| Post/Author/DateTime | Post |
|---|---|
| #1vikinglordsfAug 09, 2008 11:17:42 | http://www.wizards.com/default.asp?x=products/dndacc/218287200 Simple question but first you should know as a DM most of the time i make my own setting but i used aspects and ideas from other setting books. Also in 3.5 the setting books were worth buying just for the player material they had more classes and races not to mention feats and gear. Eberron even gave us action points which i took up and used in all my campigns from than on. In the description of this book however it doesnt sound like there is any player material feats, powers anything. instead wizards has decided to drag things out again and make a seperate book for the players of a Forgotten Realms campign. http://www.wizards.com/default.asp?x=products/dndacc/218587200 Now i wouldnt have a problem with this if the players book added a lot of material but it doesnt. Only one new class and no new races! I just dont want things to keep going like this so that there are no 4E books worth buying and i end up throwing my money away for books of far less quantity and quality than the 3.5 books. So unless there is something im missing in the campaign setting book that im missing it looks like ive been disappointed yet again. |
| #2oxybeAug 09, 2008 11:24:44 | i think they are adding more player options though. we know for sure due to this article the FRCS they give you a warlock path:Dark Pact rituals, feats, the swordmage class in it's entirety & 2 new player races (drow & genesai) among other things i can imagine they will give you some new items also. i normally don't buy the CS books, but a buddy of mine runs FR and might start a campaign in it so it's nice to have the book. in all honesty, while i don't particularly like the setting, it has a lot of material to borrow from, so to me that alone is worth a look at from a DM's perspective. |
| #3inkblotAug 09, 2008 11:39:43 | Only one new class and no new races! In 4E, you don't need a new class to get as many options as a 3.5 class would give you. All classes in 4E are comprised almost entirely by their powers. So to make an entirely new "class" all they need to do is add powers to an existing class. For example, say they want to put something in the Forgotten Realms Player's Guide to make lightly-armored rapier-wielding defenders. They don't need to add a whole new class for that. They can just add a dozen new dex-based light-blade powers to the Fighter class! They could even add Fighter powers which depend on wearing light armor. |
| #4trobonAug 09, 2008 11:40:30 | The campaign setting books will be worth the buy for a DM because even if you run your own homebrew setting you won't always be able to come up with every idea and you might find some you want to borrow for your campaign. The Player's guides wil be good for everyone because they will be adding new classes, races, epics, Paragons, feats, powers, etc. The setting stuff seems to be fluff and the players guide crunch. This is my opinion for all of the campaign setting books coming out in the future. |
| #5the_ubbergeekAug 09, 2008 12:31:18 | There is a phenomenon of DM/GM/Storytellers buying books of other settings or even games to steal and copy good ideas - heck, there is more peoples buying GURPS sourcebooks for stealing stuff than actually *playing* GURPS. ;) So, if you are really interested and have the money to spend... why not? |
| #6Seeker95Aug 09, 2008 12:44:49 | In my opinion, the best thing about the 4e setting-specific books is that there will only be two of them -- the campaign setting guide and the player guide! And I'm not so sure a player guide is really needed either, but I acknowledge that the player camp is much larger than the DM camp, and total sales volume is easier when targeted at players. Of course, if they simply released each setting/world as a Gazetteer, and left it at that, one book would be sufficient. Once you show me the map, the capital city, and a few of the key NPCs, you've covered all the content that exists outside the rules of the game. There is no need for more rules, setting-specific magic, classes, races, or powers. If it exists in FR, it exists in D&D. Even Eberron, with its highly deviant approach to many of the assumptions of the standard D&D world, contains little that requires more than a geography overview with a little more emphasis on the history and political make-up of the world. As I type this, I even see a huge upside to only one book per world. More development resources can be devoted to support the more rapid release of: Mystara, Greyhawk, Ravenloft, Planescape, Athas, Birthright, and Krynn, and even to leverage new licenses for the worlds of Pern, the Deryni, Conan, Oz, etc. What worlds would you add? |
| #7trobonAug 09, 2008 12:54:53 | In my opinion, the best thing about the setting-specific books is that there will only be two of them! That's probably not going to be true. Based on the actions taken so far by WotC and the fact that they want to release a new setting every year I am guessing that they are aiming to bring back some of the old settings. Dark Sun is a good bet IMO as they have a lot of support for it and they already have released a Dragon article on it. |
| #8batshidoAug 09, 2008 12:56:32 | That's probably not going to be true. Based on the actions taken so far by WotC and the fact that they want to release a new setting every year I am guessing that they are aiming to bring back some of the old settings. Dark Sun is a good bet IMO as they have a lot of support for it and they already have released a Dragon article on it. I think he's talking about the Campaign Setting/Players Guide pairing for each setting. |
| #9trobonAug 09, 2008 13:06:16 | I think he's talking about the Campaign Setting/Players Guide pairing for each setting. Duh... Now I feel dumb. Reading Comprehension going down. \/\/\/ That is definetly something that I am happy about too, but I'm not going to count on it because as much as I love 4th edition I don't trust a company not to try and make more money. |
| #10the_ubbergeekAug 09, 2008 13:10:51 | Two books, and maybe possible adventures, and DDI articles for sure. |
| #11vikinglordsfAug 09, 2008 13:54:13 | It just seems that all contained within these 2 books should be in one book and they are just dragging it out for more money. I mean did any of you see the players guide to Eberron in 3.5 it was the worse thing wizards ever produced. |
| #12trobonAug 09, 2008 13:58:22 | It just seems that all contained within these 2 books should be in one book and they are just dragging it out for more money. I mean did any of you see the players guide to Eberron in 3.5 it was the worse thing wizards ever produced. Actually the fact that they're "Dragging" it out for two books will in the end save most people money. if they were to contain everything in one book then first of all they couldn't because of page constraints. However, assuming the could then players would buy that regardless of the larger price tag because of the player options it gives. Also the players guides of this edition can't be compared to earlier ones. This Player's Guide to Eberron will be like the Class, Race, and Feat sections of the ECS |
| #13lord_karsusAug 10, 2008 23:30:55 | -If you are interested in the setting, and want to follow it, it might be in your best interests to buy the book, as there are some radical changes being made to the setting. Skim it at the bookstore, determine if you like it or not, and either buy it, or don't buy it. |
| #14outlaw68Aug 11, 2008 6:16:09 | I will definitely buy the book, even if i just buy it to rip things off for more my games. I am interested in what they have done to the realms though, and as much as i understand why people are up set about them changing so much, i am kin do f excited about it. I never played in the realms before because i thought it was a bit to over saturated with info. I am hoping this one has opened up a few more possibilities to do things without having to worry about my players having read a novel and attempting to meta-game. (I know it is bad when players meta-game, but i honestly believe they can't help them selves sometimes.) |
| #15ranadielAug 11, 2008 6:28:18 | The setting stuff seems to be fluff and the players guide crunch. I just wanted to point out that the campaign setting book will contain monsters, diseases, and the like so there will be some DM crunch in it also(although I'm not sure how much). |
| #16batshidoAug 11, 2008 7:06:43 | I just wanted to point out that the campaign setting book will contain monsters, diseases, and the like so there will be some DM crunch in it also(although I'm not sure how much). Yeah, my impression is that the Campaign Setting is the DMG/MM portion and the Player's Handbook is the setting's PHB. I may be wrong, though. I haven't been following it terribly closely. |
| #17akodoreignAug 11, 2008 9:52:22 | http://www.wizards.com/default.asp?x=products/dndacc/218287200 I'll let you know thursday night after I stop by the WoTC booth and pick up my copy. :D |