Adventure Plot - Famine on the Rise

Post/Author/DateTimePost
#1

Kensan_Oni

Oct 09, 2008 1:26:52
Place: Daggerdale, in the Dalelands

The town of Dagger Falls does have a reason to fear the night. The Cult of Malar has been performing dark rituals, helping the pure Lycanthropes in spread their disease. They have converted several of the farmhands around the outskirts of town into wererats, and other farmers are just starting to 'disappear' in the middle of the night. In reality, the Priests of Malar are using these kidnappings in horrific hunts late at night, taking on hideous beast-like half forms.

Hooks to get players involved-

- The Characters are approached by a farmer who begs the players for help with his rat problem. The catcher refuses to deal with the rats, and he thinks one of the rats ended up killing Rex, the foxhound. He is willing to part with some old family heirloom (Worth a Treasure Parcel) if they are willing to just help him get rid of the rats.

- The Characters come across a corpse of a woman that has viciously been murdered the previous night. Afterwords, her haunt (A apperation that is mostly harmless) follows around the players, telling them to go get the clawed ones.

- The Characters run across a Piper and several children (Those with Lore will spot a old pendant that belongs to the Harpers serving as a cloak pin). The Harper is taking them out of Daggerdale, as the children are orphans who have been witness to horrible killings by giant beasts. He will direct the players to the town of Dagger Falls if they want to investigate further.

New Monster

Boarspike Talon of Malar Lvl 4 Soldier
Medium natural Humanoid XP 175
Initative +4 Senses: Perception +5 , Lowlight Vision
HP 55 Bloodied 27
Regneration 5 (If Wild Talon of Malor is takes damage from a silver weapon, it’s regeneration doesn’t function on it’s next turn)
AC 20 Fort 18 Ref 16 Will 17
Immune: Disease
Speed 6

Mba: Taloned Glove (Standard, At Will) +11 vs AC, 1d4+4 damage
Rba: Shortbow (Standard, At Will) Range 10/20 +9 vs AC, 1d8+2 damage
Talon Slashes: (Standard, At Will) Make two Taloned Glove attacks
Dark Beasts Thirst: (Standard, Encounter) +9 vs. Fort, 3d6+4 Damage and 5 ongoing damage. Boarspike Talon of Malor gains 13 hp’s.

Alignment: Evil Languages: Common
Skill : Intimidate +8 Nature +10 Insight +10
STR 18 DEX 15 WIS 16
CON 15 INT 14 CHR 12
Equipment : Leather Armor, 2 Talon Gloves (Light Blade, offhand, 1d4 damage, takes hand slot)
#2

Mr_Miscellany

Oct 09, 2008 2:39:22
Nice!

FYI have you seen the Waterdeep, burn baby burn... on this forum? Lots of wererat talk on that thread!

Thank you for sharing!
#3

lord_karsus

Oct 10, 2008 11:05:10
-You spelled 'Malar' incorrectly, in the monster stat block.
#4

Kensan_Oni

Oct 10, 2008 18:35:32
*looks up again*

Yep. You're right. Fixxed.
#5

lord_karsus

Oct 10, 2008 20:10:35
-Yep...I don't know if you were intentionally trying to go for it, but with the rats, the children, and the piper, there's a definite 'Pied Piper' feel.
#6

Kensan_Oni

Oct 10, 2008 21:05:20
Well, when you have an opening for twisting a classic, go for it!
#7

lord_karsus

Oct 10, 2008 21:31:07
-I'm assuming that it was intentional, then?
#8

Kensan_Oni

Oct 10, 2008 21:35:56
Yes, the situation is intentional, and allows for some interesting reactions, depending on how deep the players read it. At best, they don't catch it. At worse, they do catch it, and accidentally assault a Harper Agent. In either case, openings for interesting stories happen.