| Post/Author/DateTime | Post |
|---|---|
| #1eilistraeeeeeApr 19, 2008 8:11:30 | In the very first chapter of this adventure, i'm pointed towards a portal in the Naturalist's Guild in Myth Drannor. I can't seem to find the location however, or even extra information pertaining to this in the sourcebook itself... How could I find out more about it? |
| #2faraerApr 19, 2008 8:40:53 | The Hall of the Guild of Naturalists is described and mapped in the 1987 Forgotten Realms Campaign Set; it's discussed and located in Myth Drannor in The Ruins of Myth Drannor, and also mentioned in Cormanthyr and featured in The Fall of Myth Drannor. |
| #3eilistraeeeeeApr 19, 2008 8:57:19 | ON the top off your head, any information that seems important if my party would go looking for a working portal:?? thanx for the sources |
| #4markustay63Apr 19, 2008 9:20:13 | So, these modules were created by the same design team that has promised that new players no longer need to rely on old edition information? ![]() I remember a comment of Rich Baker's pertaining to 'self-referencing', or some such. Once again, more evidence that they are completely clueless about how to handle FR (because they say one thing, and do another). |
| #5StiggerApr 19, 2008 13:58:31 | Can't say I've looked at it to know one way or another, but assuming this is true, it just makes my head hurt... |
| #618DELTAApr 19, 2008 17:38:33 | So, these modules were created by the same design team that has promised that new players no longer need to rely on old edition information? - :raincloud :surrender ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() :headexplo :hoppingma ![]() ![]() Pretty much sums up my thoughts and feelings about the whole mess!18D |
| #7fabius_maximusApr 19, 2008 18:30:45 | ON the top off your head, any information that seems important if my party would go looking for a working portal:?? Yes. They'll end up in Undermountain if they use it. And there's a hilarious story related to the Naturalists and Halaster in The Fall of Myth Drannor. |