| Post/Author/DateTime | Post |
|---|---|
| #1ryan_the_wizardOct 18, 2008 11:39:16 | Hi to everyone, I've a question to subject you. Are there magic useres' Magic Languages use for their verbal component of spells and also written in their scrolls and spellbooks like these in FR? http://www.dlnexus.com/lexicon/17451.aspx http://www.raistland.com/the_language_of_magic.htm Thanx for answers ![]() |
| #2StiggerOct 18, 2008 11:43:23 | Well, illusionists, back when they were a seperate class in 2e, had their own language for speaking and scrolls, among other uses, I forget the name offhand though, which I presume is still there. I don't know of anything specifically like that, but the existance of something is like it has a definite precedent I would say. |
| #3zananOct 19, 2008 4:49:44 | YOu can hit me with a bargepole right now, but I am/was certain that the universal language used by wizards was actually Draconic. Obviously, just the arcane stuff*, not everyday speech. At least that's how I used it. Cannot name the exact sourcebook to back this up. I also seem to remember that some races may use their own special stuff, but sof far could only think of drow (Lolthite!) priestesses using "High Drow" amongst themselves. Not sure about this though. *Just like Latin used in medicine, as opposed to the language itself (i.e. used by Caesar, Tacitus and Co.) |
| #4suin_bahhar_02Oct 19, 2008 6:44:51 | *twirls a barepole in his hands* I might have heard the same, but that was probably when 3rd edition assigned the link to sorcery and dragons. *feints a hit* |
| #5ryan_the_wizardOct 19, 2008 8:57:07 | the universal language used by wizards was actually Draconic Think the same, but I don't remember where I red these... |
| #6sillaric_culdaninOct 19, 2008 18:10:58 | Hi to everyone, In our home game we used a variety of different languages. Draconic was the oldest and the most language in which to speak the verbal component of spells. Elven was also used (for spells which the elves themselves invented), most often for Enchantment type spells. Gnomish was also commonly used for Illusion magic, while a number were spoken in a variety of ancient human dialects including Netherese, Imaskari, Nar and Raumathari. So basically Draconic was the Common of magic languages (considering we held it true that Dragons were the first true magic users) followed closely by Elven (an archaic form of which was spoken by the Fae, the other early magic users). |
| #7StiggerOct 20, 2008 9:03:04 | That was definitely suggested in the 3.5 PHB, which included Draconic as a bonus language to wizards, which may or may not have been backed up in the FRCS for 3e, but I was trying to think of anything else specific to the Realms, though I'm still drawing a blank on it by and large. |
| #8lord_karsusOct 20, 2008 12:09:58 | -Draconic was indeed the "language" of magic. Much like French is/was the "language" of diplomacy. |
| #9StiggerOct 20, 2008 17:21:24 | Lingua Franca (wasn't just diplomacy, so much as "higher culture"), as opposed to draconic's Lingua Arcana... though Lingua Mysterium has a certain ring to it as well. Not that thrilled with draconic though as it... though at least we have Seldruin for High Magic I guess... maybe I could come up with a 'lower' Seldruin for more general elven magic for my game. I kinda like the idea of that one being the more accepted magical tongue, as opposed to some great-honking-lizard tongue. :D |
| #10lord_karsusOct 20, 2008 18:25:31 | -Point was, there isn't a set language. Not all peoples used French (at the time) for diplomacy, or viewed it as being high culture, or whatever else. Elven magicians, they still speak Elven, and use Elven when casting magic. Various novels state this, via Elven magicians speaking Elven. I'd imagine Dwarven magicians speaking Giant, or Terran, or a combination of both. |
| #11StiggerOct 21, 2008 0:26:37 | Why not dwarven? Plenty of evidence that dethek can be used when casting clerical runic magic, so I don't see any reason why it couldn't be adapted to arcane... As to those not using French, well, they were mostly barbarians whose opinions didn't matter at the time. ;) |
| #12lord_karsusOct 21, 2008 0:34:25 | Why not dwarven? Plenty of evidence that dethek can be used when casting clerical runic magic, so I don't see any reason why it couldn't be adapted to arcane... -Eh, because Dwarves aren't really known for their Arcane prowess, and the Giants are. The Dwarves and Giants also have some historical ties, traditionally, so...I've always been under the impression (in general), that Dwarves learned their Runic stuff from Giants. |
| #13StiggerOct 21, 2008 0:52:29 | Never bought into that one myself... just didn't see the connection given dwarven tendency towards a relatively subterranean existance. Could be the case officially, been a long time since I looked over either Dwarvesdeep or Giantcraft, but not as far as my campaign is concerned. |
| #14zananOct 21, 2008 3:54:38 | So far using Draconic* as the language of magic worked quite well. Having different languages for e.g. High Magic (Elven), "Vile" Magic (Dark Speech, Infernal (, Abyssal)), "Old Dwarven" (for specific runes) or High Drow for specific divine spells gives it all some flair. The question remains, which book says something definite (for the Realms, if possible) on the matter? It could well be that I read something about this in a novel ![]() *As noted above, this is "Technical Draconic", just like Latin used in medicine. It will not enable to understand "everyday Draconic" by default. |
| #15ryan_the_wizardOct 21, 2008 6:54:48 | The Argument is really interesting and useful but, quoting Zanan,The question remains, which book says something definite (for the Realms, if possible) on the matter? It could well be that I read something about this in a novel no anyone that know about this in manuals or other reported? ![]() |
| #16lord_karsusOct 21, 2008 10:43:12 | -Let's see...The here's the case for Draconic, from the FRCS:
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| #17lord_karsusOct 21, 2008 10:43:50 | Never bought into that one myself... just didn't see the connection given dwarven tendency towards a relatively subterranean existance. Could be the case officially, been a long time since I looked over either Dwarvesdeep or Giantcraft, but not as far as my campaign is concerned. -Heh, I'm the exact opposite. I don't know if that's official in the Forgotten Realms, but that's how it is in my own setting. |
| #18StiggerOct 21, 2008 11:22:44 | Well, considering that Loross, Netherese, and Halruaan are all basically related languages to begin with... not sure how great an example that would be since its a bit incestuous. Though considering how much magic is supposedly descended from Netheril, which really doesn't make that much sense, draconic as a magical language would be fairly widespread. As to why that doesn't make sense, I'd say it more likely a blending of Imaskari, Calishite, Netherese, Elven, and perhaps Mulhorandi and others (Nar, Ruamathar, etc), with your location influencing which was more 'dominant' than anything else. While I could see pretty much everything in the Western Heartlands and North being fairly slanted towards Netherese traditions, I would think the Dales would tend more towards Elven practices and customs in magic, etcetera and so forth. So, I would guess that it would depend on where you learned magic as to what would be the most likely magical language for you, would be my preferred way of looking at it anyway. |
| #19addle-cove-anarchistOct 26, 2008 12:53:17 | there is a language consisted of the words of creation, and one of last words, like the one Orcus used on Primus and others |
| #20StiggerOct 26, 2008 15:40:32 | BoED/BoVD aren't really considered canon in the Realms per se... as I'm sure LK would point out... but I'd agree that the Words of Creation and the Dark Speech would make for very nifty magical languages, albeit difficult ones given the complexities in using even the smallest fractions of them for most mortals. Good thought to include them really. |
| #21addle-cove-anarchistOct 26, 2008 16:06:20 | Riven used Dark Speech but I think the words Orcus used is something else, but than was never cleared out also wonder how truenaming fits into all this |
| #22StiggerOct 26, 2008 21:16:47 | Presumably somewhere, as it was mentioned in the BoED WoC section... though that was fairly ambiguous too as I recall. For some reason I get the impression that True Names are somewhat uncomfortable with some designers for whatever reason. Its ranged this gamut from absolute control over whatever thing you have the name of, to a simple and relatively minor bonus to a few checks with things you know the name of, and most points between those two extremes. Seemed like that last 3e book, Tome of Magic or whatever it was, favored the weaker approach from what little I recall of it. |
| #23lord_karsusOct 26, 2008 21:31:56 | also wonder how truenaming fits into all this -It's not specifically related to this, but check out the Class Chronicles article that Eytan wrote about Truenamers in the Forgotten Realms. |
| #24suin_bahhar_02Oct 27, 2008 14:29:08 | The spells of Mulhorandi are written in the hieroglyphic celestial and in 2nd edition (and in my 3.5 campaign) a special read mulhorandi magic spell must be learned to decipher it. Makes finding some of their tomes an extra puzzle. In the current realms there were no highlevel truenamers. So complete knowledge or control over the words of creation and the dark speech must be found outside Torils Realmspace. I would have liked the truenaming system more if it could actually be used as an add on to spells ala meta magic feats, spiking spells with extra force by using true name utterances or shaping magic to greater effect with true name mantras. |
| #25lord_karsusOct 27, 2008 15:09:51 | I would have liked the truenaming system more if it could actually be used as an add on to spells ala meta magic feats, spiking spells with extra force by using true name utterances or shaping magic to greater effect with true name mantras. -As it is now, I don't like the True Name Magic system, either. |
| #26suin_bahhar_02Oct 27, 2008 15:38:56 | The power words... those have shaked gametables all over the world. They are true name magic aswell, and more true to how truenaming should work. Still might be worth figuring out how to tweak the system provided by WotC to fit my liking... I liked the reversible utterances and recitations from it, and to convert some of them to feats or spells might solve my problems. |
| #27zananOct 27, 2008 18:25:28 | Well, I took the liberty and asked the archwizard (and his representative) over at Candlekeep. Here's the reply, which you can take or leave ... (in the knowledge that what Ed says is actually canon for the Realms unless a book et al says otherwise):Hello again, all. Ed was offline for the better part of a day (an electrical storm fried an aging iMac power supply, and he was too busy with other things to swap the hard drive out into ANOTHER aging iMac, so as to get all his Net ISP settings back), but he's surfaced now, just in time to answer Zanan's query: http://forum.candlekeep.com/topic.asp?TOPIC_ID=10427&whichpage=83 |
| #28lord_karsusOct 27, 2008 22:08:24 | The power words... those have shaked gametables all over the world. They are true name magic aswell, and more true to how truenaming should work. -Why not start a new thread about it? -From my take on things, I don't like Truename Magic as a system of magic, as it was presented. I like the..."Tolkien"ish version, where, you say the True Name, the Word of Power, whatever, and something "extreme" happens. |
| #29StiggerOct 28, 2008 1:30:56 | My preference as well... though as I recall, it was the Egyptians who came up with that notion or something, Tolkien only borrowed the idea... popularized perhaps, but... not a fan of his though. |
| #30rinonalyrna_fathomlinOct 28, 2008 9:15:33 | Truename magic probably falls into the category of sympathetic magic ("like affects like"--after all, a person's true name is essentially just a symbol of that person), and that concept has been around since prehistoric times.![]() |
| #31old_sageOct 28, 2008 10:00:39 | Realmslore has various data points but no thorough discussion of this. As best I can see: Different spells require different levels of magical keys. One's unique, secret truename, guarded from foes and whispered to lovers, guarantees precision and can allow access to a being's soul, potentially against their will, as per the truename spell and Tome of Magic. An accurate usename or proper name works to trigger/direct spells like magic mouth or perhaps farspeak. Some spells are tightly crafted to later require a specific name or activation word. A shared "Joe Blow"-type alias, which is really an evasion of naming -- such as Jack-of-Blades or Harl Amendall for adventurers, Xoblob in Waterdeep -- won't work as an identifier except for the most trivial purposes. It's not really your name: you don't really see yourself as Harl Amendall and neither does anyone else. Using the example of true resurrection, per its writeup, requires the priest to "unambiguously identify the deceased in some fashion (reciting the deceased’s time and place of birth or death is the most common method)". A common nickname or pseudonym wouldn't suffice on its own as it would be ambiguous. Of course, names are valued for reasons other than magic. Dwarves have a whole complex protocol about how they identify themselves. Finder Wyvernspur was punished by removing his memory of his name, so he became "the Nameless Bard". And so on. |
| #32lord_karsusOct 28, 2008 11:03:13 | My preference as well... though as I recall, it was the Egyptians who came up with that notion or something, Tolkien only borrowed the idea... popularized perhaps, but... not a fan of his though. -Was not aware of that. In the end, it doesn't matter much, but good to know. -Honestly, I don't think that a formulaic system of True Name magic can ever satisfy my notions, at least. I am of the opinion that, it's just so mysterious and powerful that we don't know all of the possibilities that stem from using it. I could see, knowing an individual's True Name, as enhancing mundane magic (ie, casting Charm Person using the persons True Name results in a nearly unbeatable spell, or something like that), but not a system all of it's own. |
| #33StiggerOct 28, 2008 15:13:01 | Indeed... White Wolf's take on Name Magic, and I'm primarily speaking of Mummy's (first edition, not revised) Hekau system was kind of neat, but still felt very... awkward for some reason. Changeling's Naming art wasn't much better, although it felt a bit more dynamic, if more limited in scope. Can't say I've ever seen a system of True Name magic that wasn't very limited in scope, and mostly formed around the idea of control... thus far though, I think Mummy's Hekau system was the closest to what I think of when I consider True Name based magic... though a little broken in some respects mechanically. Though I'd agree that its very sympathetic magic, but also more than that, since a name can be a lot more than a mere symbol, but a profound truth about the being or substance it represents, depending of course on how they are viewed. So far, the Revised Order of Hermes book from WW, again, has my favorite take on the principles behind True Names, as its an easilly digestible summary that doesn't require reading unweildy and dusty books long out of print that I certainly can't afford anytime soon. :D |
| #34addle-cove-anarchistOct 28, 2008 19:00:31 | we have our own system of rules, where all magic is the same, so no problem with incorporating truenames there it's like 3e epic level system, but for all spells, spells/powers depend on a lot of factors, culture, belief, organization membership, obscure occult knowledge etc. |