| Post/Author/DateTime | Post |
|---|---|
| #1kitsuneyuriAug 05, 2008 22:41:01 | I was just considering an idea for dealing with and getting rid of the spell plague in select areas. Considering the fact that there are many rituals now in the book, it could be possible to have a ritual that would transmute the wild magic of the spell plague into a primordial and slay the primordial, thus removing the spell plagues hold on an area. If anything it would make traveling a bit safer. Probably would be one hell of a primordial though, considering the spell plague is derived from the death of Mystra. It's just a thought. :D We were going to try it out in our home brewed game once the books are released. |
| #2naexAug 05, 2008 22:45:08 | Good idea, but only if you are playing in the period of the spellplague (roughly up to about 1395 DR) after that the actual spellplague had largely dissipated. Some areas (the Vilhon Reach for instance) will have ongoing effects. but I think it would take a very high level ritual to do what you want. |
| #3kitsuneyuriAug 05, 2008 22:50:43 | The residual effects are what I'm thinking about. Some of the stuff I've heard of that the after effects of the plague can cause are pretty bad just in themselves. Yeah one of the issues both myself and my friends are having is how we are going to scale the ritual. Right now we all agree that the power of the ritual will directly effect how large of an area is "purified" and how powerful the entity that is created by it. Then there is also the whole deal with "spell plague" critters and how the ritual will effect them. I think it would be interesting if it was possible to cure wild animals of spell plague affliction and such. |
| #4naexAug 05, 2008 22:54:51 | Most of the residual effects are going to be things like plague marks, or altered terrain (motes). So it would be easy to remove a mark from a person (15th level or so), but removing a mote (large chunk of floating geography) might be beyond mortal ability. Most of the after effects aren't going to be dangerous because of the plague, but rather from the changes to the environment it caused while it was active. So you are talking about wish level magic to make things as they were before the plague. |
| #5lord_karsusAug 05, 2008 23:08:11 | -An interesting concept...'Abeir' seems to be heavily infested with Aberrations, so a ritual to turn the parts of 'Abeir' that have overlapped over Toril into Aberrations would be interesting. They'd be pretty tough beasties, though. Concentrated evil. -And, remember, in your game, if you don't want certain areas to have been affected by the Spellplague, you don't have to have them being affected by the Spellplague. |
| #6BelorinAug 06, 2008 1:21:48 | I was just considering an idea for dealing with and getting rid of the spell plague in select areas. Considering the fact that there are many rituals now in the book, it could be possible to have a ritual that would transmute the wild magic of the spell plague into a primordial and slay the primordial, thus removing the spell plagues hold on an area. If anything it would make traveling a bit safer. Probably would be one hell of a primordial though, considering the spell plague is derived from the death of Mystra. It's just a thought. :D Just remember, the Gods had problems slaying Primordials and if anything could embody Chaos theory, a Primordial is it. Bel |
| #7kitsuneyuriAug 06, 2008 10:02:58 | Maybe it could be a tiny Primordial? :P I'll post the write up for the ritual here if we find it is not something a bit too overpowered. |
| #8lord_karsusAug 07, 2008 0:06:29 | -What are Primordials? |
| #9GreenKnightAug 07, 2008 0:14:15 | -What are Primordials? From the DMG. Just as the gods originated in the Astral Sea, the first inhabitants of the Elemental Chaos were the primordials, creatures of raw elemental power. |
| #10lord_karsusAug 07, 2008 0:15:56 | -So Primordials are another word for Elementals? |
| #11GreenKnightAug 07, 2008 0:18:10 | Nope, though they have similarities. Kind of like godlike versions of elementals. I'm guessing that Kossuth and Grumbar, for instance, are Primordials. |
| #12naexAug 07, 2008 0:20:35 | Nope, though they have similarities. Kind of like godlike versions of elementals. I'm guessing that Kossuth and Grumbar, for instance, are Primordials. As well as Orcus and most of the other Demon Princes. And the titans and giants are the servants/creations of the Primordials. |
| #13BelorinAug 07, 2008 11:56:02 | Primordials are the living embodiment of the Elemental Chaos, the drive to create and destroy, just as the Gods are the embodiment of the higher ideals, love, war, knowledge, etc. Titans and giants were created by the primordials to help fight the war with the gods. At least in the core mythology. Bel |
| #14lord_karsusAug 07, 2008 17:15:24 | -I give up...![]() -I feel like an old person trying to figure out how to program the time in the VCR... |
| #15rinonalyrna_fathomlinAug 07, 2008 19:42:02 | -I give up... I'll try to help you with it all as best I can.;) |
| #16markustay63Aug 07, 2008 19:47:34 | -I give up... Remember those 'big uglies' that showed up at the end of Disney's Hercules? Them. In Greek, they are called Titans (or Greater Titans, in D&D terminology). The Norse called them Jotuns - all the same thing; the guys that came before the gods. But the 4e D&D version seems closest to Disney's. |
| #17lord_karsusAug 07, 2008 20:21:47 | I'll try to help you with it all as best I can.;) -Yes, please do! |
| #18rinonalyrna_fathomlinAug 07, 2008 20:44:54 | -Yes, please do! Just ask me whatever questions you want. Maybe next time we meet I'll bring a core rulebook. ![]() |
| #19lord_karsusAug 08, 2008 23:35:19 | -A good idea. Next time we play D&D, anyway. No reason to lug along the rulebooks when we are doing other things, though. |
| #20rinonalyrna_fathomlinAug 11, 2008 11:44:45 | -A good idea. Next time we play D&D, anyway. No reason to lug along the rulebooks when we are doing other things, though. Agreed. ![]() |
| #21merrikcaleAug 11, 2008 12:24:54 | No reason to lug along the rulebooks when we are doing other things, though. ummm..........never mind |
| #22lord_karsusAug 14, 2008 21:01:24 | -Aren't Primordials D&D creatures already? From Kara-Tur...ummm..........never mind ![]() |
| #23merrikcaleAug 15, 2008 21:51:26 | - inuendo, my friend |
| #24lord_karsusAug 19, 2008 19:50:05 | inuendo, my friend -Alright. -And, to the actual question that I had, I was confusing 'Gargantuans' with 'Primordials'. So, disregard my question, there. |
| #25merrikcaleAug 19, 2008 19:51:42 | I'm guessing that Kossuth and Grumbar, for instance, are Primordials. You guess correctly, as is Bazim-Gorag |
| #26naexAug 19, 2008 19:54:25 | You guess correctly, as is Bazim-Gorag Which in a sense violates cannon, he was, at least in the excerpt in GHotR, a Batrachi lord. |
| #27lord_karsusAug 20, 2008 22:35:12 | Which in a sense violates cannon, he was, at least in the excerpt in GHotR, a Batrachi lord. -In with the new, out with the old. |
| #28The_Simbul_of_AglarondAug 22, 2008 3:02:02 | There will be new rituals in Forgotten Realms Player's Guide. Among these will be Purify Spellscarred and Purge Spellplague, which--assuming by the simplicity of their names--will serve the function of repairing anomalies of magic in 4E much in the same manner that wish spells and silver fire did in previous editions. |
| #29lord_karsusAug 22, 2008 11:15:19 | There will be new rituals in Forgotten Realms Player's Guide. Among these will be Purify Spellscarred and Purge Spellplague, which--assuming by the simplicity of their names--will serve the function of repairing anomalies of magic in 4E much in the same manner that wish spells and silver fire did in previous editions. -Sounds like it. |