| Post/Author/DateTime | Post |
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| #1ah_shadowguidexMar 13, 2008 6:03:06 | Please, give the new Forgotten Realms maps and nations actual defined borders, like nations in real life. Throughout history, wars have raged in all regions of the globe over the lines that divide nations. Wars have almost always occured because one nation demands a piece of land that another nation occupies. The middle ages are defined by this concept, as Europe was carved into quantified domains of the various kings. Look at the map of Europe in 1453 and you'll see what I mean. Medieval games just do not feel real enough when the maps do not show distinct national boundaries. I'd like to recommend to Wizards that..finally...after 3 editions of Forgotten Realms, that the maps come in both Topographical and Political forms. I want to know exactly where the boundary between Sembia and Cormyr lies (and the line of fortifications that would be found there). I want to know where the border between Amn and Tethyr lies. This is an incredibly important element that needs to be included. For three editions our maps have only been physical/topographical maps. I'd like to see both, because the political boundaries are far far more important than displaying the 4 different terrain types we see. |
| #2Another_GnomeMar 13, 2008 9:21:07 | There's only a handful of nations in the Realms that have clearly defined borders in the first place. |
| #3lord_karsusMar 13, 2008 13:49:01 | -The existence of City-States, such as Waterdeep, or Luskan, make this much more difficult. Their boundaries end with their walls, and yet, their area of influence is much greater than that. |
| #4lobotaruMar 13, 2008 18:32:37 | True, but the borders shown in the 3rd edition FR maps did tend to help players find their bearings as to what part of the continent they were in, as opposed to wondering whether they were in Amn or the heartlands. It would be very useful to have said borders shown on a similar map in either the player or dm supplement for the realms. Plus, I'd really like to see how the borders of Cormyr have grown in 100 years. Such changes can definitely influence long lived characters who may have had to take drastic measures to survive the 100 year leap. |
| #5ah_shadowguidexMar 13, 2008 19:58:41 | -The existence of City-States, such as Waterdeep, or Luskan, make this much more difficult. Their boundaries end with their walls, and yet, their area of influence is much greater than that. Historical City-States such as Venice, Milan, Genoa, Bremen, Leon, Orleans, Toulouse, etc worked similar to Waterdeep, but they had definitive realms shown on maps. They extend father than their walls into the lands around them where the peasants work etc. Waterdeep controls a large territory, but we never get to see it on the maps. If Waterdeep never exerted control over its realm, then they are basically a city that would be constantly under siege. Armies cannot fight from behind walls if they have no food or water. |
| #6lord_karsusMar 13, 2008 20:02:54 | Historical City-States such as Venice, Milan, Genoa, Bremen, Leon, Orleans, Toulouse, etc worked similar to Waterdeep, but they had definitive realms shown on maps. They extend father than their walls into the lands around them where the peasants work etc. -Yes, which is why I specifically said, "their area of influence is much greater than [their physical boundaries]." |
| #7ah_shadowguidexMar 13, 2008 20:11:57 | -Yes, which is why I specifically said, "their area of influence is much greater than [their physical boundaries]." We'll use your terminology then, Show me their "area of influence" on the map. |
| #8lobotaruMar 13, 2008 20:24:44 | Even if each nation's "area of influence" reaches beyond its borders, that still infers that there is a border to reach beyond. I want to know what this border is. I mean, look at Thay in 3rd edition FR... they are a eastern nation that has a sphere of influence that encompasses the entire Forgotten Realms. It isn't necessary to show that on the map. We just want to know when we are stepping outside of one area and into another. That's all. |
| #9ranger_regMar 13, 2008 20:38:00 | For three editions our maps have only been physical/topographical maps. I'd like to see both, because the political boundaries are far far more important than displaying the 4 different terrain types we see. As long they're not poster-sized. It would be nice to have full-page maps showing the changes in boundaries in key years (including the Horde Invasion). |
| #10Dark_Wizard_02Mar 13, 2008 21:14:48 | The FRCS and PGtF have region based maps showing where each region ends and begins. Waterdeep actually has its own region I believe. |
| #11lord_karsusMar 13, 2008 23:06:34 | We'll use your terminology then, -There is no set area of influence. These things ebb and flow as the city-states themselves grow and decrease in relative power and influence. Which is why it is so murky, as has been stated. |
| #12ah_shadowguidexMar 14, 2008 3:14:35 | -There is no set area of influence. These things ebb and flow as the city-states themselves grow and decrease in relative power and influence. Which is why it is so murky, as has been stated. Yeah, but the FRCS is a snapshot in time, it doesn't have to track any changes over time...it's set to one specific date. It's up to the DM to use the baseline information and make any changes he wishes. |
| #13ah_shadowguidexMar 14, 2008 3:33:46 | If I have my players traveling cross country across vast distances, I just want to know what political region they are in so I know whether that area is well policed/patrolled, who is patrolling, the motivations of those patrols, etc. I am confident that there is a huge difference between traveling across the countryside of Cormyr, and traveling across the countryside of Thay. Yes, I see the cities on the map, cool, but how far out does the political entity reach? Does Waterdeep patrol out for 1 mile, for 10 miles, for 100 miles, for 100 miles. If I'm 50 miles outside of Waterdeep, am I likely to encounter Waterdhavian patrols, a different nations patrols, or am I in the pure wilds? I don't understand why this idea is receiving any kind of criticism. I live in Wisconsin, which is just a landscape dotted by cities now and then. If I am traveling across the wilderness, it might as well be Russia because the lack of human contact makes the borders irrelevant - but it is still technically claimed by a political entity even though they do not extend constant attention to the region. But if I'm on the highways, I can expect that they are patrolled by Wisconsin State Troopers. If I cross into Illinois via the wilderness, again, it doesn't matter because I'm not gonna see any people, but if I'm on roads, it matters greatly because I might be accosted by evil patrols from Illinois who seek to do me great harm. Just outline the political boundaries, or explicitly show that nobody has political claims on a particular region of land. I like to utilize the political divisions of the world to create cool conflicts, and I find my games are always hampered by the maps for FR. Sometimes a good king in one land goes to war with a good king in another land - not all wars have to be explicitly good vs. evil, in fact in the real world, none are - they are merely interest vs. interest. |
| #14naderionMar 14, 2008 5:31:36 | FRCS, p.29. True, it's a bit of a roughly outlined map, but the lines usually run very close to mountain ranges, forest rims, rivers, or similar things, which will most probably be the real borders. But as I hardly doubt that chasing guards will simply let you slip when you cross a small bridge in the middle of nowhere, it doesn't make that big a difference. |
| #15ah_shadowguidexMar 14, 2008 5:45:53 | FRCS, p.29. Thats a map of regional boundaries, not political boundaries. The Moonsea is not a single political entity, it contains states. Thats akin to putting a map of USA out there that has pacific northeast, New England, Mississippi basin etc listed, not Washington, Massachusetts, Louisiana, etc. Also, not all states are contained withing a single geographical area. Take Zhentarim, which had its main base in Zhentil Keep, but also exerted power and control from Darkhold. ------------ The state of Mulhorand invaded the state of Unther, but never did we know where the borders were, what portion was occupied, etc, aside from stating that so-and-so city was under their control. Note: By "state" I mean nation-state or city-state, not a state in the way The United States embodies states. The United States is a nation-state. |
| #16vezina99Mar 14, 2008 14:04:10 | The problem that I see with clearly defining national boundaries in a game like this is that you would need a very, VERY defined geography. The whole point of the setting, as far as I can tell, is to lay out a living world with the most important places and people while leaving enough of the world undefined for the DM to have creative liberty over it. This wouldn't mesh very well with the detail needed to clearly establish national borders because you would need to break the borders down into counties and baronies(if you wanted to use the best example from Europe's history) and where each of those consider their demesne to begin/end. Sometimes it's as simple as finding a common physical boundary such as a river or chain of mountains, but it doesn't always work out that way. |
| #17kitsuneyuriMar 14, 2008 17:47:37 | I don't understand why this idea is receiving any kind of criticism. I live in Wisconsin, which is just a landscape dotted by cities now and then. If I am traveling across the wilderness, it might as well be Russia because the lack of human contact makes the borders irrelevant - but it is still technically claimed by a political entity even though they do not extend constant attention to the region. But if I'm on the highways, I can expect that they are patrolled by Wisconsin State Troopers. If I cross into Illinois via the wilderness, again, it doesn't matter because I'm not gonna see any people, but if I'm on roads, it matters greatly because I might be accosted by evil patrols from Illinois who seek to do me great harm. :D <-- Lives in Illinois |
| #18kinowolfMar 15, 2008 0:15:10 | Fixed borders on maps are a very modern idea, not really appropriate to a medieval/renaissance/colonial-era style world where nations kind of push back and forth on porous frontiers. Maybe a map with those dotted lines they use in historical maps to indicate a relative, implied border. |
| #19stryfeMar 15, 2008 1:49:07 | Hmm, just looking at my map, there's only a handful of "nations" with determined borders, but "political boundary" is relative to each individual nation. Cormyr, for instance...they "claim" the land between the Stormhorns and the Sunset Mountains, and you will find patrols there BUT Darkhold claims that region too and you'll most definantly find their "interests" there. Cormyr also "claims" the Stonelands but that "political boundary" only extends as far as the sword points of their latest patrol through there. My opinion, not only would you have to have a new geographical redraw but you'd also have to redo all the nations "political expression"...what THEY claim as theirs. But, then again, they made an entire new game and pasted an old name on it for marketing reasons so maybe they did do all that ![]() |
| #20skyodinMar 16, 2008 2:18:59 | Please, give the new Forgotten Realms maps and nations actual defined borders, like nations in real life. There are two big problems with this version of history. First off, medieval kingdoms did not have anything remotely resembling fixed borders. For one thing, a king typically did not have absolute power over his kingdom. Lets look at Medieval France for example. The King of France only had direct control over a small part of France directly around Paris. The rest was controlled by Dukes and Counts, who did not necessarily listen to the king. On top of that, the Duke of Normandy was also the King of England, who in his role as Duke was technically the vassel of the King of France. Furthermore, there were plenty of pieces of land between the lands of different lords where the rule of law was very weak, even though they were smack dab in the middle of France. Medieval politics was a very, very messy affair that completely defies the concept of clear borders. You second mistake is that medieval kingdoms were not nations in the modern sense. Those only began to evolve in the Early Modern period following the rise of absolute monarchs like Ferdinand and Isabella of Spain, who undertook efforts to centralize political power and foster a sense of unity throughout their kingdom (sometimes at great cost in human suffering). Overall, your vision of political boundaries is more modern than medieval. EDIT: Since you want justifications for political war, here is some tips. Many wars in medieval Europe were started not on the basis of disputed borders, but on the basis of disputed inheritance claims to land. For example, two or three powerful rulers claimed to be the legitimate successor to an English king, which sparked a war that culminated in William the Conqueror invading England from Normandy. The best example comes centuries alter at the outbreak of the Hundred Years war. At that time, the Kings of England had through inheritance and marriage gained control of over half of the provinces of France. So dozens of lords in France paid homage to the King of France, but were actually in the service of the King of England. Even the King of England technically was a vassal of the King of France even though the King of England had more real power. This led to England's invasion of France to try and get the whole country. Inheritance disputes, succession issues, conflicting oaths of loyalty and the like are all great ways to trigger really complicated wars. |
| #21art_tillaryMar 16, 2008 21:45:17 | There are two big problems with this version of history. Hmm. While the King might not have full control, individual baronies, etc did have pretty well defined borders. Yes, there were disputed borders, but most people did have a solid concept of a border. The fight between England and France wasn't due to lack of borders. It was a power struggle over who yielded to whom, and how much control who exerted over a fairly defined area, based upon (as you mentioned) inheiritance. You are right that the reasons you listed for war exist, but you can still have boundries. |
| #22skyodinMar 17, 2008 1:24:16 | Hmm. While the King might not have full control, individual baronies, etc did have pretty well defined borders. Yes, there were disputed borders, but most people did have a solid concept of a border. True, although I never meant to imply that a lack of borders was a cause of anything. However the problem is that defining the borders of countries is a tricky problem when the political situation is as complicated as it sometimes got in the real world. Trying the draw the area of influence of England and France in the years leading up the Hundred Years War would result in a Venn Diagram. |
| #23kinowolfMar 23, 2008 17:23:00 | True, although I never meant to imply that a lack of borders was a cause of anything. Exactly. The spheres of influence shifted back and forth depending on how effectively the territory was held. For example, the "Angevin Empire" crossed the English Channel into Anjou and Normandy until Philip II broke it up and brought it under the royal demesne of Ile de France. The county and duchy were points of contention, no one would have drawn a map the same way at that time. Also there are many cases of a landed aristocrat pledging to another lord, or even multiple lords, leaving many areas on a "border" in constant flux. Considering how many spheres of influence and city-state type areas there are in Faerun, pinning down borders is both difficult and sort of unnecessary. |
| #24vincienteFeb 07, 2010 15:51:13 | My personal take on this is to use the main map from the FRCS and print a couple copies (maybe get staples to make transparencies) then as you decide who will influence how much add your own borders for them. You could use a different color for each political influence you wanted shown and then over-lap them as needed to show where the "commoners" are caught between the politics of more than one group (think democrat/republican "wars" over cities/regions/states/ etc). Obviously this will be easiest to show with transparencies, but even with multiple solid paper maps from your printer you can still make it work rather well. |
| #2518DELTAFeb 07, 2010 22:06:20 | Thread Necromancy! |
| #26Doombringer_of_HoarFeb 08, 2010 1:21:26 | There is just not enough countries in the Realms for political style map. There's alot of independent city states, like the Border Kingdoms, those are all independent cities, it's not like they've banded together to form their own country or anything. Your best bet if you really wanted to do a map with borders is to do one like in the 3e Realms Setting Book and section it of by different regions, those regions didn't reflect any sort of political affiliation but it's a safe bet that most of the people living in a certain area all have similar dialects and customs. |
| #27yakmanFeb 08, 2010 19:03:03 | I actually prefer the new cartography to the old. It gives a lot more ambiguity to the Realms, and is far more in keeping with the setting's tone and technological/political organization references. I can't imagine that there are a lot of places where it's clear that one has crossed a border from one country to another--Aglarond and Thay is certainly one, but even the Cormyr/Sembia border is probably pretty hazy. Additionally, in some of the most places where some would want to have a boundary, I doubt it quite works out in such a clear manner on the ground... along the Dragon Reach, Cormyr's King is no doubt an acknowledged overlord to most of the towns and city states, with the important exception of Westgate, but there probably aren't any Cormyran tax collectors or soldiers on the ground. Najara isn't really a country--it's a region. How would the cartography of that area work out? The same could be said of the Vilhon Wilds, and even High Imaskar, where the civilized are extremely thin on the ground. In general, I think the 4E guidebook gave a good description of where countries exert control and where they don't... but that's just my $0.02 |
| #28DrKissinger1Mar 07, 2010 2:12:25 | Overall, your vision of political boundaries is more modern than medieval. Bingo. Wars in the ancient and medieval world (and presumably, Faerun) could indeed be fought over disputed cities and regions, but you have to understand that the most sophisticated maps created in the pre-modern world generally looked like this: www.henry-davis.com/MAPS/EMimages/213A.J... "Borders" were almost always permeable and fluid, due to the limitations in speed of travel and communication. Of course empires warred over land, but the king/shah/emperor/caliph/etc generally gauged their relative holdings by asking "which cities pay their taxes to me?" The spaces in between could not be measured with precision. Humorously enough, "points of light" are a good way of describing real life ancient and medieval empires and kingdoms. Imagine a web of points connected by strands of maintained roads or sea routes. Any map of the medieval and ancient world you see today is a modern approximation. It only has sharp, delineated borders for convenience and legibility. |
| #29Keith53Mar 07, 2010 7:37:31 | Once you have the formation of a nation-state, the question of defending it usually arises. Having natural boundaries such as coastlines, rivers, mountain ranges, cliffs which are easier to defend than a line across open plains or tundra is pretty obvious. Inclusion of natural resources such as forests and fertile farm land and rivers is desirable. Keith |