101 Forgotten Realms Plot Hooks (1375 DR and Before)

Post/Author/DateTimePost
#1

lord_karsus

Aug 12, 2008 22:27:55
1) The fabled "Four Sons" of the Vyshaantar Empire return.
#2

phelf_der_zemit

Aug 13, 2008 20:01:31
2) Drow kidnap a young noble lass and the Lord of the House is in desperate need of a rescue party.
#3

lord_karsus

Aug 13, 2008 22:44:02
3) Myth Drannor is reclaimed.
A man, claiming to be the legitimate son of King Azoun IV, challenges Alusair's legitimacy as Regent of Cormyr.
#4

18DELTA

Aug 14, 2008 0:27:29
-A mission to steal the Karse Stone from Shar to keep the Spellplague from Happening! (Epic level I know but wouldn't that be fun) :D


18DELTA
#5

lord_karsus

Aug 14, 2008 0:32:54
5) A group of Wood Elves in the Wealdath suddenly find themselves in a moral dilemma when they find out that it is members of the Eldreth Veluuthra who are helping them keep Human intruders out of their realm.
#6

phelf_der_zemit

Aug 14, 2008 6:27:25
6) Small demons are attacking a town outside of Thay, and are getting bigger. There is a rumor of a rift to the Nine Hells near by and it's growing.
#7

Khaelieth

Aug 14, 2008 7:33:55
7) The Zhentarim seize control of Dagger Falls... again.
#8

scizor

Aug 14, 2008 12:20:52
8) The ruling Pasha of Calimshan is seeking to strike a deal with Nelanther pirates and the Sythillisian Empire (sp?) in order to conquer Tethyr.
#9

rinonalyrna_fathomlin

Aug 14, 2008 13:31:05
9) Help a community of sea elves protect their coral reef.
#10

umbralknight

Aug 14, 2008 13:57:27
10) The Red Wizards acquire the knowledge required to build Halruaan Skyships, and start producing them for use as mobile enclaves and engines of war.

11) The Red Wizards secretly start a program breeding gnolls with bound devils for use as elite soldiers. (I played this one, except I was the Red Wizard behind the whole thing so I am biased.)
#11

lord_karsus

Aug 14, 2008 15:42:14
12) A war monger among the Tuigan begins building up his army, in direct violation of the Khahan's orders.
#12

vared

Aug 14, 2008 16:08:08
13) The nefarious wizards of the sword coast strike again! This time, they publish a blasphemous book containing false prophesies. Some shady Illuskan priest claims this cramps his style, or at the very least, his business, so he is looking for someone with balls enough to 'sort things out', so to speak.
#13

lord_karsus

Aug 14, 2008 16:35:09
14) The Eldreth Veluuthra, eager to destroy the Humans of Calimshan, retrieve and destroy the Calimnon Crystal, and free Calim and Memnon from their captivity in the Calim Desert.
#14

umbralknight

Aug 14, 2008 17:10:08
15) A ha-naga starts terrorizing an important shipping route.
#15

lord_karsus

Aug 14, 2008 17:24:35
16) An explorer, coming back from Chult, unknowingly begins spreading an exotic disease in Waterdeep.
#16

phelf_der_zemit

Aug 14, 2008 17:36:57
17) Priest of Helm are sneaking slaves out of Thay (this one is fun because you can play as either the Priest or the Wizards of Thay).
#17

lord_karsus

Aug 14, 2008 17:43:47
18) A band of adventurers seemingly kill Elminster! Hilarity ensues.
#18

phelf_der_zemit

Aug 14, 2008 20:47:04
18) B: Drizzt soon follows.
#19

lord_karsus

Aug 14, 2008 20:57:19
19) A sinister group of Dragons, having raided Sammaster's abode, discover his notes about the Rage of the Dragons, and seek to replicate the magic, causing Humans to go insane instead of Dragons.
#20

umbralknight

Aug 15, 2008 13:32:17
20) Agents of the Cult of the Dragon start a search in the region for one of the Nether Scrolls.
#21

solauren

Aug 15, 2008 13:53:05
21 - During the reclaimation of Myth Drannar, it's discovered the last Corel had an extended secret family

22 - A powerful wizard has similingly found the secret to semi-practical immortality. For a price, he will put your body into stasis when you are near death that clerical magic can't prevent (or you can't afford), and put you into a Iron Golem. After working off your debt, he releases your body, and uses your old heart to make you a nice, new, young, perfect version of your former flesh body. (via Incarnate Construct). Worse yet, the wizard has several rods that allow him to ignore the XP requirements for all this, and Feats that let him construct the golems extremely fast.

Several dieties have decided they don't like this situtation, and have hired or otherwise obtained you to stop this, and eliminate his clients.

Problem is, these are Golems with Class levels, and are very loyal to there 'savior.'
#22

lord_karsus

Aug 15, 2008 18:38:30
23) As an unforeseen consequence of the Rage of the Dragon, the Thunderbeasts of Chult begin acting wildly and erratically, and leave the jungles, on a rampage.
#23

Belorin

Aug 16, 2008 0:33:05
24) Druids feel compelled to travel to the Moonshae Ilses.

25) Star Elves are seen moving to the High Forest.

Bel
#24

umbralknight

Aug 16, 2008 9:36:20
26) After the chaos caused by the Spellplague, the Shadow Thieves decide to use the opportunity to finally return to Waterdeep.
#25

18DELTA

Aug 16, 2008 10:40:31
26) After the chaos caused by the Spellplague, the Shadow Thieves decide to use the opportunity to finally return to Waterdeep.

-Good one!


18DELTA ;)
#26

lord_karsus

Aug 16, 2008 11:49:29
27) An ancient army trapped in a pocket dimension created by the Imaskari is shunted into the Material Plane.
#27

merrikcale

Aug 17, 2008 22:05:44
-Good one!


18DELTA ;)

yeah, that would be cool. It make a good 4e novel as well
#28

18DELTA

Aug 17, 2008 22:08:45
yeah, that would be cool. It make a good 4e novel as well

-Thanks, but I was being sarcastic. :D This thread is about plot hooks before 1375. Thats 10 years before the plague. ;)


18DELTA :P
#29

umbralknight

Aug 18, 2008 0:34:36
Oh my bad. Misread the year. Nevermind me then.


#30

18DELTA

Aug 18, 2008 8:50:35
Oh my bad. Misread the year. Nevermind me then.



-That is still a great hook. :D


18DELTA ;)
#31

abel_knightlord

Aug 18, 2008 9:48:55
28) Very Epic scope: Mount a assault on the wall of faithless and this time succeed in destroying it (and any bothersome diety with half assed omniscient morality license excuses on the way). This is also know as "What the next expansion on Nevewinter Nights II should of been".
#32

lord_karsus

Aug 18, 2008 11:23:06
29) Arthindol the Terraseer awakes from his deep slumber, and visits the Shade Enclave, to check up on his experiment with Netheril.
#33

Belorin

Aug 18, 2008 18:24:29
30) The body of a member of Nimbral's Flying Hunt washed up on the western coast of Chult, his glass armor rent as if by a great claw.

Bel
#34

lord_karsus

Aug 18, 2008 20:33:58
31) Various Gondsmen in Lantan begin malfunctioning, and begin attacking all those they see.