| Post/Author/DateTime | Post |
|---|---|
| #1lord_karsusAug 24, 2008 22:02:02 | -This thread is to discuss the fall of the enclaves of High Netheril going on in two other threads. |
| #2fire_wraithAug 24, 2008 22:04:30 | Cross posted from one of those threads: One thing to keep in mind, when considering the falling rate of the enclaves, is that whether a given enclave was stationary, or in motion, at the time of the fall can make a huge difference. This is basic Newtonian Physics, and gets into rudimentary orbital mechanics. While the exact constants and laws don't necessarily apply to FR, we can reasonably assume that most of the basic concepts apply (i.e., objects fall in a similar manner). Thus, anything that was in motion might have bought itself a few extra moments before crashing, whereas those that were not probably dropped like a rock. I would also expect that the specific size of the enclaves themselves may have been a factor - a wide, comparatively flat mountain turned into an enclave might have provided a certain amount of lift, akin to a giant flying wing/disc, if it was in motion at the time of the fall - not enough to keep it airborne, but certainly enough to slow the descent. In contrast, a more needle-like peak, especially if not in motion, would have been more aerodynamically suited to a rapid descent, and would have achieved terminal velocity faster. |
| #3drowvampyreAug 24, 2008 22:05:36 | Not sure how much use this is, given that we're talking about inverted mountaintops falling rather than people, but according to this, a 4:36 freefall covered 84,700 ft. Which is almost three times the height of Mt. Everest's peak, so...if the Netherese enclaves were falling for 5+ minutes, I sure hope they had an air shield of some kind... >_> <_< (Copied from the other thread.) |
| #4fire_wraithAug 24, 2008 22:08:08 | Would that be a human in free-fall? I could imagine a ridiculously large object, a la a flying mountain, might pose greater wind resistance. ;) |
| #5magister_kalAug 24, 2008 22:09:06 | Cross posted from one of those threads: If we go by the picture of the City of Shade, then the enclaves had peaked points, so its unlikely they had much air resistance. |
| #6drowvampyreAug 24, 2008 22:11:03 | Would that be a human in free-fall? I could imagine a ridiculously large object, a la a flying mountain, might pose greater wind resistance. ;) Yeah, it was a human, seeing as we don't have mountaintop-freefall statistics. :P And yeah, I imagine it would have more wind resistance, but also a much greater mass to resist for the wind...I'm not sure what its terminal velocity would be in comparison to a human... |
| #7lord_karsusAug 24, 2008 22:11:21 | -Having scoured Netheril: Empire of Magic:
-Unfortunately, this is the only relevant information in the product I could find on this matter. |
| #8magister_kalAug 24, 2008 22:11:53 | Would that be a human in free-fall? I could imagine a ridiculously large object, a la a flying mountain, might pose greater wind resistance. ;) Yea, but the mountain has a lot of weight to overcome that resistance, which gives it a higher terminal velocity. |
| #9fire_wraithAug 24, 2008 22:12:03 | If we go by the picture of the City of Shade, then the enclaves had peaked points, so its unlikely they had much air resistance. True enough - but then, I'm postulating some variety between the enclaves, as not all mountains are created equal, and therefore not all mountaintops sheared off to make enclaves would be either (which may be flawed logic, but it's plausible at least). Certainly we know that some enclaves fell and hit the ground, while others were still in free-fall when Mystra 'came back online'. |
| #10naexAug 24, 2008 22:16:33 | The point may not have much to do with their wind resistance, since they could have shifted or rolled when the magic failed. And therefore the side oriented down may have caused more wind resistance. Also, it could have been the last act of Mystryl that she used a bit of her magic, as it was stripped from her to try to hold the cities up long enough to allow them to be caught before they hit the ground. |
| #11naexAug 24, 2008 22:18:17 | Also possible that the Jhaamdathan embassies in those cities used their own powers to try to hold the cities up for a moment longer. |
| #12IluvrienAug 24, 2008 22:20:58 | I managed to find what I would need, equation wise, to do the maths for this... problem is I would need to know the radius of the mountain cone, the angle of it's sides up/down to the peak, the mass and the strength of gravity in Faerun. Um. The 1 mile radius thing is a good start thought... and using the average density of the earth at 5,515.3 g/cm^3... then you would just need the angle and Faerun's gravity... of, and the density and composition of the atmosphere to get a terminal velocity... How about just taking the rough answer, guys? |
| #13lord_karsusAug 24, 2008 22:22:47 | Also, it could have been the last act of Mystryl that she used a bit of her magic, as it was stripped from her to try to hold the cities up long enough to allow them to be caught before they hit the ground. Also possible that the Jhaamdathan embassies in those cities used their own powers to try to hold the cities up for a moment longer. -Both are possible, but there's nothing factual to support these hypothesizes. |
| #14lord_karsusAug 24, 2008 22:24:18 | Um. The 1 mile radius thing is a good start thought... and using the average density of the earth at 5,515.3 g/cm^3... then you would just need the angle and Faerun's gravity... of, and the density and composition of the atmosphere to get a terminal velocity... -If we wanted to actually do the math (and, I am not saying to actually do it), it'd probably be easier to use the Earth's physics to substitute for the missing information, but denote that the actual answer may be different, due to physics being different. |
| #15IluvrienAug 24, 2008 22:38:17 | -If we wanted to actually do the math (and, I am not saying to actually do it), it'd probably be easier to use the Earth's physics to substitute for the missing information, but denote that the actual answer may be different, due to physics being different. I may do it in the morning. Just for interest. At the moment, however, it is 4:37am and I wouldn't trust my 2-times-table let alone my calculus ;) . |
| #16lord_karsusAug 24, 2008 22:41:40 | -A few more random facts to throw out there, for the sake of the thread being complete:
|
| #17naexAug 24, 2008 22:41:51 | The math is going to show that unless they were in low orbit, the enclaves would have hit the ground a few minutes after the weave failed, and long before 5 minutes were up. So some supernatural force has to be involved. |
| #18lord_karsusAug 24, 2008 22:46:57 | The math is going to show that unless they were in low orbit, the enclaves would have hit the ground a few minutes after the weave failed, and long before 5 minutes were up. So some supernatural force has to be involved. -And, since nothing anywhere implies supernatural forces involved, save Mystra coming in in the end, this is what makes it so befuddling, and unbelievable. |
| #19naexAug 24, 2008 22:48:06 | From Netheril - Empire of Magic:His body swelled with the sudden influx of godly power, and emphasis mine. There, for the first moment all the magic doubled, so the enclaves didn't start their fall for several moments. |
| #20naexAug 24, 2008 22:54:29 | As far as the 5 rounds goes... That was the amount of time that the adventurer's and the Lich they were fighting were unable to access magic, not a universal number, maybe just a localized anomaly. |
| #21BadCatManAug 24, 2008 22:58:17 | How far did these things fly, or over what kind of range? Orbedal (now Warlock's Crypt, home of Larloch) came down on the Sword Coast. Larloch's original enclave, Jiksidur fell on the northern borders of Narfell. A "Steal This Hook" entry on the website suggests that one came down near Unther. I always assumed that they kept to the vicinity of Netheril-on-the-ground, dropped more-or-less straight down. But the wide spread of the above ruins implies that unless they move around a lot further, then they must have either shot like meteors across the sky, or been piloted to a crash-landing - especially as some seem to have survived rather well for a city on a mountaintop falling out of the sky. |
| #22fire_wraithAug 24, 2008 23:02:12 | This topic makes me think of the crash-landing of the saucer section of the Enterprise (-D model, Next Generation) in the movie Star Trek Generations. ...I swear, I'm not a Star Trek geek... that's just the closest visual I can think of. :P |
| #23lord_karsusAug 24, 2008 23:02:16 | emphasis mine. There, for the first moment all the magic doubled, so the enclaves didn't start their fall for several moments. -Moments, being seconds, I don't think this would have much of an impact on the total sum. As far as the 5 rounds goes... That was the amount of time that the adventurer's and the Lich they were fighting were unable to access magic, not a universal number, maybe just a localized anomaly. -It's the only numbers we have as to the length of the period of time in-between the suicide death of Mystryl, and the rebirth of Mystra. Nothing says that specific period was an anomaly, so... |
| #24lord_karsusAug 24, 2008 23:04:04 | How far did these things fly, or over what kind of range? -Specific numbers are not mentioned. By the map of Netheril in AGHotR, we can see the the majority of enclaves were within the territory Netheril claimed as it's own. |
| #25naexAug 24, 2008 23:06:33 | -It's the only numbers we have as to the length of the period of time in-between the suicide death of Mystryl, and the rebirth of Mystra. Nothing says that specific period was an anomaly, so... I agree that nothing says it was an anomaly, but nothing says it was universal either. The truth is there is no way to determine what happened or why, we only can say that 5 enclaves (that we know of) survived the fall. Everything else is a matter of conjecture. One more case of, "it worked that way, because we needed it to work that way." |
| #26lord_karsusAug 24, 2008 23:12:04 | I agree that nothing says it was an anomaly, but nothing says it was universal either. -Again, being the only number that says how long the effect lasted, we should assume that this was the uniform time of the transition, and not a hiccup. One more case of, "it worked that way, because we needed it to work that way." -Which is why it makes not too much sense when analyzed, as evidenced right here. |
| #27GreenKnightAug 24, 2008 23:12:36 | With the suicide death of Mystryl, all of Abeir-Toril was magic dead for 5 2e rounds, which translates into 5 minutes, with 1 2e round being 1 minute. Not quite. Assuming the bit about rounds getting changed to six seconds in 2E is true (I don't remember that, although I do remember the *****ing about the one minute round. I should, as I was one of the people *****ing about it), then it brings up a question: Was that 5-round comment published before or after that change was made? If before, then it took 5 minutes. If after, then it took 30 seconds. |
| #28lord_karsusAug 24, 2008 23:16:07 | -G-d damn it! Why is it so hard to get the simple answer straight!! ![]() -Last definitive source I saw (posted by you) said that the 2e round was one minute. Others said that they were either mistaken, or house-ruled it to six seconds. |
| #29fire_wraithAug 24, 2008 23:27:12 | I know it was definitely 1 round per minute in Basic D&D (Red/Blue/etc box). Of course, that system had such wacky rules... terminal velocity falling damage was 20d6, if I recall, meaning that your 121 HP fighter could go HALO jumping with no chute, and live... :D Good times, good times. I'll go check my 2E books tomorrow, if someone hasn't provided a definitive answer by then. |
| #30naexAug 24, 2008 23:29:25 | Ok, here is what I found about time (rounds) the normal AD&D round was 1 minute, but according to Player's Options - Combat and Tactics ('95), a combat round is 10-15 seconds. How the Mighty Have Fallen ('96) is using these rules, and therefore the length was only a little over a minute. |
| #31GreenKnightAug 24, 2008 23:33:13 | -G-d damn it! Why is it so hard to get the simple answer straight!! Well, I can definitively state that, in my PHB, a round is one minute, while a turn is 10 rounds (10 minutes). However, I can't definitively state that that wasn't changed in later printings. I don't remember anything of the sort, but just because I don't remember it doesn't mean it's not true, so now I'm pretty confused, myself. Really wish I hadn't sold my newer, blackcovered AD&D PHB. If there were any changes, then they'd probably be in there. |
| #32naexAug 24, 2008 23:41:44 | I have looked through two different copies of AD&D DMG, and both have the 1 minute definition, the only source I have found with the lower numbers is Combat & Tactics, which seems to have the right time frame, so I am comfortable citing it as the correct time setting. |
| #33DreamStalkerAug 24, 2008 23:43:01 | If I recall correctly from my 2ed days, it changed with many revisions of the core rulebooks. The black covered books released in "Dragon Month" sometime in the early '90s had many revisions older players rarely noticed. For the most part these were consolidations of rules revisions scattered throughout various supplements. The Player's Options series also further confounded the system by adding or tweaking many rules. Quite a few of which ended up in the original 3E draft rules. Personally I ran the 1 minute rule as before the black cover revision I mostly played basic Dungeons and Dragons and learned my rules from the black books. I recall my friends mostly went by 10 rounds a minute (6 seconds) until I pointed out the difference. To further confound the issue 2ed also used 'turns.' There were 10 rounds per turn. Turns were largely intended for local level control of time outside of combat. I think some of the older supplements referred to a turn as 1 minute. Others referred to them as 10 minutes. I recall some calling turns 30 minutes and that would make combat have 3 minute rounds. Basically the lesson learned is you could never trust what the intention of the author was when attempting to list a span of time in AD&D terms. Also, please note I am working off memory. If someone has all of these books handy please do correct me if I'm wrong. Question: Anyone with the Realmspace supplement know if the range of Toril's atmosphere is given? This may help the issue if Toril has a much higher range of breathable atmosphere for the Enclaves to have been floating within. |
| #34TheriseAug 25, 2008 0:06:32 | This may be useful, as it has some information on the changes/differences in segments, rounds, and turns for the various editions of D&D: http://en.wikipedia.org/wiki/Advanced_Dungeons_&_Dragons |
| #35naexAug 25, 2008 0:11:33 | This may be useful, as it has some information on the changes/differences in segments, rounds, and turns for the various editions of D&D: Which again supports my statement that the change in times was Combat and Tactics. So 5 rounds at 10-15 seconds equates to 50 to 75 seconds of time. from http://en.wikipedia.org/wiki/Advanced_Dungeons_&_Dragons side note: I really need to get a life... That I have the ability to remember what book out of all the ones I have to find the info I need, shows that I spend too much time with the material. |
| #36lord_karsusAug 25, 2008 11:03:50 | Question: Anyone with the Realmspace supplement know if the range of Toril's atmosphere is given? This may help the issue if Toril has a much higher range of breathable atmosphere for the Enclaves to have been floating within. -Good idea...Here's what Realmspace says: PLANET NAME: Toril -Meh, not too useful... |
| #37BelorinAug 25, 2008 12:58:32 | Well the Earth's breathable atmosphere is contained in the troposphere which averages 7 miles in depth, but only about a third of that is life sustaning. So 2.5 miles +/-? Bel |
| #38lord_karsusAug 25, 2008 13:06:14 | Well the Earth's breathable atmosphere is contained in the troposphere which averages 7 miles in depth, but only about a third of that is life sustaning. So 2.5 miles +/-? -It's the best we have to work with. So, that's a maximum, in theory, of 2.5 miles in the air. |
| #39fire_wraithAug 25, 2008 16:02:59 | Under the Spelljammer rules of physics, though, the real world notion of atmosphere doesn't quite apply - objects retain a certain sphere of air around them as they rise up from a planet (as I recall). Thus, in the same manner that a spelljamming ship that flies off from Toril, and flies over to Selune (the Moon), retains its air, so too would a flying city (in theory). |
| #40lord_karsusAug 25, 2008 16:06:02 | Under the Spelljammer rules of physics, though, the real world notion of atmosphere doesn't quite apply - objects retain a certain sphere of air around them as they rise up from a planet (as I recall). Thus, in the same manner that a spelljamming ship that flies off from Toril, and flies over to Selune (the Moon), retains its air, so too would a flying city (in theory). -I like Spelljammer, but most of that is conceptual, and not too much mechanics. Doesn't the air and gravity bubble that a Spelljammer retains when in the void stem from the Helm? |
| #41naexAug 25, 2008 16:12:12 | -I like Spelljammer, but most of that is conceptual, and not too much mechanics. Doesn't the air and gravity bubble that a Spelljammer retains when in the void stem from the Helm? I just checked, and no, the volume of air is based on mass of the vessel, not on the helm. Some asteroids and other masses don't carry their own air. See Concordance of Arcane Space pg. 11. An odd bit of D&D physics that are different from our own. |
| #42lord_karsusAug 25, 2008 16:14:44 | I just checked, and no, the volume of air is based on mass of the vessel, not on the helm. Some asteroids and other masses don't carry their own air. -So, going by this, then, High Netherese Enclaves could have have had their own air/gravity generators/pockets/wells/whatever you want to call them. Which would allow them to levitate very high up. |
| #43naexAug 25, 2008 16:18:34 | -So, going by this, then, High Netherese Enclaves could have have had their own air/gravity generators/pockets/wells/whatever you want to call them. Which would allow them to levitate very high up. Yes, and they may have done so, to stave off attacks from dragons and other nuisances. The air supply would last for months on an enclave given the rules in spelljammer. But since the fall was just a little over a minute (if you use Combat and Tactics rules) they didn't need to be as high as I first thought. Just checked Combat and Tactics, Rich Baker was one of the designers. |
| #44lord_karsusAug 25, 2008 16:58:16 | -Which is "official"? Did the Combat and Tactics rules override the previous rules, or were they akin to Unearthed Arcana optional rules where, while present, the official rules take precedence in official sourcebooks? -Damn that Rich Baker! He must be STOPPED! |
| #45naexAug 25, 2008 17:18:20 | -Which is "official"? Did the Combat and Tactics rules override the previous rules, or were they akin to Unearthed Arcana optional rules where, while present, the official rules take precedence in official sourcebooks? They were optional, but given the direction the game went (3rd edition wasn't too much after that), they may have been using that rule around the offices, especially with Rich around. And it does make more sense than the one minute rule. Speculation only, but the times line up, they were working on arcane age at the same time as the optional rules. Just like we know much of the new lore was made with the 4e rules, not 3.5 rules. If someone hadn't locked the ask the designer thread I would just ask Rich, but that won't be possible for a few weeks. |
| #46gothwulfeAug 25, 2008 17:25:56 | From Netheril - Empire of Magic: So it could be postulated that the "lift" they had was also doubled and been thrust upward much like an airplane being caught in an updraft. Going with this theory, each of the enclaves could very well have been double the elevation that they were before, thus giving some of them the time needed to work whatever magics they could to save themselves...as well as dooming others that were at a "safe" hight to survive the fall before being tossed upwards. |
| #47lord_karsusAug 25, 2008 17:29:03 | They were optional, but given the direction the game went (3rd edition wasn't too much after that), they may have been using that rule around the offices, especially with Rich around. And it does make more sense than the one minute rule. Speculation only, but the times line up, they were working on arcane age at the same time as the optional rules. Just like we know much of the new lore was made with the 4e rules, not 3.5 rules. -Makes sense. If someone hadn't locked the ask the designer thread I would just ask Rich, but that won't be possible for a few weeks. -Can't read big, bolded, underlined text? |
| #48gothwulfeAug 25, 2008 17:45:06 | -Again, being the only number that says how long the effect lasted, we should assume that this was the uniform time of the transition, and not a hiccup. Actually if you look at it as more of a "shock-wave" then a universal "power outage" then it makes perfect sense. Look at it this way... Our favorite mad mage absorbs Mystral's power, and since the essence of a God is their power, that would mean that at the time that the spell was nearing full completion, Mystral and Karsus were, for all intents and purposes, occupying the same place at the same time. Mystral suicides to end the spell, causing a "magic explosion", negating ALL magic for a time which ripples out through the Realms/planes/ect. from its starting point, meaning that the further you were from the epicenter, the longer you would have before magic failed completely for you. Now, it's been stated that elves can "notice" fluctuations in the magical fields, and this would be a major one, quite possibly able to be felt by the high level mages that controlled the enclaves. Feeling this, they realized that something major was about to hit and started either raising the cities to try to "get above the storm" or lowering them to prepare for a crash landing. The cities that survived were either those that were able to get low enough that they didn't hit terminal velocity or high enough that they were in "freefall" until the "shock-wave" passed, Mystra acended, and magic started working once more, albeit erratically, letting them at least land without being completely destroyed. Just an idea ![]() |
| #49naexAug 25, 2008 18:01:39 | -Can't read big, bolded, underlined text? Nope, I have a real problem with big words. :P |
| #50lord_karsusAug 25, 2008 22:47:58 | Nope, I have a real problem with big words. :P -Don't we all. |
| #51lord_karsusSep 03, 2008 22:46:29 | -naex, with his high INT, remembered to ask Rich, whereas I did not. So, hopefully, he'll straighten things out, and we'll have a more precise picture of what happened, timeline wise. |