Myth Elenath Campaign setting

Post/Author/DateTimePost
#1

cheyne

May 05, 2011 3:25:17
So, i'm posting an epic campaign setting i've been workin on for some time now.
The pdf can be found here.

It resolves around a new floating city hovering between Cormyr, Anauroch and the Dales.
It include 3.5 stats for a lot of epic characters (like the Srinshee), prestige class, feats, epic spells...
The project is still in his early development but I will update it regulary.
For those who have some time to waste, I’m always looking for comments, corrections, traductions (one can always dream) or ideas.

PS: I'm a poor little frenchie in the land of english, so forgive my mistakes.
PPS: Some of the things present in this book come from various sources, including these forum. I will bemore that happy to list as contributor anyone who recognise his own work.
#2

The_Silversword

May 05, 2011 5:26:24
I had to google traductions, which led me to a translation site, so I had it translated to english as :
translations, haha thats kinda ironic.

But any way, thanks for posting this, we need more members doing this sort of thing, kudos to you. I havnt had the chance to really read it, but it does look interesting, and you definitely have me intrigued. I'll post more coments on about it once I have the time to read it further, its about my bed time.
#3

cheyne

May 05, 2011 7:03:38
I had to google traductions, which led me to a translation site, so I had it translated to english as :
translations, haha thats kinda ironic.



I didn't even realise that "traduction" isn't english. Shame on me...
#4

cheyne

May 06, 2011 2:48:00

A little preview...

Hylan Saarh, Guardian of the Weave CR 22
Male Venerable Chondathan Human Wizard 5/ War WeaverHB 5/ Knight of the WeaveCV 2/ Ultimate MagusCM 10
CB Medium Humanoid
Init +2 Senses Listen +3, Spot +3; permanent darkvison, detect scrying and see invisibility
Langages Common, Draconic, Dwarven, Elven, Netheresse, Roushoum; permanent tongues and comprehend languages
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AC 28, touch 15, flat-footed 24
(+9 Armor, +2 Dex, +4 natural, +1 insight, +2 luck)
hp 153 (22HD)
Immune mind-affecting spells and effects, divinations
Resist fire 20, cold 20, acid 20, sonic 20, electricity 20; SR 18
Fort +19, Ref +13, Will +24
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Speed 30 ft. (6 squares)
Melee Staff of the Lady +15/+10 (1d6+4)
Space 5 ft; Reach 5 ft.
Base Atk +11; Grp +10
Special Actions Eldritch Tapestry, Augmented Casting, Dimensional Jaunt (35ft.).
Combat Gear potion of cure critical wounds x3, greater rod of metamagic empower, scroll of wish, staff of the lady (42 charges), wand of summon monster V (25 charges)
Knight of the Weave Spells Known (CL 32th, choose spells as CL 9th, 1d20+38 to overcome SR):
6th (3/day)–banishment, greater dispel magic, teleport.
5th (4/day)–brilliant bladeB, cure critical wounds, dimension door, disrupting weapon, Mordenkainen’s faithful hound, spell resistance, true seeing.
4th (5/day)–break enchantment, cure serious wounds, death ward, greater invisibilityB, lesser globe of invulnerability, mark of justice, neutralize poison, restoration.
3rd (6/day)–arcane sight, cure moderate wounds, Darsson’s potion, daylight, dispel magic, fly, forceward, greater magic weapon, hasteB, phantom steed, remove curse.
2nd (6/day)–arcane lock, bear’s endurance, bull’s strength, cat’s grace, darkvision, delay poison, eagle’s splendor, resist energy, see invisibility, spider climbB, shield other.
1st (6/day)–bless, bless weapon, charm person, command, comprehend languages, cure light wounds, divine favour, lesser restoration, mage armor, magic missile, magic weapon, read magic, shield, true strikeB.
Spell Save DC 18 + spell lvl. 
Wizard Spells Prepared (CL 23th; choose spells as CL 19th, 1d20+25 to overcome SR):
9th–maw of chaos (DC32), maximized chain lightning (DC32), shapechange, time stop, wish
8th–greater prying eyes, mind blank*, polar ray (DC 31), power word stun (DC 31), protection from spells
7th–banishment (DC 31), grasping hand, greater scrying, greater teleport, prismatic spray (DC 30), quickened dispel magic
6th– analyse dweomer, disintegrate (+13 ranged touch, DC 29), greater dispel magic, mislead, maximized lightning bolt (DC 29), quickened invisibility
5th–cloudkill (DC 28), contact other plane, feeblemind (DC 28), hold monster (DC 28), telekinesis (DC 28), telepathic bond, wall of force
4th–charm monster (DC 27), dimensional anchor, black tentacles (+31 grapple), ice storm (DC 27), polymorph, resilient sphere (DC 27), stoneskin
3rd–anticipate teleportation*, displacement, fireball (DC 26), fly, lightning bolt (DC 26), phantom steed, rend shadow weave
2nd–detect thoughts (DC 25), flaming sphere (DC 25), knock, acid arrow (+13 ranged touch), mirror image, locate object, protection from arrows
1st–burning hands (DC 24), color spray (DC 24), disguise self, expeditious retreat, grease (DC 24), magic missile x2, scatterspray (DC 24). 
0–acid splash (+13 ranged touch), mending, message, prestidigitation
Spell Save DC 23 + spell lvl.
Spell-like Abilities (CL 10th)
At will–read magic, detect magic
* already cast
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Abilities Str 8, Dex 14, Con 16, Int 36, Wis 13, Cha 27
SQ spell power, armored caster
Feats Dimensional Jaunt, Education (Knowledge (arcana); Knowledge (the planes)), Enlarge Spell, Fast Metamagic, Greater Spell Penetration, Heighten Spell, Improved Maximize, Maximize Spell, Mind Over BodyB, Overcome Shadow Weave, Quicken Spell, Scribe Scroll, Spell Penetration.
Epic Feat Multispell
Skills Appraise +16, Bluff +8, Concentration +28 (+32 when casting defensively), Craft (weaving) +20, Decipher Script +38, Diplomacy +8, Gather Information +8, Intimidate +8, Knowledge (arcana) +39, Knowledge (geography) +38, Knowledge (history) +38, Knowledge (religion) +38, Knowledge (the planes) +39, Listen +3, Search +16, Spellcraft +42, Spot +3
Skill Tricks Collector of Stories, Swift Concentration
Possessions combat gear as well as +4 ghost touch mithral breastplate, ring of energy resistance (major), ring of telekinesis, spellmight bracers, lens of detection, cloak of charisma +6, boots of levitation, amulet of natural armor +4, gloves of dexterity +4, headband of intellect +8, robe of the archmagi (white).
Spellbook spells prepared plus Hylan knows most of the wizard/sorcerer spells in the Player’s Handbook as well as some of those found in the Spell Compendium.
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Hook “Magic flows in my veins and nourishes me like the sap in a plant. The Weave is what regulates this flow. The Weave is my Heart”
Description Tall and lean, Hylan is old but stays alert. A whole life of journeys and adventures had kept him in quite a good shape. His long hair and his short bear are entirely white. Hylan is serious and quiet, even if he enjoys the company of adventurers.
Hylan is a prominent member of the church of Mystra. He has dedicated his life to the protection of the Weave, and even if the credit is usually given to his former apprentice Aluvauna Thornym, he was the first to talk about creating The Guardians of the Weave. Even if he is not an authority figure in this group, he is well-known and highly respected. However, he doesn’t share the so-called laxity of the Guardians toward Red Wizards and Shadovars, and frequently tries to stop all those who try magical experiments dangerous for the Weave.
Hylan’s last missions have mostly leaded him in Sembia, Cormyr and Anauroch. In Saerloon in Hammer 1373 DR, he and a small band of adventurers prevented a meeting between the shadovar prince Yder Tanthul and the Zulkir of Illusion Mythrell'aa to happen, resulting in a cold war between the two parties since. In 1374 DR, he helped the elves to purge Myth Drannor from the Phaerimms.
Hylan has been sent to Elenath to survey the use of magic inside the city and prevent a catastrophe like the Karsus’ incident to happen again. He has joined the Academy as a teacher and for now on, he seems to enjoy the journey in the new centre of arcane power that represents Elenath. However, the reappearance of Ardatja and its connection with Cheyne worries him and his church.
Hylan is rumoured to be a Chosen but he is not yet.
Note Hylan has the bonuses associated with venerable age and has used wishes and read various tomes to grant himself a +4 inherent bonus to Int, a +4 to Cha and a +3 to Con.
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Familiar: Hylan has called a Raven (called Lin) as a magical companion. While the familiar is within arms reach, he gains the Alertness feat (+2 to Spot & Listen checks).
Eldritch Tapestry (Su): Hylan can weave an eldritch tapestry containing himself and 13 others. Doing so takes 10 minutes and requires a DC 15 Craft (weaving) check. He can cast spells up to level 5 into the tapestry.
Quiescent Weaving (Su): Hylan can store 4 spells of level 5 or lower in a dormant state in his tapestry. As a move action he can release all the spells. They take effect in the order they were placed into the tapestry. Hylan usually store cure critical wounds, greater invisibility, haste and dimension door.
Enlarged Tapestry (Su): Spells Hylan casts through your tapestry have their range category increased by one level.
Detect Magic (Sp): Hylan gains the ability to use detect magic at will.
Read Magic (Sp): Hylan gains the ability to use read magic at will.
Armored Caster (Light) (Ex): Hylan becomes more attuned to the Weave and can cast his arcane spells while wearing light armor without incurring the normal arcane spell failure chance.
Arcane Spell Power (Ex): Hylan’s caster level for all arcane spells increases by 4.
Expanded Spell Knowledge (Ex): Hylan added the spells mark by a (B) to the list of his Knight of the Weave spells known.
Augmented Casting (Su): Hylan can choose to sacrifice a spell or spell slot from one of his classes to apply the effect of a metamagic feat that he knows to a spell cast using another arcane class.
Permanent Spells: Hylan uses permanency spells to give himself the following effects: comprehend languages, darkvision, detect scrying, see invisibility and tongues.
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Sources PHB 3.5, PHB II 3.5E, DMG 3.5, ELH (3E), Player's Guide to Faerun (3.5E), Magic of Faerun (3E), Champion of Valor (3.5E), Spell Compendium (3.5E), Complete Arcane (3.5E), Complete Mage (3.5E), Heroes of Battle (3.5E)


Staff of the Lady: This staff is a relic of the church of Mystra
It works as a staff of power, except for the following:
The staff itself is a +5 dispelling quarterstaff. It also regains a charge per week as long as it remains one charge in it. It contains 50 charges and anyone holding it is immediately aware of the number of charge remaining. The following powers have also been added to the staff:



  • Chain lightning: 4 charges

  • Wall of fire (extended): 2 charges


Strong varied; CL 20th; Craft Staff, Craft Magic Arms and Armor, magic missile, heightened ray of enfeeblement, continual flame, levitate, heightened fireball, heightened lightning bolt, cone of cold, hold monster, wall of force, globe of invulnerability, wall of fire, chain lightning; Price 400,000 gp.
#5

The_Silversword

May 07, 2011 20:21:24
I had to google traductions, which led me to a translation site, so I had it translated to english as :
translations, haha thats kinda ironic.



I didn't even realise that "traduction" isn't english. Shame on me...



lol, its cool. Your english is far better than my french!

Ive read a bit more and I got to say you got a lot of good stuff in there. Im liking alot of the crunch you got in there, classes, spells, feats, etc. Looks good, you obviously put alot of time and effort in this.
#6

cheyne

May 08, 2011 12:01:40

Ive read a bit more and I got to say you got a lot of good stuff in there. Im liking alot of the crunch you got in there, classes, spells, feats, etc. Looks good, you obviously put alot of time and effort in this.


Thank you !

So, I’m trying to work on a version of Ioulaum as Oracle of Ellyn’Taal. 
I don’t know if my group is going to interact with him directly, but I’ve got a pretty good story around Tabra, his former apprentice. The group befriended her without knowing of her past and is trying to rescue her after she was captured by the shadovars (Telamont is looking for ways to expand his lifetime, so he kidnapped Tabra to learn the spell Ioulaum’s Longevity). She is now held in Tulthantar and the PCs are trying to find a way into the city (which is surrounded by a giant dead magic zone).
So they’ve got a few choices: going to Ellyn’Taal and face the madness of the Illithid city to find Ioulaum, or working with Eldred Tanthul, the exiled thirteenth son of Telamont (I like to put my group in this kind of situation where they have to ally with an evil to fight a greatest foe). Either way, the PCs are going to learn of a way in the enclave of Shade: the Adumbral Calyx, a nexus of shadow portals. They will just have to defeat a chosen of Shar (Volumvax) in the process.

Back to Ioulaum. He is listed as Elder Brain Lich Wiz31/Acm5/Netherese Arcanist 5 in lost empire of faerun. Not a very effective way to use 67HD.
So I think I’m going to use something like this: Elder Brain Lich Wiz 5/ Loremaster 6/ Cerebromancer 20/Acm 5/ Netherese Arcanist 5. Any thought? Any homebrew prestige class that would help?
I look into the lore (2nd and 3rd edition) but I can’t find anything really specific about Ioulaum except the spell Ioulaum’s longevity. Any idea where to look?