| #1TomCostaAug 21, 2010 11:24:30 | Hi folks, so in my goofing around, I've slowly built up a few of the characters from the novels using Character Builder... Here they are.... I obviously had to take some license with some things because the power or magic item simply doesn't exist in the Character Builder and we don't have a lot of leeway to create new elements in it. Comments welcome.
******************** Athrogate, level 18 Dwarf, Ranger, Blade Dancer Build: Two-Blade Ranger Fighting Style: Two-Blade Fighting Style Ranger: Prime Shot Background: Wandering Duelist (Wandering Duelist Benefit)
FINAL ABILITY SCORES Str 21, Con 17, Dex 21, Int 9, Wis 15, Cha 12.
STARTING ABILITY SCORES Str 16, Con 14, Dex 16, Int 8, Wis 12, Cha 11.
AC: 33 Fort: 29 Reflex: 27 Will: 23 HP: 124 Surges: 9 Surge Value: 31
TRAINED SKILLS Dungeoneering +18, Endurance +23, Intimidate +18, Acrobatics +19, Athletics +21
UNTRAINED SKILLS Arcana +8, Bluff +10, Diplomacy +10, Heal +11, History +8, Insight +11, Nature +11, Perception +11, Religion +8, Stealth +14, Streetwise +10, Thievery +14
FEATS Level 1: Armor Proficiency (Chainmail) Level 2: Armor Proficiency (Scale) Level 4: Weapon Expertise (Flail) Level 6: Weapon Focus (Flail) Level 8: Lethal Hunter Level 10: Martial Freedom Level 11: Evasion Level 12: Sweeping Flail Level 14: Bleeding Precision Level 16: Agile Athlete Level 18: Unfailing Courage
POWERS Ranger at-will 1: Shield of Blades Ranger at-will 1: Twin Strike Ranger encounter 1: Off-Hand Strike Ranger daily 1: Boar Assault Ranger utility 2: Bending Branch Ranger encounter 3: Thundertusk Boar Strike Ranger daily 5: Adaptive Assault Ranger utility 6: Death Threat Ranger encounter 7: Twofold Flinch Ranger daily 9: Caging Strike Ranger utility 10: Blood of the Fallen Ranger encounter 13: Armor Splinter (replaces Off-Hand Strike) Ranger daily 15: Blade Cascade (replaces Boar Assault) Ranger utility 16: Evade the Blow Ranger encounter 17: Untamed Outburst (replaces Thundertusk Boar Strike)
ITEMS Whacker (Impact/Thundering Flail +4), Cracker (Rusting/Withering Flail +4), Dwarven Stormscale Armor +4, Belt of Giant Strength (paragon tier), Snort, the Red Devil Boar (Marble Elephant (heroic tier)), Amulet of Protection +2, Adventurer's Kit
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Bruenor Battlehammer, level 16 Dwarf, Fighter, Earthheart Defender Build: Great Weapon Fighter Fighter: Combat Superiority Fighter Talents: One-handed Weapon Talent Background: Dwarf - Dedicated to an Ancestor (History class skill)
FINAL ABILITY SCORES Str 20, Con 22, Dex 12, Int 14, Wis 14, Cha 12.
STARTING ABILITY SCORES Str 16, Con 16, Dex 11, Int 13, Wis 11, Cha 11.
AC: 35 Fort: 29 Reflex: 25 Will: 25 HP: 127 Surges: 15 Surge Value: 31
TRAINED SKILLS History +15, Endurance +17, Athletics +15
UNTRAINED SKILLS Acrobatics +5, Arcana +10, Bluff +9, Diplomacy +9, Dungeoneering +12, Heal +10, Insight +12, Intimidate +9, Nature +10, Perception +12, Religion +10, Stealth +5, Streetwise +9, Thievery +5
FEATS Level 1: Dwarven Weapon Training Level 2: Armor Proficiency (Plate) Level 4: Dodge Giants Level 6: Weapon Expertise (Axe) Level 8: Powerful Charge Level 10: Wary Fighter Level 11: Enduring Wallop Level 12: Iron Will Level 14: Staggering Challenge Level 16: Deadly Axe
POWERS Fighter at-will 1: Brash Strike Fighter at-will 1: Tide of Iron Fighter encounter 1: Bell Ringer Fighter daily 1: Knee Breaker Fighter utility 2: Endure Pain Fighter encounter 3: Sweeping Blow Fighter daily 5: Dizzying Blow Fighter utility 6: Settling the Score Fighter encounter 7: Griffon's Wrath Fighter daily 9: Terrifying Impact Fighter utility 10: Defensive Resurgence Fighter encounter 13: Giant's Wake (replaces Bell Ringer) Fighter daily 15: Boulder Charge (replaces Knee Breaker) Fighter utility 16: Giant's Stride
ITEMS Adventurer's Kit, Vitality Warplate Armor +4, Shield of Protection Heavy Shield (paragon tier), Gauntlets of Ogre Power (heroic tier), Potion of Vitality (paragon tier) (2), Periapt of Recovery +3, Bracers of Wound Closure (paragon tier), Distance Dagger +1, Belt of Resilience (paragon tier), Rending Waraxe +3, Coif of Mindiron (heroic tier)
*********************** Catti-brie is her pre-wizarding self....
Catti-Brie, level 12 Human, Ranger|Fighter, Battlefield Archer Hybrid Ranger: Hybrid Ranger Fortitude Hybrid Talent: Ranger Fighting Style Ranger Fighting Style: Archer Fighting Style (Hybrid) Birth - Among Another Race: Among Another Race (Dwarf) Background: Birth - Among Another Race (Among Another Race (Dwarf))
FINAL ABILITY SCORES Str 14, Con 14, Dex 20, Int 14, Wis 16, Cha 14.
STARTING ABILITY SCORES Str 11, Con 13, Dex 15, Int 13, Wis 15, Cha 13.
AC: 26 Fort: 23 Reflex: 25 Will: 22 HP: 82 Surges: 9 Surge Value: 20
TRAINED SKILLS Perception +14, Nature +14, Stealth +16, Endurance +13, Athletics +13
UNTRAINED SKILLS Acrobatics +11, Arcana +8, Bluff +8, Diplomacy +8, Dungeoneering +11, Heal +9, History +8, Insight +9, Intimidate +8, Religion +8, Streetwise +8, Thievery +11
FEATS Human: Human Perseverance Level 1: Action Surge Level 2: Focused Superiority Level 4: Hybrid Talent Level 6: Lethal Hunter Level 8: Hunter's Aim Level 10: Far Shot Level 11: Sniper's Aim Level 12: Uncanny Dodge
POWERS Bonus At-Will Power: Twin Strike Hybrid at-will 1: Cleave Hybrid at-will 1: Hit and Run Hybrid encounter 1: Evasive Strike Hybrid daily 1: Brute Strike Hybrid utility 2: Unbalancing Parry Hybrid encounter 3: Hesitation Slash Hybrid daily 5: Close-Combat Shot Hybrid utility 6: Defensive Training Hybrid encounter 7: Hawk's Talon Hybrid daily 9: Spray of Arrows Hybrid utility 10: Hunting Party
ITEMS Adventurer's Kit, Delver's Drowmesh +3, Distance Dagger +1, Amulet of Protection +2, Circlet of Starlight Sight (Starlight Goggles (heroic tier)), Khazid'hea Longsword +5, Taulmaril the Heartseeker Longbow +5
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Ivan Bouldershoulder, level 12 Dwarf, Fighter, Iron Vanguard Build: Great Weapon Fighter Fighter: Combat Superiority Fighter Talents: Two-handed Weapon Talent Background: Cannith Inventor (Arcana class skill)
FINAL ABILITY SCORES Str 20, Con 20, Dex 11, Int 15, Wis 13, Cha 11.
STARTING ABILITY SCORES Str 17, Con 15, Dex 10, Int 14, Wis 10, Cha 10.
AC: 26 Fort: 25 Reflex: 20 Will: 21 HP: 111 Surges: 14 Surge Value: 27
TRAINED SKILLS Athletics +16, Endurance +18, Arcana +13
UNTRAINED SKILLS Acrobatics +6, Bluff +6, Diplomacy +6, Dungeoneering +9, Heal +7, History +8, Insight +7, Intimidate +6, Nature +7, Perception +7, Religion +8, Stealth +6, Streetwise +6, Thievery +6
FEATS Level 1: Dwarven Weapon Training Level 2: Weapon Expertise (Axe) Level 4: Toughness Level 6: Dodge Giants Level 8: Shield the Fallen Level 10: Savage Axe Level 11: Iron Will Level 12: Unexpected Escape
POWERS Fighter at-will 1: Brash Strike Fighter at-will 1: Cleave Fighter encounter 1: Spinning Sweep Fighter daily 1: Brute Strike Fighter utility 2: Endure Pain Fighter encounter 3: Sweeping Blow Fighter daily 5: Cometfall Charge Fighter utility 6: Mighty Sprint Fighter encounter 7: Iron Bulwark Fighter daily 9: Victorious Surge Fighter utility 10: Last Ditch Evasion
ITEMS Adventurer's Kit, Splitter (Adamantine Execution axe +3), Distance Throwing hammer +1 (2), Hand Crossbow, Firestorm Arrow +2 (6), Horned Helm (heroic tier), Amulet of Mental Resolve +2, Holy Water (level 11) (6), Delver's Scale Armor +3
************************ I think I may be happiest with Pikel. He was a challenge, but I think I really captured a lot of his abilities well, especially once I realized that warden was a near perfect fit for his "doo-dad."
Pikel Bouldershoulder, level 12 Dwarf, Warden, Firstborn of Moradin Build: Earth Warden Guardian Might: Earthstrength Background: Ward of the Temple (Religion class skill)
FINAL ABILITY SCORES Str 20, Con 20, Dex 12, Int 11, Wis 16, Cha 12.
STARTING ABILITY SCORES Str 17, Con 15, Dex 11, Int 10, Wis 13, Cha 11.
AC: 27 Fort: 26 Reflex: 20 Will: 23 HP: 114 Surges: 14 Surge Value: 28
TRAINED SKILLS Nature +16, Dungeoneering +16, Religion +11, Athletics +15
UNTRAINED SKILLS Acrobatics +6, Arcana +6, Bluff +7, Diplomacy +7, Endurance +12, Heal +9, History +6, Insight +9, Intimidate +7, Perception +9, Stealth +6, Streetwise +7, Thievery +6
FEATS Level 1: Weapon Expertise (Mace) Level 2: Weapon Focus (Mace) Level 4: Dodge Giants Level 6: Crushing Earthstrength Level 8: Animal Empathy Level 10: Ritual Caster Level 11: Hammer Rhythm Level 12: Stone Step Spirits
POWERS Warden at-will 1: Earth Shield Strike Warden at-will 1: Strength of Stone Warden encounter 1: Thunder Ram Assault Warden daily 1: Form of the Willow Sentinel Warden utility 2: Nature Sense Warden encounter 3: Rough Strike Warden daily 5: Earth-Shaking Rend Warden utility 6: Earthguard Warden encounter 7: Mountain's Stature Warden daily 9: Form of Paradise's Bounty Warden utility 10: Earthstride
ITEMS Amulet of Protection +3, Adventurer's Kit, Veteran's Earthhide Armor +3, Sha-la-la (Mauling Mace +3), Holy Water (level 11) (4) RITUALS Animal Messenger, Banish Vermin, Explorer's Fire, Purify Water, Endure Elements, Tree Shape, Snare, Animal Friendship, Speak with Nature, Commune With Nature, Earthen Ramparts, Find the Path, Ironwood, Tree Stride, Create Holy Water, Dowsing Rod, Portend Weather
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Regis, level 12 Halfling, Rogue, Halfling Scoundrel Build: Trickster Rogue Rogue Tactics: Artful Dodger Rogue: Rogue Weapon Talent Sly Offensive: Sly Offensive Charisma Background: Con Artist (Con Artist Benefit)
FINAL ABILITY SCORES Str 10, Con 14, Dex 21, Int 12, Wis 14, Cha 21.
STARTING ABILITY SCORES Str 9, Con 13, Dex 16, Int 11, Wis 13, Cha 16.
AC: 26 Fort: 23 Reflex: 29 Will: 26 HP: 81 Surges: 8 Surge Value: 20
TRAINED SKILLS Stealth +16, Thievery +19, Perception +13, Insight +13, Streetwise +16, Bluff +17
UNTRAINED SKILLS Acrobatics +13, Arcana +7, Diplomacy +11, Dungeoneering +8, Endurance +8, Heal +8, History +7, Intimidate +11, Nature +8, Religion +7, Athletics +6
FEATS Level 1: Lost in the Crowd Level 2: Clubber Level 4: Lucky Skirmisher Level 6: Combat Reflexes Level 8: Defensive Mobility Level 10: Deft Footwork Level 11: Evasion Level 12: Avandra's Gift
POWERS Rogue at-will 1: Deft Strike Rogue at-will 1: Sly Flourish Rogue encounter 1: King's Castle Rogue daily 1: Confounding Attack Rogue utility 2: Master of Deceit Rogue encounter 3: Defender's Cohort Rogue daily 5: Clever Riposte Rogue utility 6: Fortuitous Dodge Rogue encounter 7: From the Shadows Rogue daily 9: Not It Rogue utility 10: Navigate Crowds
ITEMS Dagger, Veteran's Drowmesh +3, Subtle Small Mace (Dagger) +2, Thieves' Tools, Regis's Ruby Pendant +5
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Thibbledorf Pwent, level 17 Dwarf, Barbarian, Frenzied Berserker Build: Rageblood Barbarian Feral Might: Rageblood Vigor Background: Brother in Battle (Brother in Battle Benefit)
FINAL ABILITY SCORES Str 22, Con 20, Dex 14, Int 10, Wis 13, Cha 12.
STARTING ABILITY SCORES Str 18, Con 14, Dex 13, Int 9, Wis 10, Cha 11.
AC: 29 Fort: 30 Reflex: 25 Will: 22 HP: 131 Surges: 13 Surge Value: 32
TRAINED SKILLS Intimidate +14, Endurance +23, Athletics +19
UNTRAINED SKILLS Acrobatics +10, Arcana +8, Bluff +9, Diplomacy +9, Dungeoneering +11, Heal +9, History +8, Insight +9, Nature +9, Perception +9, Religion +8, Stealth +10, Streetwise +9, Thievery +10
FEATS Level 1: Improved Rageblood Vigor Level 2: Powerful Charge Level 4: Weapon Expertise (Unarmed) Level 6: Weapon Focus (Unarmed) Level 8: Two-Weapon Fighting Level 10: Improved Grab Level 11: Charging Rampage Level 12: Armor Specialization (Hide) Level 14: Rageblood Recovery Level 16: Deadly Rage
POWERS Barbarian at-will 1: Foe to Foe Barbarian at-will 1: Pressing Strike Barbarian encounter 1: Avalanche Strike Barbarian daily 1: Bloodhunt Rage Barbarian utility 2: Shrug It Off Barbarian encounter 3: Blade Sweep Barbarian daily 5: Tiger's Claw Rage Barbarian utility 6: Laugh it Off Barbarian encounter 7: Tide of Blood Barbarian daily 9: Rage of the Death Spirit Barbarian utility 10: Barbaric Instinct Barbarian encounter 13: Crack the Skull (replaces Avalanche Strike) Barbarian daily 15: Thunderfury Rage (replaces Rage of the Death Spirit) Barbarian utility 16: Scent of Blood Barbarian encounter 17: Lines of Rage (replaces Crack the Skull)
ITEMS Razor Bracers (heroic tier), Rushing Cleats (heroic tier), Barbed Baldric (heroic tier), Potion of Vitality (paragon tier), Tattoo of the Wolverine (heroic tier), Adventurer's Kit, Tigerclaw Gauntlets Spiked gauntlet +4, Boar Tusk Helm (paragon tier), Badge of the Berserker +3, Feral Earthhide Armor +3, Vicious Spiked gauntlet +3
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Wulfgar, level 15 Human, Barbarian, Giantslayer Build: Rageblood Barbarian Feral Might: Rageblood Vigor Background: Brother in Battle (Brother in Battle Benefit)
FINAL ABILITY SCORES Str 24, Con 17, Dex 14, Int 12, Wis 11, Cha 12.
STARTING ABILITY SCORES Str 18, Con 13, Dex 13, Int 11, Wis 10, Cha 11.
AC: 27 Fort: 31 Reflex: 25 Will: 24 HP: 126 Surges: 11 Surge Value: 31
TRAINED SKILLS Perception +12, Nature +12, Athletics +20, Endurance +17, Stealth +13
UNTRAINED SKILLS Acrobatics +8, Arcana +8, Bluff +8, Diplomacy +8, Dungeoneering +7, Heal +7, History +8, Insight +7, Intimidate +8, Religion +8, Streetwise +8, Thievery +8
FEATS Human: Toughness Level 1: Improved Rageblood Vigor Level 2: Weapon Proficiency (Craghammer) Level 4: Defensive Mobility Level 6: Weapon Expertise (Hammer) Level 8: Weapon Focus (Hammer) Level 10: Warrior of the Wild Level 11: Rageblood Recovery Level 12: Action Surge Level 14: Iron Will
POWERS Barbarian at-will 1: Devastating Strike Barbarian at-will 1: Howling Strike Bonus At-Will Power: Pressing Strike Barbarian encounter 1: Avalanche Strike Barbarian daily 1: Blood Bear Rage Barbarian utility 2: Combat Sprint Barbarian encounter 3: Blade Sweep Barbarian daily 5: Clawfoot Berserker Rage Barbarian utility 6: Indomitable Shift Barbarian encounter 7: Great Shout Barbarian daily 9: Flying Serpent Rage Barbarian utility 10: Mountain Roots Barbarian encounter 13: Crack the Skull (replaces Avalanche Strike) Barbarian daily 15: Ancestral War Band Rage (replaces Clawfoot Berserker Rage)
ITEMS Rageblood Earthhide Armor +3, Badge of the Berserker +3, Blessed of Tempos (Kord's Mighty Strength (level 13)), Aegis Fang Craghammer +4
**************************** Elaith was quite challenging because he most certainly is not optimized in any way because he's a little of this and that. I struggled with making him a hybrid, but he had too many wizard spells to do that. I was also tempted to have him multiclass as a rogue, but that didn't seem a good fit either, thus you get what I did below, which I think worked out okay in the end.
Elaith Craulnober, level 18 Eladrin, Wizard, Rakehell Duelist Build: War Wizard Arcane Implement Mastery: Wand of Accuracy Student of the Sword: Student of One-Handed Weapons Background: Fugitive from a Vengeful Rival (Fugitive from a Vengeful Rival Benefit)
FINAL ABILITY SCORES Str 20, Con 14, Dex 18, Int 22, Wis 14, Cha 16.
STARTING ABILITY SCORES Str 15, Con 13, Dex 15, Int 15, Wis 13, Cha 15.
AC: 32 Fort: 28 Reflex: 29 Will: 29 HP: 92 Surges: 8 Surge Value: 23
TRAINED SKILLS Intimidate +17, Arcana +22, Insight +16, Stealth +19, History +22, Streetwise +17
UNTRAINED SKILLS Acrobatics +13, Bluff +13, Diplomacy +12, Dungeoneering +11, Endurance +11, Heal +11, Nature +11, Perception +11, Religion +15, Thievery +13, Athletics +14
FEATS Wizard: Ritual Caster Level 1: Student of the Sword Level 2: Eladrin Sword Wizardry Level 4: Unarmored Agility Level 6: Novice Power Level 8: Two-Weapon Fighting Level 10: Adept Power Level 11: Two-Weapon Threat Level 12: Weapon Expertise (Heavy Blade) Level 14: Blade Opportunist Level 16: Weapon Expertise (Light Blade) Level 18: Improved Wand of Accuracy
POWERS Wizard at-will 1: Cloud of Daggers Wizard at-will 1: Magic Missile Wizard encounter 1: Burning Hands Wizard daily 1: Sleep Wizard daily 1 Spellbook: Wizard's Fury Wizard utility 2: Shield Wizard utility 2 Spellbook: Feather Fall Wizard encounter 3: Arcane Bolt Wizard daily 5: Fireball Wizard daily 5 Spellbook: Web Wizard utility 6: Invisibility Wizard utility 6 Spellbook: Dimension Door Wizard encounter 7: Lightning Bolt Wizard daily 9: Ice Storm Wizard daily 9 Spellbook: Lightning Serpent Wizard utility 10: Mirror Image Wizard utility 10 Spellbook: True Seeing Wizard encounter 13: Frostburn (retrained to Assured Strike at Novice Power) (replaces Arcane Bolt) Wizard daily 15: Ball Lightning (retrained to Carve Initials at Adept Power) (replaces Ice Storm) Wizard daily 15 Spellbook: Blast of Cold Wizard utility 16: Fly Wizard utility 16 Spellbook: Insightful Riposte Wizard encounter 17: Dancing Bolts (replaces Burning Hands)
ITEMS Feyweave Armor of Exploits +4, Absence Amulet +4, Ring of Ramming (paragon tier), Crystal Ball of Spying (heroic tier), Spellbook, Potion of Vitality (paragon tier) (4), Elven Boots (paragon tier), Mage's Longsword +4, Duelist's Dagger +3, Adventurer's Kit RITUALS Comprehend Language, Knock, Arcane Lock, Sending, Wizard's Sight, Conceal Object, View Location, View Object, Amanuensis, Eavesdropper's Foil, Preservation, Endure Elements, Last Sight Vision, Arcane Mark
****************************************** For Alias, I had rename a couple magic items as more or less boons.... Alias, level 12 Human, Fighter, Glorious Myrmidon Build: Guardian Fighter Fighter: Combat Superiority Fighter Talents: One-handed Weapon Talent Background: Wandering Mercenary (Wandering Mercenary Benefit)
FINAL ABILITY SCORES Str 18, Con 16, Dex 18, Int 16, Wis 16, Cha 16.
STARTING ABILITY SCORES Str 13, Con 15, Dex 15, Int 15, Wis 15, Cha 15.
AC: 30 Fort: 26 Reflex: 26 Will: 23 HP: 97 Surges: 12 Surge Value: 24
TRAINED SKILLS Streetwise +19, Intimidate +19, Athletics +17, Endurance +17
UNTRAINED SKILLS Acrobatics +12, Arcana +11, Bluff +14, Diplomacy +14, Dungeoneering +11, Heal +11, History +11, Insight +11, Nature +11, Perception +11, Religion +11, Stealth +12, Thievery +12
FEATS Human: Action Surge Level 1: Stubborn Survivor Level 2: Fearless Mind Level 4: Weapon Focus (Heavy Blade) Level 6: Weapon Expertise (Heavy Blade) Level 8: Potent Challenge Level 10: Mobile Challenge Level 11: Armor Specialization (Chainmail) Level 12: Marked Scourge
POWERS Bonus At-Will Power: Cleave Fighter at-will 1: Sure Strike Fighter at-will 1: Footwork Lure Fighter encounter 1: Insightful Strike Fighter daily 1: Harrier's Ploy Fighter utility 2: Close the Gap Fighter encounter 3: Dance of Steel Fighter daily 5: Dizzying Blow Fighter utility 6: Mighty Sprint Fighter encounter 7: Iron Bulwark Fighter daily 9: Fighter's Recovery Fighter utility 10: Defensive Resurgence
ITEMS Dwarven Braidmail Armor +3, Gift of Misdirection (Absence Amulet +3), Gift of Tongues (Ioun Stone of Perfect Language (epic tier)), Gift of Knowledge (Ioun's Revelation (level 8)), Heavy Shield, Dagger, Magic Longsword +3, Magic Dagger +2
*************** For Dragonbait, I used the kalashtar race as a starting point. Obviously, no race quite got it, but I thought this was the best choice.
Dragonbait, level 12 Kalashtar, Paladin, Justiciar Build: Virtuous Paladin Kalashtar: Endurance Bonus Background: Brother in Battle (Brother in Battle Benefit)
FINAL ABILITY SCORES Str 14, Con 14, Dex 9, Int 12, Wis 20, Cha 22.
STARTING ABILITY SCORES Str 13, Con 13, Dex 8, Int 11, Wis 15, Cha 17.
AC: 28 Fort: 22 Reflex: 23 Will: 26 HP: 95 Surges: 13 Surge Value: 23
TRAINED SKILLS Religion +12, Insight +18, Endurance +18, Diplomacy +17
UNTRAINED SKILLS Acrobatics +5, Arcana +7, Bluff +12, Dungeoneering +11, Heal +11, History +7, Intimidate +12, Nature +11, Perception +11, Stealth +5, Streetwise +12, Thievery +5, Athletics +8
FEATS Level 1: Melee Training (Charisma) Level 2: Devoted Paladin Level 4: Amoth's Grace Level 6: Weapon Expertise (Heavy Blade) Level 8: Weapon Focus (Heavy Blade) Level 10: Improved Initiative Level 11: Touch of Salvation Level 12: Lightning Reflexes
POWERS Lay on Hands: Lay on Hands Paladin at-will 1: Bolstering Strike Paladin at-will 1: Ardent Strike Paladin encounter 1: Valorous Smite Paladin daily 1: Majestic Halo Paladin utility 2: Bless Weapon Paladin encounter 3: Hold Fast Paladin daily 5: Unyielding Faith Paladin utility 6: Pure Devotion Paladin encounter 7: Blade of Light Paladin daily 9: One Stands Alone Paladin utility 10: Vengeful Vigilance
ITEMS Veteran's Wyvernscale Armor +3, Amulet of Protection +3, Sunwrath Longsword +3, Symbol of the Champion's Code +2, Adventurer's Kit
Best,
Tom Costa |