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| #1Mr_MiscellanyJun 13, 2010 20:28:49 | Hi! I need eleven wizardly named spells. I don't need game mechanics, just a general description of its effect along with a descriptive name for the spell that's attached to the name of the wizard who created it. An example of what I'm after follows: Fazogould's Highly Useful But Sometimes Annoying Feeblemindment |
| #2johnkretzerJun 13, 2010 21:15:40 | Curious what edition? I actualy did have a elven wizard invent a couple of spells...the one issue is that it is based on a 3rd ed spell...and I don't know if it was updated...would those be useful? |
| #3Mr_MiscellanyJun 13, 2010 21:32:27 | Hi Johnkretzer! I'm using this stuff for 4E, but don't worry about edition. Write from whatever era suits your taste. Feel free to include game stats if that works best for you though, as I'm conversant in all rules editions and have ninja conversion skills. Really though, I've found that a good spell, a good NPC wizard and a bit of flavor is all I need anymore. |
| #4johnkretzerJun 13, 2010 22:39:13 | Ok than a little background. You can of course change as you will. Amra Silverleaf was a lythari(base race Moon Elf) bladesinger. She gained her renown for fighting Yuan-Ti in the shining land and for banishing a demon Prince for a hundred years. She was also known to be very friendly to all the good races of the Realms...which is in stark contrast to how the elves reacted in her homeland of the Wealdath. She is best known spell wise for her two varients on the Whirling Blade spell. Amra's Boomerang Whirling Blades: Which work like the Whirling Blade spell except that it attacked also on the way back. erdana">
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| #5shard_of_suzailJun 14, 2010 5:47:34 | Windle's Entertaining Trinket - This simple, cantrip type spell, was invented by the novice magus Windle Starshine, a Halfling spellcaster whose dislike of city life meant that he found carriage based travel hard to cope with. Ever creative, Windle took the things he had in his pockets, which mainly consisted of bits of string and other oddments and fashioned them into little replicas of people, dragons and any other things his imagination could come up with during the long journeys between his home and the magical university he studied at. With the application of simple magic, he was able to amuse himself and his travel companions for many hours and soon his spell was being cast in places as diverse as taverns and royal courts, where people found a need to while away the hours doing something distracting. Spell Effect: Much in the manner that children can imagine an ordinary object to be something fantastical, this illusion spell gives ordinary things the capacity to entertain a watcher. This varies from person to person and in one case may turn a cluster of metal chips into a workable puzzle, wheras in another it may provide enough animation to move a wooden toy horse as if it were alive. The effect is entirely voluntary and the watchers must wish to be entertained, though they need not understand that a spell is involved or how that spell operates. Should they seek to doubt the spell, or should they not wish to be distracted, then it simply doesnt work. Example of use: Eventually, Windle left his study as a full mage and went off adventuring. This went well until the day his travelling companions and he were captured by a tribe of savage lizard men in the midst of a deep jungle. Sure enough, come sunrise, the helpless party were led to the top of a pyramid where, with all certainty, they concluded they would probably be eaten, sacrificed to the sun god, or worse. Windle had already exhausted his more powerful magical abilities in battle with the tribe and knew that fighting his way out would not be an option. As a last resort, he called upon this novel spell and brought a jewelled frog carving to life, whereupon it performed an exotic dance at the height of the ceremony, catching the light of the sun in an impressive manner and generally capering about with much apparent significance. The chief of the tribe was most impressed and agreed to release the group in exchange for his priests being taught the spell. Thus, Windle concluded, that his boring carriage trips had not been a waste of time after all. |
| #6shard_of_suzailJun 14, 2010 6:23:16 | Shard's Duty Bound Reanimation - |
| #7Mr_MiscellanyJun 14, 2010 17:37:02 | Kick ass! Thanks everyone, these spells are great! I've lost count already, but I don't care. More please! :D |
| #8StiggerJun 15, 2010 1:03:23 | Mordechai's Spell Check: One of my wife's more amusing concoctions, under 3.5e it would be dual schooled - Divination/Illusion(glamer); Sorcerer/Wizard 1 - bard 1; VS components; range of touch; area of effect 1 written work, 10 pages per level; duration instantaneous; no save; no SR. A small icon-like illusion of a wizard who looks suspicously like Elminster shrunken in the wash to around a 2" height appears, officiously waves a wand and yells out "Spell Check!" (quite loudly as it happens), followed by a twinkling of lights and sparkles that swirl from the tip of the want to swirling around the written work in question, checking spelling and grammar according to an arcane formula, attributed to two wizards, a Merriam and a Webster, of some unknown world, which corrects spelling and grammar mistakes in the affected pages, and makes the writing nice and legible in a neat, evenly spaced font of the casters choosing (default to Times New Roman if the caster has no idea what a font is besides something that holds water). The process takes 1d10 minutes, during which the caster is alerted to any alterations to be made and has the option to keep it as is or make alterations wished or suggested by the spell. A spellcraft check, DC25, allows the caster to correct the work without error. A failed check results in some odd mistranslations, but an otherwise legible work. Failing the result by 5 or more results in the Engrish version of the work, which while amusing to some, is generally unuseable by most for whatever the work was intended as, unless it was comedic, in which case the work grants readers a +2 humor bonus to diplomacy checks for 1d4 hours after reading it. ![]() |
| #9Mr_MiscellanyJun 15, 2010 20:21:37 | That's a nice one Stigger. Thanks for sharing. |
| #10JorunhastJun 15, 2010 20:54:25 | One of my first AD&D characters was a half elvish wizard named Imizael. She was also a bard, and back then they didn't have a separate class. When performing, she often found it helpful to have an illusory double to duet with, so she developed the spell: Imizael's Acoustic Incarnation This spell creates an illusory duplicate under the control of the caster, programmed to sing along with the caster in duet-style. It plays an instrument different than the caster, and sings with counterpoint to the caster's harmonic line. The song, instrument, and any minor differences in appearance (e.g. clothing, hair color or style), must be chosen when the caster is memorizing the spell. When cast, it lasts for one song and then fades. It cannot interact with the caster or audience, or change in appearance or voice once prepared. It also does not include any olfactory or thermal elements, and wavers slightly if it is touched. I don't recall the level, as it was a long time ago in AD&D, but I'm sure it could be adapted to any edition. Her party did have her use it as a sort of lure from time to time. Not sure if this is exactly the type of spell you're looking for... but you're welcome to use. |
| #11Mr_MiscellanyJun 23, 2010 15:33:07 | Jorunhast I like that one. Thank you! |
| #12creyzi4zb12Jul 02, 2010 10:04:30 | Would Otiluke's Sphere of Resiliency and Melf's Acid Arrow count? |
| #13Mr_MiscellanyJul 02, 2010 10:38:34 | Hello crezyi, |
| #14gomeztooJul 03, 2010 14:13:41 | The Yummonbrock family is a family of gnomes, who dabble in magic. Most of their magics are enchantments or illusions, and various utility spells and creative uses of prestidigitation. One of the spells they devised : Yummonbrock's Fantastical Area of Heavenly Delight This spell creates an area, centered on the caster, of calm and quiet. Light dims as faint colored lights dance in the area, a faint mists rises, and soft music plays. everyone in the area - including the caster - are beset by lethargy and feelings of peace. This ends all hostile actions. The spell ends instantly when anyone in the area is attacked. IIRC, in 2nd ed, the spell was 1st level, covered an area with a fifty feet diameter, and lasted 1 round per level. In 4th edition, I guess the spell would Utility 2, burst 5, and the effect (creature becomes non-hostile) save ends. |
| #15Mr_MiscellanyJul 03, 2010 19:19:40 | Thanks Gomeztoo! |