Abeir: The Twin World?

Post/Author/DateTimePost
#1

gorun_nova

Nov 29, 2008 21:22:12
Where can I find out more about Abeir? I've played D&D since 3E first came out and FRC for about 6 years now and I havent heard of Abeir till I bought my 4E FR PG today.

Can I travel there?

Whats the story on the dragon monarchs?
Aren't they going to want there Dragonborn back?

If you have links I could read up on Abeirs word or history it would be much apreasheated ;)

Thanks for your time
Gorun_Nova

Ps. Dose anyone know what happened to all the flintlock pistles?
#2

gray_richardson

Nov 29, 2008 21:57:25
Abeir had never been spoken of, except as a name, prior to 4th edition.

All we know about Abeir is in the 4th edition campaign setting.

We know that Abeir is a clone, or twin of Toril. Abeir Toril was split in two in order to stop the war between the primordials and the gods. The gods got Toril and Abeir was given to the Primordials or the Dawn Titans.

Abeir apparently had the same landscape as Toril at the time they split from each other but Toril underwent the Sundering since that time and who knows what RSE's and land altering phenomena Abeir has undergone in the meantime, so they no longer matched up at the time they "bumped" into each other during the Spellplague.

Now whether you can go visit there, sure you can, if your DM, or you as the DM want to write it. I don't think that WotC has any plans to develop Abeir at this time (who knows, they may in the future) so it is a wide open world for any DM to play with.

There are no known links to Abeir (that I am aware of, I haven't discovered all the neat easter eggs in the 4e FR books yet) but I am sure one might be able to find a portal there, or perhaps find a passage through Sigil, the Infinite Staircase, through the Plane of Mirrors or through Deep Shadow.

If you were going to design Abeir, I would start with the map from Grand History of the Realms of how Toril looked back before the Sundering, and then imagine how it evolved from there.
#3

BadCatMan

Nov 29, 2008 22:10:46
Of course, prior to 4e, the only Abeir was part of Abeir-Toril, the full name for the planet, meaning 'cradle of life'. Common usage saw that part dropped out of laziness, with the planet just known as Toril.
#4

gorun_nova

Nov 29, 2008 22:34:53
Thanks guys that was incredibly helpfull! A hole world to mess with linked to FR... Oh the posibilites! :D

Have eather of you heared anything about Gond's Black Powder, or Flint lock pistols?

Thanks Again
Gorun Nova
#5

markustay_dup

Nov 29, 2008 23:01:52
Since the original name 'Abeir' was tacked unto 'Toril' back when TSR first developed the setting by Jeff Grubb (to have it come first in the Index), and he got that name from his own Homebrew D&D world, then there is indeed a world called Abeir, which existed prior to TSR's purchase of the Realms (although I doubt it is as old as the Realms either way).

Just a history lesson, and I doubt Mr. Grubb would be willing to share any tidbits about his world with us at this point, and I also doubt it is anything like WotC's portrayal of it.
#6

BadCatMan

Nov 30, 2008 0:40:18
Have eather of you heared anything about Gond's Black Powder, or Flint lock pistols?
Thanks Again
Gorun Nova

Did you see the 'Firearms In The Forgotten Realms...' thread right here in this forum?
#7

faraer

Nov 30, 2008 0:47:05
Where can I find out more about Abeir?

There's the online article on Gontal.
Thanks guys that was incredibly helpfull! A hole world to mess with linked to FR... Oh the posibilites! :D

Many other worlds are also linked directly or indirectly to Faerûn, including Mournra, Darsar, Falconfar, Oerth, Krynn, Nehwon, and various alternate Earths.
Since the original name 'Abeir' was tacked unto 'Toril' back when TSR first developed the setting by Jeff Grubb (to have it come first in the Index), and he got that name from his own Homebrew D&D world, then there is indeed a world called Abeir, which existed prior to TSR's purchase of the Realms (although I doubt it is as old as the Realms either way).

No, Jeff lent the name of his world, Toril, for the planet name, and made up 'Abeir-' on the spot to append to it. Abeir was never a world till Wizards decided it would be.
#8

gray_richardson

Nov 30, 2008 6:44:03
Jeff lent the name of his world, Toril, for the planet name, and made up 'Abeir-' on the spot to append to it. Abeir was never a world till Wizards decided it would be.

True dat.

"Abeir" was added for the sole purpose of alphabetization, so that the name of the world would appear first in the encyclopedia/glossary that was included in the setting box. They figured it was important that the name of the world should be the first entry. ;)
#9

gorun_nova

Nov 30, 2008 9:34:21
"Many other worlds are also linked directly or indirectly to Faerûn, including Mournra, Darsar, Falconfar, Oerth, Krynn, Nehwon, and various alternate Earths." - Faraer

Man do I feel noobed outside of Oerth (Grayhawk Cs), and Krynn (Dragonlance Cs?) I don't think iv'e even heard of any of them.

Just for quick note: Whats the Deep Shadow?
#10

gray_richardson

Nov 30, 2008 10:51:41
Well, in 3e, and even in 4e, prior to the Spellplague, the Shadow Plane was linked to alternate cosmologies and you could travel to Krynn or Greyhawk and other alternate realities by means of the Shadow Plane. The local areas of the Shadow Plane looked like shadows or echoes of the Material Plane, but if you traveled beyond the local area, to a place of Deep Shadow, you could cross over to other worlds. The idea of "Deep Shadow" was analogous to the concept of the Border Ethereal and Deep Ethereal from 2e.

We are told that Shar remolded the Shadow Plane into the Shadow Fell, but presumably that is only for the parts that are coexistant and coterminous with Toril. So I would think there should still be a part of the Shadowfell that is connected to Deep Shadow through which you could travel to other alternate cosmologies.

Heck, we don't even know what happened to the Ethereal in 4e, presumably Shar folded the Ethereal Plane into the Shadowfell, so perhaps Deep Shadow and the Deep Ethereal are intermingled now, or maybe one and the same.
#11

markustay_dup

Nov 30, 2008 14:15:35
Hmmmm... I had always heard it was the other way around.

Abeir, Jeff Grubb, and other realms...
Now, that IS interesting, in that I'm picturing an entire world of Aberrations and Draconic Kingdoms that is a 'Rogue Planet', similar in many ways to Mongo, that 'invades' other Crystal Spheres as it drifts through the Cosmos.

So Abeir hasn't just infected FR - it could possibly 'lend' pieces of itself everywhere in 4e. Of course the designers have directly lnked it to FR, but we could always have a little more fun with it.

As for Abeir - it would be an amalgam of all the worlds and cultures it has 'bypassed', picking-up and swapping-out bits of itself as it blows by. A real 'Hodgpodge' of anything-goes for DMs to have fun with.

Shadowfel:
I have much the same thing in mind, Gray (probably from previous conversations with you). I have it where the Prime Material Plane exists in a central position, being somewhat different then most other planes and being of special cosmic importance for whatever reason (I have my theories, but this is not about that).

'Above' the prime (not really, but this is metaphoric) would be the celestial Realms, which in my version include the Hells and lower planes and everywhere else gods dwell. Below are the 'Inner Planes' of old - the swirling cosmic conflageration known if 4e as the Elemental Maelstrom. I think that this has always been a mixed realm, but 'pockets' of single Elements exist that are so vast that they are bigger then many prime worlds. Gates to these 'pockets' have confused Planer Sages for aeons, causing many to believe that they were indeed seperate individual planes for each element (thus explainig the recent lore changes). Although all gates to the elemental 'planes' (pockets) from a particular world may lead to a specific Elemental pocket, gates from other worlds would lead to others, further confusing things and causing some to believe that each world has it's own set of 'Elemental planes' (the reality being that each of these 'seperate' planes are just part of the endless number of such 'bubbles' that exist within the Maelstrom). Where two different pockets of distinct elemental energy touch, composite-pockets spontaneously form, known in the past as the Para-Elemental planes (of which their could also be an infinite number).

As for the Feywild and the Shadowfel - they have always been, but they have grown and changed, quite possibly due to the influence of the Spellplague (which inundated many adjacent planes with huge amounts of Arcane energies, thus upsetting the 'balance'.) I have it where the Prime is bordered on the 'sides' (once again, metaphorically speaking) by the Positive and Negative Planes... or at least, it was. Where these 'side planes' touched the Inner planes, semi-permanent realms formed known as the Quasi-Elemental Planes. Where the two Elemental Planes touched the Prime material, 'border' regions formed, occasionally know as the 'Ethereal', or the 'Mittlemarch', or even 'the Woods between the Worlds'. There were two versions of this border area, both imperfectly reflecting the Prime Material. The Feywild was one, and acted as the border between the Positive and the Prime. The Shadowfel was the other, and acted as the boundary between the Negative and the Prime. Somewhere between these two border areas was a tenous realm of its own, occionally called the 'Deep Ethereal', or even the'Phlogiston' by cosmic travellers sailing between the worlds. This narrow conduit was the easiest way for people to travel between Prime Worlds.

With Time, both Faerie (the Feywild) and the Plane of Shadow (the Shadowel) grew, and took on planer qualities of their own. Small demi-planes were born within each (such as Ravenloft in the mists of the Shadow), which further helped the Planer expansion of these border realms, until they grew larger then the planes that they once acted as a mere 'neutral zone' for.

With the collapse of the weave, released Arcane Energies spiraled outward into the surrounding planes, with the feywild and Shadowfel absorbing most, being the closet to the Prime. With a cosmic 'pop', both of these border-realms swallowed the two Energy Planes they once merely bordered.

So now, it is said, somewhere deep within the Shadowfel lies a massive vortex from wence all negative energies come, the last vestiges of the Negative Plane. Likewise, deep within the Feywild lies the legendary Well of Souls, from wence all new life springs. The original energy planes have now become the small centers of their own border-planes, but they still hold vast power, beating in that central position like some cosmic heart.

And thats my take.
#12

faraer

Nov 30, 2008 15:22:50
Man do I feel noobed outside of Oerth (Grayhawk Cs), and Krynn (Dragonlance Cs?) I don't think iv'e even heard of any of them.

Mournra is the world of Ed's Castlemourn campaign setting (which I highly recommend; you can download an introductory book for free), Darsar of his Band of Four novels published by Tor, Falconfar of his new trilogy from Solaris, Nehwon is Fritz Leiber's world with Lankhmar its great city. As well as the various links with our world scattered through Realmslore, Faerûn has been connected to H. Beam Piper's Otherwhen and Jack Vance's Dying Earth.

I have a long-term Realmsproject called "Worldwalking" which discusses all these multiversal links, starting with the Greyhawk Campaign, Ed's "From the City of Brass to to Dead Orc Pass", looking back down 20th-century and older fantasy and through to the latest published worlds and D&D ideas.
#13

corpoces_dup

Nov 30, 2008 23:12:00
In 2nd E, in Spell Jammer, the closest planet to Toril was an almost clone of Toril populated by Haflings...I forget the name of it.
#14

gray_richardson

Dec 01, 2008 1:01:45
No, the closest planet is Coliar, Toril is the 3rd planet, Coliar is the second, Anadia is the 1st planet closest to the sun (Amaunator).

Coliar is inhabited by Aarakocra, it is Anadia that is inhabited by halflings.

Wish I had a saturn smiley with rings. ;)
#15

rinonalyrna_fathomlin

Dec 01, 2008 12:13:56
I have a long-term Realmsproject called "Worldwalking" which discusses all these multiversal links, starting with the Greyhawk Campaign, Ed's "From the City of Brass to to Dead Orc Pass", looking back down 20th-century and older fantasy and through to the latest published worlds and D&D ideas.

When that project is finally finished, I'd love to see it.
#16

Scrinoverlord

Dec 02, 2008 17:35:56
...

And they say it's easy to swallow even a spoonful of Realms history. =|
#17

markustay_dup

Dec 02, 2008 18:59:19
The Anadia Halflings were similar to their counterparts elsewhere, except that they had exceptionally tiny eyes...

Like rats...

And technically thats NOT Realmslore - it is part of the Realmspace accessory that was part of the Spelljammer setting. ;)

It may be about the Realms, but it wasn't part of the FR product line.
#18

iakhovas

Dec 02, 2008 20:19:04
The Realmspace supplement is too Realmslore. Ignore Mark!
#19

faraer

Dec 02, 2008 21:05:03
Yeah, but you don't need to know it any more than you need to learn all about every world in the multiverse joined to Faerûn by gates, linking rooms and other magical tracks.
#20

lord_karsus

Dec 02, 2008 21:05:16
-Is true, is true...
#21

markustay_dup

Dec 02, 2008 21:26:42
Brian is a Spelljammer fan...

While I, obviously, am not. :P

Some of it was good, a lot of it was 'okay', and a large percentage of it was silly. I honestly can't say ANY of it was great...

Well... maybe the Beholder Bartender...
#22

lord_karsus

Dec 02, 2008 23:03:59
-You leave Large Luigi out of this!
#23

old_sage

Dec 03, 2008 0:13:16
The Realmspace supplement is only Realmslore so long as you utilise spelljamming-related lore in your Realms campaign. It's perfectly able to stand on its own, or, as it was intended, as part of the SPELLJAMMER campaign setting.

Utlimately, though, Faraer's point above is pretty much the standard on the concept of the relationships between the Realms and other worlds accessed by portals and the various other means of dimensional travel -- and, also, with respect to spelljamming, as Ed has said in his replies at Candlekeep.

That aside, and considering spelljamming has a pretty firm place in my FR, I consider it Realmslore.
#24

markustay_dup

Dec 03, 2008 11:16:31
Its all about putting things 'in context'.

If you re-read my post, you will note that I was using that comment to defned the Realms (against the argument that there was TOO MUCH Realmslore).

Just saying...