| Post/Author/DateTime | Post |
|---|---|
| #1remnantJul 14, 2010 15:47:55 | I'm sure nothing I'm going to say here is particularly original and new, but, I feel compelled to get it off my chest. |
| #2sfdragonJul 14, 2010 16:45:27 | amen |
| #3Dark_Wizard_02Jul 14, 2010 21:23:10 | Welcome to the club. Don't let the newfangled setting trip you up, the old Realms still exist, the community of fans is still active (perhaps in some instances more active than the new setting community). |
| #4Nai_CalusJul 14, 2010 23:44:10 | There's a new setting community? And careful, there's a couple of people around these parts who fly off the handle if you dare to call New FR post-apoc. And yeah, I totally get you. I feel like some guy waving a cane and yelling at the damned kids to get off his lawn. :/ |
| #5JorunhastJul 15, 2010 11:51:24 | You're preaching to the choir, brother! Many of us hate what they've done to the Realms. |
| #6SmartPaladinJul 15, 2010 12:19:42 | I could handled it, if it wasn't for the nuke button they pushed. But some of those changes I was all for, the changes to the core races (Note: I am talking about what would have been the core races of 3.X). The changes to Tieflings I wasn't overly happy with, them more or less writing out the Aasimar and renaming/giving us Deva in their place... Yeah... The changes to the Genasi were... Interesting... |
| #7Mr_MiscellanyJul 16, 2010 3:01:20 | It's a tough pill to swallow, to be sure. Some of us are making the best of it we can and trying to move on. |
| #8meldreadJul 16, 2010 5:16:51 | I don't think anyone would accuse 4E of being perfect. There are tons of things I loathe about it. (Die, Earthmotes, die.) Of course, at the same time there are tons of things I loathed about 3E, 2E, and so forth and so on. In the end, the world gives you lemons and you make lemonade. There are a few things about 4E that I do like which makes it more useful than previous editions for gaming. 1. Modularity. It's easy to take what you like and toss away what you don't like. You can make huge changes - even wiping entire nations out of existence - without really upsetting things too much. This is largely a result of a lack of lore, but the FRCG was also designed with this intention in mind. (Read "Not "FR"? No problem!" on page 4 of the FRCG. It is blasphemy for a die-hard Realms fan, but it is wondrous for a DM who wants a complete free hand.) 2. Deus es machina. Anything that I hated from previous editions can be eliminated as a result of the Spellplague or time jump. This comes with significant drawbacks, but this is the positive side of both. I can still use older lore as a base to build upon, making modifications and changes where desired or necessary, without feeling constrained by that same lore. 3. Warlock Knights' of Vaasa. Most people I've encountered who hate most things about 4E generally like the Warlock Knights' of Vaasa (or at least their concept). 4. Abolethic Sovereignty. I've found people to generally be divided on this, and the division comes along the lines of how much tentacles an individual believes should exist within the Realms. For me personally, Far Realms elements (beholders and illithids for example) have always existed in the Realms, so the Abolethic Sovereignty is not a huge issue. I would have preferred illithids, but they are a bit overdone. I like them because they are a different type of enemy that can be faced, one that cannot really be anticipated or understood in the same way as a traditional foe. At the same time, the way they've been designed - they are not an ever-present and immediate threat, meaning if you don't want to deal with them they can just exist off screen without issue. There are tons and tons of things about 4E that I don't like, but because of the first to points I listed, they can be managed more easily. In the end, though, I don't think the 4E Realms were designed to appeal to long time Realms fans, they were designed to appeal to new players to D&D. The pro's and con's of that decision can be weighed, but ultimately the Realms as always comes down to what you make of them. |
| #9DiffanJul 17, 2010 10:54:28 | Well if you don't mind the 4E ruleset but hate the post spell-plague Realms, theres nothing stopping you from using all the stuff from 4E in the 1370+ Realms time-line. |
| #10EinlanzerJul 24, 2010 22:30:45 |
I like a lot of the new things in the realm. The fact that a lot of big NPCs are dead I'm okay with, as well as the 100 year advancement of the timeline.The fact that it's more lore-light I can handle, and I like a lot of the changes to the cosmology and the races, although it's true that the Deva seem very random. What I really resent about the 4e realms was how certain things I liked about the old realms were imposingly truncated when they could have just been shuffled into the background or left vague and in the hands of individual DMs... like all the gods and several of the unique cultures like the Old Kingdoms and Maztica. They caused a little too much arbitrary and forced upheaval for me to be able to make peace with. I use a few "houserules" when dealing with 4e Realms, the most important of which are... A. Returned Abeir only replaced portions of Maztica, and B. I don't deal with silly god soap operas, regardless of all the lore behind it - in my games that lore is treated as mythology. The deities that are labeled in the canon as dead or missing have in fact just faced diminished worship, and most of them are still worshiped in small pockets. No one knows for sure what caused the spellplague or the collision with Abeir, but the mainstream fabled explanation is that Mystra was assassinated by Cyric and the weave collapsed. |