| Post/Author/DateTime | Post |
|---|---|
| #1davesaundersMay 11, 2009 15:50:42 | What is the point of deities of the dead for different species if all the dead go to Kelamvor? |
| #2suin_bahhar_02May 11, 2009 16:05:24 | Different species want their dead ending up in their own dieties domains? And no, not all dead end up at Kelemvor. Some get lost in the Shadowplane, or go directly to their dieties domain (very rare). And the fugue plane is not a permanent stop, a petetioner can spotted by a angel or devil and be picked up from Kel's realm and be brought to his superiors domain. |
| #3lord_karsusMay 11, 2009 21:16:23 | -Different cultures come from different places, and have different beliefs. Even though we know they all end up in one place (The Fugue Plane), judged by one singular ruler of the dead on Abeir-Toril (and presumably Realmspace), Kelemvor, mortals do not know all of that. |
| #4elvenavengerMay 11, 2009 21:23:12 | my question is how did the shadow get mixed up in all of this as it is basically a combination of the negitive energy plane the etheral plane and the plane of shadow, which if i remember correctly dont deal with souls. I belive it states in F&P that souls go straight to the fuge plane |
| #5lord_karsusMay 11, 2009 21:30:31 | my question is how did the shadow get mixed up in all of this as it is basically a combination of the negitive energy plane the etheral plane and the plane of shadow, which if i remember correctly dont deal with souls. I belive it states in F&P that souls go straight to the fuge plane -That's another thing that the 4e books arbitrarily changed that has left a bad taste in some people's mouths, just because of the arbitrariness of it. Now, they don't go directly to the Fugue. Like Suin said, some souls get lost in the Plane of Shadows during the "procession" from being a living being to the Fugue Plane, or some get directly picked up by their deities, forgoing the "procession". That deities ordinarily don't "pick up" those worshipers is another change. |
| #6sfdragonMay 12, 2009 0:50:44 | just use the previous edition part for this, less headaches |
| #7elvenavengerMay 12, 2009 2:13:57 | so am i getting this right and apoligize to the OP for jacking the thread but Deities dont care enough about there followers to pick up the worshipers half the time? what is the point of worshipping now? |
| #8tempest_of_the_7_stormsMay 12, 2009 8:34:53 | so am i getting this right and apoligize to the OP for jacking the thread My guess would be that they (the designers) changed it as it might have seemed a bit improbable that all souls, as long as they had some kind of faith, were taken to the domains of the other gods. First off theirs would be filled with millions of souls, and all Kelemvor would have were the False and Faithless. I think they see the gods' domains as the ultimate prize for a pious and faithful life of service, not a given. So only their best followers are accepted inside, while the rest will end up at Kelemvor or lost in the Shadowfell or what have you. The point of worshipping is that you should do it properly and with much faith, and not just pay lip service to Ilmater (or whomever) to score a lovely afterlife. |
| #9lord_karsusMay 12, 2009 11:44:24 | so am i getting this right and apoligize to the OP for jacking the thread -More or less, and I don't know. Only their "best" followers are 'picked up' now. The point of worshipping is that you should do it properly and with much faith, and not just pay lip service to Ilmater (or whomever) to score a lovely afterlife. -Faerûn, being pantheistic, places no stigma on paying lip service to deities. One might even say it's encouraged, regardless if a person has a personal patron or not. |
| #10rinonalyrna_fathomlinMay 12, 2009 13:19:56 | I agree, most gods don't demand that their followers worship only them. And yes, since the Realms is a polytheistic setting, the vast majority of people worship many deities and there's a stigma against not doing that. |
| #11pamelaMay 12, 2009 14:00:34 | Polytheism is no help however if deities take followers to separate planes for their eternal reward. What happened to loyal worshippers of several deities in 3e? Shared custody? :P |
| #12rinonalyrna_fathomlinMay 12, 2009 14:04:02 | Polytheism is no help however if deities take followers to separate planes for their eternal reward. Why not? There's more to religion in the Realms than what happens after death. |
| #13pamelaMay 12, 2009 14:07:32 | I'm referring to the afterlife in particular (as the purpose of this thread) not polytheism in general. |
| #14rinonalyrna_fathomlinMay 12, 2009 14:16:17 | Fair enough. Personally I have no problem with the "shared custody" idea but that's just me. |
| #15pamelaMay 12, 2009 14:26:01 | That's cool and fine, if still a bit odd to me. I just want to know what has been offered (if anything) previously on this concept. Personally, I took Tempest's theory to refer to what happened to a soul that while polytheistic, still had a favourite god above all others. |
| #16rinonalyrna_fathomlinMay 12, 2009 14:57:57 | That's cool and fine, if still a bit odd to me. Well in truth it's no more odd, to me, than the rest of this subject in general. ![]() |
| #17elvenavengerMay 12, 2009 15:39:40 | well usually if you worshipped more than one god they used to most lickly be on the same plan like if you worshipped Tyr and Ilmater then it wouldnt be that big of a deal And then even if as you said Kelmover only had the false and faithless he did still have his worshipers there as well and there would be quite a bit of them as he is a greater god. |
| #18sfdragonMay 12, 2009 17:15:40 | I think they should of left it as it was in 3.x. the 4e garbage kind of implies that the Ravven (bimbo goth) queen is active in the realms which she is not |
| #19gray_richardsonMay 13, 2009 2:18:56 | What is the point of deities of the dead for different species if all the dead go to Kelamvor? The Fugue Plane is just a bus-stop on the way to the afterlife. It's a lobby. It's an airport. The dead just go there to get picked up by agents of their deities (or sometimes the deity himself) to be taken to their final destination. Kelemvor is not really the "Judge of the Dead". He only has dominion over his own worshipers and those souls who are not claimed by any other gods. He only judges the Faithless (never gave allegiance to a god) and the False (rejected or disowned by their chosen god). Think of it as the Lost & Found of the Fugue, he only has authority over those souls who are left behind and unclaimed at the train station which is the Fugue. Kelemvor is just the station manager. He is there to keep the place clean and maintain the Fugue as neutral ground so that all the gods can come and collect the souls of their worshippers safely and efficiently. He keeps the gods from fighting over souls. Kelemvor plays a vital function in a polytheistic universe. You wouldn't want certain gods or coalitions of gods to take over the Fugue and divert souls to their own planes or divine domains. Probably dating all the way back to the War of Light and Darkness, the Fugue was established either by Ao or by a compact between the gods. No doubt the rules governing the Fugue are one of the things recorded in the Tablets of Ao. Once a god (or his agent) picks up the recently deceased souls that belong to the god, that god takes the souls that belong to him back to his plane/divine domain, and then can judge them, transform them, or do whatever he likes with his souls. Kelemvor has no authority over the faithful of any other god. He cannot (or may not) interfere with a soul leaving the Fugue to go to the afterlife of that soul's patron deity. Many pantheons have a god that serves as a judge of the dead. Not all do. That deity is in charge for determining the fate of souls for that pantheon. For instance, Sehanine is the judge of the dead for the elven pantheon. Kelemvor cannot interfere with the judgment of those gods of the dead over the souls of their petitioners. Kelemvor has no say regarding a soul once it leaves the Fugue, and little say (if any) regarding a soul that is waiting to get picked up by his god. |
| #20markustay63May 14, 2009 13:43:10 | I'm sorry, but picturing the Fugue Plane as a Greyhound Bus Station I find funny as hell. ![]() Have you ever been in one of those? They ARE Hell! :D |
| #21lord_karsusMay 14, 2009 17:17:31 | -That's mostly what it is. The Fugue's existence is mostly for dead souls to go to, to then be "picked up" by their deities, rather than a place for an extended stay. A triage center might be a more apt analogy, though in the Fugue, there really isn't anyone determining who goes where. But, everyone ends up there, and most leave shortly thereafter. |
| #22StiggerMay 14, 2009 18:23:55 | I dunno... I think I prefer MT's bus station analogy myself. Though from what I've read, 4e makes even more of a mess than 3e did of the afterlife... gods I miss Planescape sometimes... |
| #23lord_karsusMay 14, 2009 19:43:54 | -Pun intended, of course. |
| #24StiggerMay 15, 2009 9:40:34 | Heh, didn't notice I made one embarassingly enough... |
| #25rinonalyrna_fathomlinMay 15, 2009 11:48:38 | Though from what I've read, 4e makes even more of a mess than 3e did of the afterlife... gods I miss Planescape sometimes... In the core setting, it's fairly simplistic--not even the gods know what happens to a soul after death (and perhaps there is no real "afterlife"). The soul passes through the Shadowfell but doesn't stay there. The gods not knowing is a bit weird to be, but the idea of not really having an afterlife doesn't bother me. As for the FR afterlife, I'm still a bit confused about it. I *think* it follows the core idea, with the exception of gods keeping hold of their most faithful followers. Or something like that... |
| #26lord_karsusMay 15, 2009 11:57:49 | -I can understand, partially, where the 4e core concept was coming from. It was ambiguous on purpose, to allow individuals to make it up however they wanted, because the existence of an afterlife is a purely setting thing, that rules have no real say over- a "luxury" pseudoGreyhawk 3e couldn't do, because of it being pseudoGreyhawk. That's why I think it mentions deities not even knowing- the designers didn't want to commit in any one direction, that there is/isn't an afterlife in D&D, as per the rules, as opposed to the information supplied by the setting. The setting should dictate what happens to things upon death, not the rules. |
| #27suin_bahhar_02May 15, 2009 12:47:23 | I think the new ambiguous setup for the Realms makes for a better atmosphere, enabling humbler roleplaying trying to be more pious dispite the darkness of uncertainty of reaching your desired domain after death. The shadowfell being folded round Abeir-Toril ensures some souls could get lost travelling t'wards the Fugue. This transition could take as long as is needed for a DM's story, for example the passing of a family member could be felt when its soul beyond the veil brushes close to a material body. Similarly such a soul might be able to cling on to someones living soul, anchoring themselves to a person or place, escaping the pull to the fugue. Lots of mysterious things can happen when one can truly have to say goodbye and even gods dont have answers (except for perhaps Jergal, but he's too bored to tell you :devil . |
| #28lord_karsusMay 15, 2009 12:56:03 | -The Forgotten Realms, being a setting, had explanations as to what happened to the dead, after they died. In making the afterlife of the Forgotten Realms closer to what was mentioned in the rulebooks- something totally unnecessary, since the Forgotten Realms already had it's own explanations, as opposed to the rulebooks, which seem to not commit one way or another, since they're rules, and not a setting- we're left with something that is a bit jumbled, exacerbated by the fact that no real explanations are given as to why things changed in-setting. |
| #29suin_bahhar_02May 15, 2009 14:29:17 | The new explenations doesn't really invalidate the previous lore though. The setup of 3rd edition left large enough holes in the lore concerning ghosts and other anomalies on death that the new travel through the shadowplane fits as a new part of the explenation. The other product in 3ed that similarly explained the afterlife and ghosts and their pull towards oblivion in full detail was the Ghostwalk setting. |
| #30lord_karsusMay 15, 2009 18:01:20 | -Deities not necessarily "bothering" (and, I use the term both tongue-in-cheek, and not. After all, don't forget, as decreed by Ao, the deities are supposed to serve their worshipers, and not the other way around, to paraphrase) is a major shake-up to how the afterlife has been handled traditionally, with the spirits of the dead being taken from the Fugue Plane. Involving the Plane of Shadows is also new to the process, though ultimately, a trip through the Plane of Shadows isn't damning or anything. Why this new tidbit was introduced puzzles me, to a degree. I am thinking it is simply because of residual "shadows are cool", but who knows- not us! Since when were shadows tied to the death process, in the Forgotten Realms (or in D&D, in general, though I don't care too much about D&D in general). The Ethereal is more associated with the dead, and spirits than the Plane of Shadows. -That Ghostwalk had it's own explanations for the dead, and what happens with them (going to the city of...Manifest, I think it was called), that's good for the Ghostwalk campaign. Likewise, the Forgotten Realms has it's own explanations for the dead, and all of that. Greyhawk, Dragonlance, Eberron, they all do. Rules shouldn't have explanations, like the 4e rules don't. Rules =/= settings, and the setting should always have "free reign" to determine things however it wants, apart from the rules. Prohibitions on certain races, or certain classes, or whatever else, in different settings is an example of that in effect. Arbitrarily changing things, that's always bad ju-ju. |
| #31markustay63May 15, 2009 21:51:50 | In the core setting, it's fairly simplistic--not even the gods know what happens to a soul after death (and perhaps there is no real "afterlife"). The soul passes through the Shadowfell but doesn't stay there. Which sort-of defeats the whole point of religion. Hasbro is so busy tip-toeing around the issue trying to avoid creating a religous backlash, that they've turned religion itself into a meaningless joke. Way to go. ![]() Souls that were faithful (for good or evil) go to their god's realm, and souls that weren't so faithful go with Kelemvor. thats the simplest way to look at it. As for the 'faithles' - on a planet like FR thats just pure BS... how can you not believe in gods that deliver spells to their priests and walk around during the ToT? ![]() As for Kelemvor's religion... it is the most pointless of the bunch. Follow him faithfully and you go to his realm. Don't bother with any god and just live your life any way you want... and you still go to his realm. There is absolutely no point in worshipping Kelemvor. His is the 'default afterlife'. |
| #32lord_karsusMay 15, 2009 21:55:27 | Which sort-of defeats the whole point of religion. -Religion, which is something that shouldn't be given definitions or anything like that in the rules. That's a topic that varies depending on the setting, and is defined by the setting. Of course, 4e is kind of wishy-washy about not having a setting attached to the rules/with the rules written in mind. "Core world" isn't an actual place, but it is, in a roundabout way. |
| #33markustay63May 15, 2009 22:33:42 | Well, religion appeals to mortals because it offers them something (we are, at heart, greedy gits). If we are 'good' (or bad, as the case may be in a fantasy world), there is the 'pay off' in the end - Heaven, merging with God, 99 virgins, a free Mets cap, whatever... Without the big 'payout', religion itself becomes 'wishy washy'. Deity: Take my armies and throw them against the walls of the infidel, my paladin! Paladin: And when we all die, we get to Heaven, right? Deity: Ummmm... not exactly... Paldin: Well, we get some sort of reward, right? Deity: Well... you see... its like this... I really have no clue what happens to you after you die... Paladin: Ummm... Lord? I think I'm just gonna take my friends and go home... Deity: But what about my crusade? Paladin: I was thinking about switching to the goddess of love, anyway... at least we get some earthly pleasures out of the deal... see you in the next life... NOT! |
| #34lord_karsusMay 16, 2009 0:55:25 | -That's kinda not really relating to the point I was making, though true nonetheless. I'd take the Mets hat, though. |
| #35joni-sanMay 16, 2009 1:34:19 | MarkusTay63, have you read any Discworld novels? Are you familiar with Granny Weatherwax in particular? |
| #36StiggerMay 16, 2009 8:59:55 | Which sort-of defeats the whole point of religion. Sadly, I can't quite find it in myself to disagree, no matter how much I'd like to... Souls that were faithful (for good or evil) go to their god's realm, and souls that weren't so faithful go with Kelemvor. thats the simplest way to look at it. As for the 'faithles' - on a planet like FR thats just pure BS... how can you not believe in gods that deliver spells to their priests and walk around during the ToT? Those, such as the Netherese, who see the gods as just really powerful wizards to be killed with their phat loot ganked maybe? :D As for Kelemvor's religion... it is the most pointless of the bunch. Follow him faithfully and you go to his realm. Don't bother with any god and just live your life any way you want... and you still go to his realm. Heh, sadly that does seem to be the case. Maybe he's got a Club Med sort of deal at work that only his faithful followers get to hang out in as an incentive. :D |
| #37lord_karsusMay 16, 2009 11:13:24 | Heh, sadly that does seem to be the case. Maybe he's got a Club Med sort of deal at work that only his faithful followers get to hang out in as an incentive. :D -That's how I handle the afterlife in my own setting (I use Jergal as the Lord of the Dead, and the Raven Queen as his consort). There is no such thing as 'False', or 'Faithless', and all of those who are not taken by a deity go to the Fugue Plane, where they can either return to the Pool of Souls, and be reborn, or become Petitioners on the Fugue Plane. Those who worshiped the deities of the dead become something akin to "guards" on the Fugue Plane. |
| #38rinonalyrna_fathomlinMay 21, 2009 22:52:32 | Which sort-of defeats the whole point of religion. Of course not, because it's alre-- *holds tongue* Anyway, I like how religion in the Realms need not be boiled down to cost vs. benefit economics. To me, that would make it more meaningful. |