| #4cheyneMay 06, 2011 2:48:00 | A little preview...
Hylan Saarh, Guardian of the Weave CR 22 Male Venerable Chondathan Human Wizard 5/ War WeaverHB 5/ Knight of the WeaveCV 2/ Ultimate MagusCM 10 CB Medium Humanoid Init +2 Senses Listen +3, Spot +3; permanent darkvison, detect scrying and see invisibility Langages Common, Draconic, Dwarven, Elven, Netheresse, Roushoum; permanent tongues and comprehend languages ------------------------------------------------------------- AC 28, touch 15, flat-footed 24 (+9 Armor, +2 Dex, +4 natural, +1 insight, +2 luck) hp 153 (22HD) Immune mind-affecting spells and effects, divinations Resist fire 20, cold 20, acid 20, sonic 20, electricity 20; SR 18 Fort +19, Ref +13, Will +24 ------------------------------------------------------------- Speed 30 ft. (6 squares) Melee Staff of the Lady +15/+10 (1d6+4) Space 5 ft; Reach 5 ft. Base Atk +11; Grp +10 Special Actions Eldritch Tapestry, Augmented Casting, Dimensional Jaunt (35ft.). Combat Gear potion of cure critical wounds x3, greater rod of metamagic empower, scroll of wish, staff of the lady (42 charges), wand of summon monster V (25 charges) Knight of the Weave Spells Known (CL 32th, choose spells as CL 9th, 1d20+38 to overcome SR): 6th (3/day)–banishment, greater dispel magic, teleport. 5th (4/day)–brilliant bladeB, cure critical wounds, dimension door, disrupting weapon, Mordenkainen’s faithful hound, spell resistance, true seeing. 4th (5/day)–break enchantment, cure serious wounds, death ward, greater invisibilityB, lesser globe of invulnerability, mark of justice, neutralize poison, restoration. 3rd (6/day)–arcane sight, cure moderate wounds, Darsson’s potion, daylight, dispel magic, fly, forceward, greater magic weapon, hasteB, phantom steed, remove curse. 2nd (6/day)–arcane lock, bear’s endurance, bull’s strength, cat’s grace, darkvision, delay poison, eagle’s splendor, resist energy, see invisibility, spider climbB, shield other. 1st (6/day)–bless, bless weapon, charm person, command, comprehend languages, cure light wounds, divine favour, lesser restoration, mage armor, magic missile, magic weapon, read magic, shield, true strikeB. Spell Save DC 18 + spell lvl. Wizard Spells Prepared (CL 23th; choose spells as CL 19th, 1d20+25 to overcome SR): 9th–maw of chaos (DC32), maximized chain lightning (DC32), shapechange, time stop, wish 8th–greater prying eyes, mind blank*, polar ray (DC 31), power word stun (DC 31), protection from spells 7th–banishment (DC 31), grasping hand, greater scrying, greater teleport, prismatic spray (DC 30), quickened dispel magic 6th– analyse dweomer, disintegrate (+13 ranged touch, DC 29), greater dispel magic, mislead, maximized lightning bolt (DC 29), quickened invisibility 5th–cloudkill (DC 28), contact other plane, feeblemind (DC 28), hold monster (DC 28), telekinesis (DC 28), telepathic bond, wall of force 4th–charm monster (DC 27), dimensional anchor, black tentacles (+31 grapple), ice storm (DC 27), polymorph, resilient sphere (DC 27), stoneskin 3rd–anticipate teleportation*, displacement, fireball (DC 26), fly, lightning bolt (DC 26), phantom steed, rend shadow weave 2nd–detect thoughts (DC 25), flaming sphere (DC 25), knock, acid arrow (+13 ranged touch), mirror image, locate object, protection from arrows 1st–burning hands (DC 24), color spray (DC 24), disguise self, expeditious retreat, grease (DC 24), magic missile x2, scatterspray (DC 24). 0–acid splash (+13 ranged touch), mending, message, prestidigitation Spell Save DC 23 + spell lvl. Spell-like Abilities (CL 10th) At will–read magic, detect magic * already cast ------------------------------------------------------------ Abilities Str 8, Dex 14, Con 16, Int 36, Wis 13, Cha 27 SQ spell power, armored caster Feats Dimensional Jaunt, Education (Knowledge (arcana); Knowledge (the planes)), Enlarge Spell, Fast Metamagic, Greater Spell Penetration, Heighten Spell, Improved Maximize, Maximize Spell, Mind Over BodyB, Overcome Shadow Weave, Quicken Spell, Scribe Scroll, Spell Penetration. Epic Feat Multispell Skills Appraise +16, Bluff +8, Concentration +28 (+32 when casting defensively), Craft (weaving) +20, Decipher Script +38, Diplomacy +8, Gather Information +8, Intimidate +8, Knowledge (arcana) +39, Knowledge (geography) +38, Knowledge (history) +38, Knowledge (religion) +38, Knowledge (the planes) +39, Listen +3, Search +16, Spellcraft +42, Spot +3 Skill Tricks Collector of Stories, Swift Concentration Possessions combat gear as well as +4 ghost touch mithral breastplate, ring of energy resistance (major), ring of telekinesis, spellmight bracers, lens of detection, cloak of charisma +6, boots of levitation, amulet of natural armor +4, gloves of dexterity +4, headband of intellect +8, robe of the archmagi (white). Spellbook spells prepared plus Hylan knows most of the wizard/sorcerer spells in the Player’s Handbook as well as some of those found in the Spell Compendium. ------------------------------------------------------------ Hook “Magic flows in my veins and nourishes me like the sap in a plant. The Weave is what regulates this flow. The Weave is my Heart” Description Tall and lean, Hylan is old but stays alert. A whole life of journeys and adventures had kept him in quite a good shape. His long hair and his short bear are entirely white. Hylan is serious and quiet, even if he enjoys the company of adventurers. Hylan is a prominent member of the church of Mystra. He has dedicated his life to the protection of the Weave, and even if the credit is usually given to his former apprentice Aluvauna Thornym, he was the first to talk about creating The Guardians of the Weave. Even if he is not an authority figure in this group, he is well-known and highly respected. However, he doesn’t share the so-called laxity of the Guardians toward Red Wizards and Shadovars, and frequently tries to stop all those who try magical experiments dangerous for the Weave. Hylan’s last missions have mostly leaded him in Sembia, Cormyr and Anauroch. In Saerloon in Hammer 1373 DR, he and a small band of adventurers prevented a meeting between the shadovar prince Yder Tanthul and the Zulkir of Illusion Mythrell'aa to happen, resulting in a cold war between the two parties since. In 1374 DR, he helped the elves to purge Myth Drannor from the Phaerimms. Hylan has been sent to Elenath to survey the use of magic inside the city and prevent a catastrophe like the Karsus’ incident to happen again. He has joined the Academy as a teacher and for now on, he seems to enjoy the journey in the new centre of arcane power that represents Elenath. However, the reappearance of Ardatja and its connection with Cheyne worries him and his church. Hylan is rumoured to be a Chosen but he is not yet. Note Hylan has the bonuses associated with venerable age and has used wishes and read various tomes to grant himself a +4 inherent bonus to Int, a +4 to Cha and a +3 to Con. ------------------------------------------------------------ Familiar: Hylan has called a Raven (called Lin) as a magical companion. While the familiar is within arms reach, he gains the Alertness feat (+2 to Spot & Listen checks). Eldritch Tapestry (Su): Hylan can weave an eldritch tapestry containing himself and 13 others. Doing so takes 10 minutes and requires a DC 15 Craft (weaving) check. He can cast spells up to level 5 into the tapestry. Quiescent Weaving (Su): Hylan can store 4 spells of level 5 or lower in a dormant state in his tapestry. As a move action he can release all the spells. They take effect in the order they were placed into the tapestry. Hylan usually store cure critical wounds, greater invisibility, haste and dimension door. Enlarged Tapestry (Su): Spells Hylan casts through your tapestry have their range category increased by one level. Detect Magic (Sp): Hylan gains the ability to use detect magic at will. Read Magic (Sp): Hylan gains the ability to use read magic at will. Armored Caster (Light) (Ex): Hylan becomes more attuned to the Weave and can cast his arcane spells while wearing light armor without incurring the normal arcane spell failure chance. Arcane Spell Power (Ex): Hylan’s caster level for all arcane spells increases by 4. Expanded Spell Knowledge (Ex): Hylan added the spells mark by a (B) to the list of his Knight of the Weave spells known. Augmented Casting (Su): Hylan can choose to sacrifice a spell or spell slot from one of his classes to apply the effect of a metamagic feat that he knows to a spell cast using another arcane class. Permanent Spells: Hylan uses permanency spells to give himself the following effects: comprehend languages, darkvision, detect scrying, see invisibility and tongues. ------------------------------------------------------------ Sources PHB 3.5, PHB II 3.5E, DMG 3.5, ELH (3E), Player's Guide to Faerun (3.5E), Magic of Faerun (3E), Champion of Valor (3.5E), Spell Compendium (3.5E), Complete Arcane (3.5E), Complete Mage (3.5E), Heroes of Battle (3.5E)
Staff of the Lady: This staff is a relic of the church of Mystra It works as a staff of power, except for the following: The staff itself is a +5 dispelling quarterstaff. It also regains a charge per week as long as it remains one charge in it. It contains 50 charges and anyone holding it is immediately aware of the number of charge remaining. The following powers have also been added to the staff:
- Chain lightning: 4 charges
- Wall of fire (extended): 2 charges
Strong varied; CL 20th; Craft Staff, Craft Magic Arms and Armor, magic missile, heightened ray of enfeeblement, continual flame, levitate, heightened fireball, heightened lightning bolt, cone of cold, hold monster, wall of force, globe of invulnerability, wall of fire, chain lightning; Price 400,000 gp. |