A way to deal with the Spell plague?

Post/Author/DateTimePost
#1

kitsuneyuri

Aug 05, 2008 22:41:01
I was just considering an idea for dealing with and getting rid of the spell plague in select areas. Considering the fact that there are many rituals now in the book, it could be possible to have a ritual that would transmute the wild magic of the spell plague into a primordial and slay the primordial, thus removing the spell plagues hold on an area. If anything it would make traveling a bit safer. Probably would be one hell of a primordial though, considering the spell plague is derived from the death of Mystra. It's just a thought. :D

We were going to try it out in our home brewed game once the books are released.
#2

naex

Aug 05, 2008 22:45:08
Good idea, but only if you are playing in the period of the spellplague (roughly up to about 1395 DR) after that the actual spellplague had largely dissipated. Some areas (the Vilhon Reach for instance) will have ongoing effects. but I think it would take a very high level ritual to do what you want.
#3

kitsuneyuri

Aug 05, 2008 22:50:43
The residual effects are what I'm thinking about. Some of the stuff I've heard of that the after effects of the plague can cause are pretty bad just in themselves. Yeah one of the issues both myself and my friends are having is how we are going to scale the ritual. Right now we all agree that the power of the ritual will directly effect how large of an area is "purified" and how powerful the entity that is created by it. Then there is also the whole deal with "spell plague" critters and how the ritual will effect them. I think it would be interesting if it was possible to cure wild animals of spell plague affliction and such.
#4

naex

Aug 05, 2008 22:54:51
Most of the residual effects are going to be things like plague marks, or altered terrain (motes). So it would be easy to remove a mark from a person (15th level or so), but removing a mote (large chunk of floating geography) might be beyond mortal ability. Most of the after effects aren't going to be dangerous because of the plague, but rather from the changes to the environment it caused while it was active. So you are talking about wish level magic to make things as they were before the plague.
#5

lord_karsus

Aug 05, 2008 23:08:11
-An interesting concept...'Abeir' seems to be heavily infested with Aberrations, so a ritual to turn the parts of 'Abeir' that have overlapped over Toril into Aberrations would be interesting. They'd be pretty tough beasties, though. Concentrated evil.

-And, remember, in your game, if you don't want certain areas to have been affected by the Spellplague, you don't have to have them being affected by the Spellplague.
#6

Belorin

Aug 06, 2008 1:21:48
I was just considering an idea for dealing with and getting rid of the spell plague in select areas. Considering the fact that there are many rituals now in the book, it could be possible to have a ritual that would transmute the wild magic of the spell plague into a primordial and slay the primordial, thus removing the spell plagues hold on an area. If anything it would make traveling a bit safer. Probably would be one hell of a primordial though, considering the spell plague is derived from the death of Mystra. It's just a thought. :D

We were going to try it out in our home brewed game once the books are released.

Just remember, the Gods had problems slaying Primordials and if anything could embody Chaos theory, a Primordial is it.

Bel
#7

kitsuneyuri

Aug 06, 2008 10:02:58
Maybe it could be a tiny Primordial? :P I'll post the write up for the ritual here if we find it is not something a bit too overpowered.
#8

lord_karsus

Aug 07, 2008 0:06:29
-What are Primordials?
#9

GreenKnight

Aug 07, 2008 0:14:15
-What are Primordials?

From the DMG.

Just as the gods originated in the Astral Sea, the first inhabitants of the Elemental Chaos were the primordials, creatures of raw elemental power.

#10

lord_karsus

Aug 07, 2008 0:15:56
-So Primordials are another word for Elementals?
#11

GreenKnight

Aug 07, 2008 0:18:10
Nope, though they have similarities. Kind of like godlike versions of elementals. I'm guessing that Kossuth and Grumbar, for instance, are Primordials.
#12

naex

Aug 07, 2008 0:20:35
Nope, though they have similarities. Kind of like godlike versions of elementals. I'm guessing that Kossuth and Grumbar, for instance, are Primordials.

As well as Orcus and most of the other Demon Princes. And the titans and giants are the servants/creations of the Primordials.
#13

Belorin

Aug 07, 2008 11:56:02
Primordials are the living embodiment of the Elemental Chaos, the drive to create and destroy, just as the Gods are the embodiment of the higher ideals, love, war, knowledge, etc. Titans and giants were created by the primordials to help fight the war with the gods. At least in the core mythology.

Bel
#14

lord_karsus

Aug 07, 2008 17:15:24
-I give up...

-I feel like an old person trying to figure out how to program the time in the VCR...
#15

rinonalyrna_fathomlin

Aug 07, 2008 19:42:02
-I give up...

-I feel like an old person trying to figure out how to program the time in the VCR...

I'll try to help you with it all as best I can.;)
#16

markustay63

Aug 07, 2008 19:47:34
-I give up...

-I feel like an old person trying to figure out how to program the time in the VCR...

Remember those 'big uglies' that showed up at the end of Disney's Hercules?

Them.

In Greek, they are called Titans (or Greater Titans, in D&D terminology). The Norse called them Jotuns - all the same thing; the guys that came before the gods.

But the 4e D&D version seems closest to Disney's.
#17

lord_karsus

Aug 07, 2008 20:21:47
I'll try to help you with it all as best I can.;)

-Yes, please do!
#18

rinonalyrna_fathomlin

Aug 07, 2008 20:44:54
-Yes, please do!

Just ask me whatever questions you want. Maybe next time we meet I'll bring a core rulebook.
#19

lord_karsus

Aug 08, 2008 23:35:19
-A good idea. Next time we play D&D, anyway. No reason to lug along the rulebooks when we are doing other things, though.
#20

rinonalyrna_fathomlin

Aug 11, 2008 11:44:45
-A good idea. Next time we play D&D, anyway. No reason to lug along the rulebooks when we are doing other things, though.

Agreed.
#21

merrikcale

Aug 11, 2008 12:24:54
No reason to lug along the rulebooks when we are doing other things, though.

ummm..........never mind
#22

lord_karsus

Aug 14, 2008 21:01:24
-Aren't Primordials D&D creatures already? From Kara-Tur...

ummm..........never mind

#23

merrikcale

Aug 15, 2008 21:51:26
-

inuendo, my friend
#24

lord_karsus

Aug 19, 2008 19:50:05
inuendo, my friend

-Alright.

-And, to the actual question that I had, I was confusing 'Gargantuans' with 'Primordials'. So, disregard my question, there.
#25

merrikcale

Aug 19, 2008 19:51:42
I'm guessing that Kossuth and Grumbar, for instance, are Primordials.

You guess correctly, as is Bazim-Gorag
#26

naex

Aug 19, 2008 19:54:25
You guess correctly, as is Bazim-Gorag

Which in a sense violates cannon, he was, at least in the excerpt in GHotR, a Batrachi lord.
#27

lord_karsus

Aug 20, 2008 22:35:12
Which in a sense violates cannon, he was, at least in the excerpt in GHotR, a Batrachi lord.

-In with the new, out with the old.
#28

The_Simbul_of_Aglarond

Aug 22, 2008 3:02:02
There will be new rituals in Forgotten Realms Player's Guide. Among these will be Purify Spellscarred and Purge Spellplague, which--assuming by the simplicity of their names--will serve the function of repairing anomalies of magic in 4E much in the same manner that wish spells and silver fire did in previous editions.
#29

lord_karsus

Aug 22, 2008 11:15:19
There will be new rituals in Forgotten Realms Player's Guide. Among these will be Purify Spellscarred and Purge Spellplague, which--assuming by the simplicity of their names--will serve the function of repairing anomalies of magic in 4E much in the same manner that wish spells and silver fire did in previous editions.

-Sounds like it.