| Post/Author/DateTime | Post |
|---|---|
| #118DELTAOct 08, 2008 9:34:25 | -Menace of The Icy Spire
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| #2lord_karsusOct 08, 2008 10:40:06 | -Is this supposed to be retconning the reason for the 'Wizard Weather' in the Dire Woods? |
| #3colmanOct 08, 2008 11:38:12 | It doesn't look terrible, though I think I'd have to move it to one of the hidden vales in the Thunder Peaks and redo the fluff. |
| #4rinonalyrna_fathomlinOct 08, 2008 12:31:09 | Didn't realize Karsus was a demigod.:P |
| #518DELTAOct 08, 2008 12:34:14 | Didn't realize Karsus was a demigod.:P -I guess thats WotC's B-Day present to him? :P 18DELTA ;) |
| #6rinonalyrna_fathomlinOct 08, 2008 12:35:55 | -I guess thats WotC's B-Day present to him? :P Great point! ![]() |
| #7rinonalyrna_fathomlinOct 08, 2008 12:38:48 | Oh, and it looks like Curuvar the Brazen ("By Mystra's Lost Spell!") is back! ![]() I want to put him in my Realms. ![]() |
| #8lord_karsusOct 08, 2008 12:40:55 | Didn't realize Karsus was a demigod.:P -I guess thats WotC's B-Day present to him? :P -Yeah, tell me about it. What-have-you-done-for-me-lately, indeed. -I get no respect, I'm telling ya, no respect... -I got Fudgie the Whale, though, so it's all good, in retrospect. |
| #9DiffanOct 08, 2008 15:14:00 | Man, I'm loving all this free stuff. Grab it while you can! |
| #1018DELTAOct 10, 2008 9:03:14 | -Is this supposed to be retconning the reason for the 'Wizard Weather' in the Dire Woods? -After reading it again, I guess so...:P 18DELTA ;) |
| #11lord_karsusOct 10, 2008 10:25:51 | -After reading it again, I guess so...:P -Right. I read it, and I wasn't sure if they were trying to imply that this guy was the source of the Wizard Weather, or if he is completely unrelated, and just made the weather funky in a completely different manner. |
| #12colmanOct 10, 2008 10:32:40 | Well, doesn't wizard weather rather pre-date this guy's arrival, by about 150 years at least? Unless you mean blaming that nasty "Karsus" bloke's rotting corpse: Draigdurroch’s research sug-gested that the petrified remains of Karsus yet lie |
| #13lord_karsusOct 10, 2008 10:41:43 | Well, doesn't wizard weather rather pre-date this guy's arrival, by about 150 years at least? -That's why I'm confused about what they're trying to do here, as I said. |
| #14colmanOct 10, 2008 10:46:13 | I think they're blaming Karsus - this guy was just taking advantage of the pre-existing conditions and trying to control them. |
| #1518DELTAOct 10, 2008 10:48:02 | -I guess the guy who wrote up this Adventure is trying to bring some mystery to whats going on. Is it the prison, or the Rotting Corpse of that "bloke" Karsus. :P I guess thats for DM's to decide. Not some book that was written 20 years ago.(If the book was not written 20 years ago well you get my point. Cant bog people don't with minutiae(sp)) ![]() 18DELTA ;) |
| #16lord_karsusOct 10, 2008 10:50:10 | I think they're blaming Karsus - this guy was just taking advantage of the pre-existing conditions and trying to control them. -Well, Karsus was the reason, but as I said, I got the impression that they were implying that the wacky weather was caused by Mr. Draigdurroch, with his ice spells, and icy spire (d'oi!), and all that. |
| #17rinonalyrna_fathomlinOct 10, 2008 11:18:08 | I skimmed through this article, and... Show ...got the impression that the wintery weather was caused by the gem left behind by fey creatures to punish the warlock for his threatening them (he actually threatened to burn them). |
| #18colmanOct 10, 2008 11:52:31 | Yes, it clearly indicates that the unusual cold is due to the gem/ritual being modified. Doesn't mean that "normal" witch weather is due to that though. |
| #19DiffanOct 16, 2008 9:49:58 | So we just started this adventure this past session and made it through the storm without much trouble and met the goblins on equal ground. After wiping the floor with them we made it to the tower doors. That was where we ended for the week. So far, I think it's pretty well done but the encounter wasn't very hard (they were goblins afterall) so I'm adding a little more to it. After the PCs gain entrance into the Tower and defeat the creatures in the inside encounter, they have a chance of noticing a sub-level (basement) where some Frost dwarves have been tunneling to gain easy access to the Underdark. There will be a ladder shaft (Perception check DC 18) in the back room on the left of the 1st floor (covered over by barrels). This shaft descends about 20 feet to a room the same size of the tower (10 squares by 10 squares) where the PCs find the frost dwarves and two Kruthik Hatchlings (to make tunneling faster). The frost dwarves are evil, and have plans on infiltrating other settlements through the Underdark and using Draigdurroch's Tower as a base of operations. There are plans/maps on the frost dwarf leader which navigate areas of the Underdark for their upcoming raids. The encounter's total XP is 662 and the PCs will face 1 Frost Dwarf Bolter, 1 Frost Dwarf Axe-bearer, 2 Kruthik Hatchlings, and 1 Frost Dwarf Warlord. Below are listed the Frost Dwarve's stats. |
| #20Mr_MiscellanyOct 16, 2008 23:40:37 | Hey Diffan, Where did you get the stats for those arctic dwarves? I couldn't find them in the adventure. :::::::::: I noticed WotC co-opted some artwork from the 3E Eberron Campaign Setting for those Iron Defenders (on page 17 of the adventuure). |
| #21DiffanOct 17, 2008 6:39:35 | Hey Diffan, I actually just created them using the dwarven Bolter and Hammerer stats found in the Monster Manual but decreased their level to 3 each. I gave them the Ice Walk movement ability and Resist 5 cold as well as followed some examples given to me by the goblins. Though their name should probably be changed to Frost Dwarves. |
| #22msatranOct 17, 2008 18:28:04 | This was easily the most ridiculous adventure I've ever seen in Dungeon. I've seen some cruddy ones, but this is a global disaster of the first order. 1) The big monster at the end should just be standing right near the stairs when they come in. That's right, walk up the stairs, BIFF, provoke, provoke, provoke. Why do they always make creatures do the dumbest things on earth? 2) Why hasn't the army dealt with this? They should have. |
| #23Mr_MiscellanyOct 17, 2008 19:13:39 | I actually just created them using the dwarven Bolter and Hammerer stats found in the Monster Manual but decreased their level to 3 each. Ah, I should have checked my Monster Manual first. My bad! Still, I like 'em and gosh darnit I'm gonna steal them for my own game. ;) |
| #24DiffanOct 19, 2008 3:53:01 | Ah, I should have checked my Monster Manual first. My bad! Hey, I made a little mistake about how many the PCs should face in the encounter. It should read, 1 Axe-bearer, 1 Bolter, 1 Warlord, and 2 Kruthik Hatchlings. That equals 662 xp. Anyways, I hope you like it and let me know how things turn out. |
| #25Mr_MiscellanyOct 19, 2008 23:01:14 | I'm starting to get that feeling again. "What feeling is that?" you may ask. It's the, "There are more adventures than I have time to run!" feeling. And that's a good one to have. Pretty soon I'll be mixing in stuff from several adventures all at once for my campaign, just like I do for our 3.5 Realms game. w00t! |