Erevis Cale - official stats from Paul Kemp himself

Post/Author/DateTimePost
#2

18DELTA

Nov 14, 2009 4:40:03
Wow, this forum migration really, really sucks now. This thread was a fav of mine.Cry
#3

The_Silversword

Nov 14, 2009 5:18:15
Yeah alot of the older threads bit the dust! Such a shame! all that Realmslore lost! So is there a link or something for Erevis's stats?
#4

lord_karsus

Dec 21, 2009 19:04:08

Erevis Cale


Male Shade Rogue 6/ Fighter 3/ Cleric of Mask 11/ Divine Agent 2


STR 18


DEX 18


CON 14 (16 in darkness)


INT 16


WIS 13


CHA 13 (15 in darkness)


Initiative: +10


Senses: 60' Darkvision


AC: 19 (leather +2, dodge, dexterity) (23 in darkness for a +4 deflection bonus)


HP: 144 (155 in darkness from Con. Boost)


Fortitude Save: +14 (+20 in darkness)


Reflex Save: +13 (+17 in darkness)


Will Save: +11 (+15 in darkness)


Spell Resistance: 32


Melee: +23/+18/+13/+8 (with Weaveshear in lighted conditions) +25/+20/+15/+10 (with Weaveshear in darkness) plus bane properties of Weaveshear, if applicable


Damage: 1d8+7(+9 in darkness) plus bane properties of Weaveshear, if applicable


BAB: +16/+11/+6/+1


Special: Sneak attack 3d6


Skills: 169 total points plus various ability and racial modifiers (shades get +4 on listen and spot in darkness; +8 on hide and ms)

Bluff +6 (+7 in darkness), Climb +12, Concentration +10(+11 in darkness), Decipher Script +8, Diplomacy +5(+6 in darkness), Disable Device +11, Disguise +9(+10 in darkness), Forgery +13, Gather Information +11(+12 in darkness), Hide +27, Jump +10, Knowledge (Selgaunt Underworld) +13, Knowledge (Religion) +8, Listen +11 (+15 in darkness), Move Silently +19 (+27 in darkness), Open Lock +12, Read Lips +12, Search +9, Spot +6 (+10 in darkness), Tumbling +9, Use Rope +9, Profession (butler) +8


Feats: Alertness (+2 on listen and spot), Blind-Fighting, Combat Reflexes, Dodge, Improved Critical (longsword), Improved Feint, Improved Initiative, Iron Will, Mobility, Spring Attack, Thug (+2 on init and intimidate)


Special Qualities: Outsider traits; evasion; uncanny dodge; trap sense +2; contact; granted domain(trickery); control light; fast healing 2; invisibility; shadesight; shadow image; shadowstride; shadow travel once per day; suffer no penalties due to darkness


Languages: Common, Halfling, Dwarf, Gnome, Elvish, Chondathan, Turmic, Chessentan, Orcish, Thieves Cant (including Handcant)


Possessions: +2 leather armor; various potions at any given time; and Weaveshear (minor artifact), a +3 bane absorbing dispelling longsword.

Bane: Weaveshear acts as a +5 weapon against arcane spellcasters who tap Faerun's Weave. Weaveshear also does an additional 2d6 damage to such spellcasters.

Absorbing: Weaveshear's absorption property works only against arcane magic cast using Faerun's Weave (not the Shadow Weave). Whenever the holder of Weaveshear is individually targeted (i.e., not an area spell) with an arcane spell powered by the Weave, the holder may make a Will saving throw with a DC equal to 10+CL of the caster. Success means that Weaveshear has absorbed the spell. Failure means the spell affects the holder as normal. Weaveshear may hold any single spell of ninth level or lower at a time. A held spell can be discharged as a free action at any time by the holder (retargeting the caster, or another target).

Dispelling: If Weaveshear touches an arcane spell effect (cast by a user of the Weave) for a spell with a duration other than instantaneous, the holder may attempt as a standard action to dispel the effect as if with a Greater Dispel Magic.


Spells: 6/5+1/4+1/3+1/3+1/2+1(CL 12)
Domains:
Luck, Darkness, and Trickery (extra domain granted through Divine Agent class)
#5

18DELTA

Dec 21, 2009 23:00:04
The Original Thread is in the Running the Realms Sub-Forum. This is the Phantom thread. Good for all sort of spam and stuff...;)
#6

dookies_altar_ego

Dec 21, 2009 23:46:05
A productive member of the community as always, 18D. Thanks.
#7

18DELTA

Dec 22, 2009 5:08:15
Thanks! Glad I could help.;)