Changes in 4th ed Forgotten Realms

Post/Author/DateTimePost
#1

vigilant1

Apr 23, 2009 19:27:26
I have a number of Forgotten Realms fans who keep complaining about the changes they made to the setting. I am not very familiar with 4th ed Forgotten Realms, so just what were the changes made?
#2

krownhunter07

Apr 23, 2009 19:34:35
If you read the opening pages of the FRCG, you'll see the list of changes made.

Edit: Big changes, in case you don't have the book...

100 year time jump

Spellplague that changed some areas

Not as many Deities
#3

rinonalyrna_fathomlin

Apr 23, 2009 20:37:39
Or, do a few searches. There must be countless threads on this topic now, and IMO it's too...vast to sum it all up in just one post.
#4

borris

Apr 23, 2009 20:54:39
Big changes (in order of importance, IMHO)

- 100-year timeline skip. Official year is now 1479

- Shift toward a points-of-light setting. The roads and wilderness between civilized areas are not as safe as they used to be. Most portals don't work anyore. Traveling is perilous.

- About 10-15% of the deities are no more, including Mystra. Many pairs of deities were revealed to be two aspects of the same one: Gruumsh/Talos, Selûne/Sehanine, Akadi/Aerdrie

- Mulhorand, Unther, and the Vilhon Reach are no more; though there's now the new genasi kindgom of Akhanûl, and the dragonborm kingdom of Tymanther, both transported from the parallel world of Abeir

- Huge changes to the planes. Elemental planes merged with Abyss, Ethereal with Shadow, a few less Outer Planes, Faerie once again connected to Toril.

- The spellplagued has areas of unstable magic, filled with magical diseases and mutated creatures (Halruaa and Vilhon Reach mainly)

- Other geographic changes: Chult now an island, Anauroch less desertic, sides of the Great Rift collapsed in the Underdark, Thay an undead-filled impregnable plateau (more than before, I mean)

- Maztica is also gone, replaced by a whole continent of Abeir ruled by near-deific primordials and dragon overlords
#5

lord_karsus

Apr 23, 2009 21:24:03
-HERE is a thread that was designed for the express purpose of highlighting various changes and such to the setting, that has not been updated in months, nor will it be, due to the fact that the new Forgotten Realms books are common enough now that people know what's going on, mostly.
#6

rinonalyrna_fathomlin

Apr 24, 2009 14:22:18
- Shift toward a points-of-light setting. The roads and wilderness between civilized areas are not as safe as they used to be. Most portals don't work anyore. Traveling is perilous.

Slight nitpick here. Travel in the Realms was never supposed to be especially safe, and much of the pre-Spellplague Realms could be accurately described as "points of light."

That said, it is true that the 4E FR design team has endeavored to make the setting even more "points of light" than it was before.
#7

krownhunter07

Apr 24, 2009 14:51:10
Slight nitpick here. Travel in the Realms was never supposed to be especially safe, and much of the pre-Spellplague Realms could be accurately described as "points of light."

That said, it is true that the 4E FR design team has endeavored to make the setting even more "points of light" than it was before.

Ehh, that's subjective. It's more accurate to say that 4e makes it seem more pronounced then it was before.
#8

rinonalyrna_fathomlin

Apr 24, 2009 14:54:31
Yes, that may be a more accurate way of putting it. Thank you.
#9

lord_karsus

Apr 24, 2009 21:44:35
-As per Chris Perkins on that matter,

4E FR embraces, at least in part, the "points of light" concept talked about on D&D Insider. There will be places in 4E FR that haven't been explored or mapped. Some of these "dark areas" may be explored in novels; most will be set aside for DMs who want to insert their own cool stuff into the campaign setting. In effect, the Spellplague allows us to put some of the "forgotten" back into the Forgotten Realms.

-So, yeah...
#10

Dark_Wizard_02

Apr 24, 2009 21:56:52
So the designers did endeavour to make the 4E Realms more "points of light."

Whether 4E makes it seem more "points of light" is subjective.
#11

markustay63

Apr 26, 2009 12:46:12
It would be easier to name what wasn't change.

They kept Cormyr and the Dales.

Cormyr is more 'Imperial', and the Dales more organized, but they are the only things (I can think of off-hand) that are still recognizable.
#12

krownhunter07

Apr 26, 2009 12:56:17
...The North, Sword Coast, Moonsea, Heartlands, Chult, Calimshan (land-wise, not population), etc...
#13

iakhovas

Apr 26, 2009 13:00:10
I'd add Waterdeep to that list as well. It's grown, but still pretty much the same as its always been
#14

gomeztoo

Apr 26, 2009 13:18:22
Undermountain has changed though, at least the upper levels, from what I have read so far in Downshadow.

I think area's thata r emuch the same are indeed Cormyr and the Dalelands (even though some areas were taken by Sembia others by Cormyr). If you don't valye the Nightmasks, Westgate is pretty much the same as well. Same goed for Luruar and Waterdeep (minus Undermountain).
Moonshaes has the Amnian colonist added, and the aggresive fey, but I sonb't think it's flavor is different.
In a way, the more you change, the more stays the same...

Gomez
#15

Dark_Wizard_02

Apr 26, 2009 17:28:06
...The North, Sword Coast, Moonsea, Heartlands, Chult, Calimshan (land-wise, not population), etc...

There's the Kingdom of Many Arrows in the North. A development from 3e, but it culminated as a dynastic entity with some staying power after the century transition of 4E.

Weren't both Neverwinter and Luskan destroyed and rebuilt?

Elturgard is now in the Hearlands, before it was a mix of city states. The Harpers virtually ruled Berdusk, now they've converted into a deep secret organization.

Chult had it's main city Mezro destroyed, and it's now an island. There has to be some affect on the people there.
#16

krownhunter07

Apr 26, 2009 18:49:05
There's the Kingdom of Many Arrows in the North. A development from 3e, but it culminated as a dynastic entity with some staying power after the century transition of 4E.

Weren't both Neverwinter and Luskan destroyed and rebuilt?

Elturgard is now in the Hearlands, before it was a mix of city states. The Harpers virtually ruled Berdusk, now they've converted into a deep secret organization.

Chult had it's main city Mezro destroyed, and it's now an island. There has to be some affect on the people there.

Hence why I said land-wise... Everything changes in 100 years, but those places are (mostly) how they were before.
#17

elvenavenger

May 11, 2009 18:54:11
well since this thread is about questions let me ask about some of the more obscure realmslore that isnt exactly mentioned

Now my question is if matizca is gone what happend to the north america thingie called anchorage i belive.

Now the other 2 continants connected to fareun arnt mentioned as well it was kara tur and Zatica i belive.

Now the 2 source books i have for 4e on FR are very vauge on many NPC's like shouldnt Artimis Enteri still be alive even if hes really old since his ageing has slowed down?

and what the hell happend to the dark elves theve kinda droped out of the books

well more to come i guess when i think of it but i will say this Damn you 4e you ruined all things elfy
#18

lord_karsus

May 11, 2009 21:10:03
Now my question is if matizca is gone what happend to the north america thingie called anchorage i belive.

-Anchorome. Technically, it should still be there, but it was connected to Maztica.

Now the other 2 continants connected to fareun arnt mentioned as well it was kara tur and Zatica i belive.

-Zakhara and Kara-Tur. Both are still there, and presumably, things haven't changed much until some source says otherwise.

Now the 2 source books i have for 4e on FR are very vauge on many NPC's like shouldnt Artimis Enteri still be alive even if hes really old since his ageing has slowed down?

-It's a possibility, but we don't know. What exactly happened to him was never fully revealed. His partial transformation enabled him to negate the dulling and slow down of his middle-aged senses and reaction times. Other than that, though, we don't know if he gained any kind of extended lifespan, or if he simply was killed sometime between the last novel he was in and 1,479 DR.

and what the hell happend to the dark elves theve kinda droped out of the books

-Presumably, they're still out there, doing their own things.
#19

erikscottdebie_dup

May 12, 2009 20:07:41
Funny you should mention . . .
Undermountain has changed though, at least the upper levels, from what I have read so far in Downshadow.

I made a serious effort to maintain Undermountain as a classic, iconic part of the realms. The map I used when writing it is straight out of the 3.5 expedition, and it includes such sites as the Grim Statue (on the cover or the novel, no less), the Hall of Kings, and the Yawning Portal. Even Halaster gets a couple mentions. The culture is a little different, sure, but I think it's pretty clear that you're in Undermountain.

Cheers
#20

jim_darkmagic_fanboy_dup

May 12, 2009 20:40:21
-Zakhara and Kara-Tur. Both are still there, and presumably, things haven't changed much until some source says otherwise.

I was never really clear on the whole issue of the Weave. Does, or rather did, the Weave exist on other continents? Would the Spellplague presumably affect those same continents? This is not to mention how Abeir would affect them...
#21

ripvanwormer

May 12, 2009 21:12:23
I was never really clear on the whole issue of the Weave. Does, or rather did, the Weave exist on other continents? Would the Spellplague presumably affect those same continents? This is not to mention how Abeir would affect them...

In theory, it was planet-wide, though in practice I think the loss of the Elemental Planes would be a bigger hit to Zakhara than the loss of the Weave was. The theory of magic was different there.
#22

jim_darkmagic_fanboy_dup

May 12, 2009 21:40:35
In theory, it was planet-wide, though in practice I think the loss of the Elemental Planes would be a bigger hit to Zakhara than the loss of the Weave was. The theory of magic was different there.

Hmm, did the other region's Gods really like the idea of Mystra having that much power? Or did other regions have different forms of Magic?

Also you mention the Zakharans would be more affected by the loss of the Elemental Planes, how so? And why?

Sorry I enjoyed Pre-Spellplague FR but was never investigated its finer points.
#23

lord_karsus

May 12, 2009 22:01:10
I was never really clear on the whole issue of the Weave. Does, or rather did, the Weave exist on other continents? Would the Spellplague presumably affect those same continents? This is not to mention how Abeir would affect them...

-Yes, the Weave was in all likelihood planet wide.

Hmm, did the other region's Gods really like the idea of Mystra having that much power? Or did other regions have different forms of Magic?

-Other places did have different forms of magic. Maztica, for example, had Pluma and Hishna magic, which was different from "normal" magic.

Also you mention the Zakharans would be more affected by the loss of the Elemental Planes, how so? And why?

-Zakhara was heavily tied to the Elemental Planes, with the Sha'ir, the Genies/Marid/Djinni/Efreeti, all of that.
#24

iakhovas

May 13, 2009 0:51:36
Right on Erik! I cannot wait to read it.

Funny you should mention . . .

I made a serious effort to maintain Undermountain as a classic, iconic part of the realms. The map I used when writing it is straight out of the 3.5 expedition, and it includes such sites as the Grim Statue (on the cover or the novel, no less), the Hall of Kings, and the Yawning Portal. Even Halaster gets a couple mentions. The culture is a little different, sure, but I think it's pretty clear that you're in Undermountain.

#25

gomeztoo

May 13, 2009 2:20:45
I made a serious effort to maintain Undermountain as a classic, iconic part of the realms.

Oh, it's history and flavor was fitting - but it is seriously different than a hundred years ago, when adventurers would go down to fight it out with Halaster's craetures and traps.
After all, Halastar is gone (or is he...?) the upper levels are now inhabited (I didn't think that was the case originally), and you actually mentioned how the 'plaza' around the statue was created.
So it has changed, as is expected after hundred years of Undermountain without the mad mage.

Gomez
#26

jim_darkmagic_fanboy_dup

May 13, 2009 6:57:10
-Other places did have different forms of magic. Maztica, for example, had Pluma and Hishna magic, which was different from "normal" magic.

So, I take it those were variant magic systems created for 2E? Either way, thank you for explaining, I was fairly confused about Mystra and how her dieing didn't (appear to) affect the other continents.

-Zakhara was heavily tied to the Elemental Planes, with the Sha'ir, the Genies/Marid/Djinni/Efreeti, all of that.

Very interesting. I could definitely see how the sinking of the planes into the Elemental Chaos would rattle a few of their belief systems (if only from our perspectives).

Randomly, do the Gods of the Elemental Planes (Akadi, Kossuth, et al.) live in the Elemental Chaos or do they have realms in the Astral Sea? Also since they're now classified as Primordials, why have they been able to interact with Toril when Primordials were given Abier?
#27

zanan

May 13, 2009 7:37:40
-As per Chris Perkins on that matter,

4E FR embraces, at least in part, the "points of light" concept talked about on D&D Insider. There will be places in 4E FR that haven't been explored or mapped. Some of these "dark areas" may be explored in novels; most will be set aside for DMs who want to insert their own cool stuff into the campaign setting. In effect, the Spellplague allows us to put some of the "forgotten" back into the Forgotten Realms.

-So, yeah...

The underlined bit is actually what Eberron was created for. Lots of "white, undetailed spots" on the map for the DMs to "insert their own cool stuff". There was no reason at all to hammer the Realms when Eberron was and is there.

As for deities ... 150 odd deities pre-Spellplague/4E FR, 30odd now, plus twice as many demoted to a lesser status. My math tell me that this is more than 10 to 15%.
#28

lord_karsus

May 13, 2009 10:50:02
So, I take it those were variant magic systems created for 2E? Either way, thank you for explaining, I was fairly confused about Mystra and how her dieing didn't (appear to) affect the other continents.

-Yeah. Pluma and Hishna both got 3e write-ups in DRAGON magazine 315, if you want/need them. Other than that, they aren't mentioned in any 3e Forgotten Realms sources. Maztica is largely ignored.

The underlined bit is actually what Eberron was created for. Lots of "white, undetailed spots" on the map for the DMs to "insert their own cool stuff". There was no reason at all to hammer the Realms when Eberron was and is there.

-Regardless that, in truth, the Forgotten Realms had more "white, undetailed spots on the map for the DMs to insert their own cool stuff" per capita than other settings (most of the world was a blank!), the trope was that every nook and cranny had been given up long, long, write ups and details, which somehow translated into that being a bad thing, though I am still wondering how. That aside, that's the philosophy that the design team decided to take things down when they started revising the setting.
#29

zanan

May 13, 2009 16:52:14
As I said all along. People were constantly whining about the number of mages here, you could not walk into a village without a wizard 11 or the like. Which, was untrue, but even worse, most folk simply forgot to take a closer look at the map and notice that places on there are not exactly in walking distance. Matter of fact, the core Realms (Sword Coast to Rashemen, Sondal to Luiren) stretched over a territory that easily encompasses Europe (Portugal to Western Russia, Norway to Southern Italy), or, in other words some 9 million square miles, if not more. Sprinkle 10.000 mages over that area and you could still would walk for days without ever meeting one - major cities apart.
#30

erikscottdebie_dup

May 14, 2009 0:08:11
So it has changed, as is expected after hundred years of Undermountain without the mad mage.

No argument there, Gomez--I was just clarifying (as a die-hard UM fan) that while there are a number of things that have changed in some sense, it should not be assumed that the advent of *Downshadow* in some way changes *all of Undermountain.*

Halaster's dungeon is truly vast, and just because the first level (maybe 5% of the dungeon, to be generous) has a few adventurous residents warring with the monsters and traps who were there first doesn't mean it's any less the awesome Undermountain it ever was.

That's all I was saying.

Cheers
#31

markustay63

May 14, 2009 13:47:39
I'd add Waterdeep to that list as well. It's grown, but still pretty much the same as its always been

I read Blackstaff Tower.

The city pictured therein - with buildings in disrepair or falling down, broken statues and fountains, crooked city gaurds and politicians, harbor clogged with filth and refuse...

No... that wasn't the Waterdeep I remember... sorry...
#32

erikscottdebie_dup

May 14, 2009 19:52:41
The city pictured therein - with buildings in disrepair or falling down, broken statues and fountains, crooked city gaurds and politicians, harbor clogged with filth and refuse...
No... that wasn't the Waterdeep I remember... sorry...

You mean you never visited dock ward? :P

(Sorry, couldn't resist.)

I've always thought of Waterdeep as having its fair share of buildings in disrepair and falling down, and statues and fountains get broken and chipped over time, and there have always been a LOT of crooked guards and politicians.

Cheers
#33

lord_karsus

May 14, 2009 20:36:34
-It's not like Mott Haven isn't like two miles from the Upper East Side or anything.