Army of Kiaransalee

Post/Author/DateTimePost
#1

panics

Apr 14, 2009 15:17:44
Hi,

I'm running a variant of City of Spider Queen... in this variant Irae succeeds in casting the Great Revenance and march up on the surface land.

My question is more at "designing" the army of Kiaransalee. How many undead could a Cleric control ? Does he control every undead that Irae would have raised ? I don't seem to get a hand on the rules to create an undead army !! Even looking in Libris Mortis doesn't reallly help !!

So how would you create an undead army with Clerics of Kiaransalee ?

Of course this is for 3.5 rules...

Thank you !
#2

krownhunter07

Apr 14, 2009 16:41:32
Hi,

I'm running a variant of City of Spider Queen... in this variant Irae succeeds in casting the Great Revenance and march up on the surface land.

My question is more at "designing" the army of Kiaransalee. How many undead could a Cleric control ? Does he control every undead that Irae would have raised ? I don't seem to get a hand on the rules to create an undead army !! Even looking in Libris Mortis doesn't really help !!

So how would you create an undead army with Clerics of Kiaransalee ?

Of course this is for 3.5 rules...

Thank you !

Using an artifact or binding ritual would be my guess... Although, one person wouldn't 'have' to control them all.

Say you have you generals, who have in thrall their officers, who in turn have NCO's, who have grunts...

My suggestion is use what you need to tell the story and don't concern yourself with why. Unless, of course, you plan to have the PC's find a way to stop her control of the Army.

A good example of undead armies in FR would be the new'ish books in Thay. Undead, Unhallow & Unholy.
#3

lord_karsus

Apr 14, 2009 16:53:10
-Information about Kiaransalee can be found in Elves of Faerûn. It's not updated fully with all of the monsters and stuff from all of the 3e books, but Kiaransalee is served by the following creatures, which would be appealing for her servants to use: Banshees, Coffer Corpses, Crawling Claws, Crimson Deaths, Ghasts, Ghosts, Ghouls, Haunts, Heucuva, Kiaranshee, Larvae, Lhiannan Shee, Liches, Maurezhi, Nightmares, Penangglans, Phantoms, Quasits, Revenants, Shadow Fiends, Shadows, Shee, Sheet Ghosts, Sheet Phantoms, Simpathetics, Skeletons, Skuz, Slow Shadows, Spectres, Wights, Wraiths, Vampires, Vargouilles, Yeth Hounds and Zombies.

(The bolded Revenant is is Kiaransalee's "signature" servitor, almost.)
#4

green_elven_vampire

Apr 16, 2009 7:27:30
Just in case you want to add a Chosen of Kiaransalee to the adventure at some point. Here is the Template to add.

Chosen of Kiaransalee

Also known as The Yathrinshee

Its a template that can be added to any Elf or Half Elf. A Chosen of Kiaransalee uses the character's statistics and special abilities except as noted below.

BONUS SPELLS (Sp): Constant~~ Detect Undead, Cloak of dark power, Magic circle against good. At will~~ Holy Sword, Desecrate, Speak with dead. 5/day:~~ Suggestion, Blacklight, Death Ward. 3/day~~ Undead Lieutenant, Kiss of the Vampire, Banishment. 1/day~~ Energy drain, Create greater Undead, Gate.

Immunties (Ex): Chosen of Kiaransalee are immune to all the special attack forms from undead beings. They never age but still die when the time is at hand.

Negative energy absorbtion (Su): If the chosen has been successfully attacked by any undead with fewer than 12 hit dice she gains the amount of damage inflicted to her hit points.

The Revenancers smile (Ex): The Chosen of kiaransalee gain a +4 bonus to the DC of any of her spells cast from the school of Necromancy or with the Retribution and Undead discriptors while in the underdark. On the surface however this bonus drops to +2.

Mantle of Nightmares (SP):
On command the chosen may summon a cloak of rattling bones that causes fear in all living creatures that hear it, requiring a successful Will. save DC30 with a -4 penalty to avoid its effects. She may use this ability once a day, and it lasts a total of 12 hours a day. (the hours may be broken up seperately into rounds).

Loyal Undead (Su): In any given round the chosen can command the absolute loyalty from any undead creature within 200 feet that has less than 8HD and is not of a divine status. This ability functions constantly.

Curse of the Revenancer (Sp): Once a day the chosen may make a touch attack against any living creature. If the attack is successful the opponent must make a Fort. save DC30 or otherwise nothing short of a Wish spell or a Remove Curse spell cast by a 14'th level caster can remove this curse. Once the curse is successfully laid on the creature, any foe killed by the victim has a 15% chance of rising from the grave as a Revenant. If the foe has a Con. score of 18 or better then the chances increase to 30%. If the foe is a follower of Kiaransalee then the chances increase to 50%. If the foe is the chosen who laid the curse, then the chances of rising as a Vampire Lord is 100%.

Spell Immuity (Sp): The Chosen is immune to the spells listed here as if she were constantly under the effects of the spell, Spell Immunity.

*Detect evil
*Consecrate
*Slow
*Enervation
*Mark of retribution
*Greter dispelling
*Holy word
*Symbol
*Wail of the Banshee

The vengeful banshees blight (Sp): The Chosen can use this ability one time a day. This ability works just as if she had cast the spell Unholy Blight, except that the area of effect centers on her in a 60 foot radius spread. It deals 1d12 points of damage per 2 caster levels (maximum 5d12) and heals all undead in the area the same amount. It also sickens good creatures for 1d6 rounds causing a -3 penalty to all attack, weapon damage, saving throw, skill, and ability rolls.

Kiaransalee's Undead ally (Sp): The chosen can summon five Wights 4x/ day, three drow vampires 3x/ day, two drow cursts, 2x/ day, or one Nightwalker twice a week.

Saves: The character adds + 2 as a bonus to all saving throws, and + 4 divine bonus to saves against Necromancy spells and spells with the Undeath and Retribution discriptors.

Abilities: Increase from the character as follows: Dexterity +3, Strength +2 Charisma +3, Wisdom +4.

Skills: Hide, Intimidate, move silently and Intuit direction are class skills, regardless of the character's class.

Feats: (You gain these feats automaticly without meeting their prerequisites) Improved Familiar (either a Fiendish Bat, Giant Lizard, Fiendish Viper, Homunculus, Ice Mephit or Imp) Stealthy, Survivor, Twin sword style.

Climate/Terrain: Same as the character.
Organization: Same as the character, But must be a devoted follower of Kiaransalee.
Challenge Rating: Same as the character +5.
Alignment: CE, NE
Treasure: Same as the character.
Advancement: Same as the character
#5

panics

Apr 20, 2009 10:49:32
Wow Green Elven Vampire... where can i find this template ? its very interesting, depending on how the adventure will finish (if they don't succeed in eliminating Irae, she could become a chosen !).

My question was mostly because of two reasons... first I plan to create a mass battle (using Cry Havoc). So I wonder, how much skeletons/zombies squads (10 skeletons) could be generated, and how the clerics of Kiaransalee could raise anew their troops after the first waves !!

And also because im reading War of the Twin (dragonlance) and was thinking how Lord Soth could control an army of Undead. Would he command every general... so bringing back to Irae, how much HD of "general" could she control ? I find it difficult to assess the power of command of the Evil cleric.

This is for 3.5E of course...
#6

Zireael

Apr 22, 2009 10:29:05
Wow Green Elven Vampire... where can i find this template ? its very interesting, depending on how the adventure will finish (if they don't succeed in eliminating Irae, she could become a chosen !).
This is for 3.5E of course...

The template is GEV's own work.
Another signature creature of Kiaran is quth-maren (CotSQ).