In Faerun how did they explain the change in Psionics?

Post/Author/DateTimePost
#1

celestialkin

May 17, 2008 0:37:17
From what I have heard the Weave is no more in Faerun, along with Mystra (again). I believe this was done to explain the change in the Magic system. However, I recently read a post on these forums claiming that in Faerun each psionic creature basically makes his own personal little weave, so how are they explaining the complete revamp of the Psionics system?



Thanks in advance for sharing your endless wisdom/trivia with me!
#2

naderion

May 17, 2008 6:12:27
I have the real huge hint for you to look into the 4th Ed. FRCS once it's out. ;)
#3

celestialkin

May 17, 2008 9:06:38
I have the real huge hint for you to look into the 4th Ed. FRCS once it's out. ;)

Never...

I just want to know how they justified ruining psionics, again.
#4

mercurius

May 17, 2008 9:12:46
They probably won't actually address Psionics in the FR books. They'll wait until the Power Source has been published in the PHBII next year, and just have guidelines for how it fits into every setting there.
#5

the_shaman

May 17, 2008 9:31:08
From what I have heard the Weave is no more in Faerun, along with Mystra (again). I believe this was done to explain the change in the Magic system. However, I recently read a post on these forums claiming that in Faerun each psionic creature basically makes his own personal little weave, so how are they explaining the complete revamp of the Psionics system?

We've yet to see - FR will be going through some pretty massive retcons to be 4E compatible - but so far I don't think it will make that much of a difference what happens to the Weave. The Character class and Mind's Eye articles basically claimed that while psionic and magic effects are equivalent for spells and effects like dispel or antimagic fields, psionics is not impacted by the presence/absence of the Weave. The only problem may be restatting psionic NPCs, most of which are duergar/illithid/yuan-ti anyway.
#6

legdiwena

May 17, 2008 10:07:20
They already completely contradicted old fluff with new crap they put out concerning Bahamut and Tiamat. I assume they probably do re-writing to contradict old fluff for Faerun too.
#7

Tempest_Stormwind

May 17, 2008 13:05:25
From what I've seen, the "magic system" is the same as the martial arts system used by warrior classes (who improve their art in similar methods to psionics -- practice, theory, innovation, and understanding their own limits), implying psionics works the same way. Even in 3e, psionics used the Weave (at least to influence more than the manifester's own body). Putting these two together shows that whatever they use to describe how magic changed, it'll inherit to psionics without a problem.

The real issue, of course, is why you'd want to play in FR at all. It's the very definition of cruft, and here it's being hit in the nuts with a Cosmic Retcon. These two things together amount to Danger, Will Robinson! Danger!, so really, brace for impact.
#8

crimsondeath

May 17, 2008 14:23:49
Never...

I just want to know how they justified ruining psionics, again.

There's no guarantee yet that they've ruined it.
#9

calronmoonflower

May 17, 2008 14:36:16
There's no guarantee yet that they've ruined it.

Yes but unfortunately WotC view of psionics is

much...

Like...

This.
Read right to left.
IMAGE(http://www.badongo.com/t/640/3586708)
#10

nephlite

May 18, 2008 15:35:29
From what I've seen, the "magic system" is the same as the martial arts system used by warrior classes (who improve their art in similar methods to psionics -- practice, theory, innovation, and understanding their own limits), implying psionics works the same way. Even in 3e, psionics used the Weave (at least to influence more than the manifester's own body). Putting these two together shows that whatever they use to describe how magic changed, it'll inherit to psionics without a problem.

The real issue, of course, is why you'd want to play in FR at all. It's the very definition of cruft, and here it's being hit in the nuts with a Cosmic Retcon. These two things together amount to Danger, Will Robinson! Danger!, so really, brace for impact.

Come on, wouldn't killing Drizzt be fun sometime? Plus, Buldar's Gate PC Game was in that world.
#11

salla

May 18, 2008 15:40:27
Come on, wouldn't killing Drizzt be fun sometime?

I've done it more than once, as a player. I'm most certainly going to do it as a DM if I pick up 4e FR.
#12

Tempest_Stormwind

May 18, 2008 18:04:21
Plus, Buldar's Gate PC Game was in that world.

The fact that BioWare made PLANESCAPE worth looking at shows that their miracle talents don't depend on the quality of the setting.

(On an unrelated note, I live about 8km away from their longtime HQ.)
#13

the_shaman

May 18, 2008 18:13:21
From what I'd heard, Planescape could be quite promising... a pity they ditched it. As for killing drizzt, I never quite got the (anti)fandom of his - I could care less about a renegade drow.

Anyway. T_S, where did you see that psionics in FR used the Weave? From what I read each psionicist was supposedly his own power source - psionics and magic just worked along the same mechanics, not with the same source.
#14

crimsondeath

May 18, 2008 18:52:32
As I understaind, a psionicist can affect himself alone with his powers without any outside help, but if he wants to affect anyone or anything else, he needs to "hang" his effects on the outside Weave.
#15

celestialkin

May 18, 2008 19:47:34
As I understaind, a psionicist can affect himself alone with his powers without any outside help, but if he wants to affect anyone or anything else, he needs to "hang" his effects on the outside Weave.

Wut? That makes Psionics nothing but another form of Magic.

Well, that would explain why Mystra saved the god of psionics, and why she seemed to care so much about psionics "suffering such a blow".
#16

celestialkin

May 18, 2008 20:19:07
From what I've seen, the "magic system" is the same as the martial arts system used by warrior classes (who improve their art in similar methods to psionics -- practice, theory, innovation, and understanding their own limits), implying psionics works the same way. Even in 3e, psionics used the Weave (at least to influence more than the manifester's own body). Putting these two together shows that whatever they use to describe how magic changed, it'll inherit to psionics without a problem.

The real issue, of course, is why you'd want to play in FR at all. It's the very definition of cruft, and here it's being hit in the nuts with a Cosmic Retcon. These two things together amount to Danger, Will Robinson! Danger!, so really, brace for impact.

# The Forgotten Realms campaign setting for Dungeons And Dragons accommodated the shift to that game's 2nd edition rule revisions via the Time of Troubles, when all the gods are kicked out of their respective planes and made to walk on Toril, and the Weave is thrown into disarray. The upcoming shift to 4th Edition is similarly being set up by the assassination of Mystra, goddess of magic.

* Similarly, the Dragonlance campaign setting had the gods leave due to Chaos, leading into the Dragonlance: The Fifth Age game (a showcase of Wizards of the Coast's card-based SAGA system).

You updated that article didn't you? :D


And yeah, not only do I hate when they do that in a work of fiction I spent so much time falling in love with (not referring to Faerun here), but the fact that WotC keeps repeating it in the same setting is what amazes me. Sort of like Infinite Crises #whatever. Oh the lack of originality.

I honestly never want to play in Faerun again, even in another 3.5 game. I just wanted to know the answer to this question. Sort of like looking back to see the car accident and dead bodies. You do not really want to see it and remember the tragedy, but human curiosity just makes you look.
#17

Tempest_Stormwind

May 18, 2008 21:25:00
Wut? That makes Psionics nothing but another form of Magic.

As far as FR is concerned, yes, it is. And yes, it does work as CrimsonDeath summarized -- see the FRCS and the PGtF.

You updated that article didn't you? :D

I've never edited Wikipedia, oddly. Though I do know about behind-the-scenes wiki editing stunts through contacts of mine. (That's just one random example you probably didn't know about.)

Whoever edited that has NO idea what Saga actually plays like. It's hardly card-based, any more than a 3e wizard is card-based.

And yeah, not only do I hate when they do that in a work of fiction I spent so much time falling in love with (not referring to Faerun here), but the fact that WotC keeps repeating it in the same setting is what amazes me. Sort of like Infinite Crises #whatever. Oh the lack of originality.

I honestly never want to play in Faerun again, even in another 3.5 game. I just wanted to know the answer to this question. Sort of like looking back to see the car accident and dead bodies. You do not really want to see it and remember the tragedy, but human curiosity just makes you look.

I gave up on Faerun shortly after actually reading the campaign setting. I gave it a second shot by picking up the older editions on it, and it only reaffirmed my distaste of it. There's numerous essays I could write on why I dislike it, but I'll be brief: It tries to be everything, and ends up being too full for the PCs. (You literally can't go above "fight rats in the basement" *anywhere* in the world without asking "Well, why can't X Mary Sue character do it?". Try having anything world-threatening happen there and see how many hoops you need to jump through so the PCs get to be involved. Explaining away Elminster alone is a workout, and he's only one of many.)
#18

nephlite

May 18, 2008 21:32:37
Whoever edited that has NO idea what Saga actually plays like. It's hardly card-based, any more than a 3e wizard is card-based.

You could use cards for Force powers in theory. Use Card of Force Stun. Put it away. Use Force Point get it back.

But that would be more work than neccesary.

I gave up on Faerun shortly after actually reading the campaign setting. I gave it a second shot by picking up the older editions on it, and it only reaffirmed my distaste of it. There's numerous essays I could write on why I dislike it, but I'll be brief: It tries to be everything, and ends up being too full for the PCs. (You literally can't go above "fight rats in the basement" *anywhere* in the world without asking "Well, why can't X Mary Sue character do it?". Try having anything world-threatening happen there and see how many hoops you need to jump through so the PCs get to be involved. Explaining away Elminster alone is a workout, and he's only one of many.)

To be fair, in 4th, Elimister lost most of his power but survived the spellplague somehow (while most high level magics died at the time).
#19

lycanthromancer

May 18, 2008 21:35:53
Elminster's a cakewalk. I mean, what halfway decent caster multiclasses with rogue and DOESN'T have a pastiche PrC involved somewhere?
#20

thecobra

May 18, 2008 21:38:11
My copy of the The Player's Guide to Faerun tells me psionics does not use the Weave. Neither Mystra nor Shar have the ability to restrict access to powers. Where are y'all getting the notion that psions must use the Weave to affect things outside of their bodies?
#21

lycanthromancer

May 18, 2008 21:41:03
I'm pretty sure it has to do with antimagic/null magic fields and the weave in the original 3.0 campaign setting. Psionicists can only use personal powers in such a place; they can't affect anything outside of themselves where Mystra's Weave is damaged.
#22

salla

May 18, 2008 21:41:20
Clarification/Threadjack:

When they say 'the SAGA system', they don't mean 'Star Wars Saga Edition'. The SAGA rules actually did use cards (called the Fate deck), instead of dice, for task resolution. If any of you remember WotC's Marvel Superheroes Adventure Game, it used a very similar, if not identical, system.

So, yeah, card-based.
#23

Tempest_Stormwind

May 18, 2008 21:46:21
Clarification/Threadjack:

When they say 'the SAGA system', they don't mean 'Star Wars Saga Edition'. The SAGA rules actually did use cards (called the Fate deck), instead of dice, for task resolution. If any of you remember WotC's Marvel Superheroes Adventure Game, it used a very similar, if not identical, system.

So, yeah, card-based.

Ah, thanks for the correction. I hadn't heard of SAGA and assumed it meant Saga. Objection withdrawn!



TheCobra: The FRCS says that psionics work in dead magic zones (and similar) provided they only target the psionicist himself. Furthermore, if an antimagic field (uses the Weave to flatten/undo the Weave) stops psionic powers (which it does in 3.5 under transparency), then psionics use the Weave.
#24

thecobra

May 18, 2008 21:52:53
I'm pretty sure it has to do with antimagic/null magic fields and the weave in the original 3.0 campaign setting. Psionicists can only use personal powers in such a place; they can't affect anything outside of themselves where Mystra's Weave is damaged.

Interesting. I don't see that in the FRCS. As far as I can tell, it only has a very brief section on psionics. PGtF says psionic characters don't need the Weave at all, which suggests they could use powers inside a dead magic zone.

The FRCS says that psionics work in dead magic zones (and similar) provided they only target the psionicist himself.

I can't find this. Which page?

Furthermore, if an antimagic field (uses the Weave to flatten/undo the Weave) stops psionic powers (which it does in 3.5 under transparency), then psionics use the Weave.

But PGtF explicitly states psionics don't require the Weave to function.
#25

salla

May 19, 2008 0:55:54
Ah, thanks for the correction. I hadn't heard of SAGA and assumed it meant Saga. Objection withdrawn!

Quite welcome.
#26

antidjinn

May 19, 2008 1:56:28
I seriously doubt if they care if a version change and ret-con cause upheavals and inconsistencies. There have been completely different and incompatible versions of Elminster in various editions; The current version does not mention major life changes he went through transitioning from 1st ed. to 2E to 3.X, he is just written up 3.5 style and presented as though he has always been that way. I imagine the mechanics of whether to introduce a world change to explain the rules differences, or to just assume the changes have always been in place (like Buffy's kid sister) will be presented but left up to the DM.
#27

ecalsneerg

May 21, 2008 8:04:22
Elminster's a cakewalk. I mean, what halfway decent caster multiclasses with rogue and DOESN'T have a pastiche PrC involved somewhere?

It's the cleric levels I can't forgive him for. Surely he could have squeezed in Mystic theurge by now!?