Xen'drik

Post/Author/DateTimePost
#1

theconman

Jun 02, 2009 11:18:45
Hello i'm starting a new 4e eberron campaign this summer. It will be set in Xen'drik, and i'm wondering if there are any published (or unofficial) adventures for low-level characters.

Please let me know.
#2

Seeker95

Jun 02, 2009 11:55:49
Lots. Unless you want them to be Eberron-specific, in which case you are out of luck until the Eberron guides are released.

I have 46 adventures (from published modules, Dungeon magazine, and fan-sites) for levels 1 to 5 (approximately 9/level). It is the levels above 5th that are shy on adventures. For 6 through 30 I have only 32 adventures (much less than two per level).
#3

ChrisTheS

Jun 02, 2009 12:56:43
There's a conversion of Keep on the Shadowfell which could probably be transplanted to Xen'drik (have the village be a small outpost a little into the interior from Stormreach, the keep itself being a ruin from a previous era of exploration, or a quori outpost, or a Qalatesh temple...)

Alternatively, if you don't mind doing some basic conversions, Grasp of the Emerald Claw or Voyage of the Golden Dragon could probably be adapted for low levels.
#4

Kensan_Oni

Jun 02, 2009 15:28:24
Hello!

Just out of curiosity, why Xen'Drix? I am thinking about centering my next game as a rebel fighting game out in Sarlona, but Xen'Drix has always slated me as the least interesting place in the Eberron universe. I mean, sure you get all your pulp "Natives are restless amongst the ruins" kind of thing, but it just lacks the excitement that the other continents offer.

While I am not saying that Xen'Drix isn't exciting also, I think it lacks the dynamics of social situations that the other continents do. Ultimately, what I'm excited about should have no impact on your game whatsoever, but I would love to hear why Xen'Drix is exciting to you.
#5

paragonbishop

Jun 02, 2009 16:02:49
Hello!

Just out of curiosity, why Xen'Drix? I am thinking about centering my next game as a rebel fighting game out in Sarlona, but Xen'Drix has always slated me as the least interesting place in the Eberron universe. I mean, sure you get all your pulp "Natives are restless amongst the ruins" kind of thing, but it just lacks the excitement that the other continents offer.

While I am not saying that Xen'Drix isn't exciting also, I think it lacks the dynamics of social situations that the other continents do. Ultimately, what I'm excited about should have no impact on your game whatsoever, but I would love to hear why Xen'Drix is exciting to you.

I don't know about the Op but I like Xen'Drik for the Indiana Jones True Explore aspect. Exploring all the Myriad environs of Xen'Drik with the lost kingdoms, savages, Inspired Outpost, Pirates, claim jumpers, And the like.

But I think your post says why you do not prefer it, the social situations. The internal intrigue and espionage of Sarlona is on a different plane from the “what's over the next ridge?” exploration of Xen'Drik. Maybe they might find savage giants. Or Maybe a long lost civilization of elves that didn't make it to the boats for the great exodus.

Personally I like both styles of play which is why I built StormReach up more to be the frontier city with everybody vying for a piece of the action. Intrigue, Suspense, Exploration, Subterfuge, what’s not to like
#6

Marcus_Majarra

Jun 02, 2009 19:09:01
Hello!

Just out of curiosity, why Xen'Drix? I am thinking about centering my next game as a rebel fighting game out in Sarlona, but Xen'Drix has always slated me as the least interesting place in the Eberron universe. I mean, sure you get all your pulp "Natives are restless amongst the ruins" kind of thing, but it just lacks the excitement that the other continents offer.

While I am not saying that Xen'Drix isn't exciting also, I think it lacks the dynamics of social situations that the other continents do. Ultimately, what I'm excited about should have no impact on your game whatsoever, but I would love to hear why Xen'Drix is exciting to you.

What Xen'drik lacks in intrigue, it makes up in pulp and fantastic locations. Except in Stormreach, where there is both plenty of intrigue and plenty of pulp. As a side note, there are civilized cultures to be found in Xen'drik, like the Sulatar drow and the organized giant factions. Granted, this is but a tiny sliver compared to the social intricacies of the Unity of Riedra, much less the social web of Khorvaire. Xen'drik best serves as an ensemble of adventuring locales of all shapes and sizes.
#7

Alex_

Jun 02, 2009 21:27:11
Personally I like both styles of play which is why I built StormReach up more to be the frontier city with everybody vying for a piece of the action. Intrigue, Suspense, Exploration, Subterfuge, what’s not to like

Kieth has pretty much called out Stormreach as Eberron's version of Casablanca.
#8

the8bitdeity

Jun 03, 2009 12:42:29
Hello!

Just out of curiosity, why Xen'Drix? I am thinking about centering my next game as a rebel fighting game out in Sarlona, but Xen'Drix has always slated me as the least interesting place in the Eberron universe. I mean, sure you get all your pulp "Natives are restless amongst the ruins" kind of thing, but it just lacks the excitement that the other continents offer.

While I am not saying that Xen'Drix isn't exciting also, I think it lacks the dynamics of social situations that the other continents do. Ultimately, what I'm excited about should have no impact on your game whatsoever, but I would love to hear why Xen'Drix is exciting to you.

Xen'drik also allows for that sort of "Lost" WTF moments. It's a giant island that at times has a mind of it's own.
#9

Nived

Jun 03, 2009 16:47:02
I've run a very successful campagin out of Stormreach. Good times.