| Post/Author/DateTime | Post |
|---|---|
| #1BruenorgJan 24, 2010 21:35:05 | I have a new player joining my FR campaign (which started with Scepter Tower of Spellgard) and he wants to play a Paladin of Bahamut and asked what I thought of him being a drow elf. I know the 4E rules don't specifically deny any class based on race but I'm having hard time rationalizing this particular combination. At the same time, he has put some thought into explaining how this might have come about although his background is a bit of a stretch. I hate to limit players especially those who come up with creative ideas for backgrounds but at the same time, it just doesn't seem like this could be within the realm of possibility and/or likelyhood of happening. Thoughts? |
| #2manionJan 24, 2010 21:41:45 | It's well within the realm of possibility. And everything about fantasy violates likelihood. Just let him do it. Unless he's trying to be a Chaotic Evil Paladin of Bahamut. That would be odd. |
| #3sfdragonJan 25, 2010 1:27:05 | a drow paladin of bahamut.... well dorw are nomally evil, good ones do exist, find out his background for said character.... if hsaid drow was raised by good metallic dragons, or humans, or raised in a community of good drow and heard the call of bahamut then it is feasible |
| #4marius4Jan 25, 2010 7:40:34 | Well, figure out what really bothers you or might be problematic in regards to your specific campaign. Then tell your player he has to figure out a way to address that in a believable way, and as long as he meets that condition he can play the character. If you find you don't really have a merit-worthy concern, I'd vote for just letting him do it and working with what comes your way creatively. That's just mho. Also, a drow paladin in black & gold or black & platinum armor?? That could be . |
| #5Caliber42Jan 25, 2010 7:49:46 | If it were me, I'd work with the player to put together a background that works for the both of you and fits well into your campaign ideas. Best part about something like this is it will likely give you good plot hooks to draw from based on his background. God backstories are greater then odd combinations. They can explain the unexplainable and make most anything sound and feel feasible. -Cal |
| #6gomeztooJan 26, 2010 5:01:49 | Not canon lore, though if I ever get a chance it will be : Have him be a member of house Huruafair. This is a Crinti (ghalf-drow) house in Eastrift, who also accept (adopt) drow in their midst, provided that drow sears off the Spider Queen and accepts the family geas. Huruafair were a family of crinti who fled Dambrath (years before the fall) for worshipping 'illegal' deities (mostly Eilistraee, but some also turned to Tymora or Tempus). Being fairly militaristic in nature, the house offered their services to the dwarves, promising their expertise as aid against the threats form the underdark. The dwarves took considerable time but eventually accepted the offer, using a catefully worded geas to ensure no double-crossing would ever take place. Ever since then, Huruafair have been additions to the common defenses of Eartheart, and have proven reliable enough that they now also perform their own missions. While neutral in outlook, and generally trustworthy, the House is manipulative enough that it works on its own political influence, mostly to ensure Eastheart stays a safe haven for them. A paladin of Bahamut woudl not be out of line in Huruafair (though most lawful good members gravitate to the Red Knight or in some cases Moradin). Gomez |
| #7ZireaelJan 26, 2010 6:54:17 | Not canon lore, though if I ever get a chance it will be : Is it your own idea or was it mentioned somewhere I'm not aware of? Sounds nice. And as for the drow paladin of Bahamut - I'm tempted to consider it illogical. Drow paladin??? |
| #8gomeztooJan 26, 2010 7:01:23 | This is the background of a PC I play in LFR, which became part of the background for an 'adventure company' (not very popular though). So self-made, but I am considering using it in future writing, should it be appropriate. That PC was also a paladin, though she is a half-drow (half-elf) and worships Tempus. Personally, I think the whole 'drow are so evil' idea was thrown out of the window the moment they made it a player race. Gomez |
| #9CruvenJan 26, 2010 7:12:10 | I think, the most ones seen Drizzt like the best archetype. Half Drow .. from what other half? Human? Raped Duergar? Come on .. have heard many stuff around "Hybrids", but a half drow.. and "trained" to paladin? *brrrr* Sounds very very strange in my ears. The drow are very evil, play it so when you choose it to play. Only I in Team .. :P |
| #10gomeztooJan 26, 2010 9:18:55 | The Crinti are a race of half-drow, originally products of drow and half-elf worshippers of Loviatar. They were also mostly evil. The Huruafair were an exception and mostly neutral (unaligned) - which is why they had to flee. I would suspect that most unaligned drow may be refugees, mosty loners but with a rare few tiny drow communities (sometimes assimilated in another groups). Huruafair is one possibility (with roots in Realmslore). Another are the remnants of the Eilistraeeans in the Velarwood. Gomez |
| #1118DELTAJan 26, 2010 11:25:39 | Personally, I think the whole 'drow are so evil' idea was thrown out of the window the moment they made it a player race. I agree. Its a new day in D&D. |
| #12DiffanJan 27, 2010 2:51:53 |
Well in 4E, paladin means a devoted champion to a specific God. Not the "Lawful-Stupid" Knight-in-Shining armor hero that previous editions have lumped onto the class. That being said, Drow make excellent Cha-based paladin's who actucally have some nice feat support in 4E. So, mechanically, can be a good choice and their high Dex give them the ability to take feats in Paragon and Epic tier for heavy blades. As for the RP aspect, I think a drow who was raised in the right situation can gain the call from any deity that deems the subject worthy. Like others have said, work with your PC to create a intriguing and unique backstory that can fit well with your campaign yet allows him to explore this character more fully. |
| #13DiffanJan 27, 2010 2:52:32 | Personally, I think the whole 'drow are so evil' idea was thrown out of the window the moment they made it a player race. Just as Drow were a player race in 3.5? I think the majority of Drow are evil yet there are always exceptions to the rule. For an example, in one campaign my drow fighter was Unaligned (I played him as if he were Chaotic Neutral using 3.5 terms) and he worked out pretty well. The party didn't trust him one bit yet he proved himself useful at each instance and gained their trust. His backstory had him coming from Menzoberranzan(sp?) from a destroyed house (his family lost a battle for position). He was on patrol with a scouting group who attempted to kill him as well, but he was able to fight them off and evade the rest of the party. Knowing his only choices were to join the Bregan D'aerthe or go "top-side" he chose the latter. |
| #14gomeztooJan 27, 2010 14:03:18 | Just as Drow were a player race in 3.5? No, not really like drow as a player character in 3.5. In 3.5, the 'good' drow often were those who turned to Eilistraee. But Eilistraee (and other drow dieties) were killed off... and one reason given was that drow had to be 'evil' again. Of course, the very first NPC I introduced in LFR was an Eilistraean drow (mistress of stars Yellira Am’benuinyl), and my very first PC was a half-drow (Tesh Huruafair). So that idea did not survive long. And then they introduced gnoll PCs... *groan* Gomez |
| #15BruenorgJan 30, 2010 14:54:26 | Thanks everyone for the feedback. We've decided to go with the Drow Paladin. In a nut shell, his background is that he fled his home city (TBD) in his mid-teens after his sister slew their mother in a power struggle. With feelings like he didn't belong from a very young age, it was then he came to realize that he could not be part of a society which subscribed to such acts. He fled the North Dark and headed for the surface but his journey was not without peril. After several brushes with death and having gotten lost, he eventaully crossed paths with a pair of hook horrors. He was cornered and forced to fight and while he was able to slay one, he was forced to flee after being badly wounded by the other. He did manage to reach the surface several days later, but by that time he was succumbing to his wounds and was barely alive. It was cold...the month of Hammer was hitting the north hard and he collapsed in the snow and took what he thought was going to be his last breath. It was then that he was found by a silver dragon in the form of a human female. When she first laid eyes on him, she knew that he was not a typical drow elf; she sensed the good within him. She saved his life and took him in, taught him about Bahamut and eventually revealed herself to him once she was satisfied that he had learned what was necessary to set out in the world on his own. |
| #16sfdragonJan 30, 2010 15:49:01 | that is good |
| #17Plaguescarred1Feb 05, 2010 9:47:03 | You're not comfortable a Drow going Paladin of Bahamut. Feels awkward in choosing so ? Perhaps you don't have to. What if Bahamut CHOSE you. The Platinum Dragon perhaps saw you worthy of receiving his blessing, delivering you the courage to honor him. Also, Bahamut have a few aspects one can concentrate on. Justice, Honor, Nobility & Protection. A loyal noble BlackGuard of House Huruafair acting as a Security enforcer. Or a designate Noble Council Warden and Justicier acting as a ruthless Bounty Hunter. You can focus on certain aspects of Bahamut more than others, all while remaining within the limit of your Alignment, loosely. Don't forget that your code of conduct whatsoever and Alignments boundries are always contained within what you consider Lawful and Good in respects with the local laws etc...Capturing Noble House's enemies supposedly criminals could well drive a Paladin of Justice, Honor, Nobility & Protection to pursue and track down those "enemies" all tirelessly and with utter focus. What they become after is outside of your mandate when working for a Noble Council, even within one of the most evil City of the Underdark. Treachery and cruelty thrives in those places, but you only need to remember there is no absolute good or evil, only precepts and moral codes you have been teached and have seen around you. I won't go into moral and Alignment derail, but let's just say Protecting Nobles in honor is just, regardless of who they are. One could be a Defender of a House that sent a Reconnaissance Patrol scouting the surface and something terrible happened, leaving you as the only survivor of this Patrol. Upthere, you could eventually meet group of adventurers with precept more along your codes, and less like your Drowish brethens. Joining their rank then become not only viable, but also justified. One born on the surface among foreign quaters of some city could be very well enthralled within Bahamuts Clergy. Easier even than one from below. You just gotta not stick with the knight in shiny armor cliche. Paladins can be other things than that. There are many ways to make it work. You just have to think of why you're not feeling it. |
| #18kaelenselunelFeb 14, 2010 15:36:20 | It's also not unprecedented in the books. Aliisza's half-drow son, Kael, was a paladin of Torm I'm fairly certain. But at the same time, he was raised in the House of the Triad itself, so that does tend to have a certain effect on someone. and if the player is more focused on concept as opposed to what stats they have for going drow in the first place, you could always go with a redeemed dark elf. They're still kicking around, even if Eilistraee is dead/away/whatever. (in my own campaign, she didn't die, but she's pretty much as good as dead until something happens to restore what's left of her divinity, so to speak) |