Living Forgotten Realms Update

Post/Author/DateTimePost
#1

18DELTA

May 21, 2008 1:39:51
-Living Forgotten Realms Update
Living Forgotten Realms Update
You have questions, and this article has answers! The Living Forgotten Realms campaign starts this August and anticipation is building. Here are the answers to some questions you’ve been asking on our message boards!

Q: I heard that the regions were announced at D&D Experience this year. What are they?

A: We did do an official “unveiling” of the regions at D&D Experience 2008. Here’s the list (real-world region first, Realms region next):

Nothern Europe/Russia – Dalelands
Southern Europe/Turkey – Impiltur
UK/Ireland/South Africa – Luruar
Australia/New Zealand/Pacific Asia – Dragon Coast
Canada – Akanul
Latin America/Caribbean – Baldur’s Gate
Northeast US – Cormyr
Southeast US – Aglarond
North Central US – Waterdeep
Southwest US – Tymanther
Western US – Moonshae Isles
Pacific US – East Rift
More information on these regions can be found in the Forgotten Realms Campaign Guide, due out in August (just in time for the campaign’s launch). Remember, you can create and play a character in any region, no matter where you live.

Q: When will character creation rules be available?

A: The campaign’s launch is August 2008, and we expect that character creation rules will be available at least 2 weeks prior to the first adventure releases. The character creation rules will be an appendix of the RPGA Character Creation Guide.

Q: I received the Favor of Clan Melairkyn certificate from playing Undermountain Adventures. On the certificate, it mentions an unnamed benefit available this year. What is that benefit? Does it relate to Living Forgotten Realms?

A: The benefit for receiving the Favor of Clan Melairkyn certificate does indeed involve the Living Forgotten Realms campaign. If you have this certificate, you may add an additional slot to your card stack for one of your characters. When you create your character, just keep the certificate with your character’s records. More information on this will be available in the character creation rules document.

Q: I want to help out with the campaign. How do I contact my point-of-contact for my region?

A: In the future, we’ll have an online networking tool available to help you get in touch easily with the campaign staff. Right now, you can head to the Living Forgotten Realms message boards and post a message there. Make sure you include your region’s name in the subject line to make it easy for the point-of-contact to find your inquiry.

Q: What adventures will be released for the campaign at launch?

A: We have a preliminary list below of the adventures and their descriptions releasing during the months of August and September 2008. More information will be available on the next wave of adventures around the time of the campaign’s launch in August.

August/September 2008 Adventure Releases
Aglarond

AGLA-1 Lost Temple of the Fey Gods
Faeries, sprites, nymphs, and dryads – the fey creatures of Faerûn’s wild places are often dismissed as nuisances and pranksters. Those who truly understand the fey know that as with all things natural, there is a darker side to these creatures of fancy. Could a rash of stolen food and sleep dust traps point to a more sinister threat lurking on the wild side of reality? A Living Forgotten Realms adventure set in Aglarond for characters levels 1-4.

Akanûl

AKAN-1 The Rotting Ruin of Galain
Amidst goblin raids originating from the ruined town of Galain, you are asked by a young genasi woman to locate her brother. Lost or deceased, it’s up to you to find him! A Living Forgotten Realms adventure set in Akanûl for characters levels 1-4.

Baldur’s Gate

BALD-1 Flames of Initiation
You have come to the city of Baldur’s Gate in search of adventure and quickly discover the Flaming Fist, one of the largest and most powerful mercenary companies in all Faerun. To survive in this teeming metropolis, you must prove both your physical and political prowess, and the challenges you will face might turn out to be far more complicated than you imagined. A Living Forgotten Realms adventure set in Baldur’s Gate for characters levels 1-4.

Cormyr

CORM-1 The Black Knight of Arabel
Your party is sent to investigate allegations of Netherese activity near Arabel: a dark rider commanding legions of shadow. Can you turn back the tide before it’s too late? A Living Forgotten Realms adventure set in Cormyr for characters levels 1-4.

Dalelands

DALE-1 The Prospect
The Fall of Stars is the most famous adventurers’ club in Faerûn. Who can say no when offered membership in the Stellar Fellowship, for a mere errand? But of course, things are never that simple. A Living Forgotten Realms adventure set in the Dalelands for characters levels 1-4.

Dragon Coast

DRAG-1 Many Hands Make Light Work
Westgate is a dangerous city at any time, but today it’s about to live up to its name. Today, a band of pious Silverstars have arrived in your precinct and they need a little help with renovations and… removals. A Living Forgotten Realms adventure set in the Dragon Coast for characters levels 1-4.

East Rift

EAST-1 These Hallowed Halls
The Crafty Kobold Salvage Company has fearlessly plumbed forgotten treasures from the depths of the earth for many years. Now the owner’s son has gone missing and he needs adventurers of uncommon mettle to brave the dangers of the Underdark, find the lost explorers, and perhaps even unlock the ancient secrets of Lodestone Deep. A Living Forgotten Realms adventure set in the East Rift for characters levels 1-4.

Impiltur

IMPI-1 Alone
Impiltur is not a safe country for those who are alone. When a young woman’s father dies, can you resist her cry for help? A Living Forgotten Realms adventure set in Impiltur for characters levels 1-4.

Luruar

LURU-1 Slivers of Eaerlann
Luruar is a haven of peace and culture surrounded by howling wilderness studded with lost ruins, hidden temples, and the lairs of foul, vicious creatures. Things that are lost, however, do not always stay so and some things hidden refuse to remain in darkness. A Living Forgotten Realms adventure set in Luruar for characters levels 1-4.

Moonshae Isles

MOON-1 Nature’s Wrath
Faith in the Chauntea runs strong amongst the Ffolk, and the village of Warlsbry is no exception. The village appears to have fallen from favor, and now the beasts of field and sea bring their wrath against the village. You must return the village to the gods' good graces or it may not survive the coming winter. A Living Forgotten Realms adventure set in the Moonshae Isles for characters levels 1-4.

Nelanther Isles

CORE-3 Sense of Wonder
You are summoned to help a cleric of Gond Wonderbringer, who seeks the location of a lost temple to the Lord of All Smiths. Think of all the marvelous inventions, lost since the Spellplague came crashing down on the nation of Lantan, that might lie waiting to be rediscovered and brought back to the lands of Faerun! A Living Forgotten Realms adventure set in the Nelanther Isles for characters level 1-4.

Sembia

CORE-1 Inheritance
When the Netherese conquered Sembia those who objected were either killed or forced to flee. Decades later a young man inherits a key to the family vault abandoned seventy years earlier. Desperate for money he hires you to retrieve it contents in a gamble that something worthwhile is still there. A Living Forgotten Realms adventure set in Sembia for characters levels 1-4.

Thesk

CORE-2 The Radiant Vessel of Thesk
Rumors of a great item, touched by divinity, have traveled across Faerûn. Those with an interest in possessing the item and benefiting from its power have sent agents to find it, but no one seems to know what or where it is. A Living Forgotten Realms adventure set in Thesk for characters levels 1-4.

Tymanther

TYMA-1 Elder Wisdom
A frontier village on the outskirts of Tymanther needs help with a reconnaissance mission. The dragonborn do not often look to outsiders, so this is a good chance to learn about the fate of Unther… and meet the new neighbors. A Living Forgotten Realms adventure set in Tymanther for characters levels 1-4.

Waterdeep

WATE-1 Heirloom
An old tutor asks the adventurers to recover a stolen family heirloom for a “down-on-their-luck” Waterdhavian noble family. A Living Forgotten Realms adventure set in Waterdeep for characters levels 1-4.

Zhentil Keep (Special)

CORE-S1 Shades of the Zhentarim
Zhentil Keep is a city with a storied history, even if most of the tale is not fit for innocent ears. A mission to find the wayward son of a wealthy merchant leads deep into the secrets, deceptions, and brutal power on which the dreaded Zhentarim built their ominous keep. A Living Forgotten Realms two-round special adventure set in Zhentil Keep for characters levels 1-4.
#2

GreenKnight

May 21, 2008 1:45:46
The region assignments are mostly for administrative purposes. You can play in any region you want (although there may be bonuses for people playing in their home region). In addition, you can play the same character in more then one region. So if you want your character to pop back and forth between the Dragon Coast and Cormyr, you can do it.
#3

rinonalyrna_fathomlin

May 21, 2008 9:02:33
Yeah, I've heard about the regions--mine would be Cormyr if I desired to play.
#4

lord_karsus

May 21, 2008 10:10:14
The region assignments are mostly for administrative purposes. You can play in any region you want...

-See, that kind of defeats the whole purpose of giving our world regions to begin with, in my opinion. Maybe it's just me...?
#5

rinonalyrna_fathomlin

May 21, 2008 10:25:44
-See, that kind of defeats the whole purpose of giving our world regions to begin with, in my opinion. Maybe it's just me...?

I was thinking about that, too.
#6

archmagus_ioulaum

May 21, 2008 15:21:09
Bah Cormyr.....lame.

Can I get a Living Neo-Netheril game going? Now that would be worth playing in.

Maybe something in the Silver Marches or Western Heartlands along the lines of remakeing Netheril. There much better!

Seriously though all those adventures seem basic and rather boring.
#7

rinonalyrna_fathomlin

May 21, 2008 18:18:34
Seriously though all those adventures seem basic and rather boring.

Well, they are low-level adventures (lvls 1-4), and are intended to start the players off. Besides, you're only seeing the hook--there's no way of knowing how complex or exciting an adventure is just from that.
#8

GreenKnight

May 21, 2008 18:24:29
-See, that kind of defeats the whole purpose of giving our world regions to begin with, in my opinion. Maybe it's just me...?

Like I said, it's mostly for administrative purposes. "Ok, you guys over there handle the Dalelands, while you guys there handle Cormyr". And apparently there'll be benefits for sticking to your region.
#9

lord_karsus

May 21, 2008 20:44:30
Like I said, it's mostly for administrative purposes. "Ok, you guys over there handle the Dalelands, while you guys there handle Cormyr". And apparently there'll be benefits for sticking to your region.

-I understand. But, truthfully, what is the point? There really isn't one. Tell this to "moderators", or whatever they are called, but, otherwise...
#10

woobyluv

May 21, 2008 21:10:17
Like I said, it's mostly for administrative purposes. "Ok, you guys over there handle the Dalelands, while you guys there handle Cormyr". And apparently there'll be benefits for sticking to your region.

Bonuses for staying in "your" region, amounts to a penalty for the rest of us that want to play in that region. I think its garbage to punish/reward someone based on geography.
#11

GreenKnight

May 21, 2008 21:17:30
Bonuses for staying in "your" region, amounts to a penalty for the rest of us that want to play in that region. I think its garbage to punish/reward someone based on geography.

As opposed to not being able to play in that region at all? In comparison to that, that's a pretty light penalty.
#12

gobreds90

May 21, 2008 22:14:56
Is it available to find out what realms region matches up with what U.S. region?
#13

lord_karsus

May 21, 2008 22:17:48
Is it available to find out what realms region matches up with what U.S. region?

Northeast US – Cormyr
Southeast US – Aglarond
North Central US – Waterdeep
Southwest US – Tymanther
Western US – Moonshae Isles
Pacific US – East Rift
#14

JudgeDookie

May 21, 2008 23:01:48
Like I said, it's mostly for administrative purposes. "Ok, you guys over there handle the Dalelands, while you guys there handle Cormyr". And apparently there'll be benefits for sticking to your region.

I see your point, but I almost agree with this approach. They are trying to garnish and gather info from isolated sectors from a “similar” structured environment (excluding the fact that nobody can be dragonborn and such). Viewpoints and direction can change drastically from one local to the next—simply look at the democratic race. So, they’re, like, lets use this to differentiate the population.

Bonuses for staying in "your" region, amounts to a penalty for the rest of us that want to play in that region. I think its garbage to punish/reward someone based on geography.

Have you traveled to another country or had a mass of Japanese visitors flood into your office—all with a camcorder or digital camera taking pictures of everything, including the carpet? You gonna tell them “no, don’t do that” or voice how ridiculous you see it to be? You simply have to respect them—albeit, with a grudge at times

So, yes, regions can influence play. Cultures frown upon each other. A bonus to a degree from being from one or the other makes sense.

AND, BESIDES, WOOBY!!! Where have you been and where the hell are the smurfs?!!
#15

woobyluv

May 22, 2008 0:02:22
Have you traveled to another country or had a mass of Japanese visitors flood into your office—all with a camcorder or digital camera taking pictures of everything, including the carpet? You gonna tell them “no, don’t do that” or voice how ridiculous you see it to be? You simply have to respect them—albeit, with a grudge at times

So, yes, regions can influence play. Cultures frown upon each other. A bonus to a degree from being from one or the other makes sense.

AND, BESIDES, WOOBY!!! Where have you been and where the hell are the smurfs?!!

I've been lurking mostly for a bit, cooling my jets as it were from all the flame wars in the C&C forums hehe. I periodically come to the FR forums to discuss a thing or two lately, but other than that, my PC went kaboom! Had to get it fixed. And on the matter of the Smurfs...

I've succeeded where Gargamel failed, I have learned to mass produce Smurfs and I enroll them in my Jihad Bombers Academy. They are so enthusiastic

To the first; Yes I have been to many other countries, it was a perk of military service

When it comes to administrative responsibilities, I have no problem with geographical regions if it helps with delegating duties and organizing play. The part I frown on is the overt "encouragement" to play in your geographical region. I liken such behavior with raising gas prices in order to curtail driving SUV's or other gas guzzlers.

The way I see it, if they are going to allow players to play in any region, there should be no restrictions of any kind on the PLAYERS for playing wherever he/she wants. Take for instance my region, East Rift. I don't like the area even before the changes with 4e and would just rather not play there at all. I do like the Dragon Coast alot however. My gaming group and friendly local gaming store have expressed interest in adopting an entirely different region, namely the Dragon Coast or Baldur's Gate regions. We just don't want to be punished for making such a decision. We would want equal access to regional material as if we were in such a geographical region.

:angelhide
#16

JudgeDookie

May 22, 2008 0:14:30
And on the matter of the Smurfs...

I've succeeded where Gargamel failed, I have learned to mass produce Smurfs and I enroll them in my Jihad Bombers Academy. They are so enthusiastic

This is who I've teamed up with?

Maybe Stigger is right and I should blind myself in his light bulb personality. Free beer is, after all, superior to mass production of non-productive smurfs!
#17

GreenKnight

May 22, 2008 0:49:38
We just don't want to be punished for making such a decision. We would want equal access to regional material as if we were in such a geographical region.

Would you rather not be able to play there at all? And really, what's the big deal? I'm looking forward to playing in the Dalelands (Not very interested in Aglarond). So people in Northern Europe/Russia might get a reward for playing in the Dalelands. So? I still get to play in the Dalelands, as opposed to being stuck in Aglarond. And considering that I'm likely to never set foot in Russia and play LFR at a Russian game store, the fact that they might get some bonus for playing in the Dalelands doesn't really affect me. Nevermind that someone getting rewarded doesn't somehow equate to you getting punished (Especially since we don't actually know what the bonus is. Say it's a free Regional Feat. Would it be so terrible to not get a free Regional Feat?). You get to play in a region not yours as if it were yours. Where's the downside?
#18

lord_karsus

May 22, 2008 1:12:49
Nevermind that someone getting rewarded doesn't somehow equate to you getting punished (Especially since we don't actually know what the bonus is. Say it's a free Regional Feat. Would it be so terrible to not get a free Regional Feat?). You get to play in a region not yours as if it were yours. Where's the downside?

-A lack of rewards can be construed as a punishment. For example, both me and you work at the same store, doing the same thing, and are both equally good at it, working at exactly the same pace, with the same dedication. I get a raise. You don't. What would you think? ;)

-Just sayin'.
#19

GreenKnight

May 22, 2008 2:16:07
-A lack of rewards can be construed as a punishment. For example, both me and you work at the same store, doing the same thing, and are both equally good at it, working at exactly the same pace, with the same dedication. I get a raise. You don't. What would you think? ;)

-Just sayin'.

Not quite the same thing, as that's work, and this is just a game. A game in which a worldwide campaign of this sort would usually be heavily restricted. Where, if you lived in an area assigned to Aglarond, you could only play in Aglarond unless you physically left the realworld region and actually went cross-country or even worldwide. If things were being run in LFR the way they were run in LG then I'd have to fly to Russia to play in the Dalelands! And frankly, I don't want to go to Russia. ;) But now we can play in whatever region we like.

So people get a bonus to their character for playing in their region. I don't see the big deal. Just because someone gets something extra, that doesn't mean you're getting punished. And it's especially frustrating seeing people making that argument when we're getting far more flexibility in this campaign then in prior campaigns. You can play in every single region without having to buy a plane ticket and make a dozen stops around the world (and with the same character, to boot!). That's a huge benefit, and people are quibbling over some bonus that people will get for playing in their home region? It just blows my mind.
#20

lord_karsus

May 22, 2008 2:22:30
Not quite the same thing, as that's work, and this is just a game.

-Don't give me that, dodging what was said. I see your tricks, oh Hand o' Mine. ;)

So people get a bonus to their character for playing in their region. I don't see the big deal.

-How would you feel in the above mentioned situation? As in, actually answer. :P

-You know what? To take away the "Well, that's the real world, this is a game" factor, pretend it's a video game. The same situation unfurls.
#21

GreenKnight

May 22, 2008 2:52:09
I've actually been in those situations repeatedly. City of Heroes, for instance, gives rewards to people who've played the game for long periods of time. You play longer, you get more rewards. You bought a preorder you get something that other players don't get. And so on. Didn't detract from my enjoyment of the game one whit, as I didn't need different Sprint graphics or whatever to enjoy the game, nor do I need a permanent Nemesis Staff. I can't afford the preorder for Age of Conan right now, so I'm going to be missing out on a Rhino or Wooly Mammoth mount, or an Amazon Bow. Would it have been nice to have had a rhino mount? Hell yeah. But I can live without one, and I don't feel punished because I'm not getting one while those who preordered can get one.

Likewise, it doesn't matter to me one whit if someone gets a bonus for playing in their assigned region. So people in Northern Europe and Russia get a bonus when playing in the Dalelands? Big deal. I get a bonus when playing in Aglarond. Canadians get a bonus when playing in Akanul. Brits get a bonus when playing in the Moonshaes, etc. So even then, it's not as if only a certain group of people are getting a bonus. Everyone's getting a bonus. They're just different bonuses in different areas.

Bonus, no bonus, though, I don't care. I'm just happy I'll be able to play in every single region if I so choose. I'm already picturing my character travelling between the Dalelands, Impiltur, and Aglarond on a regular basis, and occasionally taking a trip to Cormyr and the Dragon Coast. And if I'm feeling particularly peckish, he'll go to Waterdeep or Luruar. These are all things that I can do, now, which I wouldn't be able to do in LG without actually getting on a plane. So New Yorkers get a bonus when playing in Cormyr. That doesn't detract from the game for me whatsoever. I'm just glad to be able to play in Cormyr if I so choose.
#22

reneshat

May 22, 2008 2:56:37
I think people are misunderstanding the most likely result of "in region 'rewards.'" Since I don't think characters are going to have home regions any longer, it's actually most likely to be convention based. As in, each region has a small handful of modules (most likely interactives and specials) that are only playable at conventions in the region. The module would most likely have a nice reward tied to it, maybe something that operates as a benefit in modules set in the region.

Let's use Waterdeep (North Central U.S.) as an example. In January, February, and March there are conventions in Des Moines, Chicago, and Columbus. At this conventions anyone can play a module where you do a favor for the Blackstaff (since it's a title.) As a result, now in any adventure set in the Waterdeep region, you are allowed to borrow a magic item (level 6 or lower) for the duration of the adventure from the Blackstaff. It's a definite reward, it's definitely tied to the region, and it's definitely more accessible to people from the area, however it's easier to manage and fairer to everyone involved.
#23

rinonalyrna_fathomlin

May 22, 2008 10:08:23
As opposed to not being able to play in that region at all? In comparison to that, that's a pretty light penalty.

Is there any particular reason, though, why there's a penalty (albeit a light one) for "straying"? Would it make things harder to keep track of?

Or, to put it differently, why is there an incentive to stay in one's region?

Not trying to argue with you, just asking.
#24

woobyluv

May 22, 2008 14:59:06
This is who I've teamed up with?

Maybe Stigger is right and I should blind myself in his light bulb personality. Free beer is, after all, superior to mass production of non-productive smurfs!

Non-productive? They spread chaos and terror throughout the land! They are cheap to produce and with a little more research turn some into gold so I can purchase those Mervs in Minsc
#25

JudgeDookie

May 22, 2008 15:22:10
Non-productive? They spread chaos and terror throughout the land!

Well, they are far behind my Careless Bears, who are even now spreading apathy and discontent to the four corners of the globe!

Have you not witnessed their destructive power in Myanmar yet? That is but a taste of what they bring. :evillaugh
#26

woobyluv

May 22, 2008 15:33:10
Well, they are far behind my Careless Bears, who are even now spreading apathy and discontent to the four corners of the globe!

Have you not witnessed their destructive power in Myanmar yet? That is but a taste of what they bring. :evillaugh

Truly a masterstroke
#27

Stigger

May 22, 2008 16:11:23
Stigger is always right. Listen to the free beer and join the Hin Revolution... act soon and we'll even throw in all the taquitos you can eat...
#28

bruin_battlehammer

May 26, 2008 15:13:30
Is there any particular reason, though, why there's a penalty (albeit a light one) for "straying"? Would it make things harder to keep track of?

Or, to put it differently, why is there an incentive to stay in one's region?

Not trying to argue with you, just asking.

I'm not 100% certain until the campaign starts (obviously), but my best guess is that the incentive is going to be similar to the current issues with playing outside your home region in Living Greyhawk...that is, any particular character has a set number of time units to play each calendar year, reseting each January 1st (52 currently, representing approximately 52 weeks for that particular calendar year). This relegates exactly how much a single character is allowed to do in one calendar year. This is a balancing mechanism to make sure characters have the same relative chance to gain power over a single calendar year as any other character. (I'm not debating the pros and cons of such a system, merely advising as to the nature of the system).

At any rate, within the Living Greyhawk "system" a single round adventure in a character's home region costs 1 time unit. A single round adventure in another region costs double. This increased time cost is supposed to essentially represent your character "travelling" to the other region (high powered teleportation/transportation magic notwithstanding). That's really the only "insentive" to staying within your home region...you have essentially twice the opportunity to adventure and gain gp or xp as you would by adventuring in other regions.

One drawback in the current LG system is that an official "judge" is only allowed to run modules from his/her home region, that home region's "meta-region", and "Core" modules. This means that if you want to play a module from a different region, you will have to find a DM/Judge who is actually physically from that region (or go to a Con in the geographical area that covers that region). It is my impression/understanding that this restriction will be lifted in Living FR, so any judge/DM can run a module from any region. This is actually a REALLY great thing if RPGA is going that route...I live in the region covered by the Moonshaes, but I will still be able to run modules that are set in other regions, such as Waterdeep, Cormyr, Dalelands, etc.

don't know if this insight is, well, insightful, or even helpful, but this is my take nontheless.

--Bruin
#29

rinonalyrna_fathomlin

May 26, 2008 15:36:25
don't know if this insight is, well, insightful, or even helpful, but this is my take nontheless.

I appreciate the thoughts--thanks for sharing.
#30

Keith53

May 26, 2008 19:05:09
As yet, no benefit has been announced in LFR for playing in the FR equivalent home region. If there will be any, they will be in the LFR Campaign Standards which will probably be out sometime in July (most likely towards the end of the month). I highly doubt you will see any game mechanic impact, like another choice of feat or such, for PCs.

Will there be some aspect to PC affiliations (aka meta-orgs)? Don't know, but possible. Will there be some special offerings to cons in said region? Also unknown at this time, but possible.

BTW -- also some LFR adventures may be dungeon crawls or combat filled adventures (and some folks love such), I highly doubt all the adventures will be that way. ;)

Keith
#31

merrikcale

May 26, 2008 21:36:44
-A lack of rewards can be construed as a punishment. For example, both me and you work at the same store, doing the same thing, and are both equally good at it, working at exactly the same pace, with the same dedication. I get a raise. You don't. What would you think? ;)

That one of you is either a woman or a minority
#32

stremble

May 27, 2008 0:47:47
I was speaking with a regional coordinator this past weekend at a con about this very issue. How will the region system work? He told me that the main reason for setting up regions is for management of material. The coordinators and writers are working hard to keep a similar flavor across each region so that adventures in other regions will allow the characters to experience different cultures (for lack of a better term). The volume of material that will be released should be much greater than in other Living Campaigns making more opportunities for gaming.

I am less concerned about regional rewards or incentive, I want to know how region will provide flavor for the game. I love the mechanics of D&D but still play for the role-play. I hope that region loyalty will be encouraged like it has been in Living Greyhawk. Modules that shaped the history of the region were particularly satisfying because I felt a sense of loyalty to my region. I don't want to lose that.
#33

reneshat

May 27, 2008 1:11:43
Will there be some aspect to PC affiliations (aka meta-orgs)? Don't know, but possible. Will there be some special offerings to cons in said region? Also unknown at this time, but possible.

I would like to start off by thanking you for posting as often as you do to answer our questions. Sean made it sound like this would be the most likely occurrence out of any of the suggestions thrown around. Are you and the administrators in the stage of weighing the pros and cons of decisions like this, or are you still working on other, more basic, regulations and the reason we don't have an answer yet regarding this is because you haven't even reached the point yet where this decision would be made? Just trying to get an idea where you all are in the organization process so I don't jump to conclusions regarding your replies. Thank you.
#34

morholdt

May 27, 2008 1:12:51
What is Akanul? I've never heard of it.
#35

jiggawha_dup

May 27, 2008 6:09:13
lake area, western Chessenta
#36

gomeztoo

May 27, 2008 7:48:23
-See, that kind of defeats the whole purpose of giving our world regions to begin with, in my opinion. Maybe it's just me...?

I hope so, though I fear you are not... ;)

I am a bit biased, of course, but the regional cut-up means that people can focus on regional plotlines and development. This means background is easier to keep consistent, and plotlines are more likely to actually pan out.
Various personal tastes and ideas may also give each region a certain flavor (i.e. some regions may focus more on political intrigue, others on social conflict, and others on deep dungeondelving).
I hope most people are willing to give it a try.
#37

gomeztoo

May 27, 2008 7:57:00
Are you and the administrators in the stage of weighing the pros and cons of decisions like this, or are you still working on other, more basic, regulations and the reason we don't have an answer yet regarding this is because you haven't even reached the point yet where this decision would be made?

Currently, the regional administrators are not considering this topic yet (though the global administrators possibly are) and we can only speculate on what would be a likely outcome (which at this point would be not much more informed a speculation than yours).

Gomez
#38

reneshat

May 27, 2008 8:24:39
Currently, the regional administrators are not considering this topic yet (though the global administrators possibly are) and we can only speculate on what would be a likely outcome (which at this point would be not much more informed a speculation than yours).

Gomez

Thanks. I hope our discussions are proving a good medium for the throwing of ideas around that might be helpful, rather than the irritating blathering of malcontents that want answers NOW!!!!! :D
#39

gomeztoo

May 27, 2008 8:42:34
I expect most administrators browse the boards to keep up to date.
I don't know how much time is invested on the FR boards compared to the LFR boards, though. These boards contain a fair amount of negativism, and while criticism is all fine, it doesn't really work when you are really searching for opinions and ideas.
I mostly browse here for background ideas, answers from Rich, and such.
And occasionally to catch new speculation/rumors on 4th ed Realms.
#40

woobyluv

May 27, 2008 11:01:16
I expect most administrators browse the boards to keep up to date.
I don't know how much time is invested on the FR boards compared to the LFR boards, though. These boards contain a fair amount of negativism, and while criticism is all fine, it doesn't really work when you are really searching for opinions and ideas.
I mostly browse here for background ideas, answers from Rich, and such.
And occasionally to catch new speculation/rumors on 4th ed Realms.

There is a fundamental problem with this line of thinking. If everything is all bright and shiny, bubbly and sweet, how will you identify any problems with those opinions to better adjust the ideas to work for you? I think the big problem is that people can't take criticism anymore, interpreting any disagreement as a personal attack...
#41

Stigger

May 27, 2008 11:26:43
I suspect he's getting at the idea of blind negativism, rather than constructive criticism, which has been in disturbingly short supply around here of late. Having said that, its a bit difficult to engage in anything constructive until we actually see at least the 4e rules in front of us...
#42

gomeztoo

May 27, 2008 13:35:04
Aye. There are a lot of things you can dislike about 4th ed, or the 4th ed Realms, but I can't go through a thread without finding one or two posts that don't say anything but how everything sucks and they won't buy the books and such-and-so must be quartered and such, including in threads that are intended to give some ideas on how to run 4th ed Realms.

Now there are some chnages I don't like much. In a personal campaign I'd turn them back. Of course the Living campaign won't allow such luxury, so I just have to work with it.
And sometimes, it can actually add to the game.
As an example: in a game I ran, we had a situation where the warlock and the wizard discussed religion. The wizard failed a check, and the outcome went like this:

Wizard: Mystra? Who is that?
Warlock: The goddes of magic.
Wizard: There is a goddes of magic?
Warlock: Well... not any more. She's dead now.
Wizard: There was a goddes of magic?

Quite funny really...
#43

sfdragon

May 27, 2008 17:04:03
I dont care for the living FR.

tell them to go to eberron or something.

no offense everyone
#44

Keith53

May 27, 2008 17:05:25
I would like to start off by thanking you for posting as often as you do to answer our questions. Sean made it sound like this would be the most likely occurrence out of any of the suggestions thrown around. Are you and the administrators in the stage of weighing the pros and cons of decisions like this, or are you still working on other, more basic, regulations and the reason we don't have an answer yet regarding this is because you haven't even reached the point yet where this decision would be made? Just trying to get an idea where you all are in the organization process so I don't jump to conclusions regarding your replies. Thank you.

I suspect Sean is correct that is the most likely option. While the regional administrators have suggested options (a few months ago), and some of the admins (the Event Managers) may be floating proposals off-line by the RPGA Content Manager (Mr Chris Tulach), I don't know if or when a decision will be made and made known to us/the public.

Mostly we have concentrated to date on the requirement to write good adventures using 4E rules and set in our respective regions, and reliably get them published on schedule. First priority -- deliver good adventures.

As we finalize the first wave of adventures, our collective attention will probably turn to discussion of other topics. Our leadership has a lot on their plate.

There is a recognized tension between offering uniqueness to a group of players and offering global (or universal) access to maximize play opportunities. There is probably no single "right" answer; just a compromise.

Hope this helps understanding.

Keith
#45

lord_karsus

May 29, 2008 22:43:36
Aye. There are a lot of things you can dislike about 4th ed, or the 4th ed Realms, but I can't go through a thread without finding one or two posts that don't say anything but how everything sucks and they won't buy the books and such-and-so must be quartered and such, including in threads that are intended to give some ideas on how to run 4th ed Realms.

-Happens on both sides of the "divide". That said, I personally know many people are simply being contrary.
#46

Lord_Toast

May 30, 2008 8:49:43
I dont care for the living FR.

tell them to go to eberron or something.

no offense everyone

Then don't post here in this thread, posting “I don’t care for LFR” then saying ‘no offense’ is wrong and trolling. It’s like slapping someone in the face and telling them “I apologize, since I apologize all is well and you can’t hit me back in any form or I will call my lawyers. “

If you have nothing nice to say then don't say anything at all.
#47

lord_karsus

May 30, 2008 12:45:01
Then don't post here in this thread, posting “I don’t care for LFR” then saying ‘no offense’ is wrong and trolling. It’s like slapping someone in the face and telling them “I apologize, since I apologize all is well and you can’t hit me back in any form or I will call my lawyers. “

If you have nothing nice to say then don't say anything at all.

-Of course, that's not how it works.
#48

lord_karsus

May 30, 2008 12:46:08
Then don't post here in this thread, posting “I don’t care for LFR” then saying ‘no offense’ is wrong and trolling. It’s like slapping someone in the face and telling them “I apologize, since I apologize all is well and you can’t hit me back in any form or I will call my lawyers. “

If you have nothing nice to say then don't say anything at all.

-Of course, that's not how it works.

-That said, that is not a case of trolling. Had it been, it would have been reported.

-Exact definitions for terms and such can be found in the WotC CoC, at the top of your browser.
#49

Lord_Toast

May 30, 2008 16:20:12
-Of course, that's not how it works.

-That said, that is not a case of trolling. Had it been, it would have been reported.

-Exact definitions for terms and such can be found in the WotC CoC, at the top of your browser.

Bah! Reading codes of conducts is for mortals.
#50

rinonalyrna_fathomlin

May 30, 2008 18:04:15
If you have nothing nice to say then don't say anything at all.

If "nice" means "non-critical", that's an especially inane saying, and of limited (though not non-existent) usefullness.

If "nice" means "polite and civil", it is a worthwhile saying.
#51

lord_karsus

May 30, 2008 22:19:34
Bah! Reading codes of conducts is for mortals.

-Be that as it may, you are a mortal, after all. Now, if you were Lord Powdered Toast, that would be a different case...
#52

merrikcale

May 30, 2008 22:22:14
-Be that as it may, you are a mortal, after all. Now, if you were Lord Powdered Toast, that would be a different case...

howzabout Lord French Toast
#53

sfdragon

May 31, 2008 0:18:35
Then don't post here in this thread, posting “I don’t care for LFR” then saying ‘no offense’ is wrong and trolling. It’s like slapping someone in the face and telling them “I apologize, since I apologize all is well and you can’t hit me back in any form or I will call my lawyers. “

If you have nothing nice to say then don't say anything at all.

ahh, but mind you I never said anything bad, you just took it that way, secondly I would never have posted back here if you and anyone else would have let it go.
calling me a troll huh, or even implying it, well you should take your own advice and said nothing about my post, as in this case it takes two to start a fire.

I dont like the living FR, here is why, it will end up being canon in a later FR, I dont like the thought.
it bids an ill omen.

id tell you not to reply to this, but I dont have the right, and i know fully well that if i did, you reply telling me so.

so please do me a favor and think about how necessary it is or isnt to reply.

later and do have fun
#54

lord_karsus

May 31, 2008 0:43:40
That one of you is either a woman or a minority

-Heh, I just got that.

I hope so, though I fear you are not... ;)

I am a bit biased, of course, but the regional cut-up means that people can focus on regional plotlines and development. This means background is easier to keep consistent, and plotlines are more likely to actually pan out.
Various personal tastes and ideas may also give each region a certain flavor (i.e. some regions may focus more on political intrigue, others on social conflict, and others on deep dungeondelving).
I hope most people are willing to give it a try.

-I don't see how that fits with dividing Faerûnian areas with those who come from a specific gegraphic area, and giving those who stick in their "home" region benefits/lack of penalties. If Vladamir in Russia likes...Cormyr, he can run a campaign, obtain information for that campaign and sent information to the RPGA people just as easily as John, who lives in West Point. Likewise, if John likes...The Eastern Rift, he can just as easily run a campaign, obtain information for that campaign and sent information to the RPGA people as Bradley in Long Beach can.

-A shout out to Bradley and Lou from Long Beach, while I'm at it.

-Anyway, back on topic, everyone. Take those personal discussions to PM, or end it. Either way...
#55

Keith53

May 31, 2008 11:08:13
Selecting admins from and distributing the FR regions across real world geographic regions was primarily an administrative benefit for campaign management. It provided the RPGA a simple method to ensure admins were selected from diverse locations, and not have a campaign controlled by the large numbers of gamers in the USA-Midwest, for example. Since the authors can come from anywhere, it should not be a handicap to creativity for adventures.

Of course, having admins who are responsible for specific regions will hopefully encourage regional flavor to adventures by letting those admins focus on that specific region.

To the gamers who fear new FR canon being generated from LFR, why is that different than WotC (or hired free-lance authors) publishing novels and game content that creates new canon? If my wife and I introduce a new tavern in Waterdeep in an LFR adventure, for instance, why would that be a problem? Or is your concern more focused on RSE? Even with Epic Tier adventures, I doubt you will see many true RSEs in LFR.

So long as LFR is held to a high level of quality, to me, that would seem to help keep a campaign setting alive. Of course, if a home DM wanted to ignore new products, they are free to do so. YMMV.

Keith
#56

lord_karsus

May 31, 2008 12:58:17
Selecting admins from and distributing the FR regions across real world geographic regions was primarily an administrative benefit for campaign management. It provided the RPGA a simple method to ensure admins were selected from diverse locations, and not have a campaign controlled by the large numbers of gamers in the USA-Midwest, for example. Since the authors can come from anywhere, it should not be a handicap to creativity for adventures.

Of course, having admins who are responsible for specific regions will hopefully encourage regional flavor to adventures by letting those admins focus on that specific region.

-As much has been said, and I still fail to see why actual geographic location comes into play. If (theoretically) everyone wants to DM in Cormyr, they are still going to do so, regardless of their actual physical location. They are going to be able to recieve information and send information just as easily as everyone else, regardless of their actual physical location...I am just thinking outloud, here...
#57

dimonic

May 31, 2008 15:22:17
lake area, western Chessenta

The area previously occupied by Chondath and Western Chessenta, North of the Chondalwood.
#58

dimonic

May 31, 2008 15:27:05
-As much has been said, and I still fail to see why actual geographic location comes into play. If (theoretically) everyone wants to DM in Cormyr, they are still going to do so, regardless of their actual physical location. They are going to be able to recieve information and send information just as easily as everyone else, regardless of their actual physical location...I am just thinking outloud, here...

I would imagine that people living in a particular place would be a little happier knowing that the admin folks for their own region were from their own region as it were. In other words, if I were a Russian gamer and I had an issue with an LFR game at a con, I think I would like to talk to an administrator from Russia to resolve it - as opposed to getting in line to speak to someone from Seatle - who, in all likelihood would not speak Russian.

Additionally, tying FR regions to RL regions guarantees that flavour across FR regions will be different. In general, writers will come from the regions in question, since the writing director comes from that region. I would suspect that a writer form Azerbijan has a different perspective on FR than a writer from New York.
#59

zanan

May 31, 2008 16:27:04
Am I right in assuming that LFR uses 4E rules? If so, I can skip any further thread on this.
#60

Keith53

May 31, 2008 17:00:43
Am I right in assuming that LFR uses 4E rules?

Correct. All RPGA D&D will be 4E starting with Gencon 2008.

Keith
#61

lord_karsus

May 31, 2008 17:31:10
I would imagine that people living in a particular place would be a little happier knowing that the admin folks for their own region were from their own region as it were. In other words, if I were a Russian gamer and I had an issue with an LFR game at a con, I think I would like to talk to an administrator from Russia to resolve it - as opposed to getting in line to speak to someone from Seatle - who, in all likelihood would not speak Russian.

-This much makes sense.

Additionally, tying FR regions to RL regions guarantees that flavour across FR regions will be different. In general, writers will come from the regions in question, since the writing director comes from that region. I would suspect that a writer form Azerbijan has a different perspective on FR than a writer from New York.

-This much, I disagree with, but that's neither here nor there. At least I can now understand some of the "decision making".
#62

rinonalyrna_fathomlin

May 31, 2008 19:54:27
-This much, I disagree with, but that's neither here nor there. At least I can now understand some of the "decision making".

For the record, I disagree with that too, not that it makes a huge difference.
#63

dimonic

May 31, 2008 20:21:05
If "nice" means "non-critical", that's an especially inane saying, and of limited (though not non-existent) usefullness.

If "nice" means "polite and civil", it is a worthwhile saying.

If the original poster was critical in the higher sense, then yes, it would be worthwhile. However, I cannot see anything in his statement that could be construed as reason either for or against. It would appear to be a variation (slight) on "it sucks, they should go away" statement. No information on what the OP did or did not like about LFR, or any information as to why Eberron might be a better target for whoever "they" are. As for nice - "they are spoiling my country, they should go do it to someone else's country" is nice?

What we have hear is more like the monty python argument -

"Yes it is,

no it isn't,

Is

Isn't.

Look this is not an argument,

Yes it is,

No it isn't.

Oh yes it is.

no, an argument is a series of logical statements intended to form a proposition - you are just contradicting everything I say..."
#64

dimonic

May 31, 2008 20:22:23
-This much, I disagree with, but that's neither here nor there. At least I can now understand some of the "decision making".

You disagree that coming from a different part of the real world would give you a different view of some region of FR?
#65

lord_karsus

May 31, 2008 20:25:31
You disagree that coming from a different part of the real world would give you a different view of some region of FR?

-Is that not what I typed? There are far too many variables to say that is a certainty. What makes someone from New York think/act differently from someone in Azerbijan? What happens in the case where I am an Azerbijian American living in New York? Or, I am a New Yorker living in Azerbijan temporarily, for the forseeable future. And so on and so forth. Again, as I said, not that it matters...
#66

rinonalyrna_fathomlin

May 31, 2008 20:53:25
If the original poster was critical in the higher sense, then yes, it would be worthwhile.

It's possible that that particular person's argument wasn't very good, and if so I wouldn't want to defend it, but I generally dislike it when people trot out the old piece of "advice" that I specifically talked about. It's the kind of thing people say when they just want the other person to shut up.
#67

rinonalyrna_fathomlin

May 31, 2008 20:55:52
You disagree that coming from a different part of the real world would give you a different view of some region of FR?

Much like LK, I see that as a "maybe, maybe not" thing, not something I would want to assert with certainty. After all, everyone around the world is using the same source material, right? It's hard to say how much one's real world location would affect their ideas about a particular country.
#68

dimonic

Jun 01, 2008 7:49:27
Much like LK, I see that as a "maybe, maybe not" thing, not something I would want to assert with certainty. After all, everyone around the world is using the same source material, right? It's hard to say how much one's real world location would affect their ideas about a particular country.

However, in the specific case we are discussing - that of generating a sense of culture for an imaginary realm, I would assert that there is a greater chance of verisimilitude in the attempt if the various FR countries/regions are represented by people who have at least experienced various RL countries with their drastically different cultures and demographies.

The mention by LK (not that it matters) that it could be a New Yorker living in Azerbaijan does not nullify the argument. Such a New Yorker would obviously be more informed about foreign cultures than the average non travelled New Yorker - who in turn may be more informed than a non travelled small town Wisconsin or rural Lincolshire (UK) citizen (I am from Lincoln - so no slight to anyone intended).

I am referring only to a trend or tendency, not hard edged absolutes. I maintain that writers from different regions of the world do demonstrate cultural differences in their writing on the same subject. I was rather surprised to see a blunt "I disagree" in return. It led me to question what exactly was being disagreed with. After all, the statement I made had several implications, and I was quite unsure as to what LK was disagreeing with, since I felt that the contained assertion was itself pretty uncontrovertible. I had actually suspected that he disagreed with the idea of having people with different cultural slants take on different FR regions - and that he would prefer all the authors to come from say, Seatle because he wanted FR to have some kind of consistency he felt would be broken if people with vastly different viewpoints approached the setting.
#69

rinonalyrna_fathomlin

Jun 01, 2008 17:50:12
I was rather surprised to see a blunt "I disagree" in return. It led me to question what exactly was being disagreed with. After all, the statement I made had several implications, and I was quite unsure as to what LK was disagreeing with, since I felt that the contained assertion was itself pretty uncontrovertible.

However, you did not at first argue your position, you simply stated it. I think a position like that has to be argued for (it's not certainly not "incontrovertible", which would mean it's an unquestionable truth).

I'm not trying to "reprimand" you, just saying what I think here.

I had actually suspected that he disagreed with the idea of having people with different cultural slants take on different FR regions - and that he would prefer all the authors to come from say, Seatle because he wanted FR to have some kind of consistency he felt would be broken if people with vastly different viewpoints approached the setting.

That's quite a lot to assume from the simple statement "I disagree".
#70

dimonic

Jun 01, 2008 18:50:20
However, you did not at first argue your position, you simply stated it. I think a position like that has to be argued for (it's not certainly not "incontrovertible", which would mean it's an unquestionable truth).

I rather think history is on my side, and I took it as a given that people of different cultural backgrounds necessarily see things differently. That has been my experience, having lived in England, Tobago, Trinidad (same country, different culture), Brooklyn (practically a country unto itself and here in Canada. I find that people see the same thing differently in each location - none of them wrong mind you, just differently.

I'm not trying to "reprimand" you, just saying what I think here.

Sure. I didn't think you were - I just thought it odd - what with all the wars going on all over the world, that folks would think one had to argue the position that people from different places perceive the same set of facts differently.


That's quite a lot to assume from the simple statement "I disagree".

It would be if I had not read hundreds of LK's posts, and come to the basic understanding that he is nothing if not a slave to consistency/canon.
#71

rinonalyrna_fathomlin

Jun 01, 2008 19:36:50
I stand by the principles I mentioned in my previous posts.
#72

lord_karsus

Jun 01, 2008 23:10:48
It would be if I had not read hundreds of LK's posts, and come to the basic understanding that he is nothing if not a slave to consistency/canon.

-What is there in the universe, if not law?

-That said, nothing you mentioned has swayed how I feel concerning the matter. Anthropoligically speaking, culture does indeed influence the "way" one thinks. That said, of course, as I already stated, there are far too many variables to say this with certainty, especially when speaking of an entire state, which contains numerous nations and subnations within it.
#73

Stigger

Jun 02, 2008 0:18:17
There isn't law, there's just existance. The universe is under no obligation to us or any other species to make sense. We just want it to... if it does, cool, if it doesn't, well, that's cool too. Nothing we can do about it either way.
#74

lord_karsus

Jun 02, 2008 0:29:07
There isn't law, there's just existance. The universe is under no obligation to us or any other species to make sense. We just want it to... if it does, cool, if it doesn't, well, that's cool too. Nothing we can do about it either way.

-Did anyone ask for your odd view? :P

-As we've discussed, you and me, you know that I am of the belief that regardless of the fact that we know of, or understand the law, the law still exists, and the 'universe' plays by those rules.
#75

Stigger

Jun 02, 2008 0:50:08
By posting this on a semi-public forum, yes, yes they did... :P

You believe the Universe plays by a set of rules... but that doesn't mean they're obliged to comply with that belief. By the same token, that also doesn't mean that they won't... but is this not the essence of faith, the belief in the unprovable?
#76

gomeztoo

Jun 02, 2008 2:57:55
-I don't see how that fits with dividing Faerûnian areas with those who come from a specific gegraphic area, and giving those who stick in their "home" region benefits/lack of penalties.

I am not really in favor of that either.
I am (slightly) in favor of rewarding characters from playing in their region (i.e. the benefit of knowing people that live there etc.).
I also think it would be nice if we can have 'special' events/interactives. That would likely benefit locals as they are the ones that live closest to where such events would be held.
I am thinking here of events where you have multiple tables simultaneously working towards an outcome, such as a large battle interactive. Those don't work well in home games. I ran and played a few and they are really fun, hence I hope they will be allowed. They are very time-consuming to write though.

Personally, I don't care where people come from that write or play for the region I administrate, as long as the wplayers enjoy it and the authors can work within the guidelines I give them. Local authors are easier to get hold of, or to discuss things with (nothing beats a face-to-face), and the same goes with player feedback (or finding playtesters - though I also attempt to find these abroad), but that is a minor factor. Making deadlines and realizing what the Dalelands adventures are all about is more important.

Though right now I don't even know if I am getting it right...
#77

bruin_battlehammer

Jun 04, 2008 10:30:52
. . .

-That said, nothing you mentioned has swayed how I feel concerning the matter. Anthropoligically speaking, culture does indeed influence the "way" one thinks. That said, of course, as I already stated, there are far too many variables to say this with certainty, especially when speaking of an entire state, which contains numerous nations and subnations within it.

You all do make some very good points. One thing I would add, though, is that in the current RPGA campaign, Living Greyhawk, the Greyhawk world is divided into regions similarly to how it is divided in LFR. In LG there are MANY more regions (probably at least twice as many), making each region much smaller than the regions that will be used for LFR. Here in the US, for example, most LG regions only cover 2-4 states.

Anyway, to get back to my main point, within LG, the current region system HAS resulted in specific regional flavor. In other words, adventures set in the region I happen to be in (ND, SD, and MN) have a truly different feel from adventures set in the region just to the west (MT, WY, CO, NM), which in turn has a different feel from adventures in the region to the south and east (NE, KS, IA, MO). That being said, the regional adventures also seem to have a fairly consistent feel within that region.

The main reason for these differences between regions (but yet consistencies within the region) is largely be due to the regional split and regional administration. Generally speaking, anyone can submit an adventure to a region for "publication", but each region has a writing director (among other administrators) who both edits and approves the adventures. That in and of itself causes a consistency within the region, but yet allows for different feel between the regions. Additionally, within the new LFR regions, many of the new regional administrators were administrators for LG, and most, if not all, were heavily involved in LG. In that sense, I expect that LFR will have many of the same issues (i.e. regionally different flavor, etc) that LG has.

--Bruin
#78

woobyluv

Jun 04, 2008 13:28:40
I don't know, but after seeing the rules for 4e in their entirety, and considering the butcher job done to the Realms, where once I was excited about a LFR, I'm just not sure if I can enjoy it like I used to. So, I think I will just not participate like I had originally planned. It's a shame too because I loved the Realms
#79

gomeztoo

Jun 05, 2008 13:41:30
A RPG system is just that - a system. It should not, in and of itself, impact what adventures you play, what opponents you meet, or how rich the background is.
I originally classified 4th ed more as a twinked out skirmishing system than an actual 'roleplaying' system. But that was based on the types of playtest we ran, and the system also changed quite a bit between versions.
After I ran an adventure of my own, I noted that roleplay and depth are still possible - as long as you have a story that allows for it (it's also much more fun to DM - I don't like to DM dungeon crawls).
Whether FR - or LFR - still offers that depth is not something I can decide for you. I would suggest to give it a try. LFR adventures are free, so if you don't like it, there isn't much harm done.
#80

lord_karsus

Jun 05, 2008 16:31:24
A RPG system is just that - a system. It should not, in and of itself, impact what adventures you play, what opponents you meet, or how rich the background is.

-Right...The lines between the 4e ruleset and the 4e Forgotten Realms should not be blurred. One can easily enjoy one, the other, and/or both.
#81

rinonalyrna_fathomlin

Jun 05, 2008 18:21:57
-Right...The lines between the 4e ruleset and the 4e Forgotten Realms should not be blurred. One can easily enjoy one, the other, and/or both.

This is something that a lot of people seem to forget.
#82

merrikcale

Jun 06, 2008 15:50:45
This is something that a lot of people seem to forget.

I am always saying how I think the 4e rules look good.
#83

lord_karsus

Jun 07, 2008 23:16:36
I am always saying how I think the 4e rules look good.

-Some people...aren't able to differentiate things.
#84

merrikcale

Jun 13, 2008 22:50:58
-Some people...aren't able to differentiate things.

well, they should
#85

lord_karsus

Jun 13, 2008 23:17:54
-Well, for whatever reason, they either can't, or choose not to.
#86

merrikcale

Jun 14, 2008 23:37:17
-Well, for whatever reason, they either can't, or choose not to.

maybe we should beat 'em up or something
#87

lord_karsus

Jun 15, 2008 7:24:48
-Whatever floats your boat.