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| #1lareth55Jun 16, 2009 6:25:28 | Hi Guys, I was wondering if you all could help me out. My players are interested in running our game in the FR setting, but I was wondering what would be the best mod/set of mods to use in FR or cab be easily converted? I have seen that their is only one printed module for the FR setting which is only a 2-4 lvl jaunt. The players want to start from level one and continue on with the setting as they progress. I would make my own campaign but time isn't on my side . Any pointers you can offer would be great! and thanks in advance. |
| #2lord_karsusJun 16, 2009 11:47:38 | -Can be converted to what edition? What's your timeframe? |
| #3lareth55Jun 16, 2009 12:38:16 | Sorry about that I should have mentioned the version. I'm running 4th edition. I have been checking the wizards site and have only found a few modules specifically for Forgotten Realms. I.E. Menance of the Icy Spire and Scepter Tower of Spellgard. I was wondering if there was anything else out there that can be used or easily converted. I have both the campaign guide and players guide for FR. I was thinking on doing the Loudwater encounter and mixing in Menace of the Icy Spire and possibly the Scepter tower as well, though I have read good and bad things about the Scepter. But after that their seems nothing available for FR. Which means this will take as far as level 4, possible 5. I wish there was more specific modules out there for this realm as its a really fun world to play in. |
| #4sfdragonJun 16, 2009 14:35:36 | none save whats in the living FR |
| #5lord_karsusJun 16, 2009 14:40:43 | -Here's a list of all 1e, 2e, and 3e adventures, then: Blood of the Yakuza, By David Cook (1987) Bloodstone Pass, By Douglas Niles and Michael Dobson (08/1985) The Bloodstone Wars, By Ed Greenwood, Douglas Niles and Michael Dobson (07/1987) Mad Monkey vs. The Dragon Claw, by Jeff Grubb (1988) The Mines of Bloodstone, By Douglas Niles and Michael Dobson (01/1986) Night of the Seven Swords, By Pickens, David Cook, Johnson, Swan, Carmien, and Ritchie (1986) Ochimo: The Spirit Warrior Ruins of Adventure, Mike Breault, David Cook, Jim Ward, and Steve Winter (08/1988) Swords of the Daimyo, By David Cook (1986) Swords of the Iron Legion, By Bill Connors, Christopher Mortika, Rick Reid, Scott Bennie, John Terra, Jay Batista, Roy Schelper, and Rick Swan (05/1988) The Throne of Bloodstone, By Douglas Niles and Michael Dobson (05/1988) Under Illefarn, By Steve Perrin (1987) The Accursed Tower, By R.A. Salvatore (1999) A Dozen and One Adventures, By Steven Kurtz (1993) Assassin Mountain, By Wolfgang Baur (1993) The Black Courser, By Troy Denning (1990) Bloodcharge, By Troy Denning (1990) Book of Lairs, By Nicky Rea and Sam Witt (1994) Caravans, By Rick Swan (1994) Castle Spulzeer, By Doug Stewart (11/1997) Cities of Bone, By Steven Kurtz (1994) City of Gold, By John Nephew and Jonathan Tweet (1991) Corsairs of the Great Sea, By Nicky Rea (1994) Curse of the Azure Bonds, By Jeff Grubb and George MacDonald (1989) Desert of Desolation, By Tracy Hickman (06/1987) Doom of Daggerdake, By Wolfgang Baur (1993) The Dungeon of Death, By Jason Carl (05/2000) Endless Armies, By Jeff Grubb (1991) Fires of Zatal, By Jeff Grubb and Tim Beach (1991) For Duty and Deity, By Dale Donovan (1998) Four from Cormyr, By John Terra (11/1997) Golden Voyages, By Dave Cook (1992) Halls of the High King, By Ed Greenwood (1990) Haunted Halls of Eveningstar, By Ed Greenwood (1992) Hordes of Dragonspear, By William Connors (1992) How the Mighty are Fallen, By Dale "Slade" Henson (1996) Kidnapped, By Tom Prusa (1998) Marco Volo: Arrival, By Anthony Pryor (11/1994) Marco Volo: Departure, By Anthony Pryor (05/1994) Marco Volo: Journey, By Anthony Pryor (07/1994) Nightmare Keep, By Rick Swan (1991) Ninja Wars, By Nigel Findley (1990) The Return of Randal Morn, By Jim Butler (1995) Reunion, By Jackie Cassada and Nicky Rea (1998) Ronin Challenge, By Curtis Smith and Rick Swan (1989) Ruined Kingdoms, By Steven Kurtz (1994) The Secret of Spiderhaunt, By Jim Butler (1995) Secrets of the Lamp, By Wolfgang Baur (1993) Shadowdale, By Ed Greenwood (1989) Storm Riders, by Troy Denning (1990) The Sword of the Dales, By Jim Butler (1995) Tantras, By Ed Greenwood (1989) Test of the Samurai, By Rick Swan (1989) Undermountain: Maddgoth’s Castle, By Steve Schend (1996) Undermountain: Stardock, By Steve Schend (1996) Undermountain: The Lost Level, By Steve Schend (1996) Waterdeep, By Ed Greenwood (1989) The Wyrmskull Throne, By Steve Schend (09/1999) Anauroch: The Empire of Shade, By Greg Vaughan, Thomas Reid, and Skip Williams (11/2007) City of the Spider Queen, By James Wyatt (09/2002) Cormyr: The Tearing of the Weave, By Richard Baker, David Noonan, Bruce R. Cordell, James Wyatt, and Matthew Sernett (03/2007) Into the Dragon’s Lair, By Sean K. Reynolds and Steve Miller (2000) Pool of Radiance: Attack on Myth Drannor, By Sean K. Reynolds (2000) Shadowdale: The Scouring of the Land, By Richard Baker, Eric Boyd, and Thomas M. Reid (07/2007) Sons of Gruumsh, By Chris Perkins (09/2005) The Twilight Tomb, By Greg A. Vaughan (09/2006) -The Kara-Tur and Zakhara adventures, asides from being niche, probably have the most information, in terms of relevant to the setting information, and not just adventure information, for running the game purposes (NPC stats, and so on). The Undermountain adventures are probably the most broad, and free range, being that it's Undermountain, and almost anything goes. Given the relative levels that you're talking about, you can really pick up any adventure; since you'll be needing to do the conversions to the 4e mechanics anyway, it's easy to adjust appropriate power levels and such. |
| #6quale1Jun 17, 2009 8:12:11 | there are some in the old editions downloads http://www.wizards.com/default.asp?x=dnd/dnd/downloads like Dungeon Crawl: Undermountain (three decent modules) and Four from Cormyr. I don't recommend Marco Volo adventures. I'm not a fan of published adventures, out of others I like The Wyrmskull Throne, and Desert of Desolation. |
| #7DiffanJun 17, 2009 8:20:24 | Here is the conversion if you want to run Keep on the Shadowfell module----> FR Conversion This could start you off into the Realms and from there go into the other modules that go with this one. |
| #8markustay63Jun 18, 2009 1:01:00 | Anything 3rd party or pre-Hasbro. ;) |
| #9addle-cove-anarchistJun 18, 2009 5:48:13 | I like Al-Qadim adventures, like Ruined Kingdoms, Secrets of the Lamp, Assassin Mountain, A Dozen and One Adventures, and Cities of Bone |
| #10krichaiushiiJun 18, 2009 20:39:44 | Haunted Halls of Eveningstar and Under Illefarn, though both need converting to 4E. |
| #11lord_donnachieJun 18, 2009 20:43:26 | Haunted Halls of Eveningstar and Under Illefarn, though both need converting to 4E. 1 second, good ones both |
| #12HobbitFanJun 20, 2009 22:17:09 | Another source of adventure ideas might be the Baldur's Gate or Neverwinter Nights series of PC games. Either game has enough there for a whole campaign really... |
| #13treelogeoJun 22, 2009 22:34:42 | I just started a FR campaign using 4e... I have yet used any module. We are all still getting used to the new rules, and I have new players. I really don't like just throwing the players together in some bar, so I got together with each... My son is playing a dragonborn fighter from Tymanther. I played with him alone until he was able to sail to Cormyr (where the other players were located)... he had a long and eventful trip with pirates and a personal combat trial to earn the right to represent the Platinum Cadre to find proof that there is such a thing as "good" dragons... anyway, I then played with the drow rogue, who was stuck in Wheloon ever since he was born, and the wizard who was on his final mission to become a War Wizard of Cormyr... anyway, the lieutenant that was leading the mission into Wheloon was sent in because there was rumors of slavery going on in the prison town and somehow a wealthy noble's young daughter was kidnapped and was possibly one of the slaves... anyway, the leiuy decided to kill all the people in the city that were involved... even possible innocents (after all, they can't be innocent if they lived in the prison city)... anyway, the wizard exposed the evil leiuy, brought out the heroics of the rogue player... anyway, suffice it to say, they freed the rogue. When the evil leiuy escaped her "confined to quarters awaiting trial" the wizard and rogue were told to leave the city asap. The leiuy only got her position due to wealthy family members... questionable members that have powerful connections. Ok, sorry, didn't mean to hijack this thread... my point is... i have yet to use any pre-made module for the FR... I've only succeeded in getting the party together and traveling in a caravan to Waterdeep and finally to Loudwater... now I have a new player that wants to join (see my other thread here on how I plan on introducing her)... I plan on one of two things: 1. run the Loudwater adventure in the campaign guide, followed by the Dungeon one, then the Spelguard module... By then, I'm hoping that the players will be level 5 or so... then all I need is a few adventures to get them up to Paragon level... by then "Revenge of the Giants" should be out and I can then run that :D or 2. Once I get them to Loudwater, I'd use the Scales of War Adventure Path using some of the conversions that is on this website. If you go this route, all you have to do is some simple conversions to make it fit into the Gray Vale (or wherever you decide to place it). My point is that 4e is very easy to design encounters and fluff... I may not even use any of the published stuff, but if I do, I've got options... and so do you. |
| #14fildrigarOct 18, 2009 23:00:17 | I have started a new campaign in the Realms, using 4e, and I have it mostly mapped out until level 16 or so.
1 Loudwater stuff from the FRCG,with a few minor changes 2 Scepter Tower, again with a few minor changes 3 Thunderspire Labyrinth, with a whole bunch of changes. ( Partly from the Dungeon conversion article, partly laying some groundwork for latter addition of Revenge of the Giants ) 4 Pyramid of Shadows, with a few minor changes. ( That one seems really adaptable, very self-contained by design. ) 5 Not sure here, the party should be level 9 or 10 by now, so I will need to add some stuff here before Revenge of the Giants. I might take a look at the Trollhaunt Warrens, but it doesn't really sound very compelling to me. That said, Pyramid of Shadows didn't sound very good either, but I was very impressed upon reading it. It seems very old school, and has plenty of RP opportunities. 6 Revenge of the Giants, with a whole bunch of major changes. ( I don't see how it can work in the Realms without a whole bunch of changes. ) I haven't even started on the changes yet, I have a bit of time before the party gets here.
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