Chosen Templates

Post/Author/DateTimePost
#1

lord_karsus

Aug 16, 2008 15:58:18
-Post and share your Chosen Templates here.

-Because the old thread is no longer maintained, I compiled everything there, and will be maintaining this current thread.

#2

lord_karsus

Aug 16, 2008 16:00:21
Chosen of Auril

Creating a Chosen of Auril
The “Chosen of Auril” is a +4 template that can be added to any Humanoid creature. A Chosen of Auril uses all the base character’s statistics and special abilities except as noted. A Chosen of Auril only has its power at the will of Auril, and should the Icemaiden decide to remove the Chosen status from a character, he or she reverts to their former abilities, before they became a Chosen of Auril.

The Chosen of Auril has the following abilities:

One with the Elements (Su): The Chosen of Auril is treated as if he/she had a permanent Endure Elements effect, negating only the dangers posed by colder temperatures.
Mastery of Cold (Su): The Chosen of Auril can alter an Arcane spell when cast so that it utilizes a different element from the one it normally does. This ability can only alter spells with the acid, fire, electricity or sonic descriptors. The spell’s casting time is unaffected. The caster decides whether or not to alter the spell’s energy type when he/she begins casting. The Chosen of Auril can only change the element in a spell he/she casts to ‘Cold’.
Control Weather (Su): Once per day, the Chosen of Auril can control the weather of an area, as per the Control Weather spell. The Chosen of Auril is limited to creating fog, sleet, frigid cold, blizzard or thaw conditions, however.
Sure Step (Su): The Chosen of Auril is considered under the effects of a Freedom of Movement spell when on snow and ice.

Bonus Spell-Like Abilities (Sp):
At Will- Ray of Frost
3/Day– Cone of Cold, Zajimarn’s Ice Claw Prison (Ice Claw)
1/Day– Polar Ray
1/Tenday- Zajimarn’s Avalanche (Obedient Avalanche)

Immunities (Ex): A Chosen of Auril is immune to Poison and Disease. The Chosen receives a 25 resistance to elemental attacks from cold. He/she is also immune to aging, does not age, and is effectively immortal.

Skills: +4 to Spot and Survival.
Feats: Snowcasting (Frostfell), Frozen Magic (Frostfell), Cold Spell Specialization (Frostfell), Piercing Cold (Frostfell)
Abilities: +5 CON
Alignment: Always Chaotic Evil
Level Adjustment: +4
#3

green_elven_vampire

Aug 17, 2008 23:36:44
Chosen of Auril

Creating a Chosen of Auril
The “Chosen of Auril” is a +4 template that can be added to any Humanoid creature. A Chosen of Auril uses all the base character’s statistics and special abilities except as noted. A Chosen of Auril only has its power at the will of Auril, and should the Icemaiden decide to remove the Chosen status from a character, he or she reverts to their former abilities, before they became a Chosen of Auril.

The Chosen of Auril has the following abilities:

One with the Elements (Su): The Chosen of Auril is treated as if he/she had a permanent Endure Elements effect, negating only the dangers posed by colder temperatures.
Mastery of Cold (Su): The Chosen of Auril can alter an Arcane spell when cast so that it utilizes a different element from the one it normally does. This ability can only alter spells with the acid, fire, electricity or sonic descriptors. The spell’s casting time is unaffected. The caster decides whether or not to alter the spell’s energy type when he/she begins casting. The Chosen of Auril can only change the element in a spell he/she casts to ‘Cold’.
Control Weather (Su): Once per day, the Chosen of Auril can control the weather of an area, as per the Control Weather spell. The Chosen of Auril is limited to creating fog, sleet, frigid cold, blizzard or thaw conditions, however.
Sure Step (Su): The Chosen of Auril is considered under the effects of a Freedom of Movement spell when on snow and ice.

Bonus Spell-Like Abilities (Sp):
At Will- Ray of Frost
3/Day– Cone of Cold, Zajimarn’s Ice Claw Prison (Ice Claw)
1/Day– Polar Ray
1/Tenday- Zajimarn’s Avalanche (Obedient Avalanche)

Immunities (Ex): A Chosen of Auril is immune to Poison and Disease. The Chosen receives a 25 resistance to elemental attacks from cold. He/she is also immune to aging, does not age, and is effectively immortal.

Skills: +4 to Spot and Survival.
Feats: Snowcasting (Frostfell), Frozen Magic (Frostfell), Cold Spell Specialization (Frostfell), Piercing Cold (Frostfell)
Abilities: +5 CON
Alignment: Always Chaotic Evil
Level Adjustment: +4

Good stuff LK.
#4

lord_karsus

Aug 18, 2008 0:01:26
-It was kind of fun. I needed it for an NPC, but I might make a few other Chosen Templates just for fun.
#5

green_elven_vampire

Aug 19, 2008 11:33:25
-It was kind of fun. I needed it for an NPC, but I might make a few other Chosen Templates just for fun.

Hey LK... you know that "Post your prestige classes" thread I started a long time ago and was stickied? If you'd like to take that over and start a new one you're more than welcome, as I am much too busy to maintain it working 60 hours as a Sous Chef. Just a thought. ;)
#6

lord_karsus

Aug 19, 2008 11:38:19
Hey LK... you know that "Post your prestige classes" thread I started a long time ago and was stickied? If you'd like to take that over and start a new one you're more than welcome, as I am much too busy to maintain it working 60 hours as a Sous Chef. Just a thought. ;)

-I don't even remember seeing it. If you can PM me a link, I'll get on it.
#7

lord_karsus

Aug 20, 2008 22:26:14
Chosen of Finder Wyvernspur

Creating a Chosen of Finder Wyvernspur
The “Chosen of Finder Wyvernspur” is a +2 template that can be added to any Humanoid creature. A Chosen of Finder Wyvernspur uses all the base character’s statistics and special abilities except as noted. A Chosen of Finder Wyvernspur only has its power at the will of Finder Wyvernspur, and should the he decide to remove the Chosen status from a character, he or she reverts to their former abilities, before they became a Chosen of Finder Wyvernspur.

The Chosen of Finder Wyvernspur has the following abilities:

Musician (Su): The Chosen of Finder Wyvernspur is proficient with all musical instruments, and can add his/her Perform check to playing anything.
Laryngitis (Su): Once per day, the Chosen of Finder Wyvernspur can touch another individual, and give them laryngitis for 1d4 hours.

Bonus Spell-Like Abilities (Sp):
At Will- Summon Instrument
3/Day– Enthrall, Sound Burst, Silence
1/Day– G’elsewhere Chant, Voice of the Dragon

Immunities (Ex): A Chosen of Finder Wyvernspur is immune to Poison and Disease. The Chosen receives a 5 resistance to elemental attacks from cold and electricity. He/she is also immune to aging, does not age, and is effectively immortal.

Skills: +4 to Knowledge (Local), Knowledge (History), Perform (Any)
Feats: Communicator (Complete Arcane)
Abilities: +4 CHA
Alignment: Always Chaotic
Level Adjustment: +2
#8

Aziabel

Aug 21, 2008 16:21:43
***I posted this in the OLD Chosen Template thread, but I suppose I should repost it here***

TEMPLATE: CHOSEN OF TYR
The Chosen of Tyr is the right hand of Tyr on the Material Plane. He is the unerring face of Justice as well as good and lawful Vengeance to those committing atrocities across the realms of Faerûn. Individually and decisively chosen by the Maimed God, the Chosen of Tyr is both very charismatic and resolute in his deliverance of just retribution. He seeks to uphold and spread the word of law to the corners of Faerûn, serving The Even-Handed to his utmost capability; where tyranny and fear take hold, the Chosen of Tyr is soon to appear, quelling those evils. The Chosen of Tyr appears no different from other creatures of their type.

The current Chosen of Tyr is Dervin Pendragon, the Right Hand of Tyr. (My own personal character... I can post details if wanted)

Creating a Chosen of Tyr
“Chose of Tyr” is a template that can be added to any humanoid creature (referred to hereafter as the “character”). A Chosen of Tyr uses the character's statistics and special abilities except as noted here. A Chosen of Tyr only has its power at the will of Tyr; should the Maimed God decide to remove Chosen status from the character, he reverts to his original abilities. Normally, there is only one Chosen of Tyr at a time.

Special Qualities: A Chosen of Tyr retains all the special qualities of the character and also gains the following:
Bonus Spells (SP): Constant – Protection from Evil, Mind Blank, Death Ward. At will – Sanctuary, Magic Circle Against Evil, Magic Circle Against Chaos. 3/day – Righteous Might, Hold Person, Holy Smite. 1/day – Last Judgment.
Aura of Menace (Su): A righteous aura surrounds the Chosen of Tyr when it fights or gets angry. Any hostile creature within a 20-foot radius of the Chosen must make a Will save (DC 10 + ½ of the Chosen's level + its Cha modifier) to resist its effects. Those who fail take a -2 morale penalty on attacks, AC, and saves for 24 hours. If an affected creature makes a successful hit on the Chosen, that creature can attempt a new saving throw. A creature that makes a successful saving throw against the effect cannot be affected again by the Chosen's aura for 24 hours.
Smite Chaos/Evil (Su): Three times per day, the Chosen may attempt to smite a that is either chaotic, evil, or both with one normal melee attack. He adds his Charisma modifier to his attack roll. If the attack hits a chaotic or evil target the Chosen deals an additional d10 of damage; if the target is both chaotic and evil, the additional damage increases to 2d10. If the Chosen accidentally smites a creature that is neither chaotic nor evil, the smite has no effect but it is still used up for that day. Smite Chaos/Evil may not be used in conjunction with any other smite ability or spell granted to the character.
Aura of Courage (Su): The Chosen is immune to fear (magical or otherwise). Allies within 10 feet of him gain a +2 morale bonus on saving throws against fear effects. This ability functions while the Chosen is conscious, but not if he is unconscious or dead.
Damage Reduction (Ex): 10/+1.
Spell Resistance (Ex): 15
Immunities (Ex): A Chosen of Tyr is immune to poison and disease; he's also immune to aging effects and does not age, a Chosen of Tyr is effectively immortal.
Saves: Same as the character.
Abilities: Increase from the character as follows: Strength +4, Wisdom +4, Charisma +4.
Skills: Same as the character.
Feats: Same as the character.

Climate/Terrain: Same as the character.
Organization: Same as the character.
Challenge Rating: Same as the character +4. The Chosen of Tyr approaches the power of some demigods and are not to trifled with by most mortals.
Alignment: Always Lawful Good.
Treasure: Same as the character.
Advancement: Same as the character.



The template was partially based off of Raziel, The Crusader in BoED, and the opposite of the Chosen of Bane template. I think it's pretty balanced, logical and not OP. Constructive criticism, please.
#9

lord_karsus

Feb 20, 2009 16:51:46
-Updated.

-Aziabel, I apologize for basically not noticing until now that you posted your template, there.
#10

Zireael

Feb 21, 2009 7:18:44
I absolutely loved the Chosen of Lloth template. Though in my version I swapped enthrall for cause light wounds (or even minor). Which one do you think is better?
#11

lord_karsus

Mar 15, 2009 0:22:10
Chosen of Jergal

Creating a Chosen of Jergal
The “Chosen of Jergal” is a +3 template that can be added to any Humanoid creature. A Chosen of Jergal uses all the base character’s statistics and special abilities except as noted. A Chosen of Jergal only has its power at the will of Jergal, and should the Lord of the End of Everything decide to remove the Chosen status from a character, he or she reverts to their former abilities, before they became a Chosen of Jergal.

The Chosen of Jergal has the following abilities:

The Hand of Jergal (Su): Once per day, the Chosen of Jergal may make a touch attack that can result in the death of the individual. Upon a successful touch attack, the victim must roll a Fortitude save with a DC of 10 + the Chosen of Jergal’s Hit Dice or die, as per the Slay Living spell. Success deals 3d6 + the Chosen of Jergal’s Hit Dice points of damage.
Sense Death (Su): At will, the Chosen of Jergal can concentrate on a specific individual, and determine the date of their death, and the reason for their death. This effect is treated as a Divination spell yielding this information in a straightforward manner. The Chosen of Jergal must keep this information to him/herself, and incurs a –2 sacred penalty if he/she shares with others, or a –4 sacred penalty if he/she shares this information with that person themselves.
Turn or Rebuke Undead (Su): The Chosen of Jergal has the power to affect Undead creatures by channeling the power of Jergal through his/her holy symbol. The Chosen of Jergal can turn, rebuke, command or destroy Undead as a Cleric equal to the number of the Chosen of Jergal’s Hit Dice.

Bonus Spell-Like Abilities (Sp):
At Will- Deathwatch
3/Day– Animate Dead, Death Knell, Death Ward
1/Day– Mass Death Ward

Immunities (Ex): Chosen of Jergal are naturally immortal and cannot die from natural causes. Chosen do not age, and they do not need to eat, sleep, or breathe. The only way for a Chosen to die is through special circumstances, usually by being slain in magical or physical combat. The Chosen of Jergal is also immune to all poisons and diseases, magical or

Skills: +4 to Knowledge (Religion) and Knowledge (History).
Feats: Corpsecrafter (Libris Mortis), Enduring Life (Libris Mortis), Extra Turning, Quicken Turning (Libris Mortis)
Abilities: +5 CON
Alignment: Always Lawful Neutral
Level Adjustment: +3
#12

insane1

Sep 10, 2009 7:42:51

My first attempt at a template, let me know what you think i'd appreciate any advice or critisism.


 


Chosen of Zuoken


 


Chosen of Zouken is a template that can be applied to any humanoid creature that has Zouken for a patron. This template is granted by Zouken's will, and is subject to removal by him at any time.


 


Special Qualities: A Chosen of Zouken retains all special qualities of the character and also gains the following.


Immunities: Aging, Disease, Poison and Disintegration


Abilities: +2 int, +2 wis, +2 str, +2 dex, +2 con


Psi-like Abilities:


  • 3/day thicken skin, body adjustment,

  • 2/day schism, Psychic Crush, Body Equilibrium

  • 1/day Inconstant location, teleport psionic greater

Manifester level equal to ½ hit dice, The save DC is wisdom based.


Damage Reduction: 5/-


Resistance: Fire/5, Cold/5, Electricity/5, Sonic/5


Power Resistance: 20 + 1/2 HD + Wisdom modifier


Power Points: +15


Skills: +10 Psicraft, +5 Autohypnosis, +5 Concentration


Bonus Feats: Epic Expanded Knowledge


Lvl Adjustment: +4


Challenge Rating: +3

#13

kaewin

Oct 22, 2011 18:28:19
This didn't seem to go to far but at least it has the Chosen of Finder.