Killing off Elminster?

Post/Author/DateTimePost
#1

Lord_Ventnor

Nov 16, 2008 19:20:24
Just wondering if anyone has done it in an FR Campaign they ran/were in. Because I think it would be interesting, to show off some BBEG's ultimate power. Then of course, the PC's pull out a win (or die).

So... has it happened to you?
#2

salla

Nov 16, 2008 20:57:12
I did it in the first FR game I tried to run, because the players knew more of the world than I did and went running to him every time a field mouse crossed their path. It was impossible to run a plot because they'd always ask why Insert High-Level NPC And His Army weren't handling it.
#3

keveras

Nov 17, 2008 4:44:27
That kind of discussion has already been done to death.
#4

rauric

Nov 17, 2008 9:05:21
So it fits right in on these boards. ;)
#5

Stigger

Nov 17, 2008 12:15:40
Never used that trick myself... not really my style though, as I tend to prefer villains that you don't see until all the pawns and minions are used up. To each their own though.
#6

brimstone_blackheart_dup

Nov 18, 2008 16:57:24
Very wise Stigger.
#7

Iluvrien

Nov 18, 2008 17:56:18
In the one I am planning at the moment I think I will keep him around, and in a slightly healthier state than in canon. I have no desire to kill him off whatsoever. As yet.

As for BBEGs, my favourite ones are always those who have been turning up all the way through... you just weren't aware of this fact.
#8

rinonalyrna_fathomlin

Nov 19, 2008 9:14:55
So... has it happened to you?

No, and in all honesty I am not and never have been interested in such a development.
#9

lord_karsus

Nov 20, 2008 13:17:47
-Many have tried killing Elminster. Hell, maybe someone succeeded, and the current Elminster is actually just a Malaugrym.
#10

Mr_Miscellany

Nov 22, 2008 21:29:22
So... has it happened to you?

Sort of.

In my Third Edition D&D Realms Campaign I picked up right where the story line for the novel Elminster in Hell left off.

When my Epic Level players ran into Elminster the first couple times around, I portrayed him as a slightly insane, sometimes wise but sometimes harried looking man, who would sit quietly for a time and politely answer questions put to him, but would not proffer up conversation on his own. At random I’d have him start madly scratching at his body as phantoms of the horrors he went through in the Hells came roaring back into his psyche.

Although I didn't intend to, this put the idea into my players heads that there was no great, all-saving NPC good guy who would come to save the Realms yet again.

So no, I've not killed him off, but I sure took the wind out of his sails.
#11

Arawn76

Nov 23, 2008 7:31:10
In a semi developed campaign seed I have for 4e he's the sacrifice I'd use to bring about the birth/rebirth of Mystryl.
#12

blackmasque

Nov 23, 2008 11:03:33
In my game, we finished him off. I tend to ignore Mary-Sues anyway, but I wanted to do something specific to make sure my players didn't try to pawn their problems off on him. Some worshipers of Cyric created a ritual that switched Elminster with Cyric. So Elminsters brain is trapped, and Cyric is free, inhabiting Elminsters body.
#13

Mr_Miscellany

Nov 23, 2008 22:29:18
So Elminsters brain is trapped, and Cyric is free, inhabiting Elminsters body.

Dude.....that's 24 flavors of awesome. :evillaugh
#14

rinonalyrna_fathomlin

Nov 24, 2008 12:27:57
In my game, we finished him off. I tend to ignore Mary-Sues anyway, but I wanted to do something specific to make sure my players didn't try to pawn their problems off on him.

Did your players give you any indication that they would have done such?
#15

blackmasque

Nov 24, 2008 13:33:48
Dude.....that's 24 flavors of awesome. :evillaugh

Thank you, though it's not my entire original work. I took the concept from Lord Karsus and someone else (MarkTay?), from a discussion from last February or sometime. I just actually used it in my game while they were just talking about possibilities.

Did your players give you any indication that they would have done such?

No but I want to nip it in the bud. Elminster is one of the few powerful NPCs that my players know (along with a couple of others) and I don't want them running to these people for answers/help/etc.
#16

rinonalyrna_fathomlin

Nov 24, 2008 19:01:29
No but I want to nip it in the bud. Elminster is one of the few powerful NPCs that my players know (along with a couple of others) and I don't want them running to these people for answers/help/etc.

You know your players better than I do, but let me suggest that it's possible they would never have done that anyway (especially if they gave no indication that they wanted to do that).
#17

ORC_Sinister

Nov 24, 2008 21:42:15
I’ve removed content from this thread because off topic disruption is a violation of the Code of Conduct. You can review the Code of Conduct here: http://forums.gleemax.com/community_coc.php

Please keep your posts polite, respectful, and on-topic, and refrain from making personal attacks.
#18

blackmasque

Nov 24, 2008 22:44:05
You know your players better than I do, but let me suggest that it's possible they would never have done that anyway (especially if they gave no indication that they wanted to do that).

Thats definitely good advice but I think one might. In a d20 Modern game that I ran with most of the same people that will be in my FR game (3/5, and even those 3 people are more or less new friends, who I've only known for a few months now) for a couple of weeks, one of the players was a cop, and was always telling his boss about the criminals that the players were tracking, and requesting back up and stuff. In the FR I can see the same player doing the same thing but only with Elminster or someone else like him. I never liked Elminster so for me, it's pretty easy to get rid of him.
#19

rinonalyrna_fathomlin

Nov 25, 2008 10:36:06
Thats definitely good advice but I think one might. In a d20 Modern game that I ran with most of the same people that will be in my FR game (3/5, and even those 3 people are more or less new friends, who I've only known for a few months now) for a couple of weeks, one of the players was a cop, and was always telling his boss about the criminals that the players were tracking, and requesting back up and stuff. In the FR I can see the same player doing the same thing but only with Elminster or someone else like him. I never liked Elminster so for me, it's pretty easy to get rid of him.

Well again, it all depends on the players. If my DM got rid of Elminster (as in killed him), I would have been upset because I like the character (and those who know me know I wouldn't have arbitrarily tried to find him, myself).

As for the cop character--aren't cops supposed to report stuff to their superiors? Again, I wasn't there, but from what you are saying it sounds to me like the cop was played realistically.

Ody, thank you.
#20

blackmasque

Nov 25, 2008 11:27:21
As for the cop character--aren't cops supposed to report stuff to their superiors? Again, I wasn't there, but from what you are saying it sounds to me like the cop was played realistically.

In reality sure. But, it wasn't reality, it was our RPG game. The character was a detective, so he was supposed to have a lot of leeway and independence. Basically he was supposed to go "deep undercover" and act on his own with the other charcters and that's it. Thats how I would have played it and what I thought was going to happen, anyway. He didnt though and was very dependent on his superiors, for information and backup.
#21

rinonalyrna_fathomlin

Nov 25, 2008 13:22:07
In reality sure. But, it wasn't reality, it was our RPG game. The character was a detective, so he was supposed to have a lot of leeway and independence. Basically he was supposed to go "deep undercover" and act on his own with the other charcters and that's it. Thats how I would have played it and what I thought was going to happen, anyway. He didnt though and was very dependent on his superiors, for information and backup.

OK, understood. It still does not follow, though, that he would have done the same thing in another game with Elminster (you didn't mention whether or not someone tried to set him straight about what he was doing, or if he was a newbie, etc.).
#22

BadCatMan

Nov 25, 2008 18:35:08
I think it's common for some players to ask for help, because they think it's logical and sensible, even when they don't need it or it would hurt the story or their gain of rewards for solving the problem themselves. Perhaps they're just lazy? :D

Personally, I have no interest in killing off Elminster or any others. It sounds... needlessly vindictive. (Sorry, you just hear it so often on these boards.) Actually, I have little interest in using them at all. No real reason, I just don't. Perhaps because they're not my characters to play with.

I see the high-level NPCs as being like nuclear weapons during the Cold War. You can't just use one, else everyone would use all theirs. Elminster gets up and destroys an orc horde, the Zhents attack Shadowdale, or something. So they sit and wait, their presence alone being enough of a deterrent, and counter eachother's plots. On the side, they farm low-level adventurers into greater things, and get them to fly under the radar to get things done. So Faerunian politics is caught in a state of MAD, and thus, the balance of peace is maintained.

One of my PCs recently tried to scare off a drow pirate ship by claiming that he had both Elminster and Khelben on board (aided by glibness). Thanks to some excellent advice from folks on these boards, I think my PCs will later find that raising Elminster's help, or at least claiming to have it, will be more trouble than it's worth. And Elminster might never show up. :D
#23

brimstone_blackheart_dup

Nov 25, 2008 20:58:17
I personaly don't use the Uber NPC's. My Campaigns don't go over 15th or 16th level anyways, so I don't really need them.