Crime and punishment in Waterdeep

Post/Author/DateTimePost
#1

chrysalis700

Oct 26, 2010 14:54:49
Hi,

I could not find a ready reference to this. Can someone give me a breakdown of not only what crimes there are, but in addition about the legislative and penal instruments Waterdeep has.

Are there prisons? What kinds of prisons? Who gets improsoned, who gets exiled?

I have a rogue who has gone from stealing from homes to stealing alm coffers from temples to the gilt in the windows to altar pieces. What happens when caught?

What kind of punishment would the black robed magistrates levy?

I have background I am going to proof and then place in the character background soon, but I need to some fact checking first.

Link to char background:
community.wizards.com/go/thread/view/758...

#2

lord_telamont

Oct 26, 2010 18:28:32
I can't help you right away but, if I recall correctly, you should be able to find something about laws and crimes in the 3.5ed manual "City of splendors: Waterdeep"...
Or maybe you can try in older ones, the are usually more detailed about this stuff than those of the 4th edition.
#3

Stigger

Oct 27, 2010 14:51:52
Yeah, there was one in there as I recall (though it was kinda... vague and a little crap compared to...), though there is a fairly detailed one in the City of Splendors boxed set from the 2e era.  Sadly that can't be quoted in whole (copyright stuff), but all is not lost.

As to prisons, I believe they're more 'palace dungeons' more than seperate prisons per se.  As to who gets imprisoned, well, lawbreakers mostly... as to exile, it wasn't that easy to get done to oneself from what I recall, and usually reserved for capital crimes and the like, where death's a bit too much.

As to those specific crimes you mentioned, those would be considered:

Burglary (Crimes Against Citizens, serious offense) (bad)
(imprisonment in the dungeon for up to 3 months and a fine for the values of the goods lost, plus up to 500gp extra)

&

Defiling of a Holy Place (Crimes Against The Gods, severe offense) (worse)
(
exile for up to 5 years and fines payable to the temple, as justice demands or enforced hard labor for up to 5 years or imprisonment in the dungeons for up to 3 years and fines as above
)

Hope that helps you out some, good luck.
#4

Mirtek

Oct 27, 2010 17:07:55
Some LFR adventures taking place in Waterdeep have a laws of Waterdeep player handout (and frankly, some of these laws look like they were made to challenge/inspire players to find ways to break them ;) )
#5

The_Silversword

Oct 31, 2010 12:00:01
LIke Stigger said, the City of Splendors boxed set, its got a lot of great stuff in it that really makes it worth it if you can find a copy, like the biggest map of Waterdeep ever!, The best pick pocket table ever! The pest dragon eye view of the city ever! Oh yeah its got some good inforamtion on laws and whatnot too.

And what do you mean Stig about copyright laws? Thats long out of print, and its not like theyre making or losing any money on it at this time, so they couldnt sue me for posting this, could they?

Code Legal of Waterdeep

Sentences
A- Death (instant)
B- Death (upon conviction)
C- Exile or Ban Against Future Entry
D- Mutilation (loss of offending extremities, branding)
E- Enforced Hard Labor
F- Imprisonment (dungeon)
G- Imprisonment (light work in Castle compound)
H- Fine (payable to City)
I- Damages (payable to injured party)
J- Edict Against Convict (public pronouncement forbidding convict to do something; e.g. continue in present business, repeat circumstances that led to an offense, etc.)


 The First Plaint:Crimes Against The Lords


SEVERE: . Treason (including Assault Upon a Lord): A
. Impersonation of a Lord: A
. Impersonation of a Magister: B after flogging
. Forgery of an Official Document: B or C (permanent) and D
. Assault Upon A Magister: B or F (10 years) after flogging


SERIOUS: . Theft, Vandalism, or Arson Against the Palace or Any Part of the City Walls: E (as justice demands) plus H (costs of repairs plus 2,000 gold pieces)
. Impersonation of a Guardsman or Officer of the Watch: F (as justice demands) plus H (5,000 gold pieces) and flogging
. Repetition of any Lesser or Minor Offense Against This Plaint: E or F (1 month) and/or H (up to 1,000 gold pieces)
. Willful Disobedience of Any Edict Uttered Against One by a Lord: H (up to 1,000 gp) and/or C (up to 5 years)


LESSER: . Unlawful Observation or Copying of an Official Document F (3 weeks) plus H (300 gp)
. Assault Upon Any City Officer Who Is Acting in the Line of Duty: F (1 week) plus H (as justice demands; usually based on ability to pay; flogging if unable to pay anything)
. Attempting to Discover the Identities of the Lords: H (500 gold), J (Repetition of Crime)


MINOR: . Blasphemy Against Lord, Magister, or any City Officer: G (4 days) plus H (20 gp)
. Impeding the Swift Process of Law by Delaying the Actions of the Guard, Magisters, or Watch: F (2 days).


 The Second Plaint: Crimes Against The City


SEVERE: . Poisoning of Water (City Wells; includes attempted blockage or attempts to control public access, or charge fees for such access): A
. Murder: B or E (10-15 years)
. Spying, Sabotage: B or C (permanent) plus H (costs of repairs plus 2,000 - 5,000 gp) or F (20 years) plus H


SERIOUS: . Fraud: C (permanent) and I (as justice demands) or F (up to 10 years) and I, and J
. Fencing Stolen Goods: G (up to 2 years) and H (typically twice the price the goods were sold for) and J
. Unlawful Duelling (Manslaughter): C (up to 5 years) and I (to family, typically 1,000 gp) or E (up to 3 years) and I
. Murder With Justification: C (up to 5 years) or E (up to 3 years)
. Repetition of Any Lesser or Minor Offense Against This Plaint: F (1 month) and H (up to 1,000 gp) and J
. Bribery of a City Officer or Official (attempted or apprehended): C (up to 20 years) and confiscation of
all property except one weapon , one week's rations, and clothes worn by offender


LESSER: . Unlawful Entry into the Harbor (1 charge per vessel per occasion): C (1 year) and
H (500 gp)
. Unlawful Duelling (apprehended; i.e. on fatality): G (1 week) and H (100 gp) and J
. Entry into City after Curfew, or not by Main Gates: H (100 gp) and C (1 year, if engaged in questionable activities)


MINOR: . Bribery: G (1 week) and/or H (amount of bribe or attempted bribe)
. Unlawful Flight Intrusion (into City airspace, of intelligent being flying by means of an aerial mount or magic): H (300 gp) and J (in peacetime; in wartime, sentence can be A)
. Blasphemy Against Foreign Ambassadors: G (up to 1 week), I (50 gp) and J
. Vagrancy: F (overnight)
. Littering (includes Relief of Human Wastes in Public): F (overnight) and H (2 sp to 1 gp, based on ability to pay) and J
. Brandishing a Weapon Dangerously or Threateningly Without Due Cause (note: being in a brawl is not due cause unless one is menaced with a weapon): F (overnight) and H (1 gp)
. Dangerous Operation of a Coach, Wagon, Litter or other Conveyance (including Airborne): H (5 - 50 gp, as justice demands; note that this will be in addition to the sentence for any charges placed under The Fourth Plaint)
. Leaving the city of Waterdeep after curfew by means other than the main gates: H (500 gp).


 The Third Plaint: Crimes Against The Gods
SEVERE: . Defiling of a Holy Place(Temple Burglary, Temple Arson, or Temple Vandalism): C (5 years) and I (as justice demands) or E (up to 5 years) and I or F (up to 3 years) and I


SERIOUS: . Theft of Temple Goods or Offerings (includes spoilage or consumption of same): F (up to 1 month) and I (double the estimated value of the goods) and J
. Tomb-Robbing (or Unlawful Entry and/or Vandalism of a Tomb): G (up to 1 week) and I (costs of repairs and replacements plus up to 500 gp, payable to whoever maintains the tomb. temple, guild, City, or family) and J
. Repetition of any Lesser or Minor Offense Against This Plaint: G (up to 1 week) and H (up to 1,000 gp) and J


LESSER: . Assault Upon A Priest or Lay Worshiper: I (of up to 500 gp; payable to temple, and usually based on ability to pay) and J (in addition to charges placed under the Fourth Plaint arising from such an assault)


MINOR: . Public Blasphemy of a God or Priesthood: I (up to 10 gp, based on ability to pay) and J
. Drunkenness (and Disorderly Conduct) at Worship: I (up to 5 gp, based on ability to pay) and J


 The Fourth Plaint: Crimes Against Citizens
SEVERE: . Arson (of Ship, Structure, or Stored Property): E (up to 3 months) and I (value lost plus up to 500 gp), and/or C (up to 10 years) and I
. ****: D and I (up to 2,000 gp) or E (up to 5 years) and I, or F (up to 10 years) and I
. Assault Resulting In Mutilation or Crippling: D and I (up to 2,000 gp) or E (up to 3 years) and I
. Magical Assault: H (up to 1,000 gp) and I (up to 2,000 gp) and J
. Forgery (not including official City documents): C (up to 20 years) and D and the confiscation of all property except 1 weapon, 1 weeks rations, and offender's clothing worn at the time of sentencing
. Slavery: C (up to 10 years) and flogging if shackling, cruelty, whipping, branding, or physical indignities are observed


SERIOUS: . Robbery: E (up to 1 month) and I (value of goods lost plus up to 500 gp)
. Burglary: F (up to 3 months) and I (value of goods lost plus up to 500 gp)
. Theft or Killing of Livestock: I (double cost of lost stock)
. Repetition of any Lesser or Minor Offense Against This Plaint: F (up to 1 week) and I (double normal), or G (up to 2 weeks) and I (double normal)
. Usury: I (City recovers excess over legal rates, returns to injured party)


LESSER: . Damage to Property: I (value of goods lost plus up to 500 gp) and J
. Assault (Wounding): I (cost of medical attention plus up to 500 gp) and J
. Assault on Livestock (nonfatal): I (cost of medical attention plus up to 500 gp; maximum damages always apply if livestock's breeding capability is impaired)
. Unlawful Hindrance of Business: I (up to 200 gp) and J (this charge includes instances of blocking access to a place of business without permission of owner or a Magister; and trying to frighten, disgust, or drive away customers in or in front of another's shop)


MINOR: . Assault (without wounding or robbery): F (overnight) and I (up to 50 gp). Excessive Noise (interfering with sleep or business): I (up to 25 gp) and J


A DM should use the "elbow room" created by this discretionary legal system just as the Lords do; to create any necessary decrees to prevent player characters from running amok. Magisters and Lords have in the past made laws (edicts) specific to fit particular situations and crimes. In Waterdeep, at least, the guilty tend to be punished for their crimes according to their severity.

#6

Jorunhast

Oct 31, 2010 12:18:56
And what do you mean Stig about copyright laws? Thats long out of print, and its not like theyre making or losing any money on it at this time, so they couldnt sue me for posting this, could they?


Yes, they could.  But would they?  Hard to say.  They've slammed some websites or people for other infringements.  Copyrights generally stay in effect for at least 95 years, depending on various circumstances, before they go into public domain.

That said, we all know that TSR and WotC reprints huge amounts of old material and re-packages it with small bits of additional new material, calling it "new" and that effectively re-establishes the copyright (at least over that portion).  Given that they've re-packaged many things several times over the years, I would be careful about what you copy/paste.

Small passages quoted to answer scholarly questions, where you post the reference, that's usually okay but it also depends on several things.

Technically, we all walk a fine line with the images we use for forum pics, various quotes, and the like.  They've been fairly open in allowing people to post their own material to their own site, and even on supportive websites like Candlekeep, but it's better to be safe than sorry and not go too overboard with copy/pastes.

For more info on copyrights, I googled this for you if you're interested:
www.ivanhoffman.com/expiration.html


#7

chrysalis700

Oct 31, 2010 12:59:06
Thank you for that long and detailed list. I have saved it for future, personal use.

It shall come in handy!
#8

Stigger

Nov 01, 2010 9:23:45
They got upset when I posted stats for a scourge, from 3e, which consisted of a single line of text, so I take no liberties with their IP these days.  Not sure if that had something to do with mechanics versus fluff, or whatever, but I tend to think its better not to push things too much, as it's still their toys when it comes down to it, out of print or not (which has no bearing whatsoever on copywritten materials as far as I'm aware). ;)
#9

ukplayerx

Nov 02, 2010 8:26:13

Being exiled doesn't really have the same effect as it did in our world - there's a Common language in D&D that didn't exist in medieval society - being exiled in a fantasy RPG merely means you have to start all over again with no network of family and friends - and a rogue can always join another thieves guild! - I think being exiled would not be a deterrent in a fantasy society, being branded would be THEN exile them LOL

@ S_s: WOW! I forgot about that list - sorted!

#10

Stigger

Nov 02, 2010 14:06:20
Exept for that whole "Monsters in the Wild Waiting to Eat You" thing... or worse, if the exile was to Undermountain, which could be the case for particularly offensive criminals... where death would probably be preferrabe to the weird crap that can befall you down there.  Especially since they're not exactly likely to give you much more than the clothes on your back, a waterskin, a dagger, and maybe a few rations.  That hardly sounds like much fun to me.