Gem Magic

Post/Author/DateTimePost
#1

Rils

Oct 23, 2011 17:45:13
I don't know if other settings had this, but I remember in both 2e and 3.x that Faerun has "magic" gems.  Using particular gems in magic item construction would give it bonuses; for instance, using a sapphire on a magic sword gave it's bearer protection from fear effects.  Other gemstones give bonuses to skill checks, or reduce the chances of a spell failing, or +1 to AC, or cause fire spells to do extra damage, made illusion spells harder to detect, etc, depending on what you used.  This sort of thing was in both 2e (Volo's Guide to All Things Magical) and 3.5e (Magic of Faerun, I think, and there was even a prestige class for Gem Magic where you could store spells in gems to be triggered later, that kind of thing).

Has anyone done a treatment like this for 4e?  With the non-Vancian magic it might not look the same, but I had a character in mind from an old campaign that I was thinking to update to 4e, and this was part of his schtick.  Thanks for any input!
#2

the_ubbergeek

Oct 23, 2011 17:47:12
Crystals where more tied to psionic in 3,x, but I liked it myself.
#3

Bullet06320

Nov 24, 2011 4:19:55
R.A.Salvator's Demon War Saga d20 books had a good gem magic system i liked and incorporated into my own games for 3rd edition
#4

mvincent

Nov 27, 2011 18:13:35
This sort of thing was in both 2e (Volo's Guide to All Things Magical)

I believe component costs in 4e represent this sort of thing.