FRPG Feats Excerpt: Predictions

Post/Author/DateTimePost
#1

marius4

Sep 02, 2008 18:46:16
Any thoughts on what the channel divinity feats in the FRPG preview might do? (Curse that stinkin' divinity feat summary format!) Here's a link to article if needed: http://www.wizards.com/default.asp?x=dnd/4ex/20080902a.

Eyes of Selune - While the 2e shooting stars would be cool (:ayyyy!, I imagine this will probably go more the route of a divination utility. I'd guess it...
  • grants you low-light vision for 5 minutes or until the end of the encounter (whichever is shorter),
  • allows you to ignore concealment until the end of your next turn,
  • grants you darkvision until the end of your next turn, or
  • allows you to note (but not necessarily see through) illusions and transformations in line of sight until the end of your next turn.

Any other ideas, for any of the divinity feats?
#2

gomeztoo

Sep 03, 2008 2:52:42
I managed a peek at a guide at Gencon UK (some DMs received them for their efforts).
I only looked up Tempus (for my paladin). If you activate his power before an attack, that attack is automatically a crit if it hits.
I didn't pay attention to the rest, I only had a very glance look at this feat and at spelscars.
#3

GreenKnight

Sep 03, 2008 4:04:29
So what's the deal with Spellscars?

That Tempus Channel Divinity Feat sounds pretty good, though.
#4

naex

Sep 03, 2008 5:39:40
So what's the deal with Spellscars?

That Tempus Channel Divinity Feat sounds pretty good, though.

Yes, tell us please, whatever tidbits you saw...
#5

Malckuss

Sep 03, 2008 7:51:57
I, too, would humbly ask you tell us what you saw of the Spellscarrs.
#6

gomeztoo

Sep 04, 2008 1:43:17
I only glanced it. Basically, a spellscar in and of itself does not do much besides the roleplay element and what the DM makes up for you.
It does allow you to detect pockets of plagueland, but also makes you more susceptible to it (penalties on, iirc, defense and saves aginst its effects).
To actually gain a benefit, you need to multiclass into the spellscarred class (spellscarred being a seperate power source). You then gain a minor benefit, and can then take other multiclass feats to swap powers with the spellscarred class. Since it's a multiclass that means you can't multiclass in anything else.
There are three versions of the spellscar in the book, each giving a seperate minor benefit. The one I looked at is sight of the unseen (as I had a RPGA card that gives me access). It causes your eyes to lit up with blue light, but gives you limited darkvision (out to one square / 5 feet). So you can read in the dark and be in close combat but not much else.
I can't remember the class powers, but I recall that a first glance showed they were not more powerful than that of other classes.
#7

naex

Sep 04, 2008 3:17:12
I only glanced it. Basically, a spellscar in and of itself does not do much besides the roleplay element and what the DM makes up for you.
It does allow you to detect pockets of plagueland, but also makes you more susceptible to it (penalties on, iirc, defense and saves aginst its effects).
To actually gain a benefit, you need to multiclass into the spellscarred class (spellscarred being a seperate power source). You then gain a minor benefit, and can then take other multiclass feats to swap powers with the spellscarred class. Since it's a multiclass that means you can't multiclass in anything else.
There are three versions of the spellscar in the book, each giving a seperate minor benefit. The one I looked at is sight of the unseen (as I had a RPGA card that gives me access). It causes your eyes to lit up with blue light, but gives you limited darkvision (out to one square / 5 feet). So you can read in the dark and be in close combat but not much else.
I can't remember the class powers, but I recall that a first glance showed they were not more powerful than that of other classes.

It sounds a lot like spellfire. But a multiclass class instead of a PrC to get any real benifit.
#8

marius4

Sep 04, 2008 17:18:10
Thanks for the tip on Tempus's feat, gomeztoo! And the spellscars info, too!

In other news, I just noticed something. In the feats preview there is the channel divinity feat Tymora's Coin. In the Cormyr article from awhile back there is the channel divinity feat Favor of Tymora.

Would this be considered a canon example of a deity having more than one divinity feat?
#9

admcewen

Sep 05, 2008 2:06:14
Not sure if this is the right place to mention this but I have come out of lurking to show you two images from the FRPG they are the first two on this guys gallery:
http://ironshod.deviantart.com/gallery/
Interestingly one is called "The Magister"
#10

gomeztoo

Sep 05, 2008 13:43:37
The LFR character document noted what channel divinity feats would be used by which FR gods. I.e. Kord's feat works for Tempus, and Raven Queen's for Kelemvor.
So several deities have more channel divinity feats if you count these.
#11

entropysoda

Sep 05, 2008 14:51:56
The LFR character document noted what channel divinity feats would be used by which FR gods. I.e. Kord's feat works for Tempus, and Raven Queen's for Kelemvor.
So several deities have more channel divinity feats if you count these.

Can u link and quote from that document? I looked thru all the LFR documents and couldn't find any mention of this!