Help with the Srinshee !

Post/Author/DateTimePost
#1

cheyne

Jun 12, 2009 5:18:25
Hi everybody !

Sometimes ago, I was trying to figure what the srinshee's stats should be (in 3.5). I know, nobody cares, because the srinshee is presented in 2nd Ed as a level 40 wizard and no sane DM should let his players go near such a monster.
Well, I've been DMing in the realms for quite some time now, and most of my players are level 30 or more, so I need a new bunch of allies/enemies to continue my campaign.
So I came up with something :

[SBLOCK=Stats]
Lady Oluevaera Estelda, “The Srinshee” CR 40
Female Mystra’s Chosen former Baelorn Moon Elf Wiz5/ Inc16/ Arc4/ Olin Gesir 5/ Selu’Taar 10
CB Medium Humanoid
Init +11 Senses Low-Light Vision, Penetrate illusion (figment, glamer or phantasm), Detect Magic, True Seeing, Greater Arcane Sight, Darkvision; Listen +26, Spot +34
Langages Abyssal, Celestial, Common, Draconic, Dwarven, Elven, Gnome, Halfling, Loross, Netheresse, Infernal, Roushoum, Seldruin, Sylvan, Undercommon
-------------------------------------------------------------
AC 52, touch 35, flat-footed 45
(+7 Dex, +12 Armor, +2 Luck, +5 Natural, +6 Deflection, +10 Circumstance)
Hp 580 (40HD), regenerate 40hp/hour;
Immune Spell Immunity (chill touch, Melf’s acid arrow, fireball, phantasmal killer, baleful polymorph, eyebite, finger of death, polymorph any object, imprisonment) ; Blindness, Deafness, Disease, Disintegration, Fatigue, Exhaustion, Poison, Sleep effects, Planar Effects, Polymorph, Mind-affecting Attacks, Scrying, Divination Effects, Cold and Electricity, Spells with the Death description, Spells with the Evil description. detect thoughts, discern lies, detect alignment, Spellmantle (flame arrow, magic missile, fireball, lightning bolt, enervation, dimensional anchor, bestow curse, hold person, black tentacles, scorching ray, crushing despair)
Resist acid 15, cold 15, electricity 15, sonic 15, fire 15; freedom of movement
SR 58
Fort +32, Ref +27, Will +45 (+2 racial bonus against Enchantment spells or effects, +5 sacred bonus against spells, spell-like effects, and supernatural abilities.)
-------------------------------------------------------------
Speed 30 ft. (8 squares)
Melee Staff of Magi (+5 Quarterstaff) +25/+20 (1d6+5) or
Melee Ar’Cor’Kerym (+4 holy keen longsword) +24/+19 (1d8+4/ 17-20 *2)
Space 5 ft. ; Reach 5 ft.
Base Atk +20; Grp +20
Atk Options
Special Actions Silver Fire Counter (once per round), Silver Fire Strike (once every 6 rounds), Silver Fire Restoration, Silver Fire Empowerment (12/day), Turn Undead (13/day), Projection (3/day), Snatch Spell, Instant Metamagic (5/day), Seize Concentration, Cooperative Metamagic (24/day), Metamagic Spell Trigger, Metamagic Effect (22/day).
Wizard Spells Prepared (CL 46th; 1d20+50 to overcome SR):
Epic (7/day) – Akh’Faen’Tel’QuessB, U’Aestar’KessB, Vuorl’KyshutB, GhaatiilB, N’Quor’KhaorB, Epic Counterspell (immediate action, DC 76), Srinshee’s Spell Mantle*
12th – Quickenned silented stilled maze, +2
11th – Quickenned Time Stop, twinned maximized chain lightning (DC 43), twinned maximized disintegrate (DC 43) +1
10th – Maximized Maw of Chaos (DC 46), quickenned silented stilled disintegrate (DC 43) +2
9th – Maw of Chaos, instant refuge*, wish, +4
8th – Quickenned greater dispel magic, greater planar binding, greater celerity +2
7th – Ruby Ray of Reversal, Symbul’s Synostodweomer, glass strike (DC 44), control weather, greater scrying, greater teleport
6th – Planar Binding, permanent image, +5
5th – Contact other plane, feeblemind (DC 41), hold monster (DC 41), telekinesis (DC 42), telepathic bond, wall of force +2
4th – Charm monster (DC 40), dimensional anchor, black tentacles (+31 grapple), polymorph, resilient sphere (DC 41), stoneskin, celerity +1
3rd – Anticipate teleportation*, displacement, fireball (DC 40), rend shadow weave +5
2nd – Detect thoughts (DC 38), knock, acid arrow (+27 ranged touch), mirror image, locate object +4
1st – Disguise self, expeditious retreat, grease (DC 37) +6
0 – Acid splash (+27 ranged touch), mending, message, prestidigitation
Spell Save DC 36 + spell lvl. (DC 37 + spell lvl. for spells from Evocation and Transmutation schools)
Oluevaera's metamagic feats have level increases as follows: Quicken Spell (+2), Silent Spell (+1), Twin Spell (+2), Empower Spell (+1), Maximize Spell (+1), Still Spell (+1). Oluevaera can cast 3 quicken spells per round.
* Already cast.
Spell-like Abilities (CL 40th)
19/day–analyse dweomer
3/day–augury
1/day–expeditious retreat, resist energy, dispel magic, greater invisibility, fabricate, antimagic field, spell turning, polymorph any object, etherealness
1/day– plane shift, gate
-------------------------------------------------------------
Srinshee’s Spell Mantle (CL 46th, DC 87 to dispel):
Atoined Spells: Spells with the Death description (keyed), Spells with the Evil description (keyed).
Prevalent spells: See Invisibility (CL3), Darkvision (CL3), Freedom of movement (CL7), Haste (CL5), Greater arcane sight (CL15), Fly (CL5), Shapechange (CL17), Spell Resistance (CL46), Spellmantle (flame arrow, magic missile, fireball, lightning bolt, enervation, dimensional anchor, bestow curse, hold person, black tentacles, scorching ray, crushing despair) (CL44), Holy Star (CL13), Srinshee’s Spellshift (CL17).
Vanguard Spells: Quickened dimensional door (CL15), greater invisibility (CL7), Elminster effulgent epuration (CL30) (3/day).
Prevalent power: +15 competence bonus on Listen checks, +15 competence bonus on Spot checks, +6 deflection bonus on AC, Ring of regeneration
-------------------------------------------------------------
Abilities Str 10, Dex 25, Con 35, Int 48, Wis 28, Cha 30
SQ Elven traits: +2 racial bonus on Listen, Search (entitled to a search check when passing within 5 feet of a secret or concealed door), and Spot checks; low-light vision; immune to sleep; +2 racial bonus on saves against enchantments, proficient with longsword and rapier, proficient with shortbow, longbow, composite longbow, and composite shortbow. Incantatrix Traits: Focus studies (ban school: necromancy). High Arcana: Arcane Reach, Mastery of Counterspelling, Mastery of Shaping, Mastery of Elements. Olin Gesir Traits: Forgotten Spell lore (Silent Spell), Ancient Artifice (Forge Ring). Selu’Taar Traits: Epic Spellcasting, Detect Magic, Ritual Wards, Penetrate Illusion, Circle Leader. Quess’Ar’Theranthvar studying Bonus Traits: +30 on spellcraft checks, +1 save DC for every spells, magical items construction cost reduce to 75% of their value.
Feats Iron Will, Spell Focus (Evocation, Transmutation), Skill Focus (Knowledge Arcana), Initiate of MystraB, Maximize Spell, Elven Spell Lore, Improved Counterspell, Reactive Counterspell, Improved Initiative, Eschew MaterialsB.
Wizard Bonus Feats Scribe ScrollB, Empower Spell.
Incantatrix Bonus Feats Still Spell, Quicken Spell, Spell Penetration, Twin Spell.
Olin Gesir Bonus Feats Silent Spell, Forge Ring.
Epic Feats Epic Skill Focus (Spellcraft), Improved Metamagic, Epic Counterspell, Improved Spell Capacity
#2

quale1

Jun 12, 2009 7:27:54
whoa, that's a lot of work

personally I think she should be lower level, between 30 and 35, and she doesn't have the Highfire Crown

I used to do many elven NPCs very similarily, some are in this thread, if you need inspiration for the equipment http://forums.gleemax.com/wotc_archive/index.php/t-738971.html

tough I forgot many of the 3e rules since we switched to our rules, sorry
#3

Zireael

Jun 12, 2009 8:29:38
I don't think her level is too high. But she doesn't have the Highfire Crown. BTW wasn't it a mythal, not an artifact?
#4

quale1

Jun 12, 2009 8:36:04
no, it's 13 selu'kirras joined together, containing the minds of 13 high magi

most powerful artifact ever
#5

old_sage

Jun 12, 2009 8:36:57
I'll note that Ed provided some brief 'unofficial' 3e stats/rules advice for the Srinshee in the "Realmslore from Elminster in Myth Drannor" from The Annotated Elminster.
#6

cheyne

Jun 12, 2009 8:48:13
I'll note that Ed provided some brief 'unofficial' 3e stats/rules advice for the Srinshee in the "Realmslore from Elminster in Myth Drannor" from The Annotated Elminster.

Thanks ! I think I'm going to buy it.

I don't think her level is too high. But she doesn't have the Highfire Crown. BTW wasn't it a mythal, not an artifact?

Are you sure she doesn't have it ? I always thought she kept it in Arvandor...
#7

lord_karsus

Jun 12, 2009 11:15:50
-The Srinshee was a Sun Elf! Past tense.

-Class wise, looks fine to me.
#8

old_sage

Jun 12, 2009 11:39:37
Are you sure she doesn't have it ? I always thought she kept it in Arvandor...

Hmmm. It's been a while since I've checked, but as per the write-up in Fall of Myth Drannor, its whereabouts are unknown.
#9

quale1

Jun 12, 2009 11:59:20
the Highfire Crown appeared during the Rhymanthiin ritual, but on it's own, without the wearer
#10

keveras

Jun 12, 2009 13:19:42
I didn't check the maths, but these stats definitely do her justice. Great work.

Excessively powerful? Somewhat, considering her actual CR would be around 45, depending on the Chosen template you used.
#11

cheyne

Jun 13, 2009 10:40:51
Quick question : does the srinshee possess a moonblade of her own ? And a kiira ?
#12

Zireael

Jun 13, 2009 13:18:23
Moonblade: no. Kiira: maybe.
#13

thinblade

Jun 13, 2009 23:45:04
Since she was/is a high mage, she would have had a selu'kiira. What happened to it when she became a baelnorn isn't known. I'm not even sure if kiira work with undead. She didn't show it during El In Myth Drannor, but then she wouldn't have because it's rude. So it's your call.
#14

suin_bahhar_02

Jun 15, 2009 10:40:28
I'd round out her spells with the following:
1st level: Protection from Law (3x), Protection from Evil (3x)
3rd level: Suggestion (2x), Dispell Magic, Fly (2x)
6th level: Reflective Disguise, Mass [Und], Cacophonic Shield [MaoF], Dhulark Glasstrike [MaoF], Gate Seal [For], Improved Blink: Extended [UnEast]
8th level: Teleport, Mass, Silent Ruby Ray of Reversal [PGtF]
9th level: Eye of Power [PGtF], Summon Monster IX, Gate, Mystra's Miasma [PGtF]