A Shadowdale's Tavern Profile: The Old Skull Inn

Post/Author/DateTimePost
#1

Plaguescarred1

Apr 28, 2012 4:41:28
Latest Dungeon article brings us a really good overview of one of the most famous Inn of the Dales, The Old Skull Inn in Shadowdale. 

 The Old Skull Inn is legendary and Brian really delivered it, well fleshed with its history, regular patrons, Inn Staff, every Rooms description etc..

I really liked the sign board where people post job offers, lost & found, etc.. 

Great piece !

community.wizards.com/go/thread/view/758...


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Dungeon 201
Tavern Profile: The Old Skull Inn
By Brian Cortijo

Although the Twisted Tower of Ashaba is the seat of power in Shadowdale, the place of greatest influence in the town is the Old Skull. It serves as the not-so-secret gathering place of defenders of the dale, enemies of the Zhentarim, and adventurers looking to explore Cormanthor or venture into the Underdark.


#2

Mr_Miscellany

Apr 29, 2012 2:13:01
...fools who pick up dropped coins should not complain that they are false. Best line in the article. Also a good reminder not to take ever story you hear at face value.

The map of the Old Skull is too small and hard to read. Seems like there's some empty space to either side of the floor diagrams that could have been filled in by larger versions of those diagrams.

I enjoyed reading about the twenty seven rooms and the unique name given to each. There's a lot that can be drawn from that section of the article for use in pretty much any campaign. However I couldn't figure out why some rooms have asterisks after their names and others don't.

I'm curious to learn if Ghessla uncovers anything mysterious or odd if she goes ahead with her planned renovations.

Would have liked to have seen more Current Clack filling in the empty white space at the end of page 6.
#3

Tech-Priest

May 01, 2012 8:56:19
...fools who pick up dropped coins should not complain that they are false. Best line in the article. Also a good reminder not to take ever story you hear at face value.

The map of the Old Skull is too small and hard to read. Seems like there's some empty space to either side of the floor diagrams that could have been filled in by larger versions of those diagrams.
..."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" contenteditable="true" />I enjoyed reading about the twenty seven rooms and the unique name given to each. There's a lot that can be drawn from that section of the article for use in pretty much any campaign. However I couldn't figure out why some rooms have asterisks after their names and others don't.

I'm curious to learn if Ghessla uncovers anything mysterious or odd if she goes ahead with her planned renovations.

Would have liked to have seen more Current Clack filling in the empty white space at the end of page 6.



Seconded.