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| #1Hideous_PhidiasApr 01, 2010 9:39:30 | Ok, my friends and I have been debating a Faerun Game for sometime now, and it seems that the guy with the best storyline that everyone liked was the one about the Dale Land being under siege. So I have been thinking of different character ideas and my love of dwarf keeps picking at me. I was hoping to build a dwarven rogue/fighter that I could have fun with. My idea for this character is a dwarf from Tethyamar who is exile. Telhyamar used to be one of the main trading partners of the Dales so it is only natural that some of the dwarves move in to the area. Maybe looking for support to reform the Mithril Legion to retake Tethyamar for the Iron House or to help defend old old friend against their foes so that they too do not fall. I was thinking that after the defeat of The Mithril Legion in the attempt to retake Telkyamar by Borlin, blood of Ghellin, My character would have made his way in to Cormyr and then later in to the Dalelands. I looked through the different Dales and I like Daggerdale. It has one of the higher populations of dwarves in the Dales and I even found a Clan name, The Bladebrights, that have to do with the area out side of Dagger Falls. They seem to have an old can hold under a place called Eagles' Eyrie. Though they may have moved out of it do to a disagreement with the Morns the current rulers of Daggerdale. We are likely to start off the campaign around third level so I think being a dwarven veteran from the Mithrial Legion makes for both an easy and good background start. Anyone who has gone through a battle or two should atleast ave a level. This Siege Campaign is likely to see invaders from the Moonsea area, although there was also talk about a lich. The GM's idea of the lich is another reason I hooked on to Daggerdale. They have been having lots of problems with vampires so it ties in to the fighting undead idea already in the campaign. I don't know much about the vampires in the Dales, are they controlled by anyone or just random monster plaguing the land? I was thinking about a rogue or a rogue/fighter for this character, but I wouldn't mind maybe a cleric or rogue/cleric too. I haven played a cleric in over ten years and wouldn't mind giving it a try again. Maybe for the god Dumathoin or Vergadain, Moradin is not my favorite of the gods but there are a few prestige classes to him and I am really trying to tie this character in to the realms as much as I can. I have no idea raal idea yeah of how I want to build this guy but I can see him in my head. I see a dwarf with dark brown hair and beard, the beard being short and well keep. He wears a leather cuirass of a mithril Breastplate. Armed with a heavy crossbow , two curved daggers on his hips and a dwarven greataxe on his back. Only one other guy so far has put forth some ideas of a character, he was thinking a summoner either divine or arcane, which ever built better, or a rogue fighter that use a glaive. I thinking a will most likely see a wizard out of one of the other guys and an archivist out of the forth. Help need on Filling out the background alittle more.
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| #2creyzi4zb12Apr 01, 2010 11:34:12 | Picture this out, a dwarf slave that came from Skullport..Long ago, in the early years of the slave harbor there have been rumors of gay-orcs that have a particular fetish for dwarves (ZOMG!). THis dwarf was named Gloof-Donutbeard because he always seem to be grazed like a doughnut. Being one of the slaves of the gay-orc circle, the dwarf was raised in hardships and painful pasts. He fought his way through the slave traders. He was battered, humiliated, until finally, one day, while being a member of a planned escape, he is able to squirm his way out of the slavers. He finds himself as a rogue dwarf in skullport, squirming his way through the market pickpocketing slavers he finds easy enough to steal from...he plans on saving enough money to get out of Skullport one day and meet his original heritage as a dwarf (gold, shield, etc. whatever dwarf type you want him to be).. For 2 excruciating years of pickpocketing, fighting for money, and lovemaking with abberations that pay a huge amount of cash for their private debaucheries, the dwarf finally gets himself on-board one of the ships in Skullport and is able to get out into the surface world (to find his original heritage as a dwarf, and to find his parents)...unfortunately pirates attack the ship he's on and he looses all his money in a ship-battle, the battle was massive, with epic levelled wizards on it..after seeing that there is no other escape, and doom already impending on him, the dwarf suddenly finds an opportunity when he sees one of the epic wizards try to open a portal and teleport himself away from the battle...the dwarf quickly lunges forward to the portal along with the wizard (that got hit by an arrow in the head the moment he opens the portal..) the dwarf finds himself drifted on shore with the storyline of your campaign.. hope I helped, oh and you can remove the humour in the background if the game is very serious. |
| #3Hideous_PhidiasApr 01, 2010 12:30:30 | What is your problem, I mean humour is one thing but what you call humour is just a **** attempt at trolling. I find nothing fun or help full about anything you said, why waste my time or your and even write anything. It is jerks like yourself that ruin the Forums and the Game. |
| #4creyzi4zb12Apr 01, 2010 12:49:48 | Ah, sorry...my playmates in DnD do that sometimes...lolz, I remember my last character in the Realms was an artificer (the controller that summons angels)...he's a human and is the son of somebody who runs a human trafficking company...thus his angel summons aren't really angels, but strippers. Meh, but don't worry..This'll be my last post (unless something uber occurs) in the thread...sorry, at least I tried...peace. ![]() |
| #5suin_bahhar_02Apr 01, 2010 12:54:01 | The humor was so out there it made me laugh aloud. I cant really help with the background as the Dales are not my strongest area of expertise. But for a good anti-undead rogue PrC look no further than the Minis Handbook's Skullclan Hunter. You need 8 points in knowledge religion, turn undead and sneak attack +2d6 to enter it but you gain the ability to damage undead with sneak attacks, tracking of undead and some handy immunities. |
| #6gomeztooApr 02, 2010 14:48:12 | I assume this is pre-spellplague, so I don't hink I can help that much, though afaik the dwarven clan was called Brightblade. They are based in Anather's Dell. |
| #7Hideous_PhidiasApr 02, 2010 20:09:49 | I assume this is pre-spellplague, so I don't hink I can help that much, though afaik the dwarven clan was called Brightblade. They are based in Anather's Dell. Yeah, I for got to mention this will be a 3.5 game. I find that after looking through the new Forgotten Realms book it was not much help. They seem to take much of the fluff I love so much out of the game. Anyways thanks for that correction,I was going off a history I found online and just carried over their mistake. |
| #8gomeztooApr 03, 2010 5:52:59 | I knew the name because we used the Brightblades in LFR. We also introduced the Brightaxes, a clan that is an offshoot of the Brightblade clan (they moved to the south, to Eastrift, but some returned in the Year of the Ageless One). The Brightaxes came to be when we had to change the name of Dorring Brightblade because people confused it with a name from Dragonlance. So we changed the name to Brightaxe. In a later adventure we reintroduced the Brightblades and added a conflict with the Brightaxes about the mining rigths in Tethyamar to account for the earlier name. One group of NPCs we added to the region, the Sibilant Sisters, a covey of hags. They are quite old, and came to the region in the Year of the Haunting (1377 DR). They are manipulative creatures, but they can be coarses to provide information or lend aid, often in exchange for a future service. Services are sealed by the exchange of locks of hair or clipped nails (the hags take hair form those who owe them a service, or they give them a lock of theirs when they owe them one). The sisters have the service of many creatures (including willow wisps, many fey, plant creatures, ogres, and goblins). They live in Spiderhaunt forest. Gomez |
| #9Hideous_PhidiasApr 06, 2010 13:25:33 | The party so far: Elven Wizard(conjurer) from The Elven Courts Human Witch from Rashemen on walk about Halfling Rogue loner I was thinking maybe dwarf but been having trouble tying him in to the setting as well a would have hoped. I have had the idea of maybe playing a pare of dwarves, Thunder Twins. I want to play have the dominant one be the fighter and the other be more of a subservient role like a Cleric or Bard. My GM suggested a Barbarian, having the two Brothers be able to fight back to back because there isn't an other melee fighters n the group. The tale of Thor'gon Blunt Blade and his Thunder Twin Thorseg Fire Foot Thor'gon and his brother Thorseg are the last male heir to their clan line. Their father, uncles and 17 older cousins having been killed when Borlin Blood of Ghellin Lead the ill fated quest of the Mithril Legion to Telhyamar. Being spare from the carnage by luck of youth the two brothers inherited the wealth of the clan, what little was left. Thor'gon seeking to wishing to honor the memories of the fallen set his wealth to a life goal becoming a Master of the Axe, Sheading his wealth to study under the greatest of Kensai and Weapon Master. He would spend many long cold years train in the simplest to the most advance of forms, knowing only pain and toil. Traveling as far south as the Great Rift to seek the Gold Dwarf Master Fargi the Foehunter and as far west Waterdeep to hear to the teaching of Dain IronFood and the master of the twin axe style, Yarb the Old. Thor'gon Traveled the land for much of the last ten years learn what he could. But this self exile did not come cheap, for when it came time to return home he had none. The cost of his debts had taken it. The money form his travels and Adventures never covered much of the need expense of inn living and having borrowed much gold from a neighbor dwarf hold his was forfeit when his debts came due. Homeless, far in the south and on the of his gold Thor'gon took up with a mercenary group of dwarves from the Great Rift that seeking to join one of the Armies of Gold and quest to take back Old Shanatar. His skills with an axe were a welcome addition to the unit. Thor'gon traveled west again to the caverns of Alatorin Th quest for the Brightaxe Hall and other Lost dwarven ruins. The legion in which he fought saw combat against Drow Raiders, units of The Army of Steel and many monsters of the deep that now inhabit Old Shanatar. While in the Army of Gold Thor'gon has a policy of never letting his blade get dull, not even for a minute. He became know for taking time to sharpen his axe blade even it combat if he has a beak in the fighting for a few seconds. For this habit he became know as the Blunt Blade, a little joke among his friends in the legion After two years of fighting Thor'gon found that his skill with an Axe was more honed they all his years of lesson before. Realizing that he had wasted much of his family fortune, Thor'gon left the Army and travel to the Daleland, where much of the dwarves of Telhyamar had settled. There he met up again with his brother Thorseg who told him of the fated store of what had befall their clan in his exile. Learning the tragic new Thor'gon vowed that he would neer leave his brothers side again and that together they would find allies and reclaim a hold and start anew. He now quested to make up for his ignorance and misspent youth, and vowed to serve his people of the Dales as a champion and never using family resources on a foolish personal quest again and killing all undead he meets. Thorseg, unlike his twin brother was a simple dwarf. He enjoyed the life of the Dales and the people in it. Due the cast of the travels of his brother there was not much left for Thorseg in the ways of personal wealth. Thor'gon had made many bad deals to acquire money to have a war chest for his travels. These Deals cost what was left of the clan, the widows and Thorseg himself to loss their hold and have to seek out a new home. They settled in a small village in Daggerdale. Their they set up shop along one of the trade roads as a way station for travelers, offering logging, blacksmithing and food stores as away of making a living. this life was not very dwarven by tradition, in fact the clan widow lived more like human woman then dwarves, keeping a house and not building a new stronghold. After a few years of living like this a dark travel came to door of their inn. This tall man was none other that no of the vampire that had been plaguing the area. This vampire made short work of the older females that ran the inn household, sucking life from each of them. As the this newly revitalized vampire move from out building to out building, attacking a draining his victims he was finally noticed by Thorseg, who has been busy at work in the smith. The Dark Stranger, with blood stained clothing made for Thorseg, it was only with quick thinking a luck the he was able to kick over a bucket of hot coals was he able to escape the fate of the others. The coal set fire to the old wooden barn where Thorseg had built his forge and quickly spread to the other out building and the inn. The vampire now encircled by a ring of fire lost track of Thorseg in the heat and smoke. Thorseg barely made it out of this vastly growing inferno, made for the wood and the river. He new from fire side stories of the inn house that vampire had an aversion to running water and that it may be his only chance for safety and life. Plunging head long in to the the water Thorseg was quickly over matched my the fast moving water and cared down stream. He washed up have drowned but still alive a few miles down stream and on the other bank. Much of his once Great beard was burned by the ember of the falling coals as well as his left boot. In his haste he had not even noticed that oiled leather of his boot had be light afire by the red hot coals as he kicked it. Knowing the lands around his home well he made his way as quickly as he could with a lame foot to local farm house to seek add. In the days that followed Thorseg recovered what he could of his goods and entombed the last of his clan line. From the retelling of his tail by the fire side in the inn house of DaggerDale Thorseg became know as Thorseg the Fire Foot. It has been some time sense he as seen or heard from his brother Thor'gon, but being a Thunder twin he always new that he was alive and which lands to find him. So Thorseg too became a wandering Dwarf living the life of the road. He quest for his brother to tell him what had become of the clan and seek a new life with the last of his family. |
| #10blueiddragonApr 06, 2010 19:31:02 | Wow on the second post it was said a dwarf was pickpocketing slaver. This is so off key to a dwarf seeing they would rather die than resort to pickpocketing! They prefer straight up encounters and will take from the fallen and not dihonor themselves by stealing. I don't even D&D and I know this. Sad..... Hideous_Phidias don't say the witch is ona walk about but rather on a life quest(this is just a suggestion). It sounds better I think. Looks good though. |
| #11Hideous_PhidiasApr 06, 2010 23:04:11 |
That is how my friend put it when we were talking character ideas. Rashemen is along ways off from the Dalelands and I question him to why his character would be in the area. He pointed out the fact that before taking up leadership roles in their society the witch often travel to distant land in search of knowledge and world experience. As he put it walk about. I also pointed out to him their long standing hatred for Thayans, which happen to have a large population in a trade outpost in Hillsfar just outside the Dalelands on the southern shore of the Moonsea. I just like good backstory filled with data that a Gm can work into their storyline and promote good rolepaly. |