the only surviving Titans, is known as the Citadel and they fight a shadow war with the Dragons, even though the mortal dragons don't quite realise it... |
| #29androkguzJul 07, 2008 21:37:25 | PJamma God: that's wonderful. Now I gotta add another page to the menu. Only one thing: Dragons are the pure childs of Siberys, not Couatls. Couatls are a mix between Siberys and Eberron. |
| #30PJammaGodJul 09, 2008 7:19:53 | Kudos for comment Androkuguz, been working on this Titans vs. Dragons conspiracy for sometime now. Which of course makes things interesting for the Dragonborn Warlock of the group (archaeologist from Argonessen), he's gonna have some conflicting choices in the future :P . |