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| #1daenaanApr 06, 2008 16:35:40 | In the spirit of How to gut a house, and with much quoting, I offer the following: So, you want to gut a long-standing and much-loved campaign setting? Good. Let's review what this process actually entails, starting with a simple definition and moving on to the harder stuff later. Gut is used here as a transitive verb, referring to the act of removing or destroying the most important parts of an object or being. Ironically, this word seems to imply the removal of the vital organs which the word "guts" normally refers to. So, you can repair a man's gut, or you can gut a man. The first action heals him, the second will probably kill him. In the case of gutting a campaign setting, the procedure is usually undertaken for two reasons: 1. The campaign setting has been damaged in some way which makes it "unusable" or extremely "unplayable". This is of course a values judgement and may only be the "spin" required as a company transitions from one rule-set to another. This problem is most often seen in campaign settings with heavy-handed (and "required") canon from many novels, and accounts for many of the campaign settings that died when various companies upgraded their rule books. In order to make an old campaign setting viable with a new rule-set, the setting must be gutted to remove (theoretically) incompatible NPCs, nations, or "old unwritten rules" that no longer have meaning under the new rule-set. Sometimes, when too many revisions add up in a short period of time, the changes can collapse under their own contradictions and "retcons". 2. The campaign setting has been somehow damaged in an area not normally seen by most players and DMs, perhaps with one novel that strayed dramatically from canon or continuity. This doesn't happen too often, and the gutting process is usually quite swift, as only a small portion of the setting must be removed or revised. This guide will mainly cover the first reason to gut a campaign setting, but can be applied to smaller jobs. What You Need: 1. Three lined legal pads. 2. Pens and pencils. 3. Computer with word processor, empty recycle bin. 4. A good "world-shattering event" or WSE (doesn’t have to be believable). 5. Several plot devices consistent with the WSE above. 6. Willingness to kill off NPCs, gods, kingdoms. 7. A thick skin (to absorb negative reaction from prior fans). 8. Snack foods. Preparations This is long, tiring work. From my experience, it takes a team of editors and designers several weeks to gut a 20-year-old campaign world. Depending on the world construction, and extent of WSE and previous retconning damage, it might take up to three days to gut even a small home-brew campaign setting. As with most long demanding tasks, the work goes easiest if each team member concentrates on a specific area and specific tasks. I recommend working with between one and three editors/designers for each "area" within the campaign (e.g. each kingdom, or realm), with two editors or interns saved for doing miscellaneous cleanup like removing obvious inconsistencies, pulling out incompatible NPCs, and removing empty pizza boxes and Chinese food containers. Before you do any work, make sure that the campaign setting is completely free of pesky deities and NPCs (unless they sell extremely well; see sacred cows). Then, open all the chat rooms you can find and let people know that the setting they love is "extremely damaged" and/or "not actually fun" regardless of history or prior sales. Next, choose a large central continent or world-realm as your "base". This area will remain relatively untouched by the changes you’ll make, and is a good place to keep old NPCs and items that will miss the proverbial "axe" or slash of the pen (haha!). Technically, you can't destroy everything and still keep the semblance of the setting. You need the name recognition of the brand identity in order to pull in initial sales, regardless of the closeness of your product to the original. Finally, make sure you have a defragmented hard drive and a clear recycle bin on your computer for dumping concepts, nations and areas that are to be trashed. One of those big duo-core computers with MS Word works great. Hitting Things With Heavy-Handed Plot Devices This is the fun part. Walk into a realm, waving a red pen over it. Choose a long-standing world or plot element. Give that element a few line-strikes with your red pen. Does the plot element feel "solid", or hollow? If your line-strike gives a satisfying feeling of power and control, or if you're compelled to laugh and lightning flashes while you wave your red pen over it, the plot element has been reinforced with years of tradition and time-honored use by players and DMs. These particular plot elements take a good deal of stamina to break through, so you'll need to break out a heavy-handed plot device. If your line-strike returns a more "eh" feeling, or it feels like you're getting rid of something that never actually fit, you've gotten lucky and the plot element is something people rarely used and will never miss. If you want to impress your fellow editors and designers, simply take the whole paragraph or page into your right hand and crumple the page into a ball. Then, aim for the nearest wastebasket and do a Michael Jordan "toss". Otherwise, just use the "delete" key on your word processor. Make your way around the Realm, removing every bit of exposition and history that you dislike. If you're using a heavy handed plot device and tend to work from yellow legal pads, this may take you a while. If you're using a word-processor with a delete key, it probably won't take longer than half an hour. Now, find the "fluff" (thoughts and ideas not dependent on rule systems) usually kept in novels and older sourcebooks. These bits of roleplaying "fluff" are usually harmless but can be filled with old ideas that may not fit in well with your new rules system, and must be retconned away or simply ignored. Take a small plot device or appropriate element of your WSE, wedge between the "fluff" and the ruleset, and separate the two. Make sure you also consider removal of all "fluff" that’s made its way only onto online sources but still considered "official" in the previous version of the setting. After removing all the offensive "fluff," remember to knock away any remaining pesky deities or NPCs which are still incompatible. If you've been removing soda cans, changing coffee filters, and excess paper as you work, you're probably almost completely done with this realm. Next step: introduce all of your new campaign elements. Don't forget to import a few ideas that are currently the "rage" in MMO games, and don't shy away too quickly from random but "cool" things in popular movies. Remember: "cool" kids like what is popular, and their parents supply them a good deal of spending money. Finally, be sure to advance the timeline of your campaign setting; one or two hundred years is usually sufficient. This will allow for players and DMs to feel like the setting has "matured" or "settled down" following your massive WSEs, even though it really hasn't. Also, it theoretically allows for the death-by-old-age of any remaining pesky NPCs that your editing team may have forgotten to kill off prior to the WSE. Congratulations! You have finished gutting one realm of your campaign setting! If you're lucky, three to four other realms have been gutted by your editing team while you've worked on your assignment. Continue what you've been doing, and you should have the campaign setting completely gutted in time for the release of your new rules system. ![]() ![]() |
| #2lord_karsusApr 06, 2008 18:45:11 | -Excellent! :D |
| #3merrikcaleApr 06, 2008 21:36:04 | That seems about right |
| #4lowcypherApr 06, 2008 22:00:52 | Bravo!:D |
| #5woobyluvApr 07, 2008 1:31:31 | Nice post but um.... /crit by wall of text, take 1,000 damage and roll a fort save DC 50. ![]() ![]() |
| #6msatranApr 07, 2008 2:52:49 | I am impressed. That was beyond clever. |
| #7markustay63Apr 07, 2008 11:27:58 | Don't forget to add-in that the 'wrecking crew' should NOT communicate at all with each other during this process. Releasing disparate information keeps the customers guessing and off-balance. Each 'room' of the new structure should be completely independent of the others, and worrying about continuity between 'rooms' is completely unneccesary in a modern, cool design. Also - make things float. Kids like when things float... like balloons.... ____________________________________________________________________________ So, I guess you guys were unimpressed with them turning a nation of peaceful, scholarly mages into mercenaries? :D Very nice indeed Daenaan. ![]() |
| #8alediranApr 07, 2008 11:41:13 | I tip my hat to you O master of Irony. |
| #9lord_karsusApr 07, 2008 13:26:54 | Don't forget to add-in that the 'wrecking crew' should NOT communicate at all with each other during this process. Releasing disparate information keeps the customers guessing and off-balance. -Hmm, this is a very important aspect. |
| #1018DELTAApr 07, 2008 15:14:43 | -Hmm, this is a very important aspect. -Yes the right hand MUST never know what the left hand is doing.:P -Or... just unleash the "Spellplague" ![]() -Very good. 18D;) |
| #11hawkfeatherApr 07, 2008 15:38:07 | ![]() |
| #12StiggerApr 07, 2008 15:40:21 | Gods but that made my stomach hurt from laughter... nicely done. :D |
| #13BadCatManApr 07, 2008 19:53:10 | Gosh! How on earth did you get hold of the FR design team's instruction manual? |
| #14Dark_Wizard_02Apr 07, 2008 21:19:10 | So that's how it's done. :D |
| #15daenaanApr 07, 2008 22:09:05 | Heh, I'm glad everyone's liked it. I thought for sure WotC would delete it. :D |
| #16thinbladeApr 07, 2008 23:55:39 | What's the line from Babylon 5? "You can't kill the truth. No, actually, you CAN kill the truth... but it always comes back to bite you in the end." |
| #17friendlyfishApr 08, 2008 0:15:41 | Why do you guys even come to these boards anymore if you hate it so badly? They're not going to change it back just for you; in fact, the new campaign guide is already at the printer or at least in galleys. Done deal- criticism is now officially wasted and can be safely directed at the round file. Sure, there's a few things I don't like about the new setting, but there are a bunch of things that I actually do. I think it's time to start making lemonade from the lemons, and get used to the Brave New World. I mean, OP, you just spent how many minutes writing sour innuendo that has zero chance of doing, well, anything that you might want it to? I don't know. I just feel like the lone point of enthusiasm in a board filled with pessimism. |
| #18Dark_Wizard_02Apr 08, 2008 0:28:01 | You, sir, are a point of light in a dark, dark world. ;) You know when people complained about this and that regarding the Realms? And they did change the setting to accommodate them in 4E. Yeah. It actually works like that. |
| #19lord_karsusApr 08, 2008 0:56:24 | Heh, I'm glad everyone's liked it. I thought for sure WotC would delete it -You didn't violate the Code of Conduct. Thus, there is no reason WotC should delete this. Doing so would be a breach of the "contract" signed between you and them when you registered. I mean, OP, you just spent how many minutes writing sour innuendo that has zero chance of doing, well, anything that you might want it to? -What an oxymoron... |
| #20friendlyfishApr 08, 2008 1:12:49 | -What an oxymoron... To what exactly, sir, are you referring? |
| #21lord_karsusApr 08, 2008 1:39:37 | To what exactly, sir, are you referring? -Talking about being the lone voice of "positivity", and writing a thread filled with such "negativity". |
| #22BadCatManApr 08, 2008 1:41:25 | They do so say opposites attract... |
| #23daenaanApr 08, 2008 1:46:46 | ...I mean, OP, you just spent how many minutes writing sour innuendo that has zero chance of doing, well, anything that you might want it to? Maybe 15 minutes, and it mostly wrote itself. It wasn't crafted with the intent of finally getting those mean ol' designers to see their mistakes and change something that's already been printed; it was intended as a satirical piece to give myself a little chuckle... and maybe bring a smile or wink to a few people who feel the same as I do. I know that I had fun making it, and maybe some people here will enjoy it too. Sometimes, satire helps a sad situation feel a little lighter. ![]() |
| #24daenaanApr 08, 2008 1:49:10 | -You didn't violate the Code of Conduct. Thus, there is no reason WotC should delete this. Doing so would be a breach of the "contract" signed between you and them when you registered. Heh, cool... it felt so naughty! ![]() ![]() ![]() |
| #25lord_karsusApr 08, 2008 1:52:31 | Heh, cool... it felt so naughty! -Be careful. Once you start down the dark path, forever will it dominate your destiny... ![]() -Of course, that's if you ascribe to the 'Light Side"/"Dark Side" way of looking at things. For others, like myself, there is only the Unifying Force... |
| #26daenaanApr 08, 2008 2:03:43 | -Be careful. Once you start down the dark path, forever will it dominate your destiny... Oh heck... I've been on the "dark path" for nearly a decade. The benefits were too good, and when they said I could gut Jedi -just- for their faux European haircuts, it was pretty much a done deal. :evillaugh |
| #27friendlyfishApr 08, 2008 2:05:57 | -Talking about being the lone voice of "positivity", and writing a thread filled with such "negativity". I'm usually content to just sit and lurk, but it escapes me why so many, many pages are dedicated to Litanies of Hate regarding the setting changes. I would think it more time-efficient, and more mentally salubrious, to go somewhere else if the setting no longer appeals. While I realize this would probably empty the board of the grognards :D I doubt I would have to wait long before people who buy the new edition and like it show up. You know, just to offer an actual salient point, one thing I haven't noticed anybody saying is exactly WHY the setting changes don't appeal to them. While people here say over and over that they don't care for the changes, they don't explain themselves. Oh yes, I've heard buzzwords like: lack of consistency, not Realmsy enough, What Would Ed Greenwood Do...But overall, it rather smells that any change to the setting whatsoever is unwelcome to this fan-demographic, regardless of what it is, no matter how minor. Somebody could say that Red Wizards have started growing their hair out and suddenly the pitchforks would come out and somebody would egg Rich Baker's house. So, to summarize: I like Aboleths. |
| #28daenaanApr 08, 2008 2:15:34 | ...why so many, many pages are dedicated to Litanies of Hate regarding the setting changes. I would think it more time-efficient, and more mentally salubrious, to go somewhere else if the setting no longer appeals. While I realize this would probably empty the board of the grognards :D I doubt I would have to wait long before people who buy the new edition and like it show up. (...) Oh my gosh! Was my little wall of text just compared to a Litany of Hate? WOW! That's like... the web version of a Peabody! ![]() ...or something! ![]() |
| #29friendlyfishApr 08, 2008 2:23:15 | "Suffer Not the Baker, the Cordell, the Sims...Flaming Poo-Bag on Doorstep is their lot..." No, actually, I enjoy all these gentlemens' work. |
| #30lord_karsusApr 08, 2008 3:30:24 | Oh heck... I've been on the "dark path" for nearly a decade. -Are your eyes all yellow and jaundiced? Oh, so terribly sorry. -There you go again. You know, just to offer an actual salient point, one thing I haven't noticed anybody saying is exactly WHY the setting changes don't appeal to them. -This has been going on since Chris Sims released "The Ten Points" back in September or October. You don't seem to be looking hard enough. So, to summarize: I like Aboleths. -As do I. |
| #31daenaanApr 08, 2008 3:51:23 | -Are your eyes all yellow and jaundiced? Yes, but graduate school did that. ;) |
| #32friendlyfishApr 08, 2008 3:56:29 | --This has been going on since Chris Sims released "The Ten Points" back in September or October. You don't seem to be looking hard enough. Wait a minute, now. You can't just reference some vast weight of complaint and tell me that I'm ill-informed because there's history. I disagree with that insinuation, because I've been reading at least that long myself. That's the heart of my point: there's a huge weight of complaint- nobody's arguing that- but no concrete, reasoned measure as to why changes shouldn't occur! It just stinks of intransigence in the purest form. I dub it: "Don't touch MY Realms-itis." For instance, a lot of people don't want the Far Realms in their Forgotten Realms. Why? "It's not Realmsy." Or why not kill off Mystra? "It's not the Forgotten Realms without Mystra! I mean, there's ALWAYS been Mystra." It's just another way of saying, "It's different and different is always BAD." I don't see how the 4E Realms is going to be any less the Realms. It's just going to be different, like it was between 1E and 2E, and 2E and 3E. So it's all the same to me. At least we can agree that we like Aboleths. |
| #33lord_karsusApr 08, 2008 4:03:12 | Yes, but graduate school did that. ;) -I see. Did the Dark Path make it any worse? Better, perhaps? I disagree with that insinuation, because I've been reading at least that long myself. -Either you haven't been around as long as you claim, or you aren't looking in the "right" places, then. Have you even once read any of the 30-something+ pages of the "They have killed the Forgotten Realms" thread? Or it's sister, "They have saved the Forgotten Realms" thread? Or the rebuttals to the "Sims Manifesto"? |
| #34alediranApr 08, 2008 7:31:18 | Another one who doesn't know phat about what moves us to complain about $ed FR |
| #35lord_karsusApr 08, 2008 7:55:15 | Another one who doesn't know phat about what moves us to complain about $ed FR -Huh? Translate that into actual English this time, 'cause even I didn't get that one. ;) |
| #36alediranApr 08, 2008 8:10:48 | -Huh? Translate that into actual English this time, 'cause even I didn't get that one. ;) Wow, I found a type of coded english that LK can't understand :P What I meant was that: Another poster who comes to voice his oppinion without having all the relevant data to form an informed opinion. |
| #37lord_karsusApr 08, 2008 8:17:41 | What I meant was that: Another poster who comes to voice his oppinion without having all the relevant data to form an informed opinion. -Oh. He/she seems informed. Just not informed on this particular tangent. Majority of what he said has truth to it. Most of the people who express their dislike for the 4e changes are like GEV, who randomly and incessantly write "DIE 4e DIE", and other assorted nuggets of wisdom. That said, however, the points of contention are all rather well defined, as are their counter-points, and those counter-points' counters. |
| #38StiggerApr 08, 2008 8:54:38 | I don't recall seeing Sims' list myself... though I probably did and dismissed it as irrelevant to myself, and so don't have much to recall in the first place. Anyone recall whereabouts it is so I can take another look at it (presuming I saw it to begin with and just forgot)? As to being afraid of Change... could be. Though for the record, I like Mystra, I like a plethora of deities in different pantheons, I can't stand Aboleth (or most others of their Aberrant ilk), I don't even vaguely like Lovecraftian themes, and I liked the Triad. Why? Because I did, and do... I don't need more justification than that for disliking the changes. Nothing I've read of them are anything I'd even remotely consider doing in my own campaign, and its such a large scale shift away from what has come before it that its value for picking ideas off of seem minimal. It seems to be introducing concepts and ideas that have little to no value to me, so why would I be even remotely happy to see those ideas injected into the default setting? Its not a question of them not being Realmsy enough, or even inconsistent with the Realms... its WotC IP, they can do what they want to it, but that doesn't mean I have to like it, much less buy it. What I like is the old Realms, and it is interest in that which keeps me here. Come 4e, that might not be the case, but for now... ;) |
| #39lord_karsusApr 08, 2008 8:58:50 | I don't recall seeing Sims' list myself... though I probably did and dismissed it as irrelevant to myself, and so don't have much to recall in the first place. Anyone recall whereabouts it is so I can take another look at it (presuming I saw it to begin with and just forgot)? -They were listed in his Developer Journal. |
| #40StiggerApr 08, 2008 9:00:38 | Didn't even know he had one... probably didn't see it then. Off to go look for it them. :D |
| #41lord_karsusApr 08, 2008 9:02:34 | -Here. I'm so nice. -I misattributed things to Chris Sims, however. It was Chris Perkins, not Chris Sims. 'The Perkins Manifesto'. |
| #42StiggerApr 08, 2008 9:06:08 | Ah, I remember that one quite vividly... good to know I'm not going senile quite just yet. :D |
| #43markustay63Apr 08, 2008 9:58:29 | Ah yes... I almost forgot about that one. Thats the article that made me famous over at Enworld. :D Of course, I thought Abeir was an alternate timeline back then, but at least I got the part about the two worlds merging correct way back then... Too bad I was right, eh? ;) My VERY favorite line in that whole mess - "However, I believe the Spellplague is a very elegant way to merge the current campaign setting with 4E." I had to look up 'elegant' - for a second there I thought maybe there was a second definition for that word. ![]() Either that is a weak attempt at stand-up comedy, or they had some really good crack going around Gencon that year. ![]() |
| #44StiggerApr 08, 2008 11:00:26 | Sounds more like an opiate... they tend more towards hallucinations than crack does. |
| #45rinonalyrna_fathomlinApr 08, 2008 12:17:06 | I don't know. I just feel like the lone point of enthusiasm in a board filled with pessimism. What a joke! You come here, rarely, just to complain, nothing else. I hope everyone's hungry, because it's time for a Fish Fry. I'm not good at gutting campaign settings, but I'm really good at gutting fish! |
| #46faraerApr 08, 2008 12:18:50 | That's the heart of my point: there's a huge weight of complaint- nobody's arguing that- but no concrete, reasoned measure as to why changes shouldn't occur! If you haven't seen it you haven't been paying attention. Conversely, when I started a thread repeating the various stated reasons for removing Mystra, not one poster found them coherent or compelling arguments. The argument for why these changes should occur can't be made except in the abstract because it depends on market research, numbers, business plans and creative details that no one outside Wizards of the Coast is privy to. It's plain why people who like the Realms don't like the fact that it won't be published any more, replaced by a new setting that's -- all by its creators' own statements -- different in nature, simplified in detail, with large parts removed or replaced to conform it to factors that have nothing to do with the setting itself. On the other hand, it may be a fine setting in its own right, will suit some people better, will excite others with its newness, and may serve Wizards better as part of its D&D business model. |
| #47rinonalyrna_fathomlinApr 08, 2008 12:33:50 | To those not in the know, THIS is what Friendlyfish really looks like.![]() |
| #48alediranApr 08, 2008 12:38:20 | Rhee, I want my Pink Salmon grilled slowly in hot coals. That way the meat is cooked slowly and the taste is smooth. |
| #49rinonalyrna_fathomlinApr 08, 2008 12:41:02 | Rhee, I want my Pink Salmon grilled slowly in hot coals. That way the meat is cooked slowly and the taste is smooth. Sorry, my dear, but the only fish on the menu today is blobfish--see above.;) It's weird-looking and hard to catch...but it tastes good! I will grill it for you though, as ordered. ![]() |
| #50alediranApr 08, 2008 12:47:08 | If you can make a good presentation with something that ugly then it's a deal. |
| #51rinonalyrna_fathomlinApr 08, 2008 12:54:33 | If you can make a good presentation with something that ugly then it's a deal. Will do, my friend, will do. I think even the "friendly" blobfish could appreciate that. |
| #52StiggerApr 08, 2008 13:50:05 | Feeling a bit snarky today are we? Not that it wasn't amusing though... |
| #5318DELTAApr 08, 2008 13:58:10 | -Remember this thread from Oct? Chris Perkins Blog The Perkins Manifesto!!! ![]() -I still want a "insert random designer MUST be stopped" T-Shirt, or a "I survived the spellplague and all I got was this cr@ppy shirt" T-Shirt!!!;) Those were the days. 18D:P |
| #54markustay63Apr 08, 2008 14:07:38 | As I said, you've nothing of value to say regarding the Realms, you merely schlep over here once in a blue moon to spout off the same old stale complaints about the other posters here (people you don't know from Adam), then you have the jangles to dub yourself "the lone voice of optimism" or some other garbage. Yes... we have Mula, Rauric, and Miscellany for that. :P And at least we can respect them for their tenacity when fighting against overwhelming odds. ;) Just dropping by and 'sniping' isn't appreciated. Stick around and take the heat like those other posters do, and then you'll earn our respect. ![]() And its mostly because of the reasons behind the changes we are upset. That, and the 'false' reasons they gave for them. They said FR was 'broken', which simply wasn't true. People's perception of it was 'broken'. They also said they needed to do this because of the new rules. Equally false - James Wyatt has stated that Eberron will not be changed at all, and they will make the new rules work mechanically with the existing setting. They needed to change the setting to try to bring in 'new blood', and also to give the writers an 'open ticket' to write whatever they wanted, while at the same time ignoring all of FR's wonderful past. Thats the truth of it. I probably could have lived with ALL of the changes they made, as I'm sure many others could, if they were SPREAD OUT OVER TIME, and presented in a manner more consistent with the setting. I don't know if it was a 'publicity stunt', or just bad PR, but hitting us with this in the way in which they did was just so jarring that we are still shaken up by it. I didn't want this to turn into another rant, but it makes me friggin' nuts when someone says something stupid like "You all hate change", because that only describes a very small minority of the nay-sayers. Bad writing is at the very heart of the problem, and there's just no nice way to put it. |
| #55friendlyfishApr 08, 2008 14:28:38 | If that's the conclusion you're going to draw, it's obvious to any intelligent person that it'd be a waste of time to explain anything to you. Wow, I think you really need to calm down. I think you've completely ignored my points in favor of developing an irrational hatred of me. I'll let it pass this this time, but next time, I'll report it as harrassment (isn't that what YOU do to other posters who don't see eye to eye with you?) Sorry we couldn't be better friends! |
| #56rinonalyrna_fathomlinApr 08, 2008 15:05:40 | Feeling a bit snarky today are we? Not that it wasn't amusing though... No, just hungry.;) |
| #57rinonalyrna_fathomlinApr 08, 2008 15:08:29 | Wow, I think you really need to calm down. I think you've completely ignored my points in favor of developing an irrational hatred of me. I'll let it pass this this time, but next time, I'll report it as harrassment (isn't that what YOU do to other posters who don't see eye to eye with you?) No, I don't report posters who don't see eye to eye with me (though I'm not surprised you interpreted that way!). I report posters who come by here just to snipe at people, like you do. I'm not afraid of you, I'm not sorry we can't be friends, and I think it's hilarious how you act all innocent, blindsided and huffy when called out on YOUR harassment. As Markus said, as of now you are what they call a "drive-by poster" (though I'm content to leave it at "blobfish"). It's not your opinions that turn people off, it's your attitude. |
| #58rinonalyrna_fathomlinApr 08, 2008 15:18:48 | I didn't want this to turn into another rant, but it makes me friggin' nuts when someone says something stupid like "You all hate change", because that only describes a very small minority of the nay-sayers. Exactly. "You hate all change!"--wow, that's such an insightful argument, and certainly one we've never heard before. I'm sure many hearts will be deeply moved. ![]() |
| #59alediranApr 08, 2008 15:21:26 | Rhee, may I have an apple crumble cake with Vanilla Icecream as desert? |
| #60rinonalyrna_fathomlinApr 08, 2008 15:23:31 | Rhee, may I have an apple crumble cake with Vanilla Icecream as desert? Yes--I'm happy you found the entree to be sizzlingly satisfying.;) |
| #61lord_karsusApr 08, 2008 16:53:22 | -Geeze, Rino...You feeling okay? -So, uh...That was a nice opening day ceremony at Shea today, eh? |
| #62rinonalyrna_fathomlinApr 08, 2008 18:49:11 | -Geeze, Rino...You feeling okay? I'm fine, but thanks for asking. ![]() I still think that blobfish picture is funny. ![]() |
| #63faraerApr 08, 2008 22:26:29 | Also, I'd like to thank Karsus and Stigger for lending my viewpoint some thought, rather than shrieking like a banshee and yelling stone-the-witch. Ha ha If you want a discussion, make an argument rather than just dismissing the content of hundreds of posts by dozens of people outright. What specifically do you find inadequate about the reasons given for disliking what we know about Realms-2008? |
| #64daenaanApr 08, 2008 23:34:30 | -I see. Did the Dark Path make it any worse? Better, perhaps? Easier, more seductive. Better grades. :D |
| #65daenaanApr 08, 2008 23:36:11 | ...At least we can agree that we like Aboleths. Sorry, don't think so. :P |
| #66Dark_Wizard_02Apr 09, 2008 0:19:25 | It was getting a bit sharp in here. The picking on the fish aspect might have been a bit much. As for the so-called pessimist having no valid reason for disliking the changes. Countless posts on many threads expounded on why people dislike the changes. They go beyond just irrational dislike. While those reasons, in your opinion, may not be valid, they do offer plenty of solid reasons. Face it, your opinion to like the new Realms at this point is as biased as those who dislike it. This is not to say one cannot like the new Realms. Just happens to be that many people who choose to speak up here dislike it. Personally, I feel the opposite of what you feel. I don't find any valid reason to like the new Realms (given by posters here or designers). While the official attitude towards the old Realms put forth by the company is to view it as severely flawed, even some designers feel that is merely a perception. So aside from some superficial misconceptions, what valid reason is there for these changes? Not much beyond hype marketing that could have been (and still concurrently should be) achieved through other methods. |
| #67StiggerApr 09, 2008 0:57:53 | And as we haven't actually seen the setting, proclaiming support for the changes isn't really based on anything more than semi-official hearsay at this point... of course the inverse is also true to a certain extent, so take that for what you will. |
| #68friendlyfishApr 09, 2008 1:17:54 | And as we haven't actually seen the setting, proclaiming support for the changes isn't really based on anything more than semi-official hearsay at this point... of course the inverse is also true to a certain extent, so take that for what you will. This point is stipulated. That said, I like the Far Realms and I've been excited to get some support for them in the Forgotten Realms (which is something I personally like). From what I understand, you do not, which is of course the milage that varies. |
| #69StiggerApr 09, 2008 5:19:17 | LK actually provided a fairly good spectrum of pro-4e posters back there, so if you're looking for a more positive opinion on them, you might try to do a member search or something... been a while since most of them were around though I think. And you're correct, I hate the Far Realms with a burning fire of a million suns... not particularly rational dislike of them actually, just got done to death on me, so now I just dismiss them out of hand... but theres only so many times I can take seeing them before it gets blandly predictable. As to the hate... just walk away would be my advice. Its accomplishing no purpose at this point. Don't be a hater, be a participator... :D |
| #70lord_karsusApr 09, 2008 6:39:06 | I'm fine, but thanks for asking. -Alright, as long as you are feeling okay. I rarely see you so feisty. I still think that blobfish picture is funny. -I actually found it extremely frightening. I have ichtyophobia. Easier, more seductive. Better grades. :D -I'm all for it, then. But, I don't believe in a 'Light Side' and a 'Dark Side', so that would make persuing either path a little difficult. You know, it's not often that seeing something on the Internet makes me reconsider my own behavior. But for what it's worth, I can see that my own rather brash entry into these boards a couple weeks ago probably ruffled some feathers. In retrospect, after seeing "Friendly"fish's tone and trying to react to it in a rational manner has become rather onerous... if there's anyone still irked with me for my initial tone - I sincerely apologize. I wouldn't change my opinions, but I would go back and change my tone. -When you first debuted, I couldn't stand you. Especially your comments at the Ask-the-Author thread. I like you now, though. You're cool. ;) My point was in plain sight, it was a valid viewpoint, however because it's not in agreement with your posse's acceptable thought-mode right now, I'm getting dogpiled. Which is fine, all in the spirit of good fun and whatnot. -As I originally said, your viewpoint is incorrect, as there have been, in the past, various debates analyzing, breaking down point-by-point, situation-by-situation, and debunking and challenging the various points made by designers as well as other forum members. There are currently, off the top of my head, three "in-depth" threads ongoing about the outcome, reasoning and validity of the various changes being done to the realms. Just as a lack of knowledge of a specific law doesn't make one immune to it, the lack of knowledge of these various threads doesn't make your point- that the widespread dislike of what is being done to the setting is simply akin to 'riot herd behavior', with no one having real substance behind their opinions, since they are just following "the next guy (or girl)"- is incorrect. |
| #71rinonalyrna_fathomlinApr 09, 2008 10:16:57 | -Alright, as long as you are feeling okay. I rarely see you so feisty. I know, it's rare that happens. But yeah, I'm all right. ![]() -I actually found it extremely frightening. I have ichtyophobia. I like the sad look on it's face. And yes, if you look at the droopy mouth, you can see a parasite. That's our blobfish on a bad day! |
| #72rinonalyrna_fathomlinApr 09, 2008 10:22:40 | Face it, your opinion to like the new Realms at this point is as biased as those who dislike it. This is not to say one cannot like the new Realms. Just happens to be that many people who choose to speak up here dislike it. Also, if someone dislikes the changes, why do they owe anyone an explanation as to why? If someone says they like the changes, I'm not going to demand that they explain why they like them (and most other people here wouldn't do that either). |
| #73ORC_WyvernApr 09, 2008 10:46:03 | Debate ideas, not people. Stick to the topic at hand, don't attack each other for having different opinions. Thanks. |
| #74lord_karsusApr 09, 2008 10:52:35 | LK actually provided a fairly good spectrum of pro-4e posters back there, so if you're looking for a more positive opinion on them, you might try to do a member search or something... -Off the top of my head, the list includes, but is not limited to: ArcTan Bluenose D1Tremere dimonic krownhunter07 LiXinjian Rauric The_Ubbergeek -All, of course, have opinions that can change on any given day, base on new/altered information. For the most part. I know, it's rare that happens. But yeah, I'm all right. -All right, then. I like the sad look on it's face. And yes, if you look at the droopy mouth, you can see a parasite. -That just made it even scarier. Thanks. |
| #75rinonalyrna_fathomlinApr 09, 2008 10:55:50 | --That just made it even scarier. Thanks. You're welcome. ![]() As for being "pro-4E", I'm pro-4E, just not pro-4E Realms. I'm intrigued by the new rules and the "core setting" (which isn't really a setting, but a collection of ideas). I would try 4E out, if given the chance, but not in a post-Spellplague Realms game. I'd also like to clarify that being "pro-4E" doesn't mean I'm "anti" 3E or any previous set of rules. |
| #76rinonalyrna_fathomlinApr 09, 2008 10:57:08 | --All, of course, have opinions that can change on any given day, base on new/altered information. For the most part. Yeah, doesn't Markus change his opinion, like, every day?:P |
| #77lord_karsusApr 09, 2008 11:10:59 | You're welcome. -Laughing at my misfortune... ![]() I'd also like to clarify that being "pro-4E" doesn't mean I'm "anti" 3E or any previous set of rules. -I meant that list as in generally supporting the changes to the Forgotten Realms exclusivley. Sorry. Yeah, doesn't Markus change his opinion, like, every day?:P -I remember, he's actually changed his opinion on an issue twice within the course of a day. :D -What was it...It was a while ago. Something about Dwarves? Maybe with the changes to the Mordinsamman, and the Duergar and Derro, come 4e. |
| #78rinonalyrna_fathomlinApr 09, 2008 11:48:50 | -Laughing at my misfortune... Sorry, but I find anything remotely related to that blobfish picture funny. ![]() -I meant that list as in generally supporting the changes to the Forgotten Realms exclusivley. Sorry. No need to apologize, I was just throwing in my two cents on the matter. ![]() For what it's worth, I definitely wouldn't be on that list. -I remember, he's actually changed his opinion on an issue twice within the course of a day. :D I'm not surprised... |
| #79corlainApr 09, 2008 12:13:24 | Ok, first post in these forums that I have been reading for months. Here are my reasons for not liking 4e Realms and 4e in general, since I am tired of others saying "I am afraid of change", and lumping all of us together. The whole thing personally smells of a huge ego trip. "I can do better and make it more acceptable to the public and attract alot of people who don't want to play a thinking game" seems to be the plot line to this whole deal. Another thing I hear is how smooth game play is in the new system. I have been playing and DM ing for almost 30 years. Rare are the occurences where game play was bogged down due to rules. If your game keeps bogging down, the DM is at fault and letting a rules lawyer disrupt the game - end of story."The Realms has too many powerful NPC's!!" is another complaint (again by a minority that usually doesn't even play the Realms) Umm, yeah, so do the other settings. If the powerful NPC's are too involved in the plot line, again that is the DM's fault, not the designers or the settings. Change for the sake of change is not EVER a good idea. It usually is the result of others just trying to get things to benefit themselves, or to get them noticed. All of these changes are due to small minority that, and I quote from several different designers, "We didn't like it". Really? Thats is your reason to change things that have a long history and loyal fan base who are happy with the product as stands? Wow, what a trip! There is honestly no rationale to remove Vancian magic. It is the best system ever developed for adjudicating magic, and I have played just about every game system out there, and nothing compares. But people complained "it's too hard". Thus the dumbing down. Make it easy like an MMO where all that stuff is figured out for you and you just point and click. Yawn! There is no rationale for removing Mystra and many other gods from the Realms. Oh I forgot, a small minority that doesn't play in the Realms complained and said "We don't like it, it is too hard!!". ![]() And lets not forget the subtle plot lines to achieve all of these RSE's , my 8 year old tells better stories.So my problem with $e and the Realms are that there was/is no reason to change anything except a bunch of whiners and those with huge egos are influencing the changes. Not one of the reasons give for the changes has been anything but that. Are those good enough, Fish? I'm not calling you out, but are those detailed enough for you? I am just repeating several things that I have read through out numerous threads that I agree with and cannot find a rational answer to. Not even the designers. I have more if you want them. Seriously, I want to know if we as loyal Realmsians have the right to intelligently discuss these issues, with out being told we are being crybabies, when most of the changes are because of the crybabies. |
| #80dave_the_DMApr 09, 2008 13:14:07 | They killed off Halaster in such a way he can never be brought back. Period, the end. They are saying there is no magic in the Realms for 10 years, and to "jump" forward in your existing campaign... That has got to be the STUPIDEST bunch of crapola I have ever heard. Based on this, I don't see how Waterdeep the city will survive as magic is what basically keeps the place from sinking in on itself... Since Waterdeep is the place I like to run the most, I'm not particullarly digging the changes. I will ignore the canon, and play as I want. When the new FR is released we have 2 choices. We can embrace it through purchase of the new material or voice out displeasure by not buying it. Whoever is the majority in this will determine the outcome. I for one, will vote with my dollar. WOTC won't see a penny from me. Period, the end. |
| #81markustay63Apr 09, 2008 13:44:38 | No talking about me when I'm not around! ![]() The mod said not to discuss people... :P This point is stipulated. That said, I like the Far Realms and I've been excited to get some support for them in the Forgotten Realms (which is something I personally like). From what I understand, you do not, which is of course the milage that varies. Have you tried playing Cthulhu? Thats an entire setting (several, actually) that is for people who like that sort of thing. Also, Eberron is has a LOT of aberration-flavor - it's part of it's history (the Delkyr). Unfortunetly, I don't see why it had to be copy & pasted to FR. ![]() -Off the top of my head, the list includes, but is not limited to: I'd add Mula and Miscellany to that. Charles Phipps used to be 'one of them', but I think we've brought him over to the Dark Side. ![]() Yeah, doesn't Markus change his opinion, like, every day?:P Sometimes 2-3 times, actually. ;) -I remember, he's actually changed his opinion on an issue twice within the course of a day. :D QFT - at least LK knows me very well. :D By way of explanation - I'm normally very calm, but I also have a short fuse when something gets under my skin. I hated everything about 4e FR as we started getting 'hints' about it, but then RB did his 'Countdown' article, focusing on all the stuff that WON'T change. I was elated, and became a 4e FR supporter (temporarily). Then BC's Countdown article came out, and it torpedo'd all my hopes that our fears were unjustified. If anything, that article proved it was WORSE then we feared - Hence, my vehement opinion against 4e FR ever since. As time goes on, I get used to something (even if I hate it) and I let it go... but then they print something else - like a FRCG WITHOUT a logo! - and it sets me off again. What can I say? They push my buttons, and I push theirs right back. About the rules - I still love everything I am hearing about them, and have NEVER said otherwise. What I have been saying is that I am considering, for the first time ever, of not moving forward into a new edition, DESPITE how good the rules may be. I have several reasons for that, including not wanting to learn a new system, not wanting to invest in a new system, and lastly, not wanting to give any more money to WotC (because of FR). Also, because I am not moving FR out of 3e, it will just be easier for me to continue to run MY FR using 3e rules, including using offerings from companies like Paizo and Malhavic. That doesn't mean I think the 4e rules are bad - quite the contrary. The only reason why I am still considering using them at all is because they sound so damn good. I have no interest at all in 4e FR though, but that doesn't make me a bad person. I also have no interest in playing MERPs, even though I LOVE LotRs. The 4e Realms are NOT the old Realms, and even the people in charge have said so (in fact, its been their mantra). It has nothing to do with not liking change, and everything to do with not liking the new setting that has been dubbed The Forgotten Realms. If I fall in love with a girl named sally, and she gets killed, I wouldn't go out and try to find some other girl named 'sally' - get my drift? ;) |
| #82skeptical_clownApr 09, 2008 13:58:38 | I'm not a huge fan of all the Realms changes, but this kinda stuff just seems like Grandpa Simpson rambling. If I've stepped on anybody's lawn while pointing this out, sorry. |
| #83markustay63Apr 09, 2008 14:27:58 | Couldn't care about how you feel about how I feel about FR, but if you ever stepped on my BEAUTIFUL Kentucky Bluegrass lawn, I'd have to shoot you. :P |
| #84friendlyfishApr 09, 2008 15:35:51 | I'm not a huge fan of all the Realms changes, but this kinda stuff just seems like Grandpa Simpson rambling. If I've stepped on anybody's lawn while pointing this out, sorry. I'm with you, man, but don't say it too loud or the natives will get restless. You might get gummed to death. I don't mind this kind of discussion anyhow. I come out ahead because at the end of the day, there are definitely going to be aberrations and aboleth in the FR going forward, so I'm satisfied. Anything else is sour grapes. Might as well put that picture that Rinonalyrna found on the front of the FR 4E Monster Manual, because that's what's up. I, for my part, am changing my name to HappyAboleth. |
| #85StiggerApr 09, 2008 15:59:54 | Think of it as venting frustration to keep from murdering spouses, children, neighbors, and co-workers then... Just remember, this is a hobby. People get very tied up in and emotionally invested in their hobbies, and when someone comes in and blows up your security blanket in a uncertain world, you're gonna get a bit upset over it. There's nothing that says that people have to be logical or rational when discussing stuff like this... nor that they should be. If they want to gripe or whine, let them and leave them be, which ideally should apply to both pro-4e and anti-4e crowds around here. |
| #86dave_the_DMApr 09, 2008 16:30:10 | Think of it as venting frustration to keep from murdering spouses, children, neighbors, and co-workers then... What a perfectly logical and rational statement. I agree! :D |
| #87lord_karsusApr 09, 2008 17:21:00 | They killed off Halaster in such a way he can never be brought back. Period, the end. -Well, he could. It's just very complicated. The shattered fragments of his coul would need to be unified, and then a Resurrection would work. I'd add Mula and Miscellany to that. Charles Phipps used to be 'one of them', but I think we've brought him over to the Dark Side. -Mula and Misc, I don't know. Sometimes, I think they don't specifically endorse things wholesale, but instead, are just being contrary. QFT - at least LK knows me very well. :D -Of course. |
| #88rinonalyrna_fathomlinApr 09, 2008 19:46:11 | -Well, he could. It's just very complicated. The shattered fragments of his coul would need to be unified, and then a Resurrection would work. Also, this is the Realms. Anything is possible if the WotC designers decide to make it so (and that's neither a postive statement nor a negative one--that's just how it is). |
| #89Dark_Wizard_02Apr 09, 2008 21:34:37 | I think like all good ideas WotC seems to grasp on to, the Far Realm/aberration/aboleth thing is edging too close to overexposure and the freaking FRCG and FRPG aren't even out yet. They are critters you definitely want to preserve some semblance of secrecy, mystery and fearful unknown about in order to capitalize on the atmosphere they provide. |
| #90infinite_antApr 09, 2008 21:52:04 | Hey, I just wanted to ask: Isn't there a thread in the 4e forum about Criticism and Concerns? I just noted a lot of threads getting derailed of late. I'm just worried some of our better FR Guru's are being absorbed by such threads. ![]() Personally I kind of like the Far Realms being 'noticed' in this way in canon, it makes it easier to introduce elements that change the mood in game. (Though the Plane of Shadows kind of fills the same niche.) You can add my name to that list Lord_Karsus (You know, if you want...) Anthony |
| #91lord_karsusApr 09, 2008 23:47:37 | Also, this is the Realms. Anything is possible if the WotC designers decide to make it so (and that's neither a postive statement nor a negative one--that's just how it is). -Indeed. Halaster can have some kind of wards on him that reunite his soul come 4e, and he's still the Mad Mage of Undermountain. I just wanted to ask: Isn't there a thread in the 4e forum about Criticism and Concerns? I just noted a lot of threads getting derailed of late. -Yes, the entire 4e Forgotten Realms section. |
| #92StiggerApr 10, 2008 0:11:22 | Thread derailment hasn't exactly been an uncommon occurrance since I've been coming here... |
| #93infinite_antApr 10, 2008 0:30:36 | It'd be cool if Halaster would return as some new intangible enemy terrorizing* undermountain, any thoughts on what he could come back as? *On that note: Terrorize! *Transforms into a Robot T-Rex* |
| #94StiggerApr 10, 2008 0:38:44 | Wiz-Shade perhaps... presuming those didn't explode when the Weave did. |
| #95lord_karsusApr 10, 2008 0:38:47 | It'd be cool if Halaster would return as some new intangible enemy terrorizing* undermountain, any thoughts on what he could come back as? -As the spell Reincarnate exists, the possibilities are theoretically endless. |
| #96daenaanApr 10, 2008 1:12:45 | -I'm all for it, then. But, I don't believe in a 'Light Side' and a 'Dark Side', so that would make persuing either path a little difficult. I like to think of it more like a Dark Side "lite"... fewer calories, no embarrassing dental issues or burned off limbs, but the same great lightning. ![]() -When you first debuted, I couldn't stand you. Especially your comments at the Ask-the-Author thread. Understandable... right before I arrived, I was worked up into a serious froth about the Spellplague changes (and I hadn't seen any real details until that week; most of you had lived with them for quite some time). I think my inner gamer gave a silent ("KHAAAAN!") scream and went a little mad. But all things lose their sting in time... and sublimating it as satire has proved useful. I like you now, though. You're cool. ;) Thanks, you too. Here's a round of Zzar for everyone! :D |
| #97lord_karsusApr 10, 2008 1:42:24 | I like to think of it more like a Dark Side "lite"... fewer calories, no embarrassing dental issues or burned off limbs, but the same great lightning. -I'll be going to Graduate School eventually, probably. My original plan, "back in the day", when I was young and naive, was to get a Masters in Criminal Justice. That stuff really isn't my cup of tea. Should I ever go back, it'll be in either Psychology, Sociology, or Philosophy. More likely one of the first two. IThanks, you too. Here's a round of Zzar for everyone! :D ![]() |
| #98ody_saraph_of_karsusApr 10, 2008 9:33:24 | *On that note: Terrorize! *Transforms into a Robot T-Rex* ![]() |
| #99rinonalyrna_fathomlinApr 10, 2008 11:21:56 | Daenaan, I think you're pretty cool now, too.![]() |
| #100msatranApr 10, 2008 14:51:27 | My concern with what they've done to the Forgotten Realms is that they've effectively made it unplayable for Old Timers. Now we have to browse the net in order to pick up new versions of the supplements we need. So Wizards wants to make money, huh? Yes, we can download all the old 1st and 2nd edition stuff for free, but somehow, I don't think they're going to do that with the 3e version. |
| #101daenaanApr 10, 2008 15:03:57 | Daenaan, I think you're pretty cool now, too. Likewise. Another round of Zzar for everyone! :D |
| #102thinbladeApr 10, 2008 16:49:34 | Trying to bribe us, are you? [Imagines the genie's big blue hand coming down: "Yes! He can be bought!"] |
| #103lord_karsusApr 11, 2008 0:59:46 | Yes, we can download all the old 1st and 2nd edition stuff for free... -Wait, we can? Where? I mean, I know WotC offers some stuff, but, all... ![]() Likewise. -I'm not easy, just so everyone knows. ![]() |
| #104msatranApr 11, 2008 3:18:06 | It's right here on these Boards. Somewhere under the downloads section. Good god! I got one up on LK! |
| #105StiggerApr 11, 2008 3:34:44 | That's hardly the sum total of older edition stuff... which was LK's point. Note the emphasized "all" up there. |
| #106lord_karsusApr 11, 2008 6:09:18 | It's right here on these Boards. Somewhere under the downloads section. That's hardly the sum total of older edition stuff... which was LK's point. Note the emphasized "all" up there. -Exactly. Concerning just the 2e Forgotten Realms material availible, it is not a very sizable portion of the total published supplements. |
| #107alediranApr 11, 2008 12:12:26 | I have most, if not all 2nd edition FR books in PDF. |
| #108markustay63Apr 11, 2008 13:37:19 | I had nearly all of the 2nd edition books anyway, and bought almost all the rest in PDF's from Paizo (at $4 each, you can't beat it). There were a couple that weren't available anywhere, and more 'nefarious' means were required for their aquisition... ![]() |
| #109eldritch_lordJul 01, 2008 13:16:15 | Speaking here as someone who's played FR infrequently and never DMed it, and lurks the FR boards without usually posting, I think I want to take a closer look at Friendlyfish's point about biases. Why do you like FR? No, really, why? Was it the massive amount of detail? The canon support? The fact that it has remained mostly the same (RSEs notwithstanding) since 1e? The detailed NPCs and pantheons? The high-magic and -fantasy feel? Something else? Chances are good that you have a few specific reasons for starting with FR. You saw something (or several somethings) that you liked and decided to give it a try. So yes, you're biased towards the Realms, because you've played in it for a while, right? Not really. Those criticizing defenders of the current Realms are saying that the only reason you don't like 4e FR is that 3e FR does things The Way They Have Always Been Done, and 4e FR changes that. On the contrary, I think it's that you know exactly what you want in a setting, and if that setting doesn't have what you want, you won't play it. So rather than running and playing the Realms because they're the Realms, you're running and playing the Realms because they happen to match what you want in a setting. Having followed the 3e FR/4e FR debates for a while, I don't see why you would expect 3e FR fans to like the 4e Realms. You started playing FR because of all the detailed NPCs? Well, it's been 100 years; not many are left. You started playing FR because of the high levels of magic? Yeah...Spellplague. You started playing FR because of the high amount of details? Scratch detail about the parts that were just plain destroyed. You started playing FR for the canon support? It'll take a while to build that back up again. And the gods...well, let's not go there. Expecting diehard 3e FR fans to like the 4e Realms is like expecting them to like Eberron--some might, and do, like Eberron just as much as FR...but if what you like is high-fantasy canon-driven story, then pulp-noir non-canon adventure won't be your cup of tea. You're going to pick the setting that matches your taste, not randomly choose a setting and adjust your tastes to match. No one expects FR fans to like Eberron because it's so different (again, many do, but it's not an automatic correlation), so why expect people to like 4e FR as well as 3e FR? If it walks like a duck, swims like a ducks, and quacks like a duck, it's probably a duck...or a programmed image, or a polymorphed wizard, or a half-duck with max ranks in Disguise. Dismissing these concerns as simply an unwillingness to change is doing 1e-3e FR fans a disservice. |
| #110umbralknightJul 01, 2008 13:56:22 | There were a couple that weren't available anywhere, and more 'nefarious' means were required for their aquisition... Its a dodgy underworld. Tried it once. Woke up in a tub of ice, missing both a kidney and the grid from the back of my DMG. |
| #111lord_karsusJul 01, 2008 15:12:04 | ...I think I want to take a closer look at Friendlyfish's point about biases. -Ugh, let's not get started with him again. Why do you like FR? No, really, why? Was it the massive amount of detail? The canon support? The fact that it has remained mostly the same (RSEs notwithstanding) since 1e? The detailed NPCs and pantheons? The high-magic and -fantasy feel? Something else? -Yes, on every single count. The detail, the support, the fluidity of the setting, the people/places/personas/pantheons, and so on. On the contrary, I think it's that you know exactly what you want in a setting, and if that setting doesn't have what you want, you won't play it. So rather than running and playing the Realms because they're the Realms, you're running and playing the Realms because they happen to match what you want in a setting. -Correct. ...so why expect people to like 4e FR as well as 3e FR? -At the end of the day, the 4-Gotten Realms are an official continuation of the current incarnation of the Forgotten Realms. Inherently changed, however, but they are synonymous. That said, many people feel that this is reason enough to enjoy the 4e setting. I don't subscribe to that kind of thinking, but... |
| #112markustay63Jul 01, 2008 15:18:47 | Like I have said before, to me its like the love of your life dies, and you immediately go out and try to hook-up with another woman with the same name. Sure she's a different person completely, but the eyes are the same color, and the hair is pretty close, and Heck! You even get to call her by the same name as the girl you loved. But she's not the same... not at all. ![]() AND she's a hundred years OLDER. ![]() |
| #113ody_saraph_of_karsusJul 01, 2008 15:20:35 | I thought That was REALLY deep til you wrote...AND she's a hundred years OLDER. |
| #114markustay63Jul 01, 2008 15:25:05 | You know, at first I didn't have that, but I am forced by something beyond my control to turn everything into a joke - I think its a defense-mechanism gone amuck. Its one of the reasons my wife gave me when she asked me to leave - no matter how serious I try to be, I always screw it up. ![]() |
| #115lord_karsusJul 01, 2008 15:30:51 | Like I have said before, to me its like the love of your life dies, and you immediately go out and try to hook-up with another woman with the same name. -That's...kind of an apt analogy. |
| #116ody_saraph_of_karsusJul 01, 2008 15:32:29 | You know, at first I didn't have that, but I am forced by something beyond my control to turn everything into a joke - I think its a defense-mechanism gone amuck. I do that alot too, I was involved in a car accident last week, one ofmy sargents knows a lil about D&D and he know about my Torm tattoo and when he got on the scene he aske me if I was alright and I rolled my sleave point at my tattoo and said "+5 Sacred bonus on any roll one per tenday!" :P |
| #117eldritch_lordJul 02, 2008 10:46:57 | -Ugh, let's not get started with him again. Sorry! I just felt I had to address some misconceptions, lest they escape and reproduce.I rolled my sleave point at my tattoo and said "+5 Sacred bonus on any roll one per tenday!" Well, this was after the crash, so obviously you didn't use it on your Profession (Driver) check.... |
| #118lord_karsusJul 02, 2008 10:57:04 | Sorry! -Just sayin'. Well, this was after the crash, so obviously you didn't use it on your Profession (Driver) check.... -And they say Profession checks aren't useful... |
| #119ody_saraph_of_karsusJul 02, 2008 11:34:39 | -Just sayin'. I know right! but seriously there was no way for me to avoid it (this girl T-boned a pick up on my right and the pick-up landed on my hood but I did pass my Ref since I was the only ne that could walk out of the accident while everyone else ended in the ER |
| #120eldritch_lordJul 02, 2008 14:26:49 |
That wasn't just a Reflex save, my friend; that was Improved Evasion with a contingent teleport. And congrats on the amazing Survival check. ;) |
| #121myrkul_lives_againJul 02, 2008 14:57:40 | I really never understood the whole "Community" thing until reading this thread from start to finish. Several times "We" and "They" were used to denote clear cut groupings of people, be they frequent, die hard supporters of change or those even more frequent posters who liked the status quo. Kinda brings a tear to a dead god's eye... But enough with the emotions, more with the animating dead things. Speaking of dead things, let's talk ToT! Previously, the single biggest change in Realmspace and "canon" that we all had known and loved. I wish the Internet had existed back then, let alone message boards where I could have ranted and raved about my dear, sweet self and my two dead friends (though Big B's back with a vengeance...). But still, I struggled on to find myself and my place in this "Brave New World" and though it was in an old headpiece, I managed. So too did those who followed me. My point is, we complain now. We'll complain years from now, but more than likely, we'll all probably end up buying the three books that come out this year. And most of us might even try 4e Realms once or twice (Though it sounds like not for a long time by some of the emotions - myself included). |
| #122nymrohdJul 02, 2008 15:01:53 | Well I am following the realms in 4E. And my FR campaign ignored the Time of Troubles completely. Imo ToT>Spellplague. |
| #123eldritch_lordJul 02, 2008 15:24:55 | I'm planning on giving 4e FR a try, just like I gave 2e FR and 3e FR a try. I'm not expecting it to feel the same, and will probably use more to lift for homebrew than I do actually running an FR game, but I will give it a try. |
| #124StiggerJul 02, 2008 17:42:34 | Might pick it up if it has some interesting ideas I can lift from it... depends on how crunch heavy it is though, I have almost no interest in the 4e ruleset (very diappointed, since I was rather looking forward to them). |
| #125lord_karsusJul 02, 2008 22:03:00 | -The Time of Troubles was a good concept. Just, the way it was executed didn't work out that great. -The Time of Troubles- that is, the changes and implications it had- are a far shot compared to the Spellplague, however. |
| #126merrikcaleJul 02, 2008 22:04:34 | -The Time of Troubles was a good concept. Just, the way it was executed didn't work out that great. I never thought it was such a great concept regardless of the execution -The Time of Troubles- that is, the changes and implications it had- are a far shot compared to the Spellplague, however. Thats true. At least when the Time of Troubles was over we still had the Forgotten Realms |
| #127lord_karsusJul 02, 2008 22:07:09 | I never thought it was such a great concept regardless of the execution -Why not? Thats true. At least when the Time of Troubles was over we still had the Forgotten Realms -Well, it's still the Forgotten Realms, but a greatly changed and different Forgotten Realms. Which is what I was alluding to. After the Time of Troubles, things were different, but...large swaths of the setting weren't blown up. Or entire races suddenly appearing. |
| #128merrikcaleJul 02, 2008 22:10:33 | -Why not? I never liked the whole set up of throwing the gods to faerun. I generally don't like Gods as main players in novels or campaigns. Religions yes, the actual gods no. And having Helm be apart from it was dumb. Not to mention having those characters turn into deities was also dumb -Well, it's still the Forgotten Realms, but a greatly changed and different Forgotten Realms. Which is what I was alluding to. After the Time of Troubles, things were different, but...large swaths of the setting weren't blown up. Or entire races suddenly appearing. I know. I was agreeing with you |
| #129lord_karsusJul 02, 2008 22:15:02 | I never liked the whole set up of throwing the gods to faerun. I generally don't like Gods as main players in novels or campaigns. Religions yes, the actual gods no. And having Helm be apart from it was dumb. Not to mention having those characters turn into deities was also dumb -That's where the execution part comes in. The premise behind the idea- casting deities down to become mortals for a limited time, because of whatever transgressions- was an interesting one. I felt, at least. |
| #130merrikcaleJul 02, 2008 22:16:06 | -That's where the execution part comes in. The premise behind the idea- casting deities down to become mortals for a limited time, because of whatever transgressions- was an interesting one. I felt, at least. Yeah. I didn't really like it from the get-go |
| #131markustay63Jul 02, 2008 22:43:13 | The premise, much like the new Spellplague, was good. The execution, much like the new Spellplague, was terrible. The ToT really could have rocked - I have seen authors pull gods into their stories - Michael Moorcock and Fritz Leiber just to name two - and do a terrific job with them. The problem wasn't the ToT itself, it was the moronic writing. I felt like I was being forced to watch a 3rd-grader school play. |
| #132lord_karsusJul 02, 2008 23:08:36 | The premise, much like the new Spellplague, was good. -I don't personally think that the premise behind the Spellplague was good, but it's acceptable. It's believable. It's not as bad as the 100-year jump. |
| #133markustay63Jul 03, 2008 0:22:59 | The Spellplague I think we could have all lived with. The timejump and Abeir was a little too much - there was a complete disconnect for most of the fanbase at that point. |
| #134StiggerJul 03, 2008 0:26:08 | I'm pretty sure I wouldn't have reacted well to the Mystra-Cyric thing, even without the time-jump and merging of worlds... too creepy psycho-stalker for my liking. |
| #135TheriseJul 03, 2008 1:50:45 | The Spellplague I think we could have all lived with. At this point, either one would have been enough for me to cut off my purchases of all future WotC material. Initially, I thought I could've lived with the Spellplague and Mystra's death as well, but with every little update we continue to see more and more really awful setting changes that resulted from it. The sum total effect of the Spellplague is just as bad as the 100-year forward jump. |
| #136Mr_MiscellanyJul 03, 2008 2:45:12 | I wish the Internet had existed back then, let alone message boards where I could have ranted and raved about my dear, sweet self and my two dead friends (though Big B's back with a vengeance...). It did, albeit in a slow, ponderous and ever-frustrating kind of way. Bulletin boards, AOL and mailing lists. And we talked about just the subjects you bring up. Maybe I've got rose colored glasses on, but it sure seemed like people were more interested in sharing information and ideas about FR and their FR campaigns then they were interested in purely complaining, back then. People's (online) enthusiasm for the Realms seemed more intense back then too. People were more passionate, I think. |
| #137PalladinaeJul 03, 2008 4:03:41 | I think you're saying that through perspective of past long gone. I used to say the same. Perhaps people were more passionate, 'cause they hadn't MMORPG or perhaps we consider those times as" better and long gone". The clue is, some people forgot what RPG is for. It's role is to entertain, give fun, met friends and live fictional adventures. The less we complain and the more we play, it would be better. Changes to the Realms are drastic, but if you don't like them, you are not forced to implement them. I like Realms for their "brightness", high fantasy feeling and being "optimistic". After 4th E they will stay the same. End of sotry. |
| #138lord_karsusJul 03, 2008 10:17:06 | The Spellplague I think we could have all lived with. -Agreed, on both counts. Changes to the Realms are drastic, but if you don't like them, you are not forced to implement them. I like Realms for their "brightness", high fantasy feeling and being "optimistic". After 4th E they will stay the same. End of sotry. -None of which bars people from sharing their opinions about things. |
| #139rinonalyrna_fathomlinJul 03, 2008 11:36:47 | -The Time of Troubles was a good concept. Just, the way it was executed didn't work out that great. I can't be too biased against the ToT because I first got into the Realms thanks to a story that used an indirect result of the Time of Troubles as a major plot point. I speak of the Baldur's Gate saga--Bhaal might not have ever made children if he hadn't forseen his own death. |
| #140rinonalyrna_fathomlinJul 03, 2008 11:38:47 | The Spellplague I think we could have all lived with. Actually I think the Spellplague in itself is too much for me. And no, I don't like the premise of it either. |
| #141rinonalyrna_fathomlinJul 03, 2008 11:41:26 | Maybe I've got rose colored glasses on, but it sure seemed like people were more interested in sharing information and ideas about FR and their FR campaigns then they were interested in purely complaining, back then. Yes, you do sound like you have rose-colored glasses on. |
| #142lord_karsusJul 03, 2008 11:44:50 | I can't be too biased against the ToT because I first got into the Realms thanks to a story that used an indirect result of the Time of Troubles as a major plot point. I speak of the Baldur's Gate saga--Bhaal might not have ever made children if he hadn't forseen his own death. -People often disregard all of the "good" that came from the Time of Troubles, because it killed Myrkul, and Mystra, and Bane, and all of that. There's more positive than negative, in it, I'll say that much. Just the entire part with extraplanar deities being cast down and all of that...Opens up some problems. |
| #143lord_karsusJul 04, 2008 0:43:14 | -Never mind. The post that was baiting other contributors was removed by a WizO. Thank you. |
| #144reneshatJul 04, 2008 3:27:58 | -People often disregard all of the "good" that came from the Time of Troubles, because it killed Myrkul, and Mystra, and Bane, and all of that. There's more positive than negative, in it, I'll say that much. Like what? What are the positives you see in the Time of Troubles that outweigh the negatives? |
| #145lord_karsusJul 04, 2008 13:51:05 | Like what? What are the positives you see in the Time of Troubles that outweigh the negatives? -Well, for one thing, as Rin mentioned, there would not have been any Baldur's Gate games. While I haven't played them, they were, I hear, very good, and introduced many people to the Forgotten Realms. Another positive was that deities afterwards became more "indebted" to their followers, and thus, the "current era" of divine-secular relations was born. I also, as mentioned, like the concept of deities being cast down as mortals to pay for their crimes committed "against" mortals (ie, using them as pawns, ignoring them, etc.). |
| #146TheriseJul 04, 2008 13:58:37 | -Well, for one thing, as Rin mentioned, there would not have been any Baldur's Gate games. While I haven't played them, they were, I hear, very good, and introduced many people to the Forgotten Realms. Another positive was that deities afterwards became more "indebted" to their followers, and thus, the "current era" of divine-secular relations was born. I also, as mentioned, like the concept of deities being cast down as mortals to pay for their crimes committed "against" mortals (ie, using them as pawns, ignoring them, etc.). It's interesting, Baldur's Gate is still hailed as an excellent game, even by today's standards with animation and 1st-person play. I absolutely loved it, and still play it sometimes. :D It's seen a ton of re-issues over the years, the last one being a compilation of the whole series. The core storyline is a very compelling one, and it was done -very- well with a real nod to all the details and sub-plots, I think. It completely had that Realmsian feel, they captured it so well. In contrast, the book series that's actually canon... not as well done, particularly with the portrayals of Jaheira and "Abdel Adrian". But that's another deal entirely. |
| #147GreenKnightJul 04, 2008 14:05:33 | Is that the series that had the Bhaalspawn and all of that? I don't remember who it was, if it was Stigger or somebody who had an avatar that looks just like Stigger's (I think it's the latter, and the poster in question changed it in order to stop being confused with Stigger), but someone posted the funniest reviews of those books. Wish I had the link, cause it was hilarious the way he ripped them to shreds. |
| #148lord_karsusJul 04, 2008 14:07:57 | Is that the series that had the Bhaalspawn and all of that? -Yeah, that's the one. |
| #149nymrohdJul 04, 2008 14:58:27 | Baldur's gate is great with a dozen mods on it. You just have to get in an inn and let Viconia express herself . . . |
| #150fire_wraithJul 04, 2008 19:12:04 | The Time of Troubles certainly had its issues. However, the changes were relatively small in the grand scheme of things, at least at first. To me, it felt more like a difference in flavor, than anything truly substantive. Mystra's dead? Well, not really, there's a new Mystra now. Overall impact? Minor. Bane/Bhaal/Myrkul dead, and replaced by Cyric? Somewhat moreso, but again, now it's one guy doing the job of the others that were separate. There are some larger ramifications there, especially with the Zhentarim, but overall it's not the sort of thing that would throw my ongoing campaign into an uproar, or that would likely force me to make any changes to an upcoming campaign I had planned. Even if it did, it would be something I could easily fix. I think at the time people were more focused on the impacts the rules changes might have (no monks, assassins, psionics, etc, at least not at first) than they were to the 'fluff'. In fact, I still used the campaign setting published in First Edition for most of my information on my early 2nd Edition Realms campaigns. The 2nd Edition Forgotten Realms Adventures sourcebook was only needed for those things that had changed - namely the addition of specialty priests, and a few things on different deities. The point was, it felt like a very smooth transition, despite the major events that had taken place. The transition to 3rd edition necessitated a new campaign sourcebook, but mainly (I felt) because the new edition had altered the mechanics significantly to make easy conversions somewhat more difficult. I still felt perfectly comfortable in using 2nd and 1st edition sourcebooks for things that the 3rd edition had not fleshed out, or that it did not go into the detail I wanted on. When I couldn't find enough, or didn't want to track down an out-of-print book, I just filled in the gaps by making things up myself. As far as the changes to the Realms in Fourth Edition, I'll echo the above poster - it's too much. Too many things are changing, too quickly. It feels like too much of a disconnect for me to feel any sort of continuity. Furthermore, many of the elements that I enjoyed are being removed. Were that not enough, I am dissatisfied with both the reasoning cited for their removal, and the manner in which they were removed from the storyline. Thus, it feels to me that the Fourth Edition Realms no longer bear the comforts of a familiar setting. It feels different, almost alien, and seems to require that I approach it as if it were an entirely new setting due to the large number of changes and the massive time gap. However, I don't find myself viewing it with the sense of discovery and wonder that I normally do with a new campaign/novel/game/etc world. I already know the history... instead, I am reminded of what is missing. Change is not a bad thing. Change is, in fact, usually a necessary and vital thing. If the Realms never changed, they would indeed be stagnant, boring, and we would not find room for new stories, be they novels, supplements, or ones of our own design. But that does not mean that all change is good. Change too much, too fast, and many of us are left waking up one morning, and looking around, only to realize that we no longer recognize most things. Changing beloved aspects of a gameworld can also be tenuous ground. This does not mean that sacred cows should never be touched - and sometimes they do need to be changed, too. But utmost care must be taken when doing so. How the change happens, and how it changes, can be far more important than what changes. |
| #151lord_karsusJul 04, 2008 19:39:53 | Change is not a bad thing. Change is, in fact, usually a necessary and vital thing. If the Realms never changed, they would indeed be stagnant, boring, and we would not find room for new stories, be they novels, supplements, or ones of our own design. -The Forgotten Realms were always changing. That's the beauty of a "living" setting. Every adventure, every sourcebook, every novel (even every reply made by Ed Greenwood, or other authors) added to the setting. |
| #152Mr_MiscellanyJul 04, 2008 19:47:31 | Change is not a bad thing. Change is, in fact, usually a necessary and vital thing. If the Realms never changed, they would indeed be stagnant, boring, and we would not find room for new stories, be they novels, supplements, or ones of our own design. That was the big theme I took away from Ed Greenwood at GenCon 2007. The Realms must change. I want to re-discover parts of the Realms I've never used in my own campaigns and I want to re-discover all of the Realms post-spellplague. Should be fun! :D |
| #153fire_wraithJul 04, 2008 20:20:17 | I agree. As I said, change is a necessary and relevant thing - I don't want anyone to get the impression that I'm just making a knee-jerk reaction against change period. Up until the release of Grand History, I was quite happy with the relative direction of change going on in the Realms. I loved (for instance) seeing the elves reclaim Myth Drannor. I might have quibbled with one or two minor details in the novels, but overall, those things were minor details that were easily ignored in the grand scheme of things. I'm also sure there's no pleasing everyone. I'm sure that no matter what they did, some people would be upset (and conversely, some people will probably love it no matter what they do, either). Myself... too much, too fast, too expansive, and too invasive. If I'm going to have to learn a new gameworld, I'd rather explore something different, honestly. I'll probably go look into Golarion, most likely. To put it this way, I'd just about rather get involved in Azerothian lore (i.e., the gameworld that Warcraft is set in) - at least there I sort of know what to expect (or so I feel of late, that is). That's not to say I won't still be interested in the Old Realms, or that I'm not interested in seeing how certain storylines play out. I'll likely still pick up and read the third book of the Thay trilogy, because I found the first two to be enjoyable, and I definitely want to read the rest of the Empyrean Odyssey trilogy (just because Aliisza is one of my favorite characters of late... sadly, that seems to mean lately that she's fated for some sort of horrible end). |
| #154lord_karsusAug 02, 2008 23:09:28 | The Realms must change. -Hmm...Elaborate on this. |
| #155lord_karsusAug 03, 2008 14:38:28 | -Hey, come on. Let's keep it civil, folks. Everyone's allowed their own opinions. |
| #156varedAug 03, 2008 15:32:28 | -Hey, come on. Let's keep it civil, folks. Everyone's allowed their own opinions. Even me, eh? I find any enthusiuasm about the 'gutting of a campaignsetting' very strange. If one cannot speak(write) the truth, then what's the point of having a forum? The 'imaginative changes' to the Realms are ...less than adequate, and I could come up with better 'imaginative changes' in order to 'improve' the Realms in say... about two minutes. That's my opinion, and I reserve the right to express it. |
| #15718DELTAAug 03, 2008 15:36:41 | -WOW a thread I didn't raise from the Dead! :P 18DELTA ;) |
| #158lord_karsusAug 03, 2008 15:42:19 | Even me, eh? -Yes, everyone. You can speak your mind, he can speak his mind, she can speak her mind, and so on and so on. There's no need to insult others, though, because of differences of opinion. At least, not publicly, anyway. Feel free to think about others as you wish. ;) I find any enthusiuasm about the 'gutting of a campaignsetting' very strange. -I agree with the first point. And, there are ways to express that without violating the CoC. The 'imaginative changes' to the Realms are ...less than adequate, and I could come up with better 'imaginative changes' in order to 'improve' the Realms in say... about two minutes. That's my opinion, and I reserve the right to express it. -No one said you don't have the right to express it. Everyone has the right to express whatever opinions they have, so long as they do not violate the CoC. Some comments made did violate the CoC. That's a no-no. Sharing opinions that don't violate the CoC. That's good. We encourage that. |
| #159lord_karsusAug 03, 2008 15:43:24 | -WOW a thread I didn't raise from the Dead! :P -Yeah, well...The conversation wasn't/isn't done, and we've got self-imposed numbers to meet. I do that, from time to time. ;) |
| #160merrikcaleAug 03, 2008 20:58:30 | Even me, eh? No. I'm pretty sure you are not allowed ![]() |
| #161varedAug 04, 2008 5:37:24 | Well, what I wrote may have looked a bit harsh. However, that wasn't really my intent, though. I was so ...stunned, that's all. I'm glad we understand each other, anyhow, Lord Karsus ![]() So, I'll rephrase myself: If any of you readers are thrilled with the new changes to the Forgotten Realms(Mr. Miscellany, for example;) ), please explain to me how the Spellplague(and the rest of the drastic changes) improved the setting. I am certain that there are others than me that would be very interested to hear your (elaborated)views upon that matter. |
| #162naexAug 04, 2008 9:23:15 | Well, what I wrote may have looked a bit harsh. However, that wasn't really my intent, though. I was so ...stunned, that's all. It improves the Realms by giving it a true high magic feel. That has been lacking in the realms... There are few signs of all the high level wizards running around (mostly mythals and portals), up until 3e we had almost no floating buildings. Fantastic terrain, new free floating magical effects, and a few other twists make the realms an actual fantasy realm, and not just a group of historical earth settings. Yes it seems they took plaguelands from Eberron, but so? Most of the fantasy elements were taken from some other setting or book, right down to the various humanoid species (most taken from Tolkien). A good idea is a good idea, regardless of its origin. (And yes I know Tolkien took his races from even earlier sources... Which just illustrates my point further.) |
| #163lord_karsusAug 04, 2008 10:23:34 | So, I'll rephrase myself: -There you go. That's much better. ![]() |
| #164lord_karsusAug 04, 2008 10:26:54 | It improves the Realms by giving it a true high magic feel. That has been lacking in the realms... -How does that improve the setting? That these elements have been lacking, and always have been lacking, this demonstrates that they just aren't...native, they aren't natural, for a lack of better words. -Sharks are dangerous creatures. By giving them lasers on top of their heads, that makes them even more dangerous. Their danger level would certainly increase with long range laser weaponry. Doesn't seem right, though, does it, sharks with lasers on their heads? |
| #165naexAug 04, 2008 10:35:58 | Just answering the question, I have thought all along that the physical world did not match the metaphysical in the Realms. There have been a lot of dragon magazine articles over the years talking about magical effects on society. And the realms never matched those expectations. Cities that think mere walls and castles, are good defenses in a world of teleportation and dragons? Static terrain in a world where there have been how many magical catastrophes? Even the deserts created by magic are little more than deserts, no weird patches of sand that have spell effects? Stretches my reasonable suspension of disbelief. I like odd terrain, that requires a character to think to bypass or overcome it, not just a survival check. |
| #166naexAug 04, 2008 10:41:43 | As for sharks with lasers, that is more about causing fear in ones enemies than making the shark more dangerous. Also very impractical, just training them to use the lasers would cause a lot of deaths among your trainers, and also sharks kill to eat, not to simply cause destruction, so they might not use the laser even if it is there. And it might affect there ability to swim normally, so no not more dangerous, just more impresive. I am not an Austin Powers fan, so I have no pithy comeback from Dr Evil. |
| #167lord_karsusAug 04, 2008 10:55:51 | -Point is, while the Forgotten Realms have always been a magical setting, from the get go, they have never been magical to the point where many of the things you describe are commonplace. Taking them on certainly makes the setting even more magical- and indeed, being a magical setting is certainly what the setting strives to be- but at what point are you losing "the balance" that the setting has traditionally had? At some point, you begin turning it into something that it never was (I won't say never intended to be, because we have no clue into the depths of the minds of it's various creators). -Just like, by giving sharks lasers, you are making them more dangerous predators, but you are turning them into creatures that G-d/evolution/both never intended. |
| #168fire_wraithAug 04, 2008 19:00:47 | One can take the introduction of magic to its extreme evolutionary conclusion - whereby, as you said, things like castles and walls become obsolete. We start to get into things that are more the "Steam-Punk" genre, a la Eberron, or any number of similar settings. Yet, do I want to play in this sort of world? Certainly, some people really like the steampunk concepts. Others don't, and enjoy things running the full gamut from SP and similar high-magic games, to very low-magic ones. I would classify traditional FR somewhere in the middle, perhaps in the "medium" magic range. That is to say, magic is commonplace enough that it has a role, but is not so easily employed that it becomes something that is readily used in everyday life. Instead, it is the stuff of heroes and villains, rather than the common individual. It's perfectly fair to be of the opinion that the Realms would be more appealing to you, were they more Steampunkish - you're probably not alone. However, I think a number of Realms fans would strongly disagree (see any number of posts grumbling over a feeling that the Realms were potentially being "Eberron-ified"). Personally, I think the Realms were fine as they were, and that they have instead been shoehorned into a different sort of setting - one that had it been presented separately, I might have liked. For instance, I have nothing against Eberron - but then, it was introduced as its own setting, not as a major change to an existing setting. It's not as if they decided to take Oerth/Greyhawk or Krynn/Dragonlance and create a storyline whereby those worlds were turned into Eberron. |
| #169naexAug 04, 2008 20:06:13 | One can take the introduction of magic to its extreme evolutionary conclusion - whereby, as you said, things like castles and walls become obsolete. We start to get into things that are more the "Steam-Punk" genre, a la Eberron, or any number of similar settings. I don't mean I want steampunk, I am not a big fan of the genre, what I want is some of the insanely high level of magic to start affecting the world in a more tangible way. I would rather have portals, even huge ones, than trains, wands than guns, etc. I am just saying that while magic is, in the realms, the stuff of heroes and villians, why would they keep it simple, some of the things I can think to do with even relatively low level spells would greatly change a city. A good example is what Zagyg did to the city of GH, he added odd enchantments to some of the gates and walls, crafted wards of unknown purposes, and left a legacy of oddities in the city he made his own. |
| #170fire_wraithAug 04, 2008 20:48:57 | I don't mean I want steampunk, I am not a big fan of the genre, what I want is some of the insanely high level of magic to start affecting the world in a more tangible way. Again, that's certainly fine - Steampunk is only one potential result of that sort of 'magic becoming part of everyday life'. Magic as Technology is mostly the common result in a gameworld, if only because that's what we have a common frame of reference with. That being said, though, it still doesn't detract from my point that the sort of world you're envisioning is not the kind of world that everyone wants to play in. A lot of us like the more mundane basis of the world, the medieval style of the underlying setting, with castles, villages, farms, and cities. FR, I think, did a good job of trying to cater to that basis, even at the same time there were alternative options for those who liked a bit more magic in daily life (Halruaa, for instance). I, personally, don't want a world that has "magic is commonplace" as its basis. At the very least, that's not what has drawn me to the Forgotten Realms. |
| #171Dark_Wizard_02Aug 04, 2008 21:01:04 | Those sorts of things do happen in the Realms. There is a great deal more utilitarian magic floating around the Realms than is apparent at first glance. Yet, don't forget that walls and castles still keep the majority of threats out of your city/stronghold. Else why would we in our modern age of tanks, bombs, guns and airplanes still build barriers and walls along certain borders and areas of some countries that governments deem dangerous. Walls are still effective passive barriers, what completes the system is an active component such as guards and sensors. We have them today, and in a magical setting, they have their versions of those. |
| #172lord_karsusAug 04, 2008 21:21:42 | Those sorts of things do happen in the Realms. There is a great deal more utilitarian magic floating around the Realms than is apparent at first glance. -You should know. |
| #173Dark_Wizard_02Aug 04, 2008 21:45:17 | If I weren't such a lazy bum, I should rework that Utility Magic list into something more comprehensive (and comprehensible). Even with my half-effort at compiling the thing shows numerous instances where magic was put to constructive, civic uses in the Realms. The sheer magnitude of some public magic works are astounding (not even counting ancient times in th Realms). |
| #174naexAug 04, 2008 22:57:42 | Again, that's certainly fine - Steampunk is only one potential result of that sort of 'magic becoming part of everyday life'. Magic as Technology is mostly the common result in a gameworld, if only because that's what we have a common frame of reference with. That's why they didn't put magical effects everywhere, just in a few regions, a lot of the older areas that we know and love will just have superficial changes, names of leaders and the like. But there will be a few more areas for people like me to enjoy as well. |
| #175fire_wraithAug 05, 2008 0:11:50 | That's why they didn't put magical effects everywhere, just in a few regions, a lot of the older areas that we know and love will just have superficial changes, names of leaders and the like. But there will be a few more areas for people like me to enjoy as well. Well, as I've said to so many other things that were changed - "If this were the only thing changed, I probably wouldn't have a big objection." Pile them all together, and I just don't feel connected to the 'new' Realms, nor do I feel any inclination to try and overcome that lack of connection. |
| #176lord_karsusAug 05, 2008 12:30:33 | (not even counting ancient times in th Realms). -Indeed. A list of some of the things the Imaskari did could fill an entire page. The Fortress of Sentinielspire, for instance. "Air conditioning" from the Plane of Air, "heating" from the Plane of Fire... |
| #177rinonalyrna_fathomlinAug 05, 2008 14:13:28 | Cities that think mere walls and castles, are good defenses in a world of teleportation and dragons? What about Silverymoon? That's the first city that comes to mind--it's full of wards. I disagree that until now, the Realms were just a bunch of "historical earth cultures". Not really. |
| #178naexAug 05, 2008 14:21:21 | What about Silverymoon? That's the first city that comes to mind--it's full of wards. I didn't say that the whole realms were, just certain pieces, oddly enough the ones the creators never really did a lot with. Maybe they didn't feel that those regions are "Realmsy" enough, and that players did not want earth based setting, but rather high fantasy settings. Most of the realms are fantasy, and far enough from the RW that they can be enjoyed. A few were too RW and got changed. |
| #179lord_karsusAug 05, 2008 14:54:36 | -Everything is based on a concept that is not foreign to us. It'd be impossible not to be. If it's foreign to us, then we could not have created it. Anyway, that aside, most places in the Forgotten Realms do enough to separate themselves from the cultures/places/ideas that first spawned them. I like using Rasheman as an example. When you look, there are some Russian influences. But, Rasheman is Rasheman, not Russia. |
| #180rinonalyrna_fathomlinAug 05, 2008 15:01:46 | A few were too RW and got changed. And as I mentioned before, a few that weren't too RW got changed, too. |
| #181merrikcaleAug 05, 2008 20:50:57 | -How does that improve the setting? That these elements have been lacking, and always have been lacking, this demonstrates that they just aren't...native, they aren't natural, for a lack of better words. A. Because it doesn't and B. Its not true. Frankly, the spellplague does not improve the setting at all. In fact, its quite the opposite |
| #182lord_karsusAug 05, 2008 22:49:44 | Frankly, the spellplague does not improve the setting at all. In fact, its quite the opposite -Well, the Spellplague itself isn't that bad. It's that coupled with everything else that breaks the camel's back. -And, before I am accused of anything, playing a Calashite character, I have nothing but the utmost respect for camels. |