Longevity Potions

Post/Author/DateTimePost
#1

mister_mxyztplk

Apr 15, 2009 18:12:42
I'm interested in inserting longevity potions into a Forgotten Realms campaign. If anyone has the 2nd edition stats for longevity potions I would appreciate the help. Were they only written about in the core DMG or did any of the FR books discuss them? Which magical empires are likely to have reached the level of power needed to craft the potions? What were the ingredients needed?

On a side note, its been a long time since I've been on the forums. How has everyone been? Has Karsus conquered the dragonborn yet? (Long live the Hands of Karsus! May many a peasant rejoice and lay down his life for the glory of the one true Archmage!)
#2

krownhunter07

Apr 15, 2009 18:53:40
I'm interested in inserting longevity potions into a Forgotten Realms campaign. If anyone has the 2nd edition stats for longevity potions I would appreciate the help. Were they only written about in the core DMG or did any of the FR books discuss them? Which magical empires are likely to have reached the level of power needed to craft the potions? What were the ingredients needed?

On a side note, its been a long time since I've been on the forums. How has everyone been? Has Karsus conquered the dragonborn yet? (Long live the Hands of Karsus! May many a peasant rejoice and lay down his life for the glory of the one true Archmage!)

I picked this up here:http://paizo.com/paizo/messageboards/community/gaming/dnd/archives/lifeExtendingMagic&page=1
To be clear what a potion of longevity did-reduced the character's age by 1d12 years. Each use has a 1% cumulative chance to reverse age reduction of all potions ever consumed.

*Also note, in FR potions like that are extremely rare back in the day and likely non-existent. Other ways to prolong life do exist, what edition are you using?

Oh, and found here: http://www.defragsrealms.com/custom/mi_timebott.html

History: Or, rather, the lack of it. These are items which do not exist.
No writings, Arcane or otherwise can be found about them. No sage can
remember their properties. No divination magics can reveal their location.
However adventurers still occasionally run across one of these items.

These bottles contain the distilled essence of the Lifeline of a
Chronomancer. One that has been voluntarily cut, and the pieces used to
create this elixir. The cutting of a Chronomancer's Lifeline allows him to
exist outside of time, and thus visit the same time multiple times. These
potions are typically used to barter with mages and the rich in other times
and other places, as they can restore youth and vitality.

However, in the Realms, Greater Chronomancer spells, those that allow time
travel are banned by Mystra. Thus no chronomancer with a severed time
chord can enter Faerun. Those that have made their way into the realms
have come at times such as the Fall of Netheril and the Godsfall, as
control over the weave faltered. Most chronomancer devices that have
entered the Realms have come by way of the Outer Planes. Yet, once used,
all memory of the items is erased from the users mind. As of yet no
permanent Chronomancer items have been found anywhere in Realmspace.

Appearance: These items appear as clear class bottles of various shapes
and sizes, all of which sport a Platinum cork fastened by silver wire on
the top. The inside is a mass of whirling, sparkling motes. If Detect
Magic is used these items appear enchanted, though the exact school can
never be determined.

Powers: Whoever opens one of these bottles (by pulling the silver wire),
is instantly made 3d10 years younger. Unlike Potions of Longevity,
however, there is no risk of a reverse reaction, regardless of how many of
been drunk. (Note, very rarely, one of these bottles will appear with a
Gold Wire, these potions age 3d10 years, and are usually made specifically
with a Dragon, Vampire, or some other creature whose power grows with age).

Misc: A Chronomancer who uses the Sever Lifeline spell can create trap
enough of his lifeline essence to create 1d3 of these potions.

The Chronomancer Supplement is available for download from the "Netbook" section
of this website.

Thanks to - David L. Neff

Hope this helps.
#3

faraer

Apr 15, 2009 19:22:33
The longevity potion reduces the character's age by 1d12 years, restoring youth and vigor. The entire potion must be consumed to achieve the desired result. It is also useful as a counter to magical or monster-based aging attacks.

Each time one drinks a longevity potion, there is a 1% cumulative chance the effect will be the reverse of what the consumer wants -- all age removed by previous drinks will be restored!

They're mentioned many times in Realmslore, but not in depth (and little has been published about the art of making them) -- though Ed has discussed their availability here. Most magical empires would likely have known them, or equivalents.
#4

lord_karsus

Apr 15, 2009 22:15:49
What were the ingredients needed?

-Making this up, but:
  • thyme



On a side note, its been a long time since I've been on the forums. How has everyone been? Has Karsus conquered the dragonborn yet? (Long live the Hands of Karsus! May many a peasant rejoice and lay down his life for the glory of the one true Archmage!)

-Working on it, working on it.