Black Blood Cultist

Post/Author/DateTimePost
#1

war_thog

Dec 22, 2008 8:37:02
Wassup all.
How's 1:30 AM treating you all (well that's the time here in OZ).

Was having a looksee through the Champions of Ruin and came across the Black Blood Cultist.

Pretty ownage looking class it seems.

Devent fighting power and cool flavour too which is always nice, much better than vanilla.


Questionay though about their (8th?) level ownage grapple power ability.

The claws and bite and rend damage is in addition to the standard unarmed +strength damage they normall do yeah?

By the looks of the RAW you would be able to do it as many times as you can make a grapple check.
If you had 3 attacks from base, you could potentially get Bite+claws+rend x3.

Now that's pretty nice. Tear your baddies apart quick smart and in a hurry.
Considering the normal limit on natural attacks per round I'm wondering if perhaps there was some intent oversight there.
Seems reasonable that they would limit that to 1/round.

Course then again, reasonable is hard to judge with WotC and DnD.

Furthermore on this abil.

You can use armour spikes to deal damage when you make a grapple check.
This would stack with their abil wouldn't it?

Thus allowing you to deal normal grapple check unarmed armour spiking power + bites, claws and rends + strength, per grapple check.
If you were to say shell out a bit of money (okay a shitload of dosh) on an amulet of natural attacks and magic armour spikes that could be quite a lot of damage you could get going on there.

This all sound about right?

Thoughts? Opinions? Queries?

Also if anyone has any experiences having played a BBC (heh) or any cool builds for them, please, feel free to share

Cheers,

Alex
#2

zook1shoe666

Jan 03, 2009 14:57:00
Questionay though about their (8th?) level ownage grapple power ability.

The claws and bite and rend damage is in addition to the standard unarmed +strength damage they normall do yeah?

By the looks of the RAW you would be able to do it as many times as you can make a grapple check.
If you had 3 attacks from base, you could potentially get Bite+claws+rend x3.

Now that's pretty nice. Tear your baddies apart quick smart and in a hurry.
Considering the normal limit on natural attacks per round I'm wondering if perhaps there was some intent oversight there.
Seems reasonable that they would limit that to 1/round.

Course then again, reasonable is hard to judge with WotC and DnD.

*looks at the ability, then rereading grapple rules* yeah, you make the check for every additional attack from the multiple attacks. this gets even UGLIER if you buy a bunch of claw grafts.

this is just like having my Hulking Hurler that can throw the multiverse, the DM is going to punch you in the face ;)