anyone else like 4ed realms?

Post/Author/DateTimePost
#1

aardwolf

Jan 04, 2009 6:33:37
I have collected off and on all the realms core products (campaign settings and realm type books) since the "grey" days of first edition, and have to say so far I have not been disappointed with any edition of the realms..while I am not a fan of 4ed's mechanics..from a DM point of view,, I actually like what they did with the realms..just want to see what other folks think about it.
#2

rauric

Jan 04, 2009 6:50:59
I am a fan of FR since 87 and have been collecting the game since way back then. I started gaming in 2000 and liked 3E and most of 3Es Realms. I am a big fan of 4E (I too am a DM) and will not go back to running 3E ever.
I like the 4E FR. It still feels like FR to me (whatever that means). Even though they goofed IMO with the whole handling of Mask/Shar and should have handled it in sourcebooks and not novels I relalize certain series make money for WOTC so they have to keep it alive.
Even after all that I still am more than fine with what they did with the Realms.

Even though the thread is titled: "anyone else like 4ed realms?" be prepared to get many folks who do not like the new stuff to chime in.
#3

Arawn76

Jan 04, 2009 8:57:28
Not a huge fan of the direction they went with but I certainly don't hate it. I rather like the toolbox approach the book takes it reminds me of the grey box.

I like that they nerfed the Harpers and Mystra's power rangers, er chosen.

I have nothing against the RSE itself and I actually like what they did with the gods (mostly) including the Tyr/Helm affair. I don't like what they did with Thay or the return of Netheril. I found returned Abeir hit and miss, replacing Maztica was ok and I like the Genasi but squashing Mulhorand and floating islands not so fussed.

Essentially it's like every campaign I've bought, it has things I like and things I don't. I've not been a die hard fan of FR since 3e started as IMO the changes in feel and approach were not to my liking, I don't think 4e goes far enough or in a direction I would choose to really change that but to my surprise it has given me a few campaign ideas so who knows.

Just to note Returned Abeir would have scored more points if they actually gave us some details about it, far to light on info.
#4

Stigger

Jan 04, 2009 10:20:11
Just for Rauric, no, no I don't like the 4e Realms. :P

:evillaugh
#5

lord_karsus

Jan 04, 2009 11:17:04
-Some do, some don't. That's all there is to it.
#6

salla

Jan 04, 2009 15:01:26
Just to note Returned Abeir would have scored more points if they actually gave us some details about it, far to light on info.

I consider this a perk, not a bug. It means (were I to run FR), I could put whatever I want there without contradicting anything. While canon is largely a crutch, I like my campaign settings to give me basic outlines and frameworks at let me fill it in, as opposed to naming every tree and rock on the planet.

FR4 seems much more accessible to the casual or new player; not so much clutter, no hundreds of gods, less unnecessary minutia, and more room for adventure.
#7

sfdragon

Jan 04, 2009 15:09:40
not a fan of the direction they took
#8

Arawn76

Jan 04, 2009 15:22:56
I consider this a perk, not a bug. It means (were I to run FR), I could put whatever I want there without contradicting anything. While canon is largely a crutch, I like my campaign settings to give me basic outlines and frameworks at let me fill it in, as opposed to naming every tree and rock on the planet.

FR4 seems much more accessible to the casual or new player; not so much clutter, no hundreds of gods, less unnecessary minutia, and more room for adventure.

Yes except it's so bare bones it barely has skeletal structure. It barely hints at what appears to be a potentially interesting back story.

Just my opinion, it only irritates me because it interests me ;) .
#9

Mr_Miscellany

Jan 04, 2009 15:59:13
Yeah I do like the 4E Realms.

They had to mess some good stuff up to make it happen, but all that stuff they did works. Players have solid ground to build their characters up from (including good back stories) and the setting meshes well with the 4E mechanics.

Some things are still kind of wonky (absence of the Weave vs. found magic items from before the Spellplague) but for the most part it's been real easy for me to run a detailed little adventure based off of H1: Keep on the Shadowfell in the mountains between Cormyr and Sembia with no problems.

Call me crazy, call me a traitor, call me whatever. I really enjoy playing D&D in the 4E Realms.

I like leaving the house every other Monday to go to game with just two rulebooks (FRCG, FRPG) and a binder with my adventure and DM’s screen in it.

I don’t even need to bring the core rulebooks since my buddies have them.

Contrast this with the veritable wooden log of books I carry around for my 3.5 Realms game.

I like the simplicity of it. I’m a very experienced DM and I enjoy making stuff up as I go along. Having just two and three page explanations in the FRCG of the places in the Realms I like to use makes it easy for me to build on the information therein.

I like the challenge of it. When things change in the Realms, it puts players and DMs and Realmsfans (that don’t play D&D) on the spot. Some don’t like to see changes, sure. But I do when it’s a wholesale set of changes due mostly to the advancement of time.

I like returned Abeir.

MarkusTay has asked me in another thread why I wanted to go “down south” in my 4E Realms game.

Two big reasons are Tymanther and Akanûl. A third is the Abolethic Sovereignty, which conveniently lay in between Cormyr (where my campaign is at) and those two realms.

I enjoy the change of flavor. When you’ve gamed in the Realms as long as I and my players have, a change of pace is very enjoyable. It lets us treat places and things we “know” about the Realms as unknowns again. Add to that our choice to treat both our ongoing 3.5 and 4E Realms games as being in the same Realms instead of separate and you have an additional layer of uncertainty owing to the unique path our 3.5 game has already taken.

That’s fun because discovering something new or discovering a big change in the Realms during play is always a blast and so a big motivation to play.

But most of all I like the advanced timeline. That’s got to be one of best fuels for creative DM thought out there for DMs that are somewhat familiar with the Realms. It basically pushes you to consider the new setting from a “what’s transpired?” point of view.

When Manshoon the vampire has lived for a century through the Spellplague, consolidated his power over Westgate and the surviving Zhentarim, what does that mean? How did he do it? What secrets of magic and of returned Abeir has he uncovered? Is he dealing with the Eminence of Aurant or the Ironfell Council? Has he restarted any of his long term plots that were thwarted when all of his clones awoke? Have any of those plots come to fruition?

Basically, Manshoon being Manshoon, what can he have accomplished in 100 years beyond what the Forgotten Realms Campaign Guide tells us?

My bet is: A LOT.

That’s what’s so fun about it for me as a DM. All these ideas and possibilities constitute fun thought exercises and are the seeds of future adventures and campaign arcs.

I invite those of you who have pondered things as I have to include your thoughts here.

I invite those of you who enjoy playing in the 4E Realms to post why you enjoy it, especially if your reasons are different then mine.

Lastly, let’s be careful not to let an edition war ignite here. Webster has the power to close threads and he will use it if we give him reason to.

#10

markustay63

Jan 04, 2009 16:24:13
They're alright, when taken unto themselves, and not thinking about what was lost.

I would have to say - once I completely detach my feelings about FR - that like any setting, some parts I like, and other parts I do not. There are a few gems buried in there, if you are willing to dig for them.

But I can say the same for nearly any setting I know of.
#11

selunatic2397

Jan 04, 2009 20:09:31
I, also do not like the 4ED realms.

Since my gamers know where I work and sleep...I will not be running any 4ED ...I value my skin intact thank you very much!:D

I do have hopes for 5ED Realms...but, as they say in all the best stories...that is another story.
#12

jefgodesky

Jan 04, 2009 20:40:21
I've mostly been a D&D player; I've never been a big fantasy reader, and the amount of lore I felt I had to sift through to play FR in 3.5 got to be momentous. That's what attracted me to FR in the first place: the depth of the lore made the world seem real, and I didn't have to put in the work of generating all that lore myself. Even so, even with all the internet resources I cross-referenced, it got to be a bit much. I was never shy about simply saying that such-and-such hadn't happened in the realms we played in, but it still felt like I was cheating. I was starting to not like the Realms too much, and was looking around to maybe use Eberron from now on, or perhaps a home-brewed setting.

So I loved the 4E Realms from the moment I heard about them. We started our 4E campaign soon after the core rulebooks came out, well before the FR books themselves came out, and we'll be starting the paragon tier on Monday. We've got players who've hated the Realms who are enjoying this campaign. That hundred year jump and post-apocalyptic feel gives it that post-Roman, early Dark Ages feel that I really love. It still has the richness and depth of all that accumulated history, so it still feels like a whole world that people have lived in and inhabited, but now it's a place where that's the past. The present lies open, and in need of heroes. No more wondering why the super-powered NPC doesn't just do the quest himself--the world is dangerous enough now for the PC's to be the heroes, the way it should be.

#13

baneofelves

Jan 04, 2009 20:54:35
they're alright. I like how the "canon" no longer clutters everything up. I don't need every bartender to be an ex-epic adventurer, and every tree having a name is dumb. I left the realms for Greyhawk (which i still think is superior) but 4E's realms are having me consider coming back to the realms.
#14

Aaron_Highcolor

Jan 04, 2009 20:58:44
I do and I don't. I like the new Realms, as it is more accessible to people who don't know it, but I don't like having to not use all the information I've learned over the years, as it is really no longer very relevant.

As a whole though, I have liked it so far (but it could also be the group!).
#15

Aegeri

Jan 04, 2009 21:10:09
I like it a lot, made PCs important and killed the NPCs who have been the source of painful campaign derailments in the past. I have a lot of historical lore if I want to base a game on and the book is very useful for thinking about potential adventures in different regions. I like the spellplague and the effects it has (making "plagueseas" that suck down ships and are actually more mobile than plaguelands is one thing that struck me as being an interesting campaign tool from the spellplague).

Overall I'm running three games in the realms and everyone is enjoying themselves. Especially me.



While I agree with your core point, I feel that the reality is its pretty mixed with many other forums I read (that aren't this one) being fairly friendly to the new realms. My players all like it as well and it serves as a good way of forming a character background and concept. In general though, this is still very difficult to prove and is a bit of a stretch without proving anything. While certain people repeatedly declare gloom and doom without backing it up, it's still just as invalid to do it the other way.
#16

blackmasque

Jan 05, 2009 0:15:43
When the new book was first published, I was excited. I started D&D at the end of 3e, and I was only a casual fan of the Realms. I just felt that there were too many books to be bothered with though. If I wanted more information on this, I'd have to go here and if I wanted more on that, I needed to go there. When 4e wiped the slate clean I was excited. I like the 4e rules mostly, but having given the new FR some time to sink in I am liking it less and less. I appreciate that things were glossed over to let everyone start with the same knowledge of the new world but I find that it is missing something that the old FR had. The designers might have gone too far with erasing things.
#17

the_shaman

Jan 05, 2009 3:29:25
It seems quite decent, on its own. It doesn't feel like FR to me though - more of a spin-off than a sequel, so to say.
#18

18DELTA

Jan 05, 2009 4:12:16
-I like the 4E Realms. Could things have been different, sure. But it is what it is. So crying about it wont change a thing. Overall I like the 4E Realms.


18DELTA (The Hall Monitor of Cyric) :P
#19

ghostofelviscostello

Jan 05, 2009 5:37:31
I really like the 4ED D&D system. I even can get behind or really enjoy what they have done to the Realms world.

I just dunno about the timejump, the removal of many Gods, and how many of my favorite characters I loved to read about are now either dead from old age, or dead from some stupid plot device.

Great product, bad flavor? Does that make any sense?
#20

gomeztoo

Jan 05, 2009 6:48:47
I like 4th ed Realmd. I do wish they would have provide dmore info on some of the NPCs, like, more than just a name and gender. There are NPCs in the FRCG there for which no race was given (which is annoying if you need to stick to canon).
Personally I feel they should have made Abeir a separate setting - own book, etc. That would have allowed for a bit more background for Faerun, and Abeir itself could have been made more interesting (and possibly more unique as well - a primordial based setting offers a possibility for a very different take on things, but that option wasn't chosen).

Gomez
#21

quale1

Jan 05, 2009 10:31:54
I like some parts of it

Calimshan, the appearance of genasi, so that it not so similar to Zakhara (superficially). However, I dislike the heavy changes of the old Calishite society to introduce this. It needed to be done ''quietly''.

Vaasa, not satisfied with the Telos story, but I like this country to be run by villains, there was a gap after Zhengyi, the ''ear hunting'' quickly becomes boring

a few more Shou towns, adds more to the already great cultural diversity

geographical changes in Anauroch, reducing the desert in half would be ideal

Baldur's Gate, gaining a bit more importance, and the slums will add more intrigue to the city, maybe some conflicts from a few xenophobic locals and the newcomers

Shaar, I wanted some small changes to its seemingly monotone environment, not the colossal hole tough

that the fey are more involved with the world, tough there aren't any details on this

the geographical changes of Azulduth and around, all that lakes

Myth Nantar being half above the surface

no longer Zhentarim = the church of Bane, tough I'd like the old Manshoon's Zhentarim

I don't mind the aboleth city, as long as it doesn't disturb everything in the Sea of Fallen Stars, like Shade did, but remains a background threat

Simbarchs of Aglarond

all other changes aren't tolerable

like how the "canon" no longer clutters everything up. I don't need every bartender to be an ex-epic adventurer

that's not true, you should read some of the old canon and get some feel how big the world is before making such assumptions
#22

christopher_rowe

Jan 05, 2009 10:37:36
I'm a fan, as both a gamer and a fantasy fiction reader. I started with the Realms in the mid-eighties, fell away from them (and gaming) in the early nineties, and was brought back to both D&D and the Forgotten Realms by the fourth edition.
#23

aardwolf

Jan 05, 2009 11:09:45
so far alot of great inputs...I probably mislead with the verbage on the thread, mostly I am fishing for opinions on what people like and dislike...kinda want to get the feel of what others think...I am a fan...there are things I would have done differently of course, but I am really happy with the product :D thanks for the inputs and keep em coming...especially the non-flaming :D
#24

lord_karsus

Jan 05, 2009 11:34:38
mostly I am fishing for opinions on what people like and dislike...

-Oh, okay:

Likes
  • The City of Xxiphu
  • The minimalization of Mystra
  • Elfharrow
  • Elturgard


Dislikes
  • The concept of Abeir as a separate entity
  • The advance of the timeline by 104 years
  • The death of Mystra
  • The new Shadovar empire
  • The new Imaskari empire
  • The bare-bones approach to the FRCG/FRPG
  • The fact that the FRCG/FRPG will be the only D&D supplements the Forgotten Realms receive
  • The reclassification of various deities into "self-contained pantheons", with exarchs
  • The reclassification of various deities into actually being other deities, wearing "masks"
  • The Skyfire Emirates
  • The seemingly random and internal-guideline breaking nature of the Spellplague, in terms of what it affected and what it didn't affect
  • The maps in the FRCG
  • The "old and broken" Elminster
  • Evermeet being sent to the Plane of Faerie
  • The seeming corruption lurking behind the paladins of Elturgard
  • The destruction of Lantan
  • The shift in focus of the Red Wizards
  • "Returned Abeir" replacing various locales
  • The relative unification of Guallidurth
  • Something I didn't notice until someone mentioned it- the relative importance and prestige afforded to certain designers' pet characters (though, this was something that happened in the past as well)
#25

aardwolf

Jan 05, 2009 11:46:29
yeah the abeir thing could have been sooo much more, seemed a bit rushed...but then it still seems pretty cool to me..an attempt to "de-earth" the forgotten realms...i am kind of hoping that the eventual kara tur thing avoids the classic earth/anime/5 rings model and goes uniquely FR :D maztica i could do without..it was kinda fun thought.. even though they say this is all we are getting for forgotten realms...if we whine, cry, beg, and cajole them enough...we might get more...after all that was a "reason" for 4ed...we wanted it :D
#26

chapien

Jan 05, 2009 12:41:09
Dislikes
  • The concept of Abeir as a separate entity
  • The advance of the timeline by 104 years
  • The death of Mystra
  • The new Shadovar empire
  • The new Imaskari empire
  • The bare-bones approach to the FRCG/FRPG
  • The fact that the FRCG/FRPG will be the only D&D supplements the Forgotten Realms receive
  • The reclassification of various deities into "self-contained pantheons", with exarchs
  • The reclassification of various deities into actually being other deities, wearing "masks"
  • The Skyfire Emirates
  • The seemingly random and internal-guideline breaking nature of the Spellplague, in terms of what it affected and what it didn't affect
  • The maps in the FRCG
  • The "old and broken" Elminster
  • Evermeet being sent to the Plane of Faerie
  • The seeming corruption lurking behind the paladins of Elturgard
  • The destruction of Lantan
  • The shift in focus of the Red Wizards
  • "Returned Abeir" replacing various locales
  • The relative unification of Guallidurth
  • Something I didn't notice until someone mentioned it- the relative importance and prestige afforded to certain designers' pet characters (though, this was something that happened in the past as well)

Long list of dislikes, LK :D

I, personally, cannot say my feelings as I do not even own any of the 4e Realms sourcebooks. I am to busy making my own campaign setting for 4e. May pick it up later though.
#27

thelash_dup

Jan 05, 2009 13:00:47
I don't care for the 4e Realms at all.
#28

markustay63

Jan 05, 2009 16:40:25
I'd echo LK's list there, m'self.

I'd also add the Warlock Knights of Vassa (sung to the tune of The Yellow Rose of Texas :D ), and the Eminence of Araunt (even if it is a complete ripoff of the current WoW expansion).

I also don't mind the Skyfire emirates - in fact, I wish they would have really just left poor, abused Chondath and Unther alone and placed ALL of the Genasi stuff in Lands of Intrigue. Despite my love of Schend's lore, I really wouldn't have minded dumping all of that there.

Aberrations make me sick (but then again... aren't they supposed to?), and all that crap concerning the psionic Catfish (I REFUSE to call them by name) is utter garabage.

The Spellplague I have learned to like (it really is an all-purpose retro-fitter), and I could have even learned to live with the appearance of Abier (silly as I think it is), but the Timejump was really the deal-breaker for me.

If the Spellplague killed off nearly all the high-level characters, and re-arranged landmasses and "changed the face of FR", then what, in god's name, was the point of the century timejump?

I had assumed it was to give the authors a place to write in, and leave the gameworld (the new Realms) the hell alone... which would have made perfect sense. If they continued to write novels in the 'old Realms', and gaming sources in the 'new realms', I may have been a supporter.

As it is, I'm still waiting to hear from anyone 'official' why the century-timejump was neccessary, when almost everything they needed to accomplish occurred in 1385 DR?

To me, that was a completely arbitrary and unnecessary decision... it almost appears 'spiteful' to me.
#29

Aegeri

Jan 05, 2009 16:47:13
If the Spellplague killed off nearly all the high-level characters, and re-arranged landmasses and "changed the face of FR", then what, in god's name, was the point of the century timejump?

It's possibly because the spellplague took some time to actually affect the entire world or alternatively, it was just to provide a way of making sure the new Aberian populace had radiated out into the world in general. I imagine, just post-spellplague, Dragonborn would have made most average human peasants in FR crap their pants and so the 100 years gives a period for people to get "used" to them.

Or at least that is what I suspect.
#30

Stigger

Jan 05, 2009 17:04:23
Gonna have to go with Aegeri's take on it, makes a lot of sense.
#31

markustay63

Jan 05, 2009 17:24:53
So you find it a problem that a dragonborn makes the locals 'crap their pants'?

So the designers chose to eliminate a possibly very entertaining Roleplaying situation?

Not buying it. By 1386 DR, 99% of the s#$* already hit the fan - I think discovering Returned Abeir and assimilating all those new races (what? Just the Dragonborn, right?) would have provided a LOT more gaming value for my money.

Hell, the whole entire planet was 'Points of Light' the day after (1386) - why 'urbanize' the whole thing and wash-out all the potential conflicts? The new realms aren't nearly as interesting as the world the day after the Spellplague was.

The way I see it, the took a potentially excellent plot-device (the Spellplague) and watered it down to insignificance.

"The Spellplague? Yeah... I heard it was some big 'to-do' that happened aroun' a hunert' years ago"

It really seems counter-productive to me to bring the world forward enough in time for everything to be 'stable' again. Basically they re-created the Realms... just to give us the Realms.

Don't care what they do, personally, but I do care that they don't seem to have done anything at all (as far as setting/flavor goes).

Same Realms, different players - pretty pointless, if you ask me.

Unless they just wanted to eliminate the usefullness of all our previous sourcebooks, just so we were forced to buy new ones... but that really doesn't work either, since they don't plan ANY new sourcebooks. Thats the route Games Workshop goes with each of its new Warhammer editions, so it at least makes some finacial sense.

Leaving me rather confused about the whole thing.
#32

meldread

Jan 05, 2009 17:49:58
Adding to Aegeri's point, the Spellplague in most people's minds (unless they're long lived) happened a long time ago. The Spellplague was just a method for them to 'reboot' the setting. If you started playing after the Spellplague, it would have looked messy and had all sorts of problems. The time jump allowed them to smooth things out and create an easy transition.

The time jump was completely necessary, unless you wanted to play in a world that was literally in the middle of an apocalyptic event. It could be fun, sure, but then you would have to hinge the entire setting around that single event.
#33

meldread

Jan 05, 2009 17:53:50
MarkusTay63-

It's pretty simple, if you ask me. They wanted to wipe the slate clean so they could tell new stories. That's what was said (by Rich I think). The Spellplague was the reboot button, the time jump was to smooth things out... basically giving you an entirely new setting, based on the old.

Kinda like... you know... Everquest 2.
#34

Stigger

Jan 05, 2009 18:24:57
There has to be at least some semblance of status-quo and a vague stability to it for the setting to work, otherwise you're just going to confuse the hells out of people and make something like LFR considerably more difficult to construct even remotely coherently. While I don't really think the 4e Realms is all that coherent to begin with, as I would define that anyway, it does make sense for the timejump to have happened so all those things could be in place.

Beyond that, as Meldread said, having the setting revolve entirely around a single event would be even worse, and would drastically curtail the types of stories that could reasonably be told in the setting. And to be honest, as much as I dislike the 4e Realms, I dislike post-apocalyptic stuff even more than I hate Lovecraftian garbage. At least the time jump gave some distance to that event, making it at least vaguely more appealing to me, though not enough to actually buy it.
#35

aardwolf

Jan 06, 2009 9:39:38
gotta jump in and throw in the idea of maybe the 4ed FR was done the way it was to facilitate Living FR for the RPGA? we didnt so much as lose a beloved setting as set it up for something potentially really game-enhancing...we could really be on the verge of a campaign setting guided solely on rpga....or it could just be a lazy bunch of designers sitting around guzzling beer and saying.."eh,...it'll do" ....ok folks...you may fire when ready :D
#36

gomeztoo

Jan 06, 2009 10:07:19
Well, I can be bribed with beer :D

I think that with LFR, we have the opportunity to make 4th ed Realms something really cool.
We also have the opportunity to totally run it into the ground, of course, but I am mildly hopeful that we'll do a good job.

Gomez
#37

markustay63

Jan 06, 2009 10:20:42
I hadn't taken the LFR into consideration. Thinking about it now, that does make the most sense for the timejump.

Its just that, from my point of view, everyone who already had a plethora of 1e/2e/3e sources would still be able to use them in 1386 DR, picking and chosing what they wanted to use (I keep picturing myself as ARNOLD, and saying to all th NPCs "Come with me if you want to live".)

Anyhow, that would have made the most sense to me, with the lore-lite appproach, because then everyone would be able to decide what parts of the old Realms to keep and which to ditch - each FR DM would have his own, unique world.

But the LFR kinda nerfs that, so yeah... I'll blame them...


This week. :P
#38

aardwolf

Jan 06, 2009 10:35:40
RPGA did a pretty good job with Living Greyhawk, so that gives me hope for an awesome PLAYER and DM driven campaign setting...no more novels driving the plot-steamroller, but all of us nutcases :D
#39

kerym_ammath

Jan 06, 2009 10:43:27
Been on this little roller coaster ride for many years and I like 4th edition FR. It begs to be played. Every page practically has adventure ideas, or campaign arcs leap out at you. I am running a game in the FR for the first time in years, and my players love it. Of course I am running D&D for the first time in years too. So I fall firmly in the like pile.
#40

markustay63

Jan 06, 2009 10:51:29
Most 'hardcore' P&P Gamers are 'outsiders' - those people who consider themselves 'outside' of the social 'norm'. Call them Nerds, call them Geeks, call the Masqurade Players Emo-Goths, but whatever...

We don't do well in large, social situations - I'm not talking about myself, mind you (I'm perfect :P ) - but most of the gamers I know find each other and form small, tight groups of like-minded people.

"Organized Misfits" just sounds too much like an oxymoron to me to ever work. Especially since one of the main selling-points of 4e is that "YOUR PC matters". How do they justify that, when you play in arena of 1000's of other players, all playing the same generic adventure, and only one group's 'outcome' is chosen to be canon?

Of course, I know thats all smoke and mirrors - the outcome is already decided ahead of time, and LFR players really decide NOTHING, but I suppose it's good for some ego-stroking to make them believe so.

Anyhow, I don't really want to 'beat-up' the LFR - I give those guys credit for trying. I just don't see that as a real alternative to old-school P&P RPGing.
#41

aardwolf

Jan 06, 2009 11:21:18
here is for always holding out hope :D
#42

Cyber-Dave

Jan 06, 2009 11:46:22
I love the 4e realms... and Karsus was kind enough to provide me with a list of reasons why. :P

Likes
  • The City of Xxiphu
  • The minimalization of Mystra
  • Elfharrow
  • Elturgard
  • The concept of Abeir as a separate entity
  • The advance of the timeline by 104 years
  • The death of Mystra
  • The new Shadovar empire
  • The new Imaskari empire
  • The bare-bones approach to the FRCG/FRPG
  • The fact that the FRCG/FRPG will be the only D&D supplements the Forgotten Realms receive
  • The reclassification of various deities into "self-contained pantheons", with exarchs
  • The reclassification of various deities into actually being other deities, wearing "masks"
  • The Skyfire Emirates
  • The seemingly random and internal-guideline breaking nature of the Spellplague, in terms of what it affected and what it didn't affect
  • The maps in the FRCG
  • The "old and broken" Elminster
  • Evermeet being sent to the Plane of Faerie
  • The seeming corruption lurking behind the paladins of Elturgard
  • The destruction of Lantan
  • The shift in focus of the Red Wizards
  • "Returned Abeir" replacing various locales
  • The relative unification of Guallidurth

#43

lord_karsus

Jan 06, 2009 12:10:19
Long list of dislikes, LK :D

-That was only a cursory glance through the FRCG/FRPG. I didn't list other peeves not directly related to the setting (like the size of the typeface, or larger pictures, for example), or mechanics (like having too much non-Forgotten Realms specific spells and such in the books. I'm sure if I sat down (with any applicable books), I can double or triple that list.

I love the 4e realms... and Karsus was kind enough to provide me with a list of reasons why. :P

-Get your own list.
#44

Cyber-Dave

Jan 06, 2009 12:12:50
-Get your own list.

Hehehe... re-appropriation-man, up, up, and away!
#45

aardwolf

Jan 06, 2009 12:20:43
I havent seen the players guide to forgotten realms 4ed yet, I just have the campaign guide...but it does give me a warm&fuzzy about finding the players guide...even though I have some dislikes...and they seem to be echoed here by a good portion of posts here,...they didnt seem to off the wall...truth be told, I think this campaign guide has about as much info as the old grey box did..
#46

lord_karsus

Jan 06, 2009 12:35:09
Hehehe... re-appropriation man, up, up, and away!

-Yeah, get outta here! :: Throws something ::

...truth be told, I think this campaign guide has about as much info as the old grey box did..

-It's certainly possible, and probably likely, being as that both are fairly minimal on the information giving. That's why, unlike, like, everyone else, apparently, I don't like those original Forgotten Realms products. Not enough of the Realms I know (and like) have been established.
#47

tsage

Jan 06, 2009 12:42:48
I bought the Campaign guide. It is ok. Haven't bought the Player's guide yet although I have looked at it. Except for the drow and gensai as player chararcters, I don't see much need to. I'll ho;d off and se if they appear in anymore book first. I started to lose interest in the realms midway through 3E. I haven't bought a FR novel in years. I may get the passion back for it. I'll just have to wait and see.
#48

kerym_ammath

Jan 06, 2009 12:46:31
I havent seen the players guide to forgotten realms 4ed yet, I just have the campaign guide...but it does give me a warm&fuzzy about finding the players guide...even though I have some dislikes...and they seem to be echoed here by a good portion of posts here,...they didnt seem to off the wall...truth be told, I think this campaign guide has about as much info as the old grey box did..

The players guide is mostly full of crunch. Definitely worth it, especially for...players:D
#49

aardwolf

Jan 06, 2009 13:06:58
the novels seem pretty hit and miss, as for as what I like, but when dealing with so vast a setting thats bound to happen...I really liked the way the Thay trilogy is shaping up..and the writing style..didnt care for the sembia books...the players guide will be worth it if only to "complete the set" with any luck the living FR folks will get hot and do for FR what they did with Living Greyhawk..that was awesome!!with all the cool sites with kickass maps..
#50

markustay63

Jan 06, 2009 13:44:59
WHERE is LGH these days?
#51

Cyber-Dave

Jan 06, 2009 15:39:50
-Yeah, get outta here! :: Throws something ::

Make an attack role. :P
#52

18DELTA

Jan 06, 2009 16:33:45
I love the 4e realms... and Karsus was kind enough to provide me with a list of reasons why. :P

Likes
  • The City of Xxiphu
  • The minimalization of Mystra
  • Elfharrow
  • Elturgard
  • The concept of Abeir as a separate entity
  • The advance of the timeline by 104 years
  • The death of Mystra
  • The new Shadovar empire
  • The new Imaskari empire
  • The bare-bones approach to the FRCG/FRPG
  • The fact that the FRCG/FRPG will be the only D&D supplements the Forgotten Realms receive
  • The reclassification of various deities into "self-contained pantheons", with exarchs
  • The reclassification of various deities into actually being other deities, wearing "masks"
  • The Skyfire Emirates
  • The seemingly random and internal-guideline breaking nature of the Spellplague, in terms of what it affected and what it didn't affect
  • The maps in the FRCG
  • The "old and broken" Elminster
  • Evermeet being sent to the Plane of Faerie
  • The seeming corruption lurking behind the paladins of Elturgard
  • The destruction of Lantan
  • The shift in focus of the Red Wizards
  • "Returned Abeir" replacing various locales
  • The relative unification of Guallidurth


-That is a great list Cyber-Dave. #2 and #7 are mine and Lord Cyric's Favorites. ;)


18DELTA (CYRIC SAVES) :P
#53

rinonalyrna_fathomlin

Jan 06, 2009 20:59:24
I have collected off and on all the realms core products (campaign settings and realm type books) since the "grey" days of first edition, and have to say so far I have not been disappointed with any edition of the realms..while I am not a fan of 4ed's mechanics..from a DM point of view,, I actually like what they did with the realms..just want to see what other folks think about it.

The 4E FR setting is not for me, so I won't use it.
#54

rinonalyrna_fathomlin

Jan 06, 2009 21:01:22
Even though the thread is titled: "anyone else like 4ed realms?" be prepared to get many folks who do not like the new stuff to chime in.

And that is fine, because the OP asked in his/her post:

I actually like what they did with the realms..just want to see what other folks think about it.

#55

rinonalyrna_fathomlin

Jan 06, 2009 21:09:11
they're alright. I like how the "canon" no longer clutters everything up. I don't need every bartender to be an ex-epic adventurer, and every tree having a name is dumb.

Maybe, but I don't ever remember such being the case in the "old" Realms.
#56

merrikcale

Jan 06, 2009 21:10:42
I have collected off and on all the realms core products (campaign settings and realm type books) since the "grey" days of first edition, and have to say so far I have not been disappointed with any edition of the realms..while I am not a fan of 4ed's mechanics..from a DM point of view,, I actually like what they did with the realms..just want to see what other folks think about it.

its horrible and made me abandon the place
#57

rinonalyrna_fathomlin

Jan 06, 2009 21:16:25
-Oh, okay:

Likes
  • The City of Xxiphu
  • The minimalization of Mystra
  • Elfharrow
  • Elturgard


Dislikes
  • The concept of Abeir as a separate entity
  • The advance of the timeline by 104 years
  • The death of Mystra
  • The new Shadovar empire
  • The new Imaskari empire
  • The bare-bones approach to the FRCG/FRPG
  • The fact that the FRCG/FRPG will be the only D&D supplements the Forgotten Realms receive
  • The reclassification of various deities into "self-contained pantheons", with exarchs
  • The reclassification of various deities into actually being other deities, wearing "masks"
  • The Skyfire Emirates
  • The seemingly random and internal-guideline breaking nature of the Spellplague, in terms of what it affected and what it didn't affect
  • The maps in the FRCG
  • The "old and broken" Elminster
  • Evermeet being sent to the Plane of Faerie
  • The seeming corruption lurking behind the paladins of Elturgard
  • The destruction of Lantan
  • The shift in focus of the Red Wizards
  • "Returned Abeir" replacing various locales
  • The relative unification of Guallidurth
  • Something I didn't notice until someone mentioned it- the relative importance and prestige afforded to certain designers' pet characters (though, this was something that happened in the past as well)

;)

Anyway, I'd file all of the above under "dislikes". And many more...
#58

Scererar

Jan 06, 2009 21:29:34
The Spellplague I have learned to like (it really is an all-purpose retro-fitter), and I could have even learned to live with the appearance of Abier (silly as I think it is), but the Timejump was really the deal-breaker for me.

If the Spellplague killed of
As it is, I'm still waiting to hear from anyone 'official' why the century-timejump was neccessary, when almost everything they needed to accomplish occurred in 1385 DR?

To me, that was a completely arbitrary and unnecessary decision... it almost appears 'spiteful' to me.

it was discussed many times officially if my memory serves me right. one "official" source is Dragon magazine Issue 366 starting on page 78. Titled Forgotten Realms; starting points in the new edition.
#59

rinonalyrna_fathomlin

Jan 06, 2009 23:09:39
Yes, that's true--the reasoning behind the changes has been addressed by the designers many times.
#60

ORC_Chaos

Jan 07, 2009 1:07:09
I’ve removed content from this thread because baiting is a violation of the Code of Conduct. You can review the Code of Conduct here: http://forums.gleemax.com/community_coc.php
#61

Therise

Jan 07, 2009 1:25:29
...just want to see what other folks think about it.

I loathe 4E Realms. Yet I was moderately positive about the 4E Rules. That said, I've made a decision to vote with my wallet and never buy anything 4E+ because of what was done to the Realms.

That said, if you do like it, no hard feelings - game on if you can make it work!
It's just not for me.
#62

zanan

Jan 07, 2009 3:25:18
MarkusTay63-

It's pretty simple, if you ask me. They wanted to wipe the slate clean so they could tell new stories. That's what was said (by Rich I think). The Spellplague was the reboot button, the time jump was to smooth things out... basically giving you an entirely new setting, based on the old.

A new setting that has about two words in common with the one we love, i.e. "Forgotten Realms". Which should give away my opinion about the 4E "Realms" and the new rules.
#63

aardwolf

Jan 07, 2009 9:29:20
I kinda like the resurgance of the demi human races..it veered from the original tolkeinish dwarves dying out, elves sailing off theme :D......forgot to add that I AM a tolkein fan :D
#64

trickyricky

Jan 07, 2009 9:40:42
I'd echo LK's list there, m'self.

I'd also add the Warlock Knights of Vassa (sung to the tune of The Yellow Rose of Texas :D ), and the Eminence of Araunt (even if it is a complete ripoff of the current WoW expansion).

I also don't mind the Skyfire emirates - in fact, I wish they would have really just left poor, abused Chondath and Unther alone and placed ALL of the Genasi stuff in Lands of Intrigue. Despite my love of Schend's lore, I really wouldn't have minded dumping all of that there.

Aberrations make me sick (but then again... aren't they supposed to?), and all that crap concerning the psionic Catfish (I REFUSE to call them by name) is utter garabage.

The Spellplague I have learned to like (it really is an all-purpose retro-fitter), and I could have even learned to live with the appearance of Abier (silly as I think it is), but the Timejump was really the deal-breaker for me.

If the Spellplague killed off nearly all the high-level characters, and re-arranged landmasses and "changed the face of FR", then what, in god's name, was the point of the century timejump?

I had assumed it was to give the authors a place to write in, and leave the gameworld (the new Realms) the hell alone... which would have made perfect sense. If they continued to write novels in the 'old Realms', and gaming sources in the 'new realms', I may have been a supporter.

As it is, I'm still waiting to hear from anyone 'official' why the century-timejump was neccessary, when almost everything they needed to accomplish occurred in 1385 DR?

To me, that was a completely arbitrary and unnecessary decision... it almost appears 'spiteful' to me.

If this is what has happen to the Realms then I won't be reading anymore of the corresponding novels. Not that this sort of reconstruction is new nor is it a surprise. The people who love the new world will go ape for it and the ones who grew up with the old world will more then likely hate it as is demonstrated on this thread. Why did they push the time line up for 100 years? Does it really matter if you don’t like the other parts of the new world?
#65

rinonalyrna_fathomlin

Jan 07, 2009 11:14:03
That said, if you do like it, no hard feelings - game on if you can make it work!
It's just not for me.

Yup--in the immortal words of Tim Gunn, "Make it work!":D That's all that matters.
#66

lord_karsus

Jan 07, 2009 12:09:08
I kinda like the resurgance of the demi human races..it veered from the original tolkeinish dwarves dying out, elves sailing off theme :D......forgot to add that I AM a tolkein fan :D

-That really started in the FRCS, and in the 3e era: The end of the Elven retreat, the subsequent repopulation of Myth Glauroch and Myth Drannor, the Thunder Blessing...
#67

the_shaman

Jan 07, 2009 13:54:13
It might be interesting to have a setting where humans are the race in decline, for once ;)
#68

Krash

Jan 07, 2009 16:24:35
There isn't enough information/lore/detail on the 4E Realms to make me fall in love with it.

As for the 4E ruleset I think it is great for playability, not so great for adapatability (i.e. in trying to translate 1/2/3E concepts into the new ruleset).

-- George Krashos
#69

18DELTA

Jan 07, 2009 22:12:47
There isn't enough information/lore/detail on the 4E Realms to make me fall in love with it.

As for the 4E ruleset I think it is great for playability, not so great for adapatability (i.e. in trying to translate 1/2/3E concepts into the new ruleset).

-- George Krashos

-Well said Krash, well said.


18DELTA (CYRIC BLESS THEE) ;)
#70

corvwyn

Jan 08, 2009 3:56:24
I am not a fan of 4E realms. I don't like changing campaign settings to adhere to some general world design theme from the core d&d rules. I don't like 4E anyways, so I guess that carries over a little to how I like the new FR.

As a side note. I just hate the art direction they took on the books. The 3E campaign setting book is the best looking rpg book I own, what happened?
#71

addle-cove-anarchist

Jan 08, 2009 4:06:11
4e realms, can't say there's anything that I like, maybe the idea to get rid some regions that were forced by TSR, tough the realization of it is awful

yea, I'm not a fan of the 4e art, especially when I see dragonborn and tieflings , geeze look at factol Rhys for some inspiration

much more satisfied with the Pathfinder art (e.g. Elves of Golarion)
#72

18DELTA

Jan 08, 2009 7:46:35
-I like the 4E Art. I also like the Pathfinder Art too.


18DELTA (Chosen of CYRIC) ;)
#73

Stigger

Jan 08, 2009 8:56:51
Well, you're a Cyricist, its not like your opinion matters. :P :D

As to 4e's art... didn't seem that bad. Not that good either, but I've seen a lot worse.
#74

quale1

Jan 08, 2009 9:22:12
yea, Elves of Golarion, I don't like the cover, but inside there's some pretty nice art, particularly Kyonin, the aquatic elf, and the god symbols

new tieflings and dragonborn are ugly
#75

lord_karsus

Jan 08, 2009 9:53:00
-I wouldn't say that the art is bad. I liked it a lot when the 4e previews started cranking out, and when the 4e books first came out. My opinion has subsequently cooled a little since then. I think I prefer the 3e "Todd Lockwood" illustrations. A lot of the new art, while very done, looks just too lifelike and real for me. I like many artwork to look like artwork. I have the same complaint towards newish comic books.

-With the Forgotten Realms art, there aren't any pictures I can think of individually. What does bug me, though, is how the FRCG/PG have entire pages dedicated to a picture. In an otherwise information-lite book, they have extra pages being used for artwork. I'd rather have more text and information.
#76

aardwolf

Jan 08, 2009 10:30:31
I think that the internal art is kind of an edition thing...more of a style that sets the mood...i have been a D&D Dungeonmaster since the 80's and I like that each edition has that kind of "feel" to it...1st ed had the great comic art (I absolutly loved the "whaddya mean we have to talk to this lynx, the last monster we talked to ate half the party" comic and the "one more step and your familiar gets it" comic ) 2nd ed had the "blue" thing going...3rd ed was more earthy toned and 4th has the "color bar" thing...I wouldnt say any of it is necessarily better,..just unique to the edition, I do like the 4ed art,.
#77

markustay63

Jan 08, 2009 13:11:34
it was discussed many times officially if my memory serves me right. one "official" source is Dragon magazine Issue 366 starting on page 78. Titled Forgotten Realms; starting points in the new edition.

Yes, that's true--the reasoning behind the changes has been addressed by the designers many times.

Yes, and they used all three things to 'explain-away' what they did - The Spellplague (the death of Mystra and her Weave), the return of Abeir, and the timejump.

I'd like someone to break it all down for me, and please tell me what the first two things didn't do that they felt the third was still necessary?

A timejump? Sure... I understand completely. A decade would have made sense... but a century? Thats a whole new setting, no matter how you look at it.

They have lumped all their reasons for the changes together, and all their 'solutions' as well. Now I want them to break-it-down and tell me why each one was necessary, and what particular 'problem area' it addressed?

The way I see it, various people came up with alternate ideas for why the world is 'new' and different, and rather then just chosing one or two, they decided to use them all... which left a VERY bad taste in most people's mouths.

I could have accomplished much the same they did with just the Spellplague and a fifteen-year timejump (say, 1390 DR), and I am not a professional. The ONLY thing a century did was alienate the major portion of the old fanbase, which seems to have been the goal (out with the old, and in with the new).

Too bad it was those "rabid, old-school fans" that were reading all their precious novels. They managed to nuke their own readership.

Yup--in the immortal words of Tim Gunn, "Make it work!":D That's all that matters.

Ack!

Another thing we have in common. :D

Although I am fashion-impaired, I LOVE that show (must appeal to my creative side). I think if I could have an elegant dinner with anyone in the world, Tim Gunn would be my man (and no... I'm not... 'curious'... I just think he is SO sophisticated).
#78

lord_karsus

Jan 08, 2009 17:10:05
I'd like someone to break it all down for me, and please tell me what the first two things didn't do that they felt the third was still necessary?

-It gives them:

The ability to completely minimalize individuals/groups/places that existed, that were cited as "bad" (not going to go into that), while, at the same time, gave them in-game time to develop cultures/nations in whatever direction they wanted to, to better mesh with any guidelines that needed to be followed, to keep in line with the rest of generic D&D and any other RPG guidelines that designers use.

-As we've said, to each other, and to others, the 104-year time jump is what really changes the setting. The death of Mystra and the subsequent Spellplague did so much, but all that was over relatively quickly. Without increasing the setting date by a lot, it'd still be the "old" Forgotten Realms, only with a bunch of wackiness going on. And, apparently, the designers didn't want to to be like that, nor did they want it to be like the "old" Forgotten Realms. Thus...

Ack!

Another thing we have in common. :D

Although I am fashion-impaired, I LOVE that show (must appeal to my creative side). I think if I could have an elegant dinner with anyone in the world, Tim Gunn would be my man (and no... I'm not... 'curious'... I just think he is SO sophisticated).

-I'll admit it: I like Top Chef...
#79

rinonalyrna_fathomlin

Jan 08, 2009 18:17:05
It might be interesting to have a setting where humans are the race in decline, for once ;)

Such as the 4E "core setting"?

It's not really a true setting, but one of the "key concepts" laid out for 4E was the idea that civilization in general is in decline, and no one race dominates the planet.

As a side note. I just hate the art direction they took on the books. The 3E campaign setting book is the best looking rpg book I own, what happened?

Have to admit, I'm the opposite. I love a lot of the 4E art, whereas a lot of art from the 3E core books (and even the FRCS) did nothing for me.

Yes, and they used all three things to 'explain-away' what they did - The Spellplague (the death of Mystra and her Weave), the return of Abeir, and the timejump.

I'd like someone to break it all down for me, and please tell me what the first two things didn't do that they felt the third was still necessary?

It does seem like overkill.


Ack!

Another thing we have in common. :D

Although I am fashion-impaired, I LOVE that show (must appeal to my creative side). I think if I could have an elegant dinner with anyone in the world, Tim Gunn would be my man (and no... I'm not... 'curious'... I just think he is SO sophisticated).

Yeah, he's the kind of person I'd love to meet too.

Didn't realize you liked Top Chef, LK!
#80

Therise

Jan 08, 2009 20:58:38
Yes, and they used all three things to 'explain-away' what they did - The Spellplague (the death of Mystra and her Weave), the return of Abeir, and the timejump.

I'd like someone to break it all down for me, and please tell me what the first two things didn't do that they felt the third was still necessary?

Here's my take, for what it's worth: the first two are just dramatic enough to completely change the tone and feel of the setting. The third is what essentially divorces this one from all previous settings. They wanted a full break from continuity, but they wanted bits and pieces from the old.

Spellplague: to completely shake up the setting, basically, and destroy, retool or modify aspects that the design team did not like. This "solves" the "problem" of people thinking the setting was growing stale, and appeals to the more minimalist-minded DMs who like bare bones. It also provides an excuse for the changes to magic, and more generally the changes to 4E rules.

Abeir: to introduce "kewl new races" for play in the Realms, ready-made with their own imported culture. This is much more safe than making a completely new setting, and it also required less time, money and effort to put together. This, theoretically, would draw in younger players and those attracted to the shiny.

Timejump: to divorce this from all previous settings, making nitty-gritty lore enthusiasts have to start all over. This "solves" the "there's nothing left to write about for us authors problem" which was more for designers than for fans. How many people would (again) be willing to buy re-tooled maps and various "crunch" for the Xth time without it having the feel of a fresh, new place?

I'm not saying any of the above are correct, and I'd certainly argue that their reasoning was logically flawed for all of the stated reasons above, but that seems to have been their overall gist.

Although I am fashion-impaired, I LOVE that show (must appeal to my creative side). I think if I could have an elegant dinner with anyone in the world, Tim Gunn would be my man (and no... I'm not... 'curious'... I just think he is SO sophisticated).

Tim Gunn gets an A+ from me too, and I like Top Chef and .. yes, I'll say it, Project Runway. HILARIOUS!
#81

zanan

Jan 09, 2009 3:17:39
Haven't looked all too deep into the matter, but "kewl new races being introduced" ... how many are there? I think I read of those dragonborn and some of the changes that happened to the tieflings and genasi, but are there that many more?

And while speaking of dragonborn ... the "adventure-ization" of Pool of Radiance - Attack on Myth Drannor by SKR featured the dragonkin (described in Monsters of Faerûn and the Draconomicon) and thus such folk was already about. Why there was any need to "Philadelphia-Project" parts of Abeir into the Realms is somewhat beyond me. But then again, some strange things happened recently, not just in-setting, but also in-novel. Obsidian Ridge anyone?
#82

Aegeri

Jan 09, 2009 3:27:10
Haven't looked all too deep into the matter, but "kewl new races being introduced" ... how many are there? I think I read of those dragonborn and some of the changes that happened to the tieflings and genasi, but are there that many more?

In Players Handbook 2:

Shifters
Daeva
Goliaths

Returning are Half-Orcs and Gnomes, which probably don't function much as "kewl new races".
#83

Stigger

Jan 09, 2009 4:27:20
Daeva? Not familiar, or is it something that got renamed?
#84

Aegeri

Jan 09, 2009 4:29:30
Daeva? Not familiar, or is it something that got renamed?

Renamed Aasimar from previous editions. They are mentioned in the 4th edition FRCG as well as the other races (so they have pre-thought about the new races and built them in).
#85

Stigger

Jan 09, 2009 4:30:32
Ah, right... not exactly new them, they've been in the Realms a while now.
#86

zanan

Jan 09, 2009 7:30:09
In Players Handbook 2:

Shifters
Daeva
Goliaths

Returning are Half-Orcs and Gnomes, which probably don't function much as "kewl new races".

Is that the Realms though, or just Core talk?
#87

18DELTA

Jan 09, 2009 7:43:18
Well, you're a Cyricist, its not like your opinion matters. :P :D

As to 4e's art... didn't seem that bad. Not that good either, but I've seen a lot worse.

-:P
yea, Elves of Golarion, I don't like the cover, but inside there's some pretty nice art, particularly Kyonin, the aquatic elf, and the god symbols

new tieflings and dragonborn are ugly

-I really like Paizo's take on Drow.

-I like the 4E Tieflings, Dragonborn meh. ;)


18DELTA (CYRIC LOVES THE MULTI-QUOTE FUNCTION) :P
#88

Stigger

Jan 09, 2009 8:26:35
Cyric still existing, meh. :P
#89

Cpt_Micha

Jan 09, 2009 8:47:36
I like the current realms and the current game.

It's very nice having a world where I don't have level two npcs with three page write ups. (I mean seriously, level 2... hell most of my low level PCs get three to four paragraphs at most!)
#90

lord_karsus

Jan 09, 2009 10:45:08
-Aasimar and Goliaths both have already existed, and aren't new. Technically, maybe, Dragonborn aren't either, as the 3e Race could have existed as well.
#91

Iluvrien

Jan 09, 2009 11:45:04
It's very nice having a world where I don't have level two npcs with three page write ups.

As a matter of interest, where might I find these write ups? Because, to be honest, any NPC interesting enough to command three pages of text is someone I want to read about.

Most obliged.
#92

faraer

Jan 09, 2009 11:57:34
Did there use to be a shortage of settings without any detailed write-ups of low-level characters?
#93

rinonalyrna_fathomlin

Jan 09, 2009 14:38:06
I love having a world where even "low level" (or "no level") characters are important and described with loving detail by their creator, Ed Greenwood (or other great "lore lords).
#94

Stigger

Jan 09, 2009 15:44:43
Setting shortages seems more common now than it did in the past...
#95

Aegeri

Jan 09, 2009 22:37:54
Is that the Realms though, or just Core talk?

They have write ups in the FRCG and it's pretty clear those are supposed to provide a basis for those races use post-PHB II in realms campaigns.
#96

aardwolf

Jan 10, 2009 5:42:39
PHB 2 Is going to really spice u p the FR :D so I have high hopes....just a bit annoyed that we are only going to get 2 main campaign books...was spoiled with all the love from 3ed
#97

Therise

Jan 10, 2009 9:53:52
PHB 2 Is going to really spice u p the FR :D so I have high hopes....just a bit annoyed that we are only going to get 2 main campaign books...was spoiled with all the love from 3ed

PHB2 isn't going to contain any FR-specific information, is it? I thought it was a generic core book.
#98

kitsuneyuri

Jan 10, 2009 10:05:11
I personally have nothing much against the new Forgotten Realms. Most of my quibbles deal with mechanical changes that have occurred during the transition to 4e. Like how they shot down most of the regional languages due to the change in how the skill system works (don't see why a person couldn't just spend gold to learn a new language instead of a feat slot, but whatever), and the fact that they blew up both Lantan and Halruaa.

I hope they come out with more then just two setting books for FR. I'd like a new Pantheons of Faerun book just so us players get more options when choosing a deity. Right now I've been pretty much going with Amaunator (the new LG St. Cuthbert mechanically). Can't beat the god who supports pure wrathful teenage rage in the form of blazing light.
#99

markustay63

Jan 10, 2009 12:05:20
PHB2 isn't going to contain any FR-specific information, is it? I thought it was a generic core book.

Core = FR, in this crazy, mixed-up 4e universe. ;)

At least, that was one of their stated design goals.

"One rules to rule them all, and in the dakness bind them
In the land of Renton, where the shadows lie"
:D
#100

rinonalyrna_fathomlin

Jan 10, 2009 19:16:01
I hope they come out with more then just two setting books for FR. I'd like a new Pantheons of Faerun book just so us players get more options when choosing a deity.

Based on the comments of Rich Baker in his Q&A thread, I wouldn't hold my breath waiting for a deity-specific FR sourcebook (and that's in addition to the fact that currently no more sourcebooks are even planned for the setting to begin with).
#101

GMforPowergamers

Jan 10, 2009 21:39:00
they're alright. I like how the "canon" no longer clutters everything up.

QFT

One of the things I hated about the realms was that if you didn't read 100+ novels no matter how manny supplments you had, you didn't have the whole story,,,and the problme it could cause att he table...

I LOVE the new realms...it feels new and fresh and like I can tell MY stories there without worrying about steping on other people's (Read writers) Stories...

I just hope they don't re clutter the world with more and more books and supplments...
#102

MattDroz

Jan 10, 2009 23:57:23
I just hope they don't re clutter the world with more and more books and supplments...

Good luck with that. You won't get more supplements outside of Dragon and Dungeon articles, but I believe they are publishing novels just as fast as they used to.

Nine novels have been published for the Realms since the 4E release and seven more are on the table for 2009 (with more sure to be announced as the year goes on). So, better get cracking and start reading to keep up with your players!
#103

Therise

Jan 10, 2009 23:59:41
QFT

One of the things I hated about the realms was that if you didn't read 100+ novels no matter how manny supplments you had, you didn't have the whole story,,,and the problme it could cause att he table...

I LOVE the new realms...it feels new and fresh and like I can tell MY stories there without worrying about steping on other people's (Read writers) Stories...

I just hope they don't re clutter the world with more and more books and supplments...

You should probably start buying all the novels in 4E then, and be "up" on them lore-wise. It's the novels and supplements that draw players in, and you'd better be ready for their interests and wants beyond the core manuals.

(Heh! MattDroz had the same thought, as I was typing my post). ;)
#104

GMforPowergamers

Jan 11, 2009 0:35:53
Good luck with that. You won't get more supplements outside of Dragon and Dungeon articles, but I believe they are publishing novels just as fast as they used to.

Nine novels have been published for the Realms since the 4E release and seven more are on the table for 2009 (with more sure to be announced as the year goes on). So, better get cracking and start reading to keep up with your players!

You should probably start buying all the novels in 4E then, and be "up" on them lore-wise. It's the novels and supplements that draw players in, and you'd better be ready for their interests and wants beyond the core manuals.

(Heh! MattDroz had the same thought, as I was typing my post). ;)

I will enjoy my games welll I can... maybe it wont be so bad...ravenloft has novels...Ebberon has Novels...heck spell jammer and Darksun have novels...so maybe it wont all start again...
#105

Iluvrien

Jan 11, 2009 7:08:58
One of the things I hated about the realms was that if you didn't read 100+ novels no matter how manny supplments you had, you didn't have the whole story,,,

One of the things I loved about the Realms was that even if you had read 100+ novels, and no matter how many supplements you had, you didn't have the whole story... there were always more to be told.

I just hope they don't re clutter the world with more and more books and supplments...

For someone who has suggested several times that they haven't ever called for or asked for changes that would affect other people's enjoyment of the setting you are now coming perilously close to asking for the cessation of mine. At the moment my only gateway into the Realms is the novels... so I for one am very glad that, as MattDroz reports, they aren't done with that quite yet.
#106

kitsuneyuri

Jan 11, 2009 10:44:18
I don't even read FR novels anymore due to lack of time. I just play Dungeons and Dragons. People seem to be obsessed with knowing the world lore when from experience such lore doesn't really apply to the whole of Forgotten realms. Drizzt for the most part was only located in Icewind Dale and only later traveled around outside of that specific location. Heck even if he did do something it rarely effected where a certain group of goblins kept their base of operations, or where I'll need to go to find some persons necklace.
#107

aardwolf

Jan 11, 2009 10:48:50
PHB2 isn't going to contain any FR-specific information, is it? I thought it was a generic core book.

it is core, you are correct, I just think it will be very useful for FR too :D
#108

aardwolf

Jan 11, 2009 11:09:36
now that i am caught up, I will say that even if you read every novel and had all the suplements, this world is sooo huge and immersive that you would still not have all the info :D thats its great appeal and oddly enough its biggest drawback. all how you see it.
#109

GMforPowergamers

Jan 11, 2009 12:03:50
For someone who has suggested several times that they haven't ever called for or asked for changes that would affect other people's enjoyment of the setting you are now coming perilously close to asking for the cessation of mine. At the moment my only gateway into the Realms is the novels... so I for one am very glad that, as MattDroz reports, they aren't done with that quite yet.

No sorry that might have come out wrong...I don't want them to stop publishing NOVELS (for my own selfish reason, as long as WotC makes money off those novels, my hobby is being supported), I just don't want time of troubles like novels that make large sweeping changes that the game world will reflect...or huge epic NPC's introed in Novels...


As a side note I am currently reading SwordMage...nothing in it breaks anything of the setting, or gives me any 'insider info' to the massive story of the realms...it at best shows a small bit of realms lore...

That is what I want to see...
#110

markustay63

Jan 11, 2009 12:06:58
Sadly, I found it impossible for me to be interested in ANY post-Spellplague novel.

This has nothing to do with the quality of the writing (since I'm applying this across-the-board to writers I love) - I just don't have any interest in the subject matter.
#111

GMforPowergamers

Jan 11, 2009 12:18:03
Sadly, I found it impossible for me to be interested in ANY post-Spellplague novel.

This has nothing to do with the quality of the writing (since I'm applying this across-the-board to writers I love) - I just don't have any interest in the subject matter.

If Wotc was really smart, they would publish a bunch of novels pre spell plauge still...or durring...
let thoese hugely popular characters (You know the ones I dislike) give there alll in those stories...let people have there cake and eat it too...
#112

markustay63

Jan 11, 2009 12:37:59
EXACTLY.

If they only published novels pre-Spellplague, or even ones bridging the gap (bringing to an end all those story-lines we wanted to know about), I think that would be the PERFECT solution to the fanbase-split.

Novels for the setting-fans, and 4eFR sourcebooks (and Dragon articles) for the game-players.

Ergo, both 'worlds' could continue forward, and WotC stands to make much more money in the long run, since a lot of cross-pollination is bound to occur with time. I see absolutely nothing detrimental in them doing this - it doesn't really effect the new 'game setting' in any appreciable way, and keeps older fans happy.

Definately some good cake having and eating, there.

Edit: In fact, I'd be willing to bet money that both RAS and Ed - their two big author cash-cows - would prefer to write in the past. They were the only two from the original meeting who were against the 4e Realms from the start (although they eventually came onboard - I have a feeling it was more of a "if you can't beat 'em, join 'em" thing, but whatever).
#113

GMforPowergamers

Jan 11, 2009 12:50:24
EXACTLY.

If they only published novels pre-Spellplague, or even ones bridging the gap (bringing to an end all those story-lines we wannted to know about), I think that would be the PERFECT solution to the fanbase-split.

Novels for the setting-fans, and 4eFR sourcebooks (and Dragon articles) for the game-players.

Ergo, both 'worlds' could continue forward, and WotC stands to make much more money in the long run, since a lot of cross-pollination is bound to occur with time. I see absolutely nothing detrimental in them doing this - it doesn't really effect the new 'game setting' in any appreciable way, and keeps older fans happy.

Definately some good cake having and eating, there.

Edit: In fact, I'd be willing to bet money that both RAS and Ed - their two big author cash-cows - would prefer to write in the past. They were the only two from the original meeting who were against the 4e Realms from the start (although they eventually came onboard - I have a feeling it was more of a "if you can't beat 'em, join 'em" thing, but whatever).

that whole post is made of win...

Novels for the setting-fans, and 4eFR sourcebooks (and Dragon articles) for the game-players.

Ergo, both 'worlds' could continue forward, and WotC stands to make much more money in the long run, since a lot of cross-pollination is bound to occur with time. I see absolutely nothing detrimental in them doing this - it doesn't really effect the new 'game setting' in any appreciable way, and keeps older fans happy.

I think that is the BEST idea that has been put forward...
#114

faraer

Jan 11, 2009 12:56:21
As we know, Wizards' plan is to put out short 4Eized versions of several settings, counting on sales fall-off being less than within one or two extended setting lines. So the Realms would have got its turn even if a new purpose-built setting or the World of Greyhawk had been first. Subordinating everything to D&D as one of the Two Main Brands certainly isn't good for diversity, but who ever thought a giant toy company was the best publisher for fantasy worlds?

The two 4E Realms sourcebooks and the adventure will probably sell fine, with non-Realms DMs and players taking up the slack from lost Realms fans. If the novel line, on the other hand, is relatively unaffected as they hope, it'll be because lots of the novel readers care more about their favourite characters and the big world-shaking events they've been trained to expect than timelines and world subtleties.
Edit: In fact, I'd be willing to bet money that both RAS and Ed - their two big author cash-cows - would prefer to write in the past.

No question.
They were the only two from the original meeting who were against the 4e Realms from the start (although they eventually came onboard - I have a feeling it was more of a "if you can't beat 'em, join 'em" thing, but whatever).

Neither of them were at that meeting; there were people inside Wizards who fought what was eventually decided.
If Wotc was really smart, they would publish a bunch of novels pre spell plauge still...or durring...
let thoese hugely popular characters (You know the ones I dislike) give there alll in those stories...let people have there cake and eat it too...

It's another Knights of Myth Drannor trilogy I'm holding out for, first of all. The seeming 'all fiction in the new timeline' decision could easily enough have exceptions made in the future, unless they think the 'New Latest Happening Now Best Biggest Newest' factor is overwhelming now.
#115

rinonalyrna_fathomlin

Jan 11, 2009 17:47:05
One of the things I loved about the Realms was that even if you had read 100+ novels, and no matter how many supplements you had, you didn't have the whole story... there were always more to be told.

I agree, it'd be a shame if the "important stuff" only happened in novels, instead of at your gaming table also (or in your head, or wherever).

For someone who has suggested several times that they haven't ever called for or asked for changes that would affect other people's enjoyment of the setting you are now coming perilously close to asking for the cessation of mine.

Seconded.

I don't even read FR novels anymore due to lack of time. I just play Dungeons and Dragons. People seem to be obsessed with knowing the world lore when from experience such lore doesn't really apply to the whole of Forgotten realms. Drizzt for the most part was only located in Icewind Dale and only later traveled around outside of that specific location. Heck even if he did do something it rarely effected where a certain group of goblins kept their base of operations, or where I'll need to go to find some persons necklace.

It's likely that most people who read about Drizzt do so because they like the character. And that's why I read the novels--I like the setting and many of the characters. Although, like Markus I have to admit that I find myself more or less uninterested in the post-Spellplague novels. I'm thinking of reading the Waterdeep books, and anything Ed Greenwood might write, but at the moment I'm busy reading books still set in the 14th century Realms.
#116

aardwolf

Jan 12, 2009 9:26:10
Markustay, did you happen to get a chance to read the haunted lands trilogy (unclean, undead, and soon unholy) ? you might enjoy those, they arent really "spellplague" but it occurs during it, and I thought they were really cool books
#117

rinonalyrna_fathomlin

Jan 12, 2009 11:43:26
Markustay, did you happen to get a chance to read the haunted lands trilogy (unclean, undead, and soon unholy) ? you might enjoy those, they arent really "spellplague" but it occurs during it, and I thought they were really cool books

I can't speak for Markus, but I have the feeling those novels would be too "Spellplaguey" for him. From what I understand, Undead makes allusions to the death of Mystra and involves "land reshaping", etc.
#118

aardwolf

Jan 12, 2009 11:57:10
I can't speak for Markus, but I have the feeling those novels would be too "Spellplaguey" for him. From what I understand, Undead makes allusions to the death of Mystra and involves "land reshaping", etc.

yeah, your probably right, but damn those are great books....might be able to overlook the oops spellplague parts because it moves the story soooo well :D
#119

MattDroz

Jan 12, 2009 13:45:24
yeah, your probably right, but damn those are great books....might be able to overlook the oops spellplague parts because it moves the story soooo well :D

Ironically, I never got past the first book (and this was before the Spellplague stuff came out). I read the first one and couldn't go on. It was well written and all, but I just didn't like the 'heroes' of the book being 'less evil' than Szass Tam, thereby making them the good guys. *shrug*
#120

markustay63

Jan 12, 2009 16:36:28
Rinon has the right of it- too 'Spellplaguey' :D

I love that word. :dancing:

Anyhow, I planned to pick-up the first one, but then noted that when the second came out it was set during, and that the last was planned for post-Spellplague. Pretty sneaky, that... they almost got me to buy a novel that had no ending.

After all, as far as I'm concerned, the Realms I am a fan of ends in 1385 DR. NOTHING I am a fan of occurs after that time period. The second and third books are written about some other settng, as far as I'm concerned - one I have NO interest in.

Neither of them were at that meeting; there were people inside Wizards who fought what was eventually decided.

Not so - I'm talking about the 'secret meeting' at Gencon 3½ years ago - both RAS and Ed were there, andwere told WotC's plans... and both of them argued heavily against it.

It was in something here (perhaps some of Rich's replies?), and I believ Ed mentioned it at CK as well.

It only makes sense that there two big authors didn't want to disrupt the apple-cart.

As a matter of interest, where might I find these write ups? Because, to be honest, any NPC interesting enough to command three pages of text is someone I want to read about.

EXACTLY - Just to point a little canon something out to everyone -
No roleplaying game would be complete without enemies, and Faerûn has a plethora of them. Take the basics presented in this book and build your campaign around them. Give your antagonists depth and breadth. Allow them some personality. Let them care. Good villains are no less right and Justified in their actions then the heroes - from their point of view. Treat each villain as the protagonist of his or her own story, and not simply antagonists that confront the heroes at dramatically appropriate points.

That was written by Sean K. Reynolds - a designer who knew what the hell he was talking about. I guess I know why he's working on Pathfinder and Golarion over at Paizo now.

He KNEW what mattered.
#121

aardwolf

Jan 13, 2009 9:18:33
OK, we are going to have to make "spellplaguey" an offical phrase is the ol' lexicanum of FR :D

As for Golarion, yeah, that is a damn good setting...I will admit to having an affair with the setting while still "married" to FR but I cant leave my love FR...not until they do something sooo boneheaded and tragic like merging it with Eberron or Krynn :D
#122

MattDroz

Jan 13, 2009 12:52:36
OK, we are going to have to make "spellplaguey" an offical phrase is the ol' lexicanum of FR :D

As for Golarion, yeah, that is a damn good setting...I will admit to having an affair with the setting while still "married" to FR but I cant leave my love FR...not until they do something sooo boneheaded and tragic like merging it with Eberron or Krynn :D

Did you see Cordell's article on Warforged in Faerûn and Genasi in Eberron?

Just sayin'... ;)
#123

rinonalyrna_fathomlin

Jan 13, 2009 13:28:37
Rinon has the right of it- too 'Spellplaguey' :D

I love that word. :dancing:

:D

I also like the word "Spellplaguery", a derogatory word denoting anything involving the Spellplague (ie. "Enough with all this ridiculous Spellplaguery!").
#124

Iluvrien

Jan 13, 2009 16:54:10
Did you see Cordell's article on Warforged in Faerûn and Genasi in Eberron?

Just sayin'... ;)

Do you mean "have you seen the article" (itself) or "have you seen that there will be an article" (coming soon)? Because I thought it wasn't out for another 10 days or so. If you have it now, can you point me in its direction. I have a serious interest in finding out what Mr James has to say on the matter.

Thanks.
#125

MattDroz

Jan 13, 2009 17:11:50
It has not been released yet, but will be out later this month.
#126

Aegeri

Jan 13, 2009 19:37:09
Despite such an article being written, I am unlikely to ever allow warforged in my realms games as I simply don't like them.

And the way warforged combine with the barbarian class is just sickening as well.
#127

MattDroz

Jan 13, 2009 22:55:28
Despite such an article being written, I am unlikely to ever allow warforged in my realms games as I simply don't like them.

And the way warforged combine with the barbarian class is just sickening as well.

You've never seen the Warforged Artificer. "Imbue my body with Bull's Strength. Imbue my body with Mage Armor. Imbue my slam attack with Magic Weapon. Imbue. Imbue. Imbue."
#128

aardwolf

Jan 14, 2009 8:16:40
with the apparent failure of Lantan's save vs drowning..I would have a hard time placing warforged as written in Eberron, but I do think they could find a place in FR...I was more worried about sailing west from Baldurs Gate and landing in Sarlona, or heading to Chult to kill some velociraptors and getting into Xen'drik...I like both worlds..FR more than Eb,...but just like them to be mutually exclusive :D