Fey'ri Troops

Post/Author/DateTimePost
#1

lohnpondai

Aug 02, 2009 19:02:42
Im running a campaign around events depicted on the Last Mythal trilogy by R. Baker. (4E rules, 3E background campaign). Thus my characters are running into a lot of the demonic feys and their demon allies lately. I wasnt able to find any stats on those so i made up some stats. I based these on the nice adaptation of the Feyri for 4E by Barthalas (http://forums.gleemax.com/showthread.php?t=1078349), so i give credit to him for that. I used the character builder for skills and attack/defense calculations and created flavor powers according to what i had read in the novels. To me they feel well rounded, but any suggestions/critizism is accepted.

Fey’ri Soldier Level 8 Minion
Medium fey humanoid XP 88
Initiative +8 Senses Perception +5; low light vision
HP 1; a missed attack never damages a minion.
AC 21; Fortitude 15, Reflex 18, Will 18
Speed 6 (See also Flight)

  • Longsword (standard; at-will) * Weapon
    +12 vs. AC; 6 damage.
  • Longbow (standard; at-will)
    Ranged 20. +10 vs. AC; 8 damage.
  • Flight (move; encounter)
    The Fey’ri soldier can fly up to 6 squares this turn.

Alignment Evil Languages Common, Elven, Infernal.
Skills Athletics +11, Endurance +10, Stealth +13
Str 14 (+6) Dex 18 (+8) Wis 13 (+5)
Con 12 (+5) Int 12 (+5) Cha 15 (+6)
Equipment: Scale armor, longsword.


Fey’ri Warrior Level 8 Soldier
Medium fey humanoid XP 350
Initiative +8 Senses Perception +5; low light vision
HP 69; Bloodied 34
AC 22; Fortitude 15, Reflex 19, Will 18
Speed 6 (See also flight)

  • Longsword (standard; at-will) * Weapon
    +13 vs. AC; 1D8+4 damage (crit 1D8+12).
  • Double attack (standard; at-will)* Weapon
    The Fey’ri warrior makes two longsword attacks.
  • Engulfing Flames (standard; recharge 5,6) * Fire
    Close Blast 3; +10 vs. Ref; 2D6 + 2 fire damage.
  • Flight (move; encounter)
    The Fey’ri warrior can fly up to 6 squares this turn.

Alignment Evil Languages Common, Elven, Infernal.
Skills Athletics +11, Endurance +10, Stealth +13
Str 14 (+6) Dex 18 (+8) Wis 13 (+5)
Con 12 (+5) Int 12 (+5) Cha 15 (+6)
Equipment: Scale armor, longsword.


Fey’ri Sorcerer Level 8 Artillery Medium fey humanoid XP 350
Initiative +8 Senses Perception +11; low light vision
HP 59; Bloodied 29
AC 19; Fortitude 15, Reflex 19, Will 21
Speed 6 (See also flight)
Action Points 1

  • Longsword (standard; at-will) * Weapon
    +11 vs. AC; 1D8 damage (crit 1D8+8).
  • Fire Serpent (standard; at-will)* Fire
    Ranged 10. +12 vs Ref; 1D8+4 fire damage. Any enemies providing cover to the target against this attack take 4 fire damage.
  • Hellfire Storm (standard; recharge 6l)* Fire
    The Fey’ri sorcerer makes four attacks, no more than two of them against a single target; ranged 10; +12 vs AC; 2D8+4 fire damage.
  • Deep Shroud (standard; encounter; sustain: minor) * Arcane
    The sorcerer creates a shroud of supernatural shadow around him. Until the end of its next turn, the space he occupies and each square adjacent becomes heavily obscured granting concealment.
  • Flight (move; encounter)
    The Fey’ri warrior can fly up to 6 squares this turn.


Alignment Evil Languages Common, Elven, Infernal.
Skills Arcana +12, Bluff +13, History +12, Insight +11, Perception +11
Str 8 (+3) Dex 18 (+8) Wis 14 (+6)
Con 12 (+5) Int 12 (+5) Cha 18 (+8)
Equipment: Cloth armor, longsword.


Fey’ri Infiltrator Level 8 Skirmisher
Medium fey humanoid XP 350
Initiative +8 Senses Perception +10; low light vision
HP 59; Bloodied 29
AC 21; Fortitude 16, Reflex 21, Will 18
Saving Throws +2 vs charm effects
Speed 6

  • Dagger(standard; at-will) * Weapon
    +12 vs. AC; 1D4+2 damage (crit 1D4+6) and 10 ongoing poison damage (save ends).
  • Engulfing Flames (standard; recharge 5,6) * Fire
    Close Blast 3; +10 vs. Ref; 2D6 + 2 fire damage.
  • Defensive Tumble (immediate reaction; encounter)
    Trigger: The Fey’ri infiltrator is hit by a melee attack; Effect: The Fey’ri infiltrator shifts 4 squares.
  • Change Shape (minor; encounter)* Polymorph
    The Fey’ri infiltrator can alter his physical form to take on the appearance of any Medium humanoid for the rest of the encounter.
  • Combat Advantage
    A Fey’ri infiltrator deal 2D6 extra damage against any target granting combat advantage to it.

Alignment Evil Languages Common, Elven, Infernal.
Skills Acrobatics +14, Athletics +11,Bluff +11, Insight +10, Stealth +14, Thievery +14
Str 14 (+6) Dex 20 (+9) Wis 12 (+5)
Con 12 (+5) Int 12 (+5) Cha 14 (+6)
Equipment: Leather armor, longsword, twin daggers.

It might happen that there are official stats somewhere, but i wouldnt know as i dont own every book. To my knowledge there are none.
#2

lord_karsus

Aug 17, 2009 21:26:21
It might happen that there are official stats somewhere, but i wouldnt know as i dont own every book. To my knowledge there are none.

-There aren't.