4E Dwarves of the Realms

Post/Author/DateTimePost
#1

Hideous_Phidias

Jan 13, 2009 9:05:24
I as looking to get my group into 4E and was wondering if I get some information before buying the new Forgotten Realms books. The true is I know more about Eberron then the Realms but with the new edition it is a good time to go back to the older setting with out worrying about having to read the hundred of pages to run a good campaign in 3.5.


I was thinking of an all Dwarven campaign that way we can get use to the classes before experimenting with races to much. Some of the things I was wondering about was the Thunder Blessing and the changes it brought about to Dwarven society? Are the Gold Dwarves still sending armies North trying to retake some of the lost Kingdoms of Deep Sharatar. Is Iltkazar still the lasts surviving kingdom of Deep Sharatar. Has king Mith Barak woken yet? Is the Army of Iron still laying siege to the city? What is the state of the Duergar? These are the is issues I planning to base the campaign around, kind of a start in Iltkazar and have the party help out the Army of Gold lift the Siege.
#2

markustay63

Jan 13, 2009 9:55:20
I'm not very knowledgable when it comes to the 4e lore, but it stands to reason that things have 'calmed down' after the initial 'fervor' of the Thunder Blessing passed.

Nothing canonical, but from a purely sociological point-of-view, once a group gets used to something, all the incentives that group had to make changes gets forgotten, or at least pushed to the wayside.

Ergo, after that intial push to retake all of their former northern demesnes, within a generation things would have settled back down to normal - Dwarves being taciturn and reclusive.

Considering that the Dwarves have left the Silver Marches Confederation, I believe this would be an accurate assumption.
#3

aryanightingale

Jan 13, 2009 10:29:43
While I do not know everything there is to know about the Forgotten Realms, I will say that I have noticed far less lore on dwarves compared to elves. Mind, the concept of the Crown Wars, the dynamics behind what happened, etc. is very interesting, but it seems the dwarves do not have as much lore dedicated to them. This does not mean no dwarven lore exists, I just have not seen as much available, for better or worse.

Unfortunately, elves and drow are pretty much my babies, dragons coming a close second. :-( I would really like to see more things dedicated to dwarves, though.


Regards,
AryaNightingale
#4

Hideous_Phidias

Jan 13, 2009 10:49:02
In 3.5 the Gold Dwarves due to the Thunder Blessing has a population increase, the first in centuries, so they started moving out of the Great Rift in the South and went to war with many of their old enemies. The Gold Army marched on the besieged Iltkazar as well as campaigns against the Drow , who now held many former Shield Dwarf holds. The thing is I don't know much about the setting history so I can not really do research on these campaigns verse the Drow. So if some one could point me toward the names of Hold of Shield Dwarves now held by the Drow that would be a big help. I am also looking for a good map of the locations of Underdark kingdoms of Deep Sharatar in relation to the surface world.
#5

lord_karsus

Jan 13, 2009 11:29:48
-It's crazy. Someone I know, he's running a Forgotten Realms campaign. Successfully, too. I'm pretty sure he didn't have to read hundred of pages to be able to do this. Anyway...Good and relevant information on Gold Dwarves can be found in Dwarves Deep, Races of Faerûn, the FRCS, and Underdark. The last one also has information about Deep Shanatar, and the state of the Underdark.
#6

markustay63

Jan 13, 2009 12:19:33
Underdark and the Deep Shanatar entries would be the best bet, for what you are looking for.

There's even a Drow Realm in one of those 'lost kingdoms' that welcomes outsiders and seeks alliances.

Very un-Drowlike, which is why I think it is so cool. They are not Matriarchal, which is why they seek allies (they know it's only a matter of time....)
#7

lord_karsus

Jan 13, 2009 12:28:45
There's even a Drow Realm in one of those 'lost kingdoms' that welcomes outsiders and seeks alliances.

-Right. That would be the Drow realm of Ultoksamrin. It is led by a Vhaeraunite priest by the name of Vokkrzyr Rualfren, who makes a habit of raiding and being a general nuisance to Guallidurth.
#8

markustay63

Jan 13, 2009 12:34:56
Until they decide to destroy him - right now he's lucky he is beneath their notice.

That city makes Menzoberranzan look like a shoebox full of cockaroaches.
#9

aryanightingale

Jan 13, 2009 13:35:21
Very un-Drowlike, which is why I think it is so cool. They are not Matriarchal, which is why they seek allies (they know it's only a matter of time....)

This is very interesting, yet it is not as un-drow like as some may think. Matriarchial Lolthite drow may hate every race out there (including their own), but drow are still going to have their pragmatists. I mean, not every Nazi out there wanted all of the Jews dead and I am even willing to bet that only the ignorant extremists did. This seems like something that is applicable to the drow, considering the debasing of life based on race.

Furthermore, if it is a Vhaeraunite running the show, I am definitely not surprised. Vhaeraun himself wants to see the elven race unite as a means to dominate the lesser races. I already expressed how interesting I find the deity in another thread, so I will not elaborate anymore than that. :-)

At any rate, back on topic for me before I hijack the thread with my elven/drow nonsense...


I am personally wondering what direction the dwarves will go in during 4.0, considering the fact that Deep Duerra was killed. I imagine this will definitely impact the duergar; she was one of the top deity choices for them. Does this mean there will be...ahem, transitions in the race yet to come?

While I may not know a whole lot on dwarven lore, I will admit that I find them fun characters to play, and befriend.

I find it relatively easier to run dwarves than elves without having too much lore in hand. I think part of it comes down to the fact that they are a more uniformed, if not united society. Elves, in contrast, are so (and probably too) individualistic and consequently, you get more things open for controversy. Dwarves on the other hand, often do not have as much controversy. They are good drinking buddies, they fight evil, and are relatively approachable in most cases (unless you are a duergar, of course; then you have a 90% chance of getting the axe). I knew of a friend who did not have much lore material either, but he ran a -really- good group of dwarves. These dwarves had near epic roleplay going on with their interaction and did justice to dwarves, while not being stereotypical to the point of making their dwarves uninteresting.


Regards,
AryaNightingale
#10

Hideous_Phidias

Jan 13, 2009 16:48:31
Lord Karsus's sarcasm a side.

I really just want to know a little about the Dwarven story line in 4E before I shell out the $80 for the two books. I got the core books on sale when they first came out. I don't really have the time to make get to time to get to a Book Store and read a few chapters first. I knew they moved the story line up to explain the change in magic and fighting rules. I was just wondering what they changed as it effects Dwarves and the City of Iltkazar. I am not at keen on 4E and if I am going to spend the money, I want to know that the new book have information in then that is worth me buying them.
#11

lord_karsus

Jan 13, 2009 20:34:49
-The FRCG/FRPG are very information light. Concerning Iltkazar specifically it says, and I quote:

Iltkazar

Small City: Population 4,500

Iltkazar is the last remaining dwarven enclave in Old Shanatar. This impressive, multilevel underground fortress city is a monument to the greatest dwarf miners who ever lived. It is a place of towering statuary and sweeping staircases wide enough to march an army down. The city is lit by silver-blue lichen that lines the ceilings throughout. What is most poignant about Iltkazar is how empty it feels. Miles and miles of corridors stand in silence, and the population has been reduced to a tiny fraction of its ancient glory.

The kingdom is ruled by a silver dragon, King Mith Barak, who came to power in 66 DR, then was lost for a time when his astral form was captured by Tiamat in 1367 DR. He was restored to life only two years ago, having been a prisoner for a full century while a string of regents ruled in his place and the population of Iltkazar continued to shrink. King Mith Barak has vowed to return Iltkazar and all of Old Shanatar to its full glory, but he has a very long road ahead of him.

-That's all.
#12

Hideous_Phidias

Jan 13, 2009 21:20:09
That is what I was looking for. It is short but one can read a lot into it to start a good dwarven war campaign. King Mith Barak is back and wants to kick some A$$. I read that as once freed he comes home to find the Army of Gold and his own forces fighting off invaders. He want to free his city, expand it and then move on to free up other parts of Old Shanatar. This what I wanted to hear.
#13

lord_karsus

Jan 14, 2009 10:49:52
-No, not much at all. That I was willing to type it all shows it! :P
#14

markustay63

Jan 14, 2009 11:02:35
Another Dragon-ruled Kingdom in 4e?

Must have missed that one...

I used to think they were turning FR into Birthright, but it seems they chose another failed setting instead - Council of Worms.

When will designers realize that certain settings fail because people are NOT interested in their tropes?

If a concept sucked in another setting, don't force it down our throats in a setting we do like.
#15

lord_karsus

Jan 14, 2009 11:15:32
-To be fair, that one existed as having been ruled by a Silver Dragon in disguise before 4e.
#16

Hideous_Phidias

Jan 14, 2009 11:24:46
-To be fair, that one existed as having been ruled by a Silver Dragon in disguise before 4e.

Yes, I know that is why I wanted to know if the new edition updated the storyline and how. In 3.5e he was trap on the astral plane while on a trip there to have an audience with an extraplnar creater.
#17

markustay63

Jan 14, 2009 12:30:46
I thought a Vampire or some other undead was running things now, as per that derivitive (Krull!) novel. *

-To be fair, that one existed as having been ruled by a Silver Dragon in disguise before 4e.

Well, my point is that we already had dragons running things in the Realms, and now we have Dragon born Kingdoms and both Murghom and Semphar are ruled by Dragons, and from what I understand so may Sossil at this point.

And then all of Abeir was, but a couple of kingdoms over there are no longer under draconic control... although they still ALL live with the fear the Dragonms could re-take them at anytime.

Hmmm... I wonder if those Kingdoms broke from the Dragons before or after they were shifted onto Toril?

Not that I care much for 4e lore, but it would be interesting if some of their history were tied into the change itself. As of right now, it has no connection to Faerûn what-so-ever, and could be ignored or used seperately, the way it stands.

I'd like to think that the socio-political changes were a direct result of contact with other (non-Draconic ruled) civilizations.

If I chose to think on it at all....

*Edit: Nevermind - I just realized I was getting confused with Erlkazar - my bad.
#18

lord_karsus

Jan 14, 2009 19:13:57
I thought a Vampire or some other undead was running things now, as per that derivitive (Krull!) novel. *

-The Dodking, maybe?

Well, my point is that we already had dragons running things in the Realms, and now we have Dragon born Kingdoms and both Murghom and Semphar are ruled by Dragons, and from what I understand so may Sossil at this point.

And then all of Abeir was, but a couple of kingdoms over there are no longer under draconic control... although they still ALL live with the fear the Dragonms could re-take them at anytime.

Hmmm... I wonder if those Kingdoms broke from the Dragons before or after they were shifted onto Toril?

-Like I've said before, Dragons running the show isn't really anything new. There were the Dragon Baronies in the Days of Thunder, and since then, there have been Draconic rulers of all kinds of places- Calimshan, Iltkazar, Chassenta... Dragon rulers is one of many fantasy cliches that I don't mind. Even if they are used too much. Which, in this case, I don't think so.
#19

suin_bahhar_02

Jan 15, 2009 10:22:41
Iltkazar

Small City: Population 4,500

Iltkazar is the last remaining dwarven enclave in Old Shanatar. This impressive, multilevel underground fortress city is a monument to the greatest dwarf miners who ever lived. It is a place of towering statuary and sweeping staircases wide enough to march an army down. The city is lit by silver-blue lichen that lines the ceilings throughout. What is most poignant about Iltkazar is how empty it feels. Miles and miles of corridors stand in silence, and the population has been reduced to a tiny fraction of its ancient glory.

So dwarves rely on those luminous underdark lichen now to compensate for their lack of darkvision. Still think it's unwise to remove darkvision from Dwarves, but the resulting solutions dwarves have to light their undergound holdings with can be interesting. Ever been to Berlin? A building over there has lined large mirrors under a central transparant dome to reflect the sunlight to lower levels in a flashy and beatiful cascade of light.
#20

lord_karsus

Jan 15, 2009 12:58:23
So dwarves rely on those luminous underdark lichen now to compensate for their lack of darkvision.

-Yes, apparently so. I recall a bunch of us theorizing that that was what was going to happen (in general) before the Forgotten Realms books were released, but after the 4e books were, and we learned that Dwarves did not have Darkvision.
#21

JudgeDookie

Jan 15, 2009 20:32:17
-Yes, apparently so. I recall a bunch of us theorizing that that was what was going to happen (in general) before the Forgotten Realms books were released, but after the 4e books were, and we learned that Dwarves did not have Darkvision.

That's dumber than halflings developing telepathy and growing a foot. There has to be something amiss there.

As for the OP, Dwarves Deep is an excellent supplement to have for any dwarf campaign. It's the original history book of the dwarves.

Very hard to find though. If you're interested, I may help you out by scanning it for the price of a Twinkie and and a pack of Rolaids.

Damn cream filling makes me fart....
#22

lord_karsus

Jan 15, 2009 20:41:50
That's dumber than halflings developing telepathy and growing a foot. There has to be something amiss there.

-The explanation is 'Spellplague'.
#23

JudgeDookie

Jan 15, 2009 20:47:25
-The explanation is 'Spellplague'.

Spellplague=Mold=Eyesight....

Got ya.
#24

markustay63

Jan 16, 2009 16:35:32
Damn cream filling makes me fart....

-The explanation is 'Spellplague'.

Wow... the Spellplague has worse side-effects then I even thought.



I didn't know it had Creme-Filling, though. :P
#25

JudgeDookie

Jan 17, 2009 9:40:54
Wow... the Spellplague has worse side-effects then I even thought.

I didn't know it had Creme-Filling, though. :P

Twinkies, Muffinhead!!! Twinkies!!
#26

lord_karsus

Jan 17, 2009 11:50:43
-Dwarves. Back to them.
#27

JudgeDookie

Jan 17, 2009 16:42:18
-Dwarves. Back to them.

It's a well known fact that 4e dwarves eat twinkies. That's why they are all fat, lazy and worthless now.

Much like the Brooklyn PD. :D
#28

dave_saunders_dup

Jan 24, 2009 18:23:01
Are dwerro still considered dwarves or are they their own monster now?
#29

lord_donnachie

Jan 27, 2009 19:23:35
{please forgive me spelling)

Dwarves are very popular in my games and the removal of DV didn't sit well with anyof them.
But think about it wouldn't all that fine craftmanship be wasted in the dark? Wouldn't the smiths and artisisans need light for their work anyway? Darkvision seems more suited for the underdark races anyway, ie. deep dwarves, deep gnomes, drow...

Well I second Dwarves Deep, you can find a pdf. around easy enough.
We are playing a Silver Marches/Lurar campaign centered around a pan-dwarf movement. The Thudner Blessing lasted for 1 generation only.
The pcs are from SilverShield Hold, a small clan sized hold near 7pillared hall. They completed TS mod and are working to take control on the hall and force out the duergar and the mages of Sauron. The idea is to create a commercial center that will profit Silvershield Hall. From there create a commercial alliance that benefits and connects the Dwarven holds of the North (We play dwarves as mainly N and unconcerned with humans and elves).
#30

Hideous_Phidias

Mar 24, 2010 23:53:48
Well it has been over a year sense I posted to this thread, man how time flys.  I tried to get the guys to run with forth but we found that it was not for us.  The system seems to be written for people that don't want to play DnD.  I know that many of the geeks that started playing way back in the day, I being of of them, are getting older and either not playing or still playing with old material and they need fresh blood, but what the hell?  I know they need to attract new players but this is a sellout way of doing it.  Video games should look to DnD not the other way around.   It seems they sucked all the roleplay out of it.  I know most of the old writers have moved on to new projects but, there has to be some one out there with better ideas.   Why draw inspiration from places like WoW.  Have these guys ever played a MMORPG half of these games are devoid of any roleplay.  They are just meat grinders which can be fun, but is not DnD.  I like some of the ideas but those are far and few between.  On a whole the new system FAILS.   I have need looking around and found that I like the Pathfinder's take on 3e. 

Ok, sorry about the going off topic and the complaints about 4e. But I am thinking about still running this campaign but in 3.5 maybe with the pathfinder rules. 

Things I need help with
  • A map of Iltkazar.

  • A good map of the underdark in relation to the surface world.

  • The make up of the Army of Gold (Gold Dwarf Army).

  • The make up of the Army of Steel  (Duergar Army)

  • Ideas for the bases of operation for both.

  • Ideas for Drow influence in the region.

  • A better idea about King Mith the Clanless and the ruling council.

  • Dwarven History, mainly getting my hands on a PDF of Dwarves Deep.

Dumathoin

Hideous_Phidias

Mar 25, 2010 0:06:51
Historical Notes on Deep Sharatar


The eight sons of Taark each formed their own kingdom in Shanatar, adopting one of the children.


Whereas in Alatorin the dwarves of Shanatar primarily venerated Moradin and Berronar, the eight subkingdoms venerated one of the original Morndinsamman: Barakuir – Laduguer; Drakkalor – Abbathor; Iltkazar – Clangeddin Silverbeard; Korolnor – Diinkarazan; Sondarr – Vergadain; Torglor – Diirinka; Ultoksamrin – Dumathoin; Xothaerin – Sharindlar;


 


 


Iltkazar


[SPOILER*]


Iltkazar (small city): Conventional (Monstrous); AL LG; 15,000 gp limit; Assets 5,625,000 gp; Population 7,506; Mixed ( 78%, gold dwarf 9%, rock gnome 5%, svirfneblin 4%, human 3%, urdunnir dwarf 1%).


Authority Figure: King Mith Barak, or Mithbarakaz (LG male silver great wyrm).


Regency Council: Fenyl Arnskull (NG female shield dwarf aristocrat 11); Torth Blackensteel (LG male shield dwarf expert 9); Ruvan Stoneshoulder (LN male shield dwarf aristocrat 5/expert 4); Chemcol Stoneshoulder (LG female shield dwarf fighter 8); Gromi Arnskull (CG male shield dwarf fighter 2/cleric 5/runecaster 2); Sturvis Riftsong (CG male shield dwarf fighter 5/bard 3); Vrona Ironledger (N female shield dwarf expert 2/wizard 7); Elern Riftsong (LG female shield dwarf cleric 8 of Moradin).


Important Characters: Sorni Arnskull (N female shield dwarf expert 8), Master of the Forge; Dorna Riftsong (LG female shield dwarf expert 7/wizard 3), Chief Librarian; Bresk Stoneshoulder (LN male shield dwarf fighter 12), Warmaster of Iltkazar; Anthan Diamondblade (LG male shield dwarf cleric 9 of Moradin), High Soulsmith.


Clerics of the Ancient Forge: The Temple of Moradin in Iltkazar numbers more than 30 clerics, including 6 of 4th level or higher.


Gate Guardians: Iltkazar’s best warriors are assigned the prestigious duty of guarding the city’s gates. This contingent includes more than 60 clerics and 400 fighters and warriors, of whom about 300 are 1st-level warriors.


The last surviving kingdom of Deep Shanatar, Iltkazar has been in a long, slow decline for more than thirteen centuries. The scholarly dwarves who live here keep scrolls and books filled with dwarven secrets of architecture, engineering, armor and weaponsmithing, archaeology, history, and carving runestones.


Less than 2 miles under the Omlarandin Mountains of Tethyr sits Iltkazar, a city on the edge of a bloodless coup. The king, Mith Barak the Clanless, spends 75 out of every 100 years sitting still as a solid mithral statue on his throne. During this time, the Regency Council of Iltkazar rules the city, carrying out the edicts and commands of their sleeping king. The Regency Council sees its stewardship role as one of preservation, not leadership, so they avoid making new policies and defer any major decisions until King Mith’s next awakening.


The council’s ironclad devotion to waiting for the sleeping king stagnates the city, but it was tolerable to the deeply traditional dwarves until recently. Five years ago, in 1367 DR, King Mith failed to awaken on schedule. Since then, the Council has dithered on substantial issues while the citizens have grown restless.


Iltkazar is called City of Mithral for its legendary smiths, most of whom work in rare, magically active metals. Mithral is most common of these, but even rarer metals are routinely worked here. Hidden mines in the surrounding Underdark hold a wealth of hizagkuur, zardazil, and other rare minerals, and the Iltkazar dwarves make good use of these. But Iltkazar’s hold on trade in these metals does not depend upon maintaining control over their source. Even if the enemies of the dwarves stumbled across these deposits or discovered the metals elsewhere, the knowledge of how to smelt and work them to full effect is known only to Iltkazaran smiths.


Faintly glowing, silvery-blue lichen on the ceiling lights the whole city, which is spread over a couple of dozen caverns connected by wide tunnels to create the effect of one large cavern. The River Dhalnadar and its tributary, the Deepflood, meet within one of the central caverns, providing plenty of water. The civil engineering of the city is a marvel—the river drops about 60 feet as it flows through the city, turning dozens of waterwheels that power hundreds of machines around the caverns. The water also feeds into each home through an intricate aqueduct system.


Iltkazar is probably the best-defended city in the Underdark. Each of its three main entrances has nine doors, each 10 feet square and 3 feet thick. The first two are solid iron; the next six are iron sheathed in 2 inches of hizagkuur, and the last is pure mithral, immune to magic. Strong grates block all waterways in and out of the city. These defenses are usually reinforced with blade barrier, dismissal or holy word, and fireball spells, which can be triggered by the warden on watch. Runes that cover the other surfaces of the cavern at 25-foot intervals usually contain maw of stone and repulsion spells that turn burrowers away. These last runes are unique to Iltkazar because they are triggered by an innate tremorsense rather than sight. Thus, any movement within 120 feet of such a rune triggers it.



[edit] King Mith Barak


Though many suspect the truth about the king, none know it for certain. King Mith is actually Mithbarazak, a silver great wyrm who came to the dwarves decades ago to help them guard their immense knowledge. Mithbarazak may also have had other, more subtle reasons to watch over the last kingdom of Deep Shanatar, such as needing an extremely safe place to keep his body during his travels in the Astral Plane. When the dragon sleeps, he travels astrally and has frequent audiences with powerful extraplanar creatures. But twenty years ago, his astral form was captured by a servant of Tiamat. Mithbarazak has been imprisoned on the Astral Plane ever since, and he cannot free himself.



[edit] Brief History


When Deep Shanatar ruled most of the southwestern Upperdark, Iltkazar was a relatively small but important part of the overkingdom. This subkingdom was the center of scholarship and smithcraft in the realm. When the overkingdom collapsed after the Kin Clashes against the duergar, Iltkazar survived, but its citizens continued to fight off assaults from beholders, drow, illithids, and duergar over the next several hundred years, losing ground each time.


In 66 DR, a dying king and greatly reduced holdings made for bleak prospects. On his deathbed, the last dwarven king of Iltkazar named Mith Barak the Clanless his successor. Since his ascension to the throne more than 1300 years ago, Mith Barak has led the city wisely and secured the kingdom’s borders. Unfortunately, his long sleeps do not allow the dwarves to contemplate any great new projects for decades at a time. The council is absorbed in fine interpretations of their sleeping king’s dictates, and its members are fixated on maintaining the city rather than taking initiative.


Every time the king awakens, he spends much of the next twenty-five years overseeing attempts to rebuild the city to the point where he left it seventy-five years earlier. King Mith has never complained about or even addressed that problem, in the same way that no one ever questions his mysterious seventyfive- year sleeps. In his waking years, he rules justly and wisely. In his sleeping years, the council rules in good faith but with undue legalism.


In 1367 DR, the unthinkable occurred: King Mith did not awaken at the appointed time. He continued to sit, unmoving, despite his followers’ attempts to rouse him. For several years, the dwarves argued over the appropriate course of action. At last, just this year, some of the dwarves have become sufficiently desperate in the absence of their king to act. One faction, which calls itself the Unfurling Movement, has decided on a radical course of action: seeking help from the surface to rouse their king. The entire Regency Council hotly opposes this expedition, and some have likened it to treason. Nonetheless, the leader of the movement, Joshiah Stonefriend (NG male human Expert 6), plans to appeal for help on the surface with or without the Council’s approval.



[edit] Surrounding Area


Most of Iltkazar’s surroundings consist of ruined dwarven holds. Each time that waves of enemies have surged closer to the city, the dwarves have retreated, abandoning their holdings. Iltkazaran patrols still appear in these areas, but they don’t have the numbers or military might to actually occupy them, so all kinds of other Underdark denizens are free to roam in their abandoned halls.


Kazardaern


These tunnels are nearly the last of Iltkazar’s defended holdings outside the city itself. Located about 2 miles from the city, these mostly empty hizagkuur mines provide the easiest access to Iltkazar from the surface or the west. The dwarves patrol these passages rigorously and construct deadly and clever traps to discourage unwanted visitors, so coming through this area without a guide is a foolhardy proposition. Of late, patrols of gold dwarves from the Great Rift and gray dwarves from Dunspeirrin have become increasingly frequent visitors in this area, and clashes between these two groups threaten full-scale warfare at Iltkazar’s doorstep.


The Spiderstalkings


Though the drow in the region tend to stay in Guallidurth these days, spiders of all sorts thrive in the outposts and strongholds left over from the Night Wars in the Omlarandin Mountains, directly above and to the north of Iltkazar. About once a year, the dwarves send a few regiments up to beat them back, but far more spiders infest the area than the dwarves could possibly hope to eradicate.


[/SPOILER*]


 


 


 


 

#32

Hideous_Phidias

Mar 25, 2010 9:24:30
Timeline of Dwarven History

-11,000 DR Taark Sharat the Crusader leaves Bhaerynden with 8 sons to create Deep Sharatar
-10, 000 DR First Drow appear after the end of the elven Crown Wars.
-9,600 DR Bhaerynden comes under attack from Drow.
-9,000 DR Bhaerynden falls and the Drow create Empire od Telantiwar.
-8,170 DR The begining of the First Spider War.
-8,150 DR The end of the FSW and the Capture of Brightaxe Hall and the collapse of Alatorin.
-8,145 DR The begining of the Second Spider War.
-8,137 DR The End of the SSW, the Drow retreat from Alatorin. Second Age of Sharatar begins.
-8,100 DR Mindflayers from Oryndoll attack starting the Mindstalker Wars and the War of Cloven.
-8,100 DR Barakuir is cut off from the rest of Deep Sharatar.
-8,080 DR Barakuir is found empty the clan Duergar captives of the Mindflayer.
-7,600 DR Moradin destroies the Empire of Telantiwars with his axe creating the Great Rift.
-6,150 DR The TSW begins, lasting 30 years Dwarves once again abandaoning Brightaxe Hall . End of the Second Age.
-6,100 DR First allance with Humans on the surface world.
-5,960 DR Dwarves create High Sharatar with lands north of Marching Mountain.
-5,330 DR Kingom of Mir after the fall of Iltaker to Murabir Mir of Coramsham. This is the begin of the fall of High Sharatar.
-5,125 DR Kindgoms of Drakkolor, Korolnor, Sondarr, Torglor, and Xothaerin dewindle and are no more.
-5,125 DR Kingdom of Oghrann is created as Southern High Sharatar kingdom population dwindled and move north.
-4,974 DR The coastal realm of Haunghdannar is created north of the Sword Mountains along the Sword Coast.
-4,160 DR Ammarindar is founded beneath the Graypeak Mountains.
-4,000 DR The start of Dalereckoning, the Duergar rebellion, setting under the Orsraun Mountains and the Great Glacier.
-3,900 DR Delzoun the Northkingdom are founded in what becomes the Silver Marches.
-3,770 DR Oghrann falls
-3,717 DR The Duergar found Gracklstugh, City of Blades.
-3,389 DR Haunghdanner falls
-2,600 DR The fall of High Sharatar.
-2,600 DR The Duergar kingdom of Gracklstugh reaches it peak.
-1,850 DR Kindgom of Dunspeirrin under Queen Duerra attack Drow at Undreath and the Mindflayers at Oryndoll.
-1,803 DR Gracklstugh goes in to decline after shashing the Quggoth nation of Ursadunthar.
-1,800 DR Kin Clashes begin. Clan Duergar attacks old Sharatar for revenge.
-1,800 DR Duergar armies over run Ultoksamrin and Holorarar.  These acts gain Duerra divine ascension from Laduguer.
-1,350 DR Duergar battles with Quggoth end.
-100 DR Northkingdom falls
882 Ammarindar falls to the horrers unleashed from Netherse and Ascalhorn
1350 The Thunder Blessing begins
#33

Hideous_Phidias

Mar 16, 2011 15:07:00
Back again, every few years I come back to this idea with renewed vigor.  My group of players has shunk and stagnated over the last few years, but recently we have had some new life and renewed interest in 4th edition.  So I once again dust off my notes on this campaign idea and take a fourth look at it.



Taking in to the account all the information I could find for the last three edition I came up with anew idea for it.  First to split the campaign in to two arks, one set in the forgotten realms time line of 3.5 (or Pathfinder) and the second set in the time line of 3th edition.   The first ark the players would play characters made using pathfinder rules and after the completion of that ark, they would make a new  character some how related to their old.  The new characters' back stories would have to take into account the last hundred years.


The first ark  would deal with the fact that the King Mith Barak has not awaken from his 75 years of mithrial sleep and now a few over due.  The campaign would consist of the players working they way through the underdark looking for clue to what happen to cause the king to fall awake.  The idea is that they will have to puzzle which of the city's many enemies have attacked the king.  I have been mapping out routes to cities that group will have to travel to together information.


The second ark will take place with the return of King Mith Barak and his goal of rebuilding Deep Shanatar.  This campaign ark will have to themes kingdom building and the second is god making.  I feel with the death of so many Dwarven Gods it is time for anew one to rise.  I like the idea that Mordian wants to finish what he started with the Thunder Blessing and bring the Dwarves back to the forefront  of Faerun civilization.