Misadventurer of Brandobaris

Post/Author/DateTimePost
#1

green_elven_vampire

Dec 09, 2007 3:48:03
The Misadventurer

(specialty cleric of Brandobaris)

Misadventurers believe that adventure and risk are the spices of life, and stealth and subtlety are the tools of the trade. They seek excitement and danger wherever their feet take them, for risk-taking leads to life's great rewards. They lust for the thrill, not for the treasure, for greed obscures the true prize of the experience. At the end of the day, the wildest tale is the greatest reward. They seek excitement and danger by taking active risks and by employing the skills taught to them by The Master of Stealth. Most Misadventurers are often involved in daring thefts, smooth cons, and other larcenous behavior, they are thrill seekers, not bandits. They are driven by the acquisition of treasure, not by the holding of it. They are always on the lookout for a worthy risk or challenge to face, and they enjoy seeking out highly skilled rogues of other fun loving deities to join them on their adventures... or misadventures.

Hit Die: d6.

Requirements: To qualify to become a Misadventurer, a character must fulfill all the following criteria.

Race: Character must be a Halfling.

Skills: Knowledge (religion) 5 ranks, Disguise 7 ranks, Disable device 8 ranks, Bluff 10 ranks, Hide 7 ranks, Move silently 12 ranks, sleight of hand 5 ranks, Gather information 5 ranks.

Feats: Dodge, Stealthy, Improved initiative.

Spellcasting: Ability to cast 3'rd level Divine spells. Must have the Luck domain.

Special: +3d6 Sneak attack ability. Must have Brandobaris as a Patron Deity.

Class Skills: Balance, Bluff, Climb, Concentration, Craft, Diplomacy, Disguise, Disable Device, Escape artist, Gather information, Heal, Hide, Intuit direction, Jump, Knowledge (religion), Listen, Move silently, Open lock, Sleight of hand, Profession, Search, Spot, Tumble, Use magic device, Use rope, Wilderness lore .

Skill points at each level- 6 + Int mod.

Class Features:

Weapon & Armor Proficiency: Misadventurers gain no proficiency with small or light weapons.

Spells per day: A Misadventurers training focuses on Divine magic. Thus, when a character gains a new level of MP, she gains new spells per day as if she also gained a level in whatever spellcasting class she belonged to before she added the prestige class. She does not however gain any other benefit a character of that class would have gained.

Rapscallions stealth: At 1'st level the Misadventurer can call upon her deity's power to shield her from prying eyes and ears. As a standard action, she can grant herself a +10 sacred bonus on Hide and Move silently checks. This benefit lasts for a number of minutes per day equal to her charisma modifier. This duration need not be consecutive and may be broken up into 1 round increments if so desired. Enabling this effect is a free action.

Find the path: At 1'st level the Misadventurer can use Find the path once per day.

Tricksters Toes: At 2'nd level the Misadventurer may move up to her normal speed while using the Hide or Move Silently skills at no penalty. In addition she may take 10 on these checks, once per day, even while in a rush or threatened.

Brandobaris's grace: at 2'nd level the Misadventurer may become more graceful, agile and coordinated. This spell-like ability works like Cat's grace but grants an enhancement bonus to Dexterity of 1d6 +1 points, adding the usual benefits to AC, reflex saves, and other uses of the dexterity modifier. This ability may be used once per day.

Sneak attack: At 3'rd level the Misadventurer gains the Sneak Attack rogue ability, +1d6 dmg..

Streak of luck (su): At 3'rd level the Misadventurer may improve her luck. Whenever she makes a luck reroll, using the granted power of the Luck domain, she gains a +2 luck bonus to that reroll once per day.

Slippery Mind (Ex): At 4'th level the Misadventurer gains the ability to wriggle free from magical effects that would otherwise control or compel her. If a Misadventurer with slippery mind is affected by an enchantment spell or effect and fails her saving throw, she can attempt it again 1 round later at the same DC. She gets only this one extra chance to succeed on her saving throw.

Persuasive scamp (Ex): At 4'th level the Misadventurer's skills of persuasion are so great you can sell a tindertwig hat to a troll. You gain a +6 bonus on all Bluff and Intimidate checks.

Irrepressible movement: At 5'th level the Misadventurer gains Freedom of movement as a spell-like ability once per day.

Divine manipulation: at 5'th level the Misadventurer can cast a spell without revealing that you are doing so. Make a sleight of hand check as part of your action used to cast the spell, opposed by the spot checks of onlookers. If you succeed, an observer can't tell you're casting a spell. That observer cannot make an attack of opportunity against you for casting, nor can it attempt to counter your spell. In addition, if your sleight of hand check is successful, then you gain a +2 bonus to the DC for that spell only.

(all spell-like abilities are cast at total character caster level)

CL-BAB-FS-RS-WS-Special- Spells per day

1'st-+0-+0-+2-+2-- Rapscallions stealth, Find the path- +1level

2'nd-+1-+0-+3-+3-Tricksters toes, Brandobaris's grace -+1level

3'rd-+2-+1-+3-+3-Streak of luck, Sneak attack -+1level

4'th-+3-+1-+4-+4-Avatar of Escape, Persuasive scamp -+1level

5'th-+3-+1-+4-+4-Irrepressible movement, Divine manipulation-+1level

Any and all comments and ideas are welcome. Thanks! ;)
#2

hanali-in-love

Dec 09, 2007 21:51:27
Wow, i really like this prestige class. again, good job. cool features.
#3

Dark_Wizard_02

Dec 09, 2007 22:33:05
Fun name.
#4

green_elven_vampire

Dec 10, 2007 7:43:47
Fun name.

LoL, that's it DW? hehehe. fun name, lol.
#5

hanali-in-love

Dec 11, 2007 23:06:33
Maybe he's never heard of the class before, or he's not familiar with the Halfling god of misadventure?
#6

green_elven_vampire

Dec 13, 2007 19:47:08
Maybe he's never heard of the class before, or he's not familiar with the Halfling god of misadventure?

I'm sure almost everyone knows who Brandobaris is! Too bad they're going to retcon him.
#7

hanali-in-love

Dec 15, 2007 13:24:21
I'm sure almost everyone knows who Brandobaris is! Too bad they're going to retcon him.

Only people who play demi-humans would really know who Brandobaris is I would suppose.
#8

green_elven_vampire

Dec 18, 2007 16:37:27
Only people who play demi-humans would really know who Brandobaris is I would suppose.

I would still say that Brandobaris is a well known deity in the Realms. Jak the Halfling from The Erevis Cale trilogy was a rogue/cleric of Brandobaris.
#9

hanali-in-love

Dec 21, 2007 20:15:38
I would still say that Brandobaris is a well known deity in the Realms. Jak the Halfling from The Erevis Cale trilogy was a rogue/cleric of Brandobaris.

Really? I have never read that trilogy. Is jak a major character and was he a Misadventurer of Brandobaris?
#10

phelf_der_zemit

Dec 21, 2007 22:11:24
One of the single greatest trilodgies of all time. And saddly no, but he very well could have been.

I wouldn't mind seeing amorphious form snuck in there some where, even if it's just added to their spell list. If you just add it to the spell list we/you could come up with a few more illusion type spells for a seperate spell list, or, crazy thought...

You could make it a seperate spell list with the assassin type progression

1st2nd3rd4th
1__0__--__--__
2__1__0__--__
3__3__1__0__
4__3__3__1__
4__4__4__3__

and so on and so forth. Illusion would probablly dominate it, along with transmutation, and some enchantment. Or you could keep it the same.
#11

green_elven_vampire

Dec 26, 2007 0:02:38
One of the single greatest trilodgies of all time. And saddly no, but he very well could have been.

I wouldn't mind seeing amorphious form snuck in there some where, even if it's just added to their spell list. If you just add it to the spell list we/you could come up with a few more illusion type spells for a seperate spell list, or, crazy thought...

You could make it a seperate spell list with the assassin type progression

1st2nd3rd4th
1__0__--__--__
2__1__0__--__
3__3__1__0__
4__3__3__1__
4__4__4__3__

and so on and so forth. Illusion would probablly dominate it, along with transmutation, and some enchantment. Or you could keep it the same.

Some good ideas, but they don't really fit a Misadventurer of Brandobaris. Illusion spells for a rogue/cleric PRC fits more with a Hoodwinker of Baravar Cloakshadow. And a separate spell list would kill the spell level progression of the cleric.

Good ideas for another rogue type PRC with a separate spell list though.
#12

hanali-in-love

Dec 26, 2007 13:19:45
I've thought of any cleric of brandobaris as being a sneaky thief with a penchant for stealth and hiding, being unheard and unseen.
#13

green_elven_vampire

Jan 25, 2008 18:33:50
I agree
#14

green_elven_vampire

Feb 24, 2008 3:19:09
Again... Updates! Hope you enjoy.
#15

green_elven_vampire

Mar 27, 2008 21:15:44
I've thought of any cleric of brandobaris as being a sneaky thief with a penchant for stealth and hiding, being unheard and unseen.

I just wanted to do the Misadventurer justice from the 2ED version.
#16

green_elven_vampire

Jul 17, 2008 21:41:23
Added a new ability!! ;)