| Post/Author/DateTime | Post |
|---|---|
| #1jedi_councilmanNov 07, 2009 8:33:18 | I have always been intimidated by the size and level of detail present with the FR setting, but as I have gained experience as a DM, I have come to see this not a straight-jacket requiring slavish attention to every item published, but instead as an opportunity for my players and myself to experience exactly the kind of play we all would find satisfying. I have the 3e and 4e books and once upon a time I had the 2e boxed set. I have also read a few of the Dark Elf novels, the Cleric Quintet, and a few other odds and ends. That was probably 15 years ago now though so I don't remember much of the details. My question is where do I go from here? I like that the 4e books leave a lot of room for DM creativity but I would like more information about the setting to use as back-story and flavor. Waht do you who are more familiar with FR recommend? Should I read novels or old game modules? What do you regard as high quality immersive products to expand my knowledge? |
| #2The_SilverswordNov 07, 2009 15:10:39 | Well unfortunately the wealth of Forgotten Realms Lore has been swept away by the Spellplauge. Alot of the older information about the Realms no longer applies and is now all outdated by atleast a 100 years, depending on when youre setting your campaign. Theres some older Realms stuff you can download here, but alot of it wont apply to the post Spellplauge Realms. Signing up for D&D insider gives you some good Realms content you can use as its published in Dragon and Dungeon periodically, also theres other benefits that go with that as well such as the Monster and Player Character builder and the D&D compendium, just those last 3 things there make it worth it for me. The Novels are another good one too, they usually have little tidbit here and there that you can use to flesh things out, just make sure you get a novel that covers the area and timeframe you want. And this here message board is another good way to get info. If you have a specific question about an area or event or whathave you, post a question and Im sure somebody around here will answer it for you. |
| #3jedi_councilmanNov 07, 2009 15:36:59 | I'm not really concerned about the material being out of date. At the very least it would give me some backstory and possible adventure ideas. What novels would you recommend to read or avoid? |
| #4The_SilverswordNov 07, 2009 16:00:48 | The books I have read that I thought was good and really added to the Lore of the Realms are in no particular order: The Avatar trilogy - Shadowdale, Tantras, Waterdeep, Prince of Lies, Crucible, yes its a 5 part trilogy. The Shadow of the Avatar Trilogy, its a real Trilogy. The Elminster Books - Making of the Mage, Elminster in Myth Drannor, Elminster in Hell, Elminster's Daughter, etc. Evermeet: Island of Elves by Elaine Cunningham, good one on the Early history of elves. Those are the ones that really spring to my mind. I havnt read too many of the 3e books and none of the 4e novels. I really need to catch up. Im sure some of the others will post even more reading selections, and this could quickly turn into whats your favorite Realms book thread. |
| #5IluvrienNov 07, 2009 16:35:36 | I would suggest the "Realms of ..." short story anthologies. They cover a lot of ground in a very few pages and should give you more than a few ideas if you managed to get your hands on a few of them |
| #6jedi_councilmanNov 07, 2009 16:49:20 |
Hmmm... That sounds quite promising |
| #7IluvrienNov 07, 2009 17:09:06 | They also showcase the talents and styles of different authors so that you can easily get a feel for whose tales you may or may not like. There are many in the series, Realms of war, Realms of the Elves, Realms of Dragons, Realms of Infamy so on and so forth. They tend to hang together thematically but are widely divergent in how they deal with the theme, where and through whom. I really would give at least one of them a try if you want to get a feel for the Realms. |
| #8Matt_JamesNov 11, 2009 9:11:04 |
Whether we like it or not, this is what I feel propelled the business decision to go ahead with the Spellplague. I don't want to reopen arguments on preceived ways of doing it better. I am happy to see you joining the Realms along with so many new faces |
| #9jedi_councilmanNov 13, 2009 6:00:09 | In fact, although I have been interested in the Realms before, I never wanted to run them until the 4e version. Now I find myself wanting to learn more about previously published material to use as backstory for my games. |
| #10jedi_councilmanNov 14, 2009 10:27:19 | One thing I could use some help with is in understanding the differences between humans varieties in FR. The 3.0 campaign setting mentions where humans may differ in skin, hair and eye color, and it describes some of the habits of the people from different nations, but it doesn't mention much about style. For example, what is considered high fashion in Cormyr might be ridiculed as outlandish in Chessenta. Similarly, head and facial hair norms must vary widely. It's easier, though perhaps less satisfying, when a culture has a fairly close analogue in our history. The Moonshaes are specifically described as Celtic and Viking influenced, which is very easy to understand. Are some of these details covered in available source material or is the DM expected to create them? Of course a picture is worth a thousand words so if anyone knows where to find any imagery on the subject, that would be most helpful. |
| #1118DELTANov 14, 2009 16:29:09 | Races of Faerun is your best bet. |
| #12ritorixNov 16, 2009 17:16:10 | My question is where do I go from here? I like that the 4e books leave a lot of room for DM creativity but I would like more information about the setting to use as back-story and flavor. Waht do you who are more familiar with FR recommend? Should I read novels or old game modules? What do you regard as high quality immersive products to expand my knowledge? I've been doing a 4e FR campaign for nearly a year now, and whenever I need some bit of lore or detail I go to the old books. That and the Grand History of the Realms. For actually running a game, old game modules and campaign settings are what you want. Skip the novels. The modules can give you entire stories, NPCs, maps, etc to steal or convert. Who cares if the areas they describe no longer exist or the NPCs are long dead, whos to know? Odds are your players have never seen them either. Example...I ran a few sessions in the High Moor. The moor gets a few lines in the 4e setting, but theres an entire extremely detailed TSR book on the area (elminster's ecologies). Great stuff. |
| #1318DELTANov 16, 2009 23:17:33 | Now thats what I am talking about! :wOOt: |
| #14The_SilverswordNov 16, 2009 23:56:57 | I loved Elminster's Ecologies. I wish they would of continued with those. I loved who they were "writen" by characters of the Realms. Really made it come alive. I always like that writing style the best, like the Volos guides and what not. |
| #15jedi_councilmanNov 17, 2009 6:48:45 | Do any of the AD&D products do a better job of explaining human varieties than the 3e and 4e campaign books? I've looked through them several times and there are only a few human cultures and races that I feel I understand well enough to suggest character ideas to my players. |
| #16The_SilverswordNov 17, 2009 16:02:48 | As Delta pointed out, Races of Faerun is probably your best bet. |
| #17bonzaiNov 20, 2009 22:37:56 | I can tell you what worked for me as a DM. Pick a region that intrests you, and then learn all you can about it, and then center your campaign there. Pick another region, and repeat. The people on these boards have always been very helpful for pointing out sources of info. And if you can't find it? Make it up! |
| #18The_SilverswordNov 20, 2009 23:07:29 |
Amen to that!!! Thats my number one DMing Rule right there. |