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| #1green_elven_vampireNov 20, 2007 17:50:31 | Chosen of Rillifane Rallathil Also known as The Master of the Great Oak Its a template that can be added to any Elf or Half Elf. A Chosen of Rillifane uses the character's statistics and special abilities except as noted below. BONUS SPELLS (Sp): Constant~~ Barkskin, Power sight, Pass without trace. At will~~ Tree Stride, Plant Growth, Snare. 5/day:~~ Greenfire, Holy Smite. 3/day~~ Change Staff, Spell Immunity. 1/day~~ Shambler, Command Plants. Immunities (Ex): Chosen of Rillifane are Immune to ageing effects and do not age. They are also immune to all attacks and special abilities from creatures with the Plant subtype. Forest feast (Ex): The chosen does not need to eat or drink while in forested areas. Rillifane's Acorns (Sp): The Chosen can cause a barrage of acorns to launch from her hands, from the ground, or from an oak tree within 20 yards. The acorns can fly up to 50 yards, striking any enemy the chosen wishes. She can summon up to 2 acorns for every character level attained. Each acorn requires a successful ranged touch attack to hit and deal 1d4 points of damage each. This ability can be used 3 times a day. The Leaflord's Amber Prison (Su): The chosen may encase a target in a hard, translucent coating of fossil resin in a yellow, orange hue. If the target makes a successful Fort save (DC 30) the prison dissipates without effect. If saving throw fails then target is caught in the amber prison just as the effects of a Hold Monster spell. The amber prison has an AC of 25 and a hardness of 30 with 75 hitpoints. Living targets encased in the prison suffocate in 5 rounds and die due to the magical nature of the amber prison. No spells may be cast from inside the prison and cannot be cast at the target inside. This ability can be used once a day. The Great Oak's gift (Sp): The chosen may take the form of a huge Treant of 13HD once a day. While in this form she has all the natural abilities of a treant and may cast spells as normal with no penalties. Quickened spells (Sp): The chosen is granted the ability to cast certain spells as if using the Quicken Spell feat. The spells are all considered spell-like abilities and may be cast once a day each as a sorcerer of her total character level. *Claws of the beast *Cloudburst *Quillfire *Detect Crossroads *Blinding Spittle *Mass Awaken *Blindsight *Tortoise Shell *Healing Sting Saves: The character adds + 2 as a bonus to all saving throws. Abilities: Increase from the character as follows: Dexterity +4, Constitution +2 Charisma +2, Wisdom +4. Skills: Wilderness lore, Handle animal, Animal empathy, and Move silently are class skills, regardless of the character's class. Feats: (You gain these feats automatically without meeting their prerequisites) Weapon Focus (quarter staff), Foe Hunter, Forester, Shadow. Climate/Terrain: Same as the character. Organization: Same as the character, But must be a devoted follower of Rillifane Rallathil. Challenge Rating: Same as the character +5. Alignment: CG, CN, N Treasure: Same as the character. Advancement: Same as the character. Any ideas and thoughts are welcome. Thank you. ;) |
| #2StiggerNov 20, 2007 18:08:51 | With the constant Barkskin, it's gotta be kinda rough giving one a hug... :D Seriously though, I'm kinda curious how Find the Path is going to work as a constant effect, would make more sense as an at will effect if the 'target' changes, and the 5/day stuff I'd probably make 3/day, but that could be just because I think 3 looks better than 5 on a sheet for some unfathomable reason. Not too sure about the 2 acorns/level thing... but I suppose it isn't bad against Silver Fire, so nevermind really. The suffocation in 2 rounds seems rather excessive though... think I'd make it constitution checks against an progressive DC increase every round myself. Think I'd nix the dexterity increase and make it a constitution increase as well, oaks aren't known for being agile, but they are known for being very tough. I take it your using 3e rules with the Wilderness Lore and Animal Empathy skills still in use, so I won't comment on that one. Still, doesn't look too bad overall. |
| #3green_elven_vampireNov 23, 2007 8:21:30 | With the constant Barkskin, it's gotta be kinda rough giving one a hug... :D Yeah, compared to Silver fire it's not that powerful at all, lol. I changed some things according to some of your ideas which I liked. I'm using both 3ED and 3.5ED considering both are compatible with each other. |
| #4merrikcaleNov 23, 2007 8:24:39 | With the constant Barkskin, it's gotta be kinda rough giving one a hug... :D Or being intimate with the ladies. Is that a stick in your tunic or are you just happy to see me? |
| #5green_elven_vampireNov 24, 2007 11:16:59 | Or being intimate with the ladies. Is that a stick in your tunic or are you just happy to see me? You guys are perverts! Elven wood... |
| #6StiggerNov 24, 2007 11:19:26 | Well, I try to bring at least one innuendo to bear a day, so... I'll happily take the pervert label. Missed that one though I'll admit... senility is setting in I guess. :D |
| #7suin_bahhar_02Nov 24, 2007 17:00:31 | *Pelts Stigger with an acorn* GEV, the DM guide has rules for suffocation. The Amber Prison should start the proces right away on a failed save. Again a very nice ability. I'd change the stats to +2 str +6 con +2 cha +4 wis And add a Double damage against objects (Ex) ability that enhances the Master of the Great Oak's melee attacks. Crush the feeble walls of civilazition. I'd add a LN and NG being to the list of appropriate creauters for this template. *Throws an acorn at Merrik* He, Merrik or Stig, what kind of damage does an acorn do? Magical or Bludgening? :D |
| #8StiggerNov 25, 2007 10:33:23 | I'd say magical... it's from a High Magic spell cast tens of thousands of years ago... |
| #9green_elven_vampireDec 02, 2007 6:46:12 | I've made several changes today. Hope you all enjoy! |
| #10green_elven_vampireFeb 24, 2008 2:08:47 | Updates!! Indeed! |
| #11green_elven_vampireJul 18, 2008 0:21:40 | GEV, the DM guide has rules for suffocation. The Amber Prison should start the proces right away on a failed save. Again a very nice ability. Thank you... I'll see what fits better between the two. |
| #12angelus_obscuraJul 18, 2008 1:55:28 | First off, great job with your string of Chosen templates. I only got as far as the Chosen of Kiaransalee (I think we helped each other with it last year). I'd like to make a suggestion. The immunity to all attacks and abilities from plants seem a bit too powerful, even for a chosen, IMO. Rillifane is not the only deity of nature/flora. What happens if the Rotting Man and his Blightlords of Talona come after him? He just shrugs off their attacks like nothing? ![]() What about giving the Chosen the immunities enjoyed by all plantfolk (vs. critical hits, mind-affecting abilities, etc). |
| #13green_elven_vampireJul 18, 2008 9:16:56 | First off, great job with your string of Chosen templates. I only got as far as the Chosen of Kiaransalee (I think we helped each other with it last year). Not a bad thought. Or perhaps immune to all attacks and abilities from plants with less than 12 hit die? |
| #14angelus_obscuraJul 18, 2008 13:02:00 | That's more reasonable. ![]() |
| #15green_elven_vampireJul 20, 2008 22:06:57 | I concur!! ![]() |