Holy Hand of Bane

Post/Author/DateTimePost
#1

ryan_the_wizard

Apr 30, 2010 14:04:06

Holy Hand of BaneXP Value: 8,000 GP Value: 80,000Halls of the High KingOnly a few of these deadly items exist, guardingthe innermost altars of evil temples dedicated tothe god Bane. Fashioned of obsidian, holy handsare immense, standing 6 feet high when upright.A holy hand floats motionless, levitating,unless a good-aligned being enters the chamber itguards. Then it turns slowly to point at the nearestgood-aligned character, attacking if any suchbeing advances to within 60 feet of the guardedaltar. A holy hand can sense the alignment andwhereabouts of all beings in its temple preciselyand pursues intruders throughout the temple ifactivated by their intrusion into its guarded area.A holy hand is AC 1, MV 15 (A), THACO 11,HD 9, and always has 66 hit points. It can bestruck by all sorts of physical weapons and suffersnormal damage. Fire and electricity cannotaffect a hand, nor can it be mentally influenced orcontrolled. A holy hand attacks once per round,smiting for 4d6 damage or grasping and crushingfor 2d6 damage, plus 5d6 per round after that.(Determine the attack form randomly.)A holy hand is animated, constructed, andpowered by magic. All magical items, weapons,and spell discharges or magic item effects cominginto contact with it are utterly absorbed. Magicalattacks dealing a hand over 40 points ofdamage in a single round actually heal any damageto it, by the amount of the excess points over40 (the rest of the energy is stored by the hand formotive power). When a hand is destroyed, themagical energy escapes harmlessly, not in anexplosion or in any form that can be tapped or fedupon by others.Magic items contacting a hand are completelydrained of magic, unrestorable by any meansshort of a wish. Artifacts are plane shifted away atrandom, leaving their bearers behind (unless theDM decides to drag the poor hero along). A dispelmagic directed against a hand is absorbedwithout damaging the hand or lessening its levitationabilities, but it is slowed for one round.

Hi guys, this is a excerpt of the "Holy Hand of Bane", a Magic Item published on Encyclopedia Arcana pg. 562 for AD&D game.

anyone knows a D&D 3.5 version of that item?

Thank You

#2

The_Silversword

May 01, 2010 5:32:58
I dont recall seeing it in any 3.x stuff, but it should be easy enough to just convert it. THAC0 of 11 so thatd be a +9? I think? Is that right?
#3

Imruphel

May 02, 2010 20:44:39
It was never officially converted. If you want a simple version, just use a stone golem with a fly speed and also give it the improved grab and the option to crush for increased damage.
#4

ryan_the_wizard

May 05, 2010 6:33:50
It was never officially converted. If you want a simple version, just use a stone golem with a fly speed and also give it the improved grab and the option to crush for increased damage.



mmm...yeah, I think is the best thing to do... ty guys

;) 
#5

Diffan

May 10, 2010 0:20:57
Here's what I got for the conversion. See if it meets your needs and tastes! 

HOLY HAND OF BANE; CR 12
LE Large construct
Init -1; Senses darkvision 60 ft., low-light vision, true seeing; Listen +0, Spot +0
Aura Evil (moderate)
Languages understands common
--------------------------------------------------------------------------------------------------------
AC 26, flat-footed 26, touch 8
(-1 size, -1 Dex, +18 natural)
hp 107 (14 HD); DR 10/adamantine
Immune magic
Fort +4, Ref +3, Will +4
--------------------------------------------------------------------------------------------------------
Speed 20 ft. (4 squares); fly 50 ft. (average)
Melee slam +18/+13 (2d10+19)
Ranged unholy smite +9 touch (4d6 negative energy)
Base Atk +10; Grp +23
Atk Options Improved Grab, slow once per 2 rounds (7 rounds; Will DC 17 negates), constrict (4d6)
--------------------------------------------------------------------------------------------------------
Abilities Str 29, Dex 9, Con 0, Int 0, Wis 11, Cha 0
SQ absorb magic, sense the pure
Feats none
Skills none
Advancement 15-21 HD (Large)
                        22-42 HD (Huge)
-----------------------------------------------------------------------------------------------------------------------------
Slow (Su): A holy hand of Bane can use a slow effect, as the spell, as a free action once every 2 rounds. The effect has a range of 10 feet and a duration of 7 rounds, requiring a DC 17 Will save to negate. The save DC is Constitution-based.

Immunity to Magic (Ex): A holy hand of Bane is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.

A transmute rock to mud spell slows a hand of Bane (as the slow spell) for 2d6 rounds, with no saving throw, while transmute mud to rock heals all of its lost hit points.


A stone to flesh spell does not actually change the hand of Bane's structure but negates its damage reduction and immunity to magic for 1 full round.


Spells and magic weapons that deal elemental damage (fire, cold, electricity, etc..) of  40 points or more in a single round actually heal any damage to it, by the amount of the excess points over 40 points.

Improved Grab (Ex): To use this ability, the holy hand of Bane must hit a Large or smaller opponent with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to constrict the foe the following round.

Constrict (Ex): On a successful grapple check, a holy hand of Bane deals 4d6+15 points of damage.

Sense the Pure (Su): A holy hand can sense a good-alignment creature and it's whereabouts within the temple and 100 feet around the temple's grounds. The holy hand of Bane pursues intruders throughout the temple if activated by their intrusion into its guarded area (most likely any temple entrance).

#6

18DELTA

May 10, 2010 0:39:52

What is the Language in 4E that lets you understand all Languages? Supernatural? I could see that construct having that Language.

Looks good BTW Diffan...

#7

ryan_the_wizard

May 12, 2010 5:37:05
Here's what I got for the conversion. See if it meets your needs and tastes! 



yeah... looks really good! this is a good work. thank you to share ;)
#8

The_Silversword

May 12, 2010 5:59:47
 

What is the Language in 4E that lets you understand all Languages? Supernatural? I could see that construct having that Language.

Looks good BTW Diffan...




Dude I love that show! I think youre thinking of Supernal, It doesnt necessarily let you understand all languages though, When an angel or god speaks supernal listeners can understand it as if its being spoken in their language.

And agreed looks good Diffan, now do one for 4e, kidding ;)
#9

Diffan

May 12, 2010 9:17:03

yeah... looks really good! this is a good work. thank you to share ;)



Thanks. I pretty much took the stone golem stuff but added in all those neat evil-bane abilities. Still pretty powerful though and I like the Unholy ranged smite. Which should have a range of about 60 ft.

 

Dude I love that show! I think youre thinking of Supernal, It doesnt necessarily let you understand all languages though, When an angel or god speaks supernal listeners can understand it as if its being spoken in their language.

And agreed looks good Diffan, now do one for 4e, kidding ;)



I love that show too!! Too bad this is the final season . And no joke, I was going to do a write-up for the Holy Hand of Bane for 4E as well.