Neverwinter...Why Neverwinter?

Post/Author/DateTimePost
#1

zousha_omenohu

Sep 29, 2008 14:16:12
I've been saying stuff like this for a long time, but why why WHY did Neverwinter have to get nuked?!

Neverwinter has probably been my favorite place in all of Faerun, being a fan of the Neverwinter Nights series. Thanks to those games, the place developed a life all its own, with people I felt like I knew and cared about. Not just that, but it was a city dedicated to truth, justice and the Faerunian way. I couldn't help but feel proud as I played paladin after paladin, serving the people of the city and being an all-around hero. And then I read some of the changes and find that when the Spellplague hit, both it and Luskan basically fireballed. I wish I could find language that wasn't so strong, but it broke my heart. All those people. The entire city. All gone.

And now I look at the FRPG and find that Luskan seems to have miraculously recovered and is as much of a wretched hive of scum and villainy as it was pre-Spellplague, if not even more so.

Why'd Neverwinter have to get wiped from the face of Toril, while Luskan apparently gets a free pass? It just doesn't feel fair!
#2

iakhovas

Sep 29, 2008 14:26:39
Despite the language in the FRCS, rest assured that Neverwinter's bleak days are in the past and it too will enjoy a period of recovery.
#3

zousha_omenohu

Sep 29, 2008 14:28:39
Well, it's got a spot on the map near Waterdeep. That's reassuring. And 100 years IS a long time. They could start rebuilding.
#4

Grazel

Sep 29, 2008 18:56:49
Yep it shows up on the map still. It may have been destroyed but even Waterdeep took heavy damage during the Spellplague. It may not have regrown into the same city it was before though. It at least has faired better than Halruaa which is mostly underwater now, and what's left is ruins and forests. Lantan was also destroyed though from a tsunami caused by Returned Abeir not the Spellplague. Unther is gone and supplanted by a part of Abeir as is all of Maztica. There are fates worse than what happened to Neverwinter.
#5

zousha_omenohu

Sep 29, 2008 19:01:50
Well, the reason I was concerned was because the text indicated that what happened to the two cities was similar to the atomic bomb, which is disturbing, to say the least.
#6

rinonalyrna_fathomlin

Sep 29, 2008 20:11:26
Remember too that your Neverwinter can have any fate that you want it to have--you don't need to walk in lockstep with the official sources.
#7

lord_karsus

Sep 29, 2008 20:54:25
-Neverwinter never really called out to me or anything, even having played the game.
#8

JudgeDookie

Sep 29, 2008 21:02:21
Yep it shows up on the map still. It may have been destroyed but even Waterdeep took heavy damage during the Spellplague. It may not have regrown into the same city it was before though. It at least has faired better than Halruaa which is mostly underwater now, and what's left is ruins and forests. Lantan was also destroyed though from a tsunami caused by Returned Abeir not the Spellplague. Unther is gone and supplanted by a part of Abeir as is all of Maztica. There are fates worse than what happened to Neverwinter.

Actually, it took one of the lightest hits from the Spellplague. If not the lightest.

----

Neverwinter is fine. It's character is revealed and everything will be okey-dokey. Use that promise for your campaign.
#9

zousha_omenohu

Sep 29, 2008 22:25:02
If getting nuked is the lightest, then I'd hate to see what the heaviest was!
#10

SmartPaladin

Sep 29, 2008 23:14:22
-Neverwinter never really called out to me or anything, even having played the game.

That was always the problem with the city too, you almost never really see or hear about this or that character hailing form Neverwinter any in Novel. I can't even think of any novels off the top of my head that mention the city. At all.

It's almost as though all of the big shots at WotC told every last novel writer they had "Leave the city of Neverwinter alone. It's only purpose is to give game developers a sandbox to play in." Nevermind the fact that there was Icewind Dale, which has one of the most, if the most famous hero in the Realms, and there's been how many Icewind Dale games? Or how about Buldar's Gate? I can't think of any real big shots off the top of my head, but even that city is on the upswing. And there's been a good number of games based in or around Buldar's Gate.

The city of Neverwinter really needs novels... Seriously...
#11

keveras

Sep 30, 2008 4:17:10
The city of Neverwinter really needs novels... Seriously...

Not anymore :P
#12

zousha_omenohu

Sep 30, 2008 9:22:05
Au contraire, mon frere. Now there can be novels about Neverwinter's reconstruction efforts!:P
#13

uzzy

Sep 30, 2008 14:34:56
So.. the text states 'Both Neverwinter and Luskan are now in utter ruin'

Now meaning 'Right this instance'
Utter meaning 'complete, total, absolute'
Ruin meaning 'a fallen, wrecked, or decayed condition'

I'm sorry, but is the FRCG meant to be an accurate depiction of the campaign world, or something whose accuracy should be compared to a CIA report on Iraqi WMD?
#14

serphet

Sep 30, 2008 14:42:00
utter ruin has a different diction than 'utter' 'ruin' though. That means the cities are still there, and have people. The city is in a state of utter ruin (anarchy possibly/probably). Thats not saying its the crater of an atom bomb, thats not saying its an ancient ghost town.
#15

sfdragon

Sep 30, 2008 16:11:46
from the look of the map, its port was destroyed, and its now raised a bit and now land locked.

on the otherhand they did say the map wasnt all that accurate right?
#16

Stigger

Sep 30, 2008 17:54:00
Was a far better city, going off of the Volo's Guides, than it was ever depicted as being in the NWN series... the NWN version I could care less about, it was never right to my mind, but the Volo's version was a fantastic place to game in. Hopefully, that'll be the reborn version that springs back from disaster...
#17

iakhovas

Sep 30, 2008 19:06:10
Poor Port Llast. The Forgotten City of the Sword Coast North. Nobody cares enough to inquire about its fate.
#18

Harn_Winterfell

Sep 30, 2008 19:08:52
Did it last? :P
#19

The_Jester

Sep 30, 2008 19:35:20
Nevermind the fact that there was Icewind Dale, which has one of the most, if the most famous hero in the Realms, and there's been how many Icewind Dale games?

One. With an expansion. So one and a half.

Which does mean there are an infinite number more games in Icewind than in Cormyr or Thay (because both have had 0 games and, mathematically any number times 0 is 0. ;) )

I think Neverwinter was "nuked" to leave it open. They couldn't set it aside like with Sembia in 2e, so they just ignored it. Which means that if any novel or games comes out the fans will flock to it.

But that also means it's this open spot for the fans of the city to rebuild and restore. It's this free space to develop.
#20

zousha_omenohu

Sep 30, 2008 19:46:39
Was a far better city, going off of the Volo's Guides, than it was ever depicted as being in the NWN series... the NWN version I could care less about, it was never right to my mind, but the Volo's version was a fantastic place to game in. Hopefully, that'll be the reborn version that springs back from disaster...

Volo's Guides?
#21

The_Jester

Sep 30, 2008 21:29:42
In character guides to the Realms. There were two for the Sword Coast, two for Baldur's Gate and one for Waterdeep, and I believe the Coast ones briefly mentioned Neverwinter.
#22

JudgeDookie

Sep 30, 2008 21:43:17
If getting nuked is the lightest, then I'd hate to see what the heaviest was!

Actually, I was speaking of Waterdeep at this point.

Poor Port Llast. The Forgotten City of the Sword Coast North. Nobody cares enough to inquire about its fate.

Ohh! Ooh! Tell us more!
#23

lord_karsus

Oct 01, 2008 10:38:48
Did it last? :P

Port Llast didn't last. Now, let's move on, fast. Before we are attacked by a Rast, that worships Bast, and it hurts us and puts our arms in a cast.
#24

rinonalyrna_fathomlin

Oct 01, 2008 11:37:43
That was always the problem with the city too, you almost never really see or hear about this or that character hailing form Neverwinter any in Novel. I can't even think of any novels off the top of my head that mention the city. At all.

I recall one of the Arilyn Moonblade novels mentioning Neverwinter (Arilyn has been there before).

It's almost as though all of the big shots at WotC told every last novel writer they had "Leave the city of Neverwinter alone. It's only purpose is to give game developers a sandbox to play in." Nevermind the fact that there was Icewind Dale, which has one of the most, if the most famous hero in the Realms, and there's been how many Icewind Dale games? Or how about Buldar's Gate? I can't think of any real big shots off the top of my head, but even that city is on the upswing. And there's been a good number of games based in or around Buldar's Gate.

I think Neverwinter was always meant to be a city that didn't have tons of detail about it, even before Neverwinter Nights was a twinkle in the eye of any game developer.

The city of Neverwinter really needs novels... Seriously...

See above. I think it was meant to be a place meant for DMs to fill in on their own.
#25

rinonalyrna_fathomlin

Oct 01, 2008 11:39:58
Was a far better city, going off of the Volo's Guides, than it was ever depicted as being in the NWN series...

I agree, although I am fond of how the city is depicted in NWN2.
#26

rinonalyrna_fathomlin

Oct 01, 2008 11:41:10
Port Llast didn't last. Now, let's move on, fast. Before we are attacked by a Rast, that worships Bast, and it hurts us and puts our arms in a cast.

:P :D
#27

zousha_omenohu

Oct 01, 2008 12:07:05
I agree, although I am fond of how the city is depicted in NWN2.

As am I.
#28

sfdragon

Oct 01, 2008 16:38:41
I agree, although I am fond of how the city is depicted in NWN2.

ditto
#29

naex

Oct 01, 2008 17:00:40
Port Llast didn't last. Now, let's move on, fast. Before we are attacked by a Rast, that worships Bast, and it hurts us and puts our arms in a cast.

Shall we raise the sail on our mast, until Port Llast is in our past?
#30

SmartPaladin

Oct 01, 2008 17:17:27
I recall one of the Arilyn Moonblade novels mentioning Neverwinter (Arilyn has been there before).

I'm glad someone can think of when Neverwinter was mentioned in novel.

I think Neverwinter was always meant to be a city that didn't have tons of detail about it, even before Neverwinter Nights was a twinkle in the eye of any game developer.

I'm not so sure about that... I think at one point, they might have been willing to try something with it, but it may have quickly turned into a "Why bother?" The city is right between Waterdeep and Buldar's Gate. Chances are, they might have felt that it was just a waste of time.

See above. I think it was meant to be a place meant for DMs to fill in on their own.

*sighs* I know, but then, same could be said for half of the cities/towns in the Realms. I just wish that the city had more to it then just the "Neverwinter Nights" series.
#31

Stigger

Oct 01, 2008 18:10:33
Volo's Guides?

2e books, softcovers, which were narrated by the plucky Volothamp Geddarm... one of the better unreliable narrators to have come out of Mr. Greenwood's mind if you ask me. The series included:

Volo's Guide to All Things Magical
Volo's Guide to the Sword Coast
Volo's Guide to the North (which included Neverwinter, which, by the by, is north of Waterdeep, not between Waterdeep and Baldur's Gate)
Volo's Guide to Cormyr
Volo's Guide to the Dalelands
Volo's Guide to Waterdeep
Volo's Guide to Baldur's Gate II (oddly named, as it had almost nothing to do with the video game)

And a series of articles as I understand it that were in Dragon of a similar name. Last I checked, a few of them were available for free download on WotC's older edition site, so if you're interested, you might take a look at it. Easy enough to get to, just look at the Downloads button on the left of the page, presuming it hasn't changed lately.
#32

rinonalyrna_fathomlin

Oct 01, 2008 18:23:10
I'm glad someone can think of when Neverwinter was mentioned in novel.

Me too.:P

*sighs* I know, but then, same could be said for half of the cities/towns in the Realms. I just wish that the city had more to it then just the "Neverwinter Nights" series.

I know the feeling. I certainly wouldn't mind a novel set there.
#33

zousha_omenohu

Oct 01, 2008 18:43:32
Yeah. One of the flaws in the game is that the people wandering the streets are just window-dressing, and you can't enter even half of the buildings in town. A novel set there would be the perfect way to build its personality somewhat.

By the way, I like the quote in your sig.
#34

rinonalyrna_fathomlin

Oct 02, 2008 9:51:14
Yeah. One of the flaws in the game is that the people wandering the streets are just window-dressing, and you can't enter even half of the buildings in town.

Actually, I don't mind the building thing very much at all. I find it rather silly, and usually pointless, to barge into random houses with impunity (usually, there are no real consequences for doing this). I am totally fine with only being able to go into houses that are important to the game (by that I do include side quests).
#35

zousha_omenohu

Oct 03, 2008 21:30:31
True, but it makes the city feel somewhat artificial, doesn't it?
#36

Stigger

Oct 04, 2008 0:27:50
Depends on if you're referring to indoor shops, rather than random homes. I'd agree that the lack of shops, in what's supposed to be a thriving community of artisans, does tend to break the suspension of disbelief a bit, for me anyway... Beyond the meager offering of Sand's place anyway, which could be reasonably argued as being quest related anyway.
#37

zousha_omenohu

Oct 04, 2008 1:21:22
Plus there's the fact that the citizens wandering about don't really have much to say.
#38

BadCatMan

Oct 04, 2008 1:43:52
You've got to remember, these are computer games, and all these little details are at the mercy of the programmers' time, talent, and computational capacity. A better-made game is preferable to a buggy one that lets you strike up pointless conversations. Every CRPG is like this.

Heck, try it in pen-and-paper or play-by-post and you'll annoy the DM before long. :p
#39

chapien

Oct 04, 2008 2:04:45
Just remember, just because the book says Neverwinter is dead, don't forget that even so you are using the Realms, it is YOUR world. YOU are in control of YOUR campaign. so if you really want to, you could use Neverwinter as it was pre-Spellplauge in 4e.
#40

sfdragon

Oct 04, 2008 2:08:15
You've got to remember, these are computer games, and all these little details are at the mercy of the programmers' time, talent, and computational capacity. A better-made game is preferable to a buggy one that lets you strike up pointless conversations. Every CRPG is like this.

Heck, try it in pen-and-paper or play-by-post and you'll annoy the DM before long. :p

and this is also why some people have the opinion that mmorpgs turn up as live chat rooms in the end.

but you are quite right.
pcrpg npcs and some vrpgs all end up with one liners if they have no need to the plot, or even have a hook for later on.
for instance:
a local beggar might have overheard the two corrupt watchmen talking about getting revenge against the clergy of cyric by going back in time and having a conversation with both the lord of thieves and the lady of illusions.
but i doubt the spellscarred down on the corner of way of the dragon and trademeet allay would of.
#41

sfdragon

Oct 04, 2008 2:12:23
also, the city of neverwinter was listed in the blackstaff tower novel so it may not be gone or in ruins, it could just be its port.
#42

oluevara

Oct 05, 2008 19:32:04
You're forgetting icewind dale 2, which was a great game.

One. With an expansion. So one and a half.

Which does mean there are an infinite number more games in Icewind than in Cormyr or Thay (because both have had 0 games and, mathematically any number times 0 is 0. ;) )

I think Neverwinter was "nuked" to leave it open. They couldn't set it aside like with Sembia in 2e, so they just ignored it. Which means that if any novel or games comes out the fans will flock to it.

But that also means it's this open spot for the fans of the city to rebuild and restore. It's this free space to develop.

#43

zousha_omenohu

Oct 05, 2008 19:42:23
Technically Thay did recieve some exposure. In Neverwinter Nights 2: Mask of the Betrayer, the main campaign takes you there, and you spend a good leg of your journey there, though that leg is basically relegated to a single academy.
#44

Therise

Oct 05, 2008 19:42:43
You're forgetting icewind dale 2, which was a great game.

Loved that game. What a terrific intro it had, lore tied in with very human events - and the overall theme and plot. It was rather linear, but definitely a great game.

I even borrowed the early history it had there for fleshing out my Realms, in parts of the far, far North. All great stuff.
#45

lord_karsus

Oct 06, 2008 10:10:47
-I played that one. It was good.
#46

markustay63

Oct 06, 2008 13:09:35
Maybe Neverwinter got Nuked because the name finally pissed-off Auril too much.

So she summoned Zehir to Toril, and he ate it. :P
#47

brunswick

Oct 06, 2008 16:39:34
I've always had a soft spot for Neverwinter, ever since a particularly outrageous Nobles party occurred at the beginning of our Slavelords campaign started there in the early 1990s. Always sounded, to me, like a particularly picturesque place.
#48

The_Jester

Oct 06, 2008 17:46:18
Of course, the biggest reason Neverwinter got destroyed and ignored is... none of the writers were fans.
#49

zousha_omenohu

Oct 06, 2008 18:27:28
Well, Maztica was written about, and now it's been shunted to another planet.
#50

The_Jester

Oct 06, 2008 20:50:24
I meant the writers of the 4e book. The writers and developers probably had final say on alot of the changes. The big sweeping changes were likely done in a committee, but the small nitty-gritty was left to the writers.

Either way, when they were brainstorming citystates of name nations to destroy completely and leave detail-less they probably asked around the office and found out where people hadn't set a campaign then smote that.
#51

lord_karsus

Oct 06, 2008 20:54:22
I meant the writers of the 4e book. The writers and developers probably had final say on alot of the changes.

-On ALL of the changes. Who else is there, asides for writers and designers? ;)
(And, I don't want to hear things like, you know 'The Suits', and such.)
#52

zousha_omenohu

Oct 06, 2008 21:24:54
'The Suits' wouldn't know or care about such changes. They're blameless in this.
#53

lord_karsus

Oct 06, 2008 21:45:35
'The Suits' wouldn't know or care about such changes. They're blameless in this.

-The 'suits argument' is that X generates money, and only looking at the counters, X generates the most money, so the aforementioned writers/designers are mandated to leave X more or less as is, to continue the flow of profit.
#54

rinonalyrna_fathomlin

Oct 06, 2008 22:17:44
Depends on if you're referring to indoor shops, rather than random homes. I'd agree that the lack of shops, in what's supposed to be a thriving community of artisans, does tend to break the suspension of disbelief a bit, for me anyway... Beyond the meager offering of Sand's place anyway, which could be reasonably argued as being quest related anyway.

See, I thought he was referring to PCs not being able to barge into Joe Blow's house as you could in Baldur's Gate 1.

It doesn't feel artificial to not be able to do that, because the vast majority of the PCs I play wouldn't be inclined to just walk into people's houses for no good reason. In fact, it feels more artificial to me if the game encourages me to do that.

I'd also like to point out that if every building was "filled in" (at least in NWN1--not sure about NWN2), it'd make the game a lot slower to run.
#55

18DELTA

Oct 06, 2008 22:22:09
Of course, the biggest reason Neverwinter got destroyed and ignored is... none of the writers were fans.

-BRJ is a big fan of the Neverwinter Games IIRC. ;)


18DELTA
#56

rinonalyrna_fathomlin

Oct 06, 2008 22:22:36
You've got to remember, these are computer games, and all these little details are at the mercy of the programmers' time, talent, and computational capacity. A better-made game is preferable to a buggy one that lets you strike up pointless conversations. Every CRPG is like this.

Seconded, on all points.
#57

markustay63

Oct 06, 2008 22:50:10
'The Suits' wouldn't know or care about such changes. They're blameless in this.

Are 'The Suits' just animated clothing, like golems or automatons, or are they some form of sentient undead? Do they actually have bodies, you know, like on the Astral plane or something, or is their only physical form the clothing itself?

Not sure how to stat them up, anyway... how would you describe the power of 'Unmaking?
#58

oluevara

Oct 06, 2008 22:53:02
Sphere of Annihilation, obviously!
#59

markustay63

Oct 06, 2008 23:02:43
Suits as sentient (albeit alien) Spheres of Annihilation (suits of Annihilation?)!

I like that. :D

Or perhaps they are some form of profiteering Inevitable...
#60

zousha_omenohu

Oct 06, 2008 23:57:38
Dear Gods, I've created monsters!
#61

Stigger

Oct 07, 2008 2:52:52
Doubtful the 'suits' even have any idea of what Neverwinter was, beyond tied to a seemingly successful video game... like LK said, its unlikely that anyone outside of the writers or developers had anything to do with specific aspects... broad ones, sure, but I can just see their eyes rolling back in their heads and just telling the ones actually responsible to get on with it, without boring them with the details they don't really care about. ;)
#62

iakhovas

Oct 07, 2008 8:32:55
-BRJ is a big fan of the Neverwinter Games IIRC. ;)

Indeed I am a big fan, and my wife even more so. She won an autographed copy of NWN2 Gold Edition at Gen Con by answering some trivia questions about the game. Hell, she knew things about the game I had no idea existed.

Bottom line is that the coastline of the Sword Coast North was ravaged by tidal waves, cyclones, hoarfrost tempests, and other hellish conditions during the Spellplague years. Having said that, if Atari or other 3rd-party licensee wishes to start work on NWN3 you better believe you'll see a rejuvenation of Neverwinter in some form or another. I have no knowledge of such an event taking place, but it just makes good business sense given the popularity of those games.
#63

lord_karsus

Oct 07, 2008 8:52:17
-Bioware, which is now a subsidiary company of Electronic Arts.
#64

zousha_omenohu

Oct 07, 2008 9:49:08
BioWare handed off the rights to the Neverwinter Nights series to Obsidian (like they did with the KOTOR series). Obsidian are the guys who made NWN 2, and Atari is still in charge of Obsidian last time I checked, though I may be misinformed about that.
#65

lord_karsus

Oct 07, 2008 10:51:08
-Bioware made Neverwinter Nights. Obsidian made Neverwinter Nights II. I'm not sure who would have the license. Both, maybe?
#66

sfdragon

Oct 07, 2008 11:54:05
kotor;being star wars, is ip of lucasarts, the license has to go through them... not EA.

sides EA doesnt have squat that interests me anymore
#67

lord_karsus

Oct 07, 2008 11:55:48
kotor;being star wars, is ip of lucasarts, the license has to go through them... not EA.

-Yes, one company or the other (or both) have a license. The confusion (at least on my part) is who has it: one, the other, both, neither, etc.
#68

sfdragon

Oct 07, 2008 12:00:51
that confusion, is most liklly everybody.
if kotor 3 was being in housed when it was canned, then LA has it.
#69

lord_karsus

Oct 07, 2008 12:18:31
-I was talking about Neverwinter Nights, but- wait! There was a Knights of the Old Republic III- or, rather, was supposed to be!?
#70

rinonalyrna_fathomlin

Oct 07, 2008 13:02:17
-I was talking about Neverwinter Nights, but- wait! There was a Knights of the Old Republic III- or, rather, was supposed to be!?

I have no idea, myself, but I heard somewhere the KotR games were going to be a trilogy.
#71

zousha_omenohu

Oct 07, 2008 14:32:08
Eh, I'm not sure who has what. All I know is that Obsidian is the one making NWN games. I'm guessing if they do a NWN3 it'll take place in 4e Faerun. Be interesting to see how everything's implemented.
#72

sfdragon

Oct 07, 2008 15:42:30
-I was talking about Neverwinter Nights, but- wait! There was a Knights of the Old Republic III- or, rather, was supposed to be!?

it was a leaked rumor a while back while LA was cleaning house and canned the in house team that was allegedly doing kotor 3.


grain of salt or spice
#73

Stigger

Oct 07, 2008 17:31:03
I'd heard that rumor myself, but couldn't find anything about it outside of forums, so pretty much discounted it as wishful thinking or pot-stirring.
#74

lord_karsus

Oct 07, 2008 19:25:43
-Yeah, me too, when I just looked. Knights of the Old Republic III AND Neverwinter Nights III.
#75

umbralknight

Oct 08, 2008 1:22:03
Well, I don't know about neverwinter III, but I do know that, when the makers of the game The Force Unleashed were first brainstorming their game, they were considering making it the third instalment in the KOTOR series.That may have contributed to that rumour or whatever.
#76

uzzy

Oct 11, 2008 18:22:57
Atari have the license for D&D Electronic Products, which includes Neverwinter Nights. Atari could hire Bethesda for a NWN3, if they wanted. Obsidian got the gig for NWN2 because Bioware recommended them when Atari approached them.

Anyway, the nuking of Neverwinter makes as much sense as anything else in the Shattered Realms.
#77

masterfat78

Oct 11, 2008 19:37:47
Theres rumors of a KOTOR MMO game.
#78

zousha_omenohu

Oct 11, 2008 19:38:50
Atari have the license for D&D Electronic Products, which includes Neverwinter Nights. Atari could hire Bethesda for a NWN3, if they wanted. Obsidian got the gig for NWN2 because Bioware recommended them when Atari approached them.

Anyway, the nuking of Neverwinter makes as much sense as anything else in the Shattered Realms.

Thanks for clearing that up.

Does that mean that the nuking of Neverwinter makes no sense at all then?
#79

sfdragon

Oct 11, 2008 20:56:26
Theres rumors of a KOTOR MMO game.

and did you know the difference between making a good star trek game and a good star wars game.

its easy to make them both, but its real hard to make a ST game that doesnt suck.

in the case of mmos, the rummored kotor mmo, is just that, even if EA owns the company that owns bioware, such a game would still have to go through the lawyers from EA with LA on agreements with what they can and cant do.

on the otherhand, a kotor mmo would still have to get players and keep them.
while it would be easier......

im stopping here, its off topic.



as for the nuking of
Neverwinter, it did make since, there was never a map published for it, and it was mentioned in the blackstaff tower novel, and which has been mention was that its been 100 years since the plague, and they also never said what happened to the city, the land it is sitting on could have been raised which would of destroyed its ports, the city could of been hit by a tidal wave, which would of wrecked it.

i dont see it gone, i however dont see it being a major player anymore either, not that it was ever one.

it does grant leway for a nwn3 on what happened next or during the plague.
#80

zousha_omenohu

Oct 11, 2008 22:36:11
I'm joining an FR game in my area, and all I can say is I know I want to create a character from Neverwinter.:D

How would I incorporate something like that into a character backstory though?
#81

lord_karsus

Oct 11, 2008 22:49:37
Atari have the license for D&D Electronic Products, which includes Neverwinter Nights. Atari could hire Bethesda for a NWN3, if they wanted. Obsidian got the gig for NWN2 because Bioware recommended them when Atari approached them.

-Why is it all so confusing!!??

#82

Stigger

Oct 12, 2008 5:34:38
Its not confusing... Atari has the license to publish D&D electronic products, and the approaches whatever developer it feels would be best suited to actually go out and develop said products into something other than an idea on paper. Kinda like the publisher who handles the novels... it doesn't write the actual novels, that's what authors do, it just handles all the other stuff.
#83

uzzy

Oct 12, 2008 8:14:08
Thanks for clearing that up.

Does that mean that the nuking of Neverwinter makes no sense at all then?

Yep.

-Why is it all so confusing!!??


I'll break it down.

Atari, the publisher, own the rights to D&D Electronic Games. They approached Bioware to publish Neverwinter Nights, which they did to great success. When they wanted to make Neverwinter Nights 2, they approached Bioware again to make it, however, Bioware were busy making other games (Namely Jade Empire, Mass Effect and Dragon Age) so they recommended Obsidian Entertainment, who eventually made NWN2.

Now, Atari could approach any design team they want to make Neverwinter Nights 3, as they own the license. I doubt Bioware would do it, as they are currently busy with Dragon Age, Mass Effect 2 and whatever game they are making with Lucasarts (either a Knights of the Old Republic 3 or the MMO).

Basically, Atari own all the cards, and can decide who makes the next NWN. Or who knows, Baldurs Gate 3, of which there are rumours.
#84

lord_karsus

Oct 12, 2008 10:57:13
-Ahhh...
#85

JudgeDookie

Oct 12, 2008 22:25:57
Neverwinter is around.

I was just there with my man, Bobax, and toked on a hooka.
#86

obadaya

Oct 13, 2008 23:13:33
To me, it seems like the point of destroying/remaking the realms and Neverwinter a mere 5 or 6 years after the setting of the version 3 source books is to get players to dump whatever 3 game/lore they got going and jump to 4 because, really, whatever the PCs are doing will probably get trashed anyway. There's no real point to continuing.

It's kind of cheap ploy, and it will probably work, but it begs the question: if 3 can get trashed to get you to buy 4, won't they do the same with that to get you to buy 5? What's the point in even investing in your time and imagination in the setting?

Truthfully though, I have the same problem with most of my (formerly) favorite comic book characters
#87

Aegeri

Oct 14, 2008 1:34:20
One of the developers from Obsidian, in a recent interview from Gamespot, bought up the destruction of neverwinter actually. He made two interesting comments, the first being that they are very interested in exploring 4th edition and the second, that he would think a game set around rebuilding/what happened to Neverwinter would be interesting.
#88

obadaya

Oct 14, 2008 1:50:20
...also, remember at the end of NWN1 OC in the tunnels when you run into the alternate Faerun Aribeth who helps you? You could just look at this whole Spellplague/Destruction-of-Neverwinter things as something that happened in one of those OTHER Faeruns.
#89

rinonalyrna_fathomlin

Oct 20, 2008 13:38:08
...also, remember at the end of NWN1 OC in the tunnels when you run into the alternate Faerun Aribeth who helps you? You could just look at this whole Spellplague/Destruction-of-Neverwinter things as something that happened in one of those OTHER Faeruns.

Good point, although I shall nitpick and say that I didn't think those alternate worlds were necessarily alternate versions of Faerun. They seemed quite different.
#90

zousha_omenohu

Oct 20, 2008 13:55:23
I concur. The world that Asheera tells you of is very different from Faerun.
#91

Stigger

Oct 20, 2008 17:38:21
Maybe the Abeir part never seperated, so of course it was very different...

that left an odd taste in the mouth, considering they were never seperate previous to 4e, but if we're looking for straws to grasp...
#92

markustay63

Oct 20, 2008 17:44:01
Bottom line is that the coastline of the Sword Coast North was ravaged by tidal waves, cyclones, hoarfrost...

Okay, Auril might not be very nice...

But there's no reason to go around calling her names. :P
#93

Stigger

Oct 20, 2008 17:45:41
Where's that drum-riff when you need it...
#94

zousha_omenohu

Oct 20, 2008 18:10:07
#95

iakhovas

Oct 22, 2008 11:02:46
Speaking of KotoR III, check this out: http://www.msnbc.msn.com/id/27311504/
#96

Stigger

Oct 22, 2008 11:05:41
Interesting... pity I'm not that fond of MMOs.
#97

zousha_omenohu

Oct 22, 2008 12:47:55
If you're not fond of them I outright despise them!
#98

sfdragon

Oct 22, 2008 14:29:16
if you outright despise them, then I out refuse and burn them.
#99

iakhovas

Oct 22, 2008 14:37:31
Hmmm. Not sure what turned you folks off from MMOs but I think they're fun as hell (well, EverQuest at least). I loved KotoR 1 and 2 so I'm definitely looking forward to this game.
#100

sfdragon

Oct 22, 2008 15:07:55
hmmm, might be that whiners end up on them, pkers, having to buy the disc its on and then have to dish out 10 to 15 dollars to play each month there after.


lack of content and a few other things.
#101

lord_karsus

Oct 22, 2008 15:45:08
-Neverwinter Nights, the new one, I hope isn't an MMORPG. The Neverwinter Nights games, though, they found a good balance between one-player play, and online play.
#102

Stigger

Oct 22, 2008 16:47:38
When I want to RP, having a bunch of leet punks spamming the channels with begs and boasts tends to detract from that experience, to the point where its much easier to play SP games, or at best, hosted MP games. Beyond that, it lets one avoid the whole "Quest for Phat Loot" aspect unless one actually wants to bother with it.
#103

zousha_omenohu

Oct 22, 2008 18:27:26
Hmmm. Not sure what turned you folks off from MMOs but I think they're fun as hell (well, EverQuest at least). I loved KotoR 1 and 2 so I'm definitely looking forward to this game.

1. Monthly fees
2. Ignorant people who can't speak proper English
3. The lack of a driving storyline
#104

maulorn

Oct 22, 2008 19:52:45
1. Monthly fees
2. Ignorant people who can't speak proper English
3. The lack of a driving storyline

2. Should not be up there...that falls onto the pro list of MMOs...because you can camp.
#105

old_sage

Oct 22, 2008 19:56:58
Hmmm. Not sure what turned you folks off from MMOs but I think they're fun as hell (well, EverQuest at least). I loved KotoR 1 and 2 so I'm definitely looking forward to this game.

Overall, I'm curious mostly about the setting for the game. It should prove interesting enough to explore this vaguely detailed period of SW history. And I'm curious to see more about this so-called "Sith Empire."

As for actually being involved with MMOs, for me at least, it's just the issue of having enough free time available to play them. I just don't have much time for them these days... and I'm already devoted to getting into Stargate Worlds once that starts. Though, with the apparent failure of the Myst Online Restoration Experiment, I *may* have room for another MMO eventually. :P
#106

lykor

Oct 22, 2008 20:11:01
From what I heard (and this is pretty non-canon as far as rumors go) is that NWN3 is going to be set during the 4e run up/initial events. It will basically explore the beginnings of the pantheonic reduction as a primary theme. Of course, I can't remember when or even where I read this (possibly on the nwn forums), so feel free to take it with a grain of salt.

That being said, I own pretty much all of the BG/IWD/NWN saga, and will flat out refuse to purchase said product if it is 4e Realms.

Or an MMO. I played WoW for 3 years, and while it was a fun game, the lack of content (you can only level so many characters) other than pvp was a deciding factor to quit, as well as the general time commitment.
#107

lord_karsus

Oct 22, 2008 21:23:42
-There's a KotOR thread in the Rec-Room. Talk about that game there. Let's keep this centered around Neverwinter.
#108

zousha_omenohu

Oct 22, 2008 23:17:20
Thanks Lord Karsus. I'm curious to see how Neverwinter might evolve as its rebuilt. With Tyr dead, the city wouldn't have a patron god anymore.
#109

sfdragon

Oct 23, 2008 0:28:13
Torm would have taken over
#110

Stigger

Oct 23, 2008 0:55:59
I was under the impression that Tyr was a relatively new faith to the city that really only became prominent with the rise of Nasher... Sune and Oghma seemed much more established and socially important temples to me, but admittedly, I'm biased towards Sune, so that could have something to do with it.
#111

zousha_omenohu

Oct 23, 2008 10:45:10
There didn't appear to be any temples to Sune or Oghma from what I saw. There was a temple of Lathander, but that was it other than the whole Temple of Tyr shtick.
#112

lord_karsus

Oct 23, 2008 11:15:57
Thanks Lord Karsus. I'm curious to see how Neverwinter might evolve as its rebuilt.

-Well, if Neverwinter Nights 3 is a MMORPG, there you go. Plenty of people, from all over the world, working to rebuild the city. Neverwinter Nights 3: The Clean Up.
#113

sfdragon

Oct 23, 2008 16:17:56
There didn't appear to be any temples to Sune or Oghma from what I saw. There was a temple of Lathander, but that was it other than the whole Temple of Tyr shtick.

umm yes there is a temple to oghma in neverwinter, however in either of the games it never shows up.

it is there however, and listed in the canon materiel of previous editions.
#114

Stigger

Oct 23, 2008 18:03:36
And the gardens of Sune in the city are quite reknowned, as mentioned in 2e's Faiths and Avatars. Don't even get me started on how far that series of games deviated from P&P lore about it... NWN1 was worse by a good degree, but NWN2 still got quite a bit wrong.
#115

rinonalyrna_fathomlin

Oct 23, 2008 20:47:39
Interesting... pity I'm not that fond of MMOs.

Yeah, that style of game doesn't appeal to me. Too bad, because I like the KotOR millieu.

Overall, I'm curious mostly about the setting for the game. It should prove interesting enough to explore this vaguely detailed period of SW history. And I'm curious to see more about this so-called "Sith Empire."

Sage, did you play the single player KotOR games?
#116

rinonalyrna_fathomlin

Oct 23, 2008 20:51:21
And the gardens of Sune in the city are quite reknowned, as mentioned in 2e's Faiths and Avatars. Don't even get me started on how far that series of games deviated from P&P lore about it... NWN1 was worse by a good degree, but NWN2 still got quite a bit wrong.

Heh, no kidding.

Those gardens must be a sight to see, though! One more reason to like Neverwinter.
#117

Aegeri

Oct 23, 2008 21:12:04
There is only so much detail you can put into a CRPG and they chose to put things (in general) that were locations they were going to use. Not everything unfortunately.
#118

Stigger

Oct 24, 2008 0:37:25
Of course, but as its not canon, it hardly matters. Was still a game I had fun playing, even if they did get a lot of the details wrong. Part of the medium though... sort of like Batman: the Animated Series was only marginally true to the comics, but was still a great show in and of itself. Depends on the expectations one has of the game I guess.
#119

zousha_omenohu

Oct 24, 2008 7:26:17
Heh, no kidding.

Those gardens must be a sight to see, though! One more reason to like Neverwinter.

Shame that those gardens were probably incinerated.
#120

iakhovas

Oct 24, 2008 8:23:39
Shame that those gardens were probably incinerated.

Not if I have anything to say about it.
#121

Iluvrien

Oct 24, 2008 8:49:46
Not if I have anything to say about it.

Now there is a question, sir. Do you have any say in the matter?
#122

iakhovas

Oct 24, 2008 10:47:23
Now there is a question, sir. Do you have any say in the matter?

Oh I'm sure I can drop a reference to it in some future article. It's just a matter of when and where
#123

Iluvrien

Oct 24, 2008 10:51:11
Oh I'm sure I can drop a reference to it in some future article. It's just a matter of when and where

If at all possible, and if you are asking, I would personally prefer you having the chance to do so before another author lets it slip that they have gone up in smoke and dragonfire :D .
#124

rinonalyrna_fathomlin

Oct 24, 2008 12:11:42
Shame that those gardens were probably incinerated.

Not in my Realms.;)
#125

Stigger

Oct 24, 2008 13:00:59
Nor in mine... never in mine. I'm half tempted to bring up that war between the Convenant and the Red Wizards, which I've semi-ignored up til now in the campaign, and leave it with Thay becoming a giant pastoral garden overseen by Neverwintans... and maybe Aglarondans, depending on how good the wine is there. :D
#126

zousha_omenohu

Oct 24, 2008 13:20:35
Speaking of Thay, what exactly happened to the Red Wizards. I know they're no longer connected with Thay since that lich guy (whatever his name is) took over and made it an undead nation, but I saw some pics from Dragon and what struck me as odd is that not only do the Red Wizards seem to be accepting non-humans into their ranks, but they're actually allowed to grow hair! I thought Red Wizards had to shave their heads and tattoo their scalps in order to use their magic.
#127

Stigger

Oct 24, 2008 15:20:52
That was mostly tradition, not a requisite. Of course they do need to shave their heads at some point to make the tattooing possible, its not technically necessary to keep it that way, just that most do. As to accepting non-humans, a bit odd, considering it was fairly rare to find any non-ethnic Mulan humans among them prior to 4e, much less non-humans period.
#128

zousha_omenohu

Oct 24, 2008 16:28:47
And while we're on the subject of NWN2 venues, what happened to Rashemen? There's no mention of it in the FRPG.
#129

Grazel

Oct 24, 2008 16:34:00
Yeah Mulan's by culture shaved all body hair off, whether a Red Wizard or not. They found hair to be 'barbaric'. Red Wizards were traditionally Mulan-only though they'd hire non-Mulan's for various things.

With Thay overthrown and the Mulan culture pretty much destroyed most enclaves opened up membership to others, at least to a degree. Some enclaves are still purely Mulan while others bear little resemblence to the Thayan origins of the organization. Also most enclaves are now self-contained and have no or little contact with other enclaves.

I think a lot of it depends on how big the enclave is and how easily they can sustain viable numbers of pure Mulans. As for the shaved heads most probably gave up that tradition to blend in better with the cultures around them.
#130

Stigger

Oct 25, 2008 2:55:07
No idea what happened to Rasheman... if it isn't mentioned, then presumably it either hasn't changed, or was obliterated in the Spell Plague. Hopefully Brian may be able to shed some light on that one... hint, hint.
#131

iakhovas

Oct 25, 2008 10:13:18
Well Rashemen *is* leading in the Backdrop poll right now...
#132

old_sage

Oct 25, 2008 10:45:01
Woot! So it's possible that more lore about the Witch War of Rashemen could be heading our way.
#133

zousha_omenohu

Oct 25, 2008 19:09:53
Well Rashemen *is* leading in the Backdrop poll right now...

No offense, but how do you know all this stuff?
#134

old_sage

Oct 25, 2008 19:23:58
I suggest you look over this thread.
#135

Stigger

Oct 26, 2008 2:28:01
Probably because he's the guy behind The Grand History of the Realms publication, and .pdf prior to its release... long may he be praised for his work, despite the bombshells dropped in the last few pages. Even such insipid plotlines being introduced could not diminish the bright light that is that book.
#136

18DELTA

Oct 26, 2008 4:27:07
-!


18DELTA ;)
#137

Pippa

Oct 26, 2008 5:21:43
Yeah, Zousha_Omenohu's cute like that...

I recall myself thinking a while back though, 'Iakhovas, Iakhovas... Damn why does that name seem to ring a bell?'

On topic - if canon isn't to your liking, and if we can be trusted to still own some creativity ourselves, well, you hear where I'm going. In our game the Spellplague isn't happening anytime soon to say the least, and the large hole in the Shaar was there already before 4th Edition (no kidding - that was our montly dose of lulz in one day when we heard that news)...
#138

maulorn

Oct 26, 2008 8:28:43
That was mostly tradition, not a requisite. Of course they do need to shave their heads at some point to make the tattooing possible, its not technically necessary to keep it that way, just that most do. As to accepting non-humans, a bit odd, considering it was fairly rare to find any non-ethnic Mulan humans among them prior to 4e, much less non-humans period.

It is not rare, though they would not be in the capacity as equals. There was a huge Gnoll population that was utilized.

After Szass did his ploy a lot of the enclaves abroad were destroyed, though some survived and still function abroad. They are functioning majorly in the Sea of Fallen Stars as well as the Moonsea region.

The changes have made some places easier within reach for Thay, while others will be more difficult. It would be interesting to see how Szass and the Artificers face off.
#139

iakhovas

Oct 26, 2008 11:22:09
Yeah, I'm just a Realms fan like you guys except I lucked out and got some things published.

As far as Neverwinter goes, I’d love to write an article on the city but I suspect that it would be off limits because of the computer games set there. But frankly I’m more keen on Port Llast. It seems to be the forgotten city of the Sword Coast North.
#140

Stigger

Oct 26, 2008 12:06:05
Erm... I was referring to full Red Wizards actually, not pawns and minions, who could be just about anyone or anything.

And to Iakhovas, disparage not your own name, lest I need smote you for blasphemies against yourself. Or something like that... :D

Seriously though, Port Llast would be good... It might be interesting to see a bit about its rise as the capital of a kingdom to its decline into relative obscurity. Though I'd probably say Leilon was more forgotten than Port Llast, since at least its existance was acknowledged recently, while Leilon was ignored entirely, despite being located pretty much in the middle of the action for NWN2.
#141

zousha_omenohu

Oct 26, 2008 12:33:49
Yeah, Zousha_Omenohu's cute like that...

I recall myself thinking a while back though, 'Iakhovas, Iakhovas... Damn why does that name seem to ring a bell?'

On topic - if canon isn't to your liking, and if we can be trusted to still own some creativity ourselves, well, you hear where I'm going. In our game the Spellplague isn't happening anytime soon to say the least, and the large hole in the Shaar was there already before 4th Edition (no kidding - that was our montly dose of lulz in one day when we heard that news)...

Pippa! Hi!
#142

18DELTA

Oct 27, 2008 10:24:23
As far as Neverwinter goes, I’d love to write an article on the city but I suspect that it would be off limits because of the computer games set there.

-So Neverwinter was left bare in the book because of the Computer Game? ;)


18DELTA
#143

iakhovas

Oct 27, 2008 13:37:46
-So Neverwinter was left bare in the book because of the Computer Game? ;)

Well, Baldur's Gate got a descent writeup in the FRCG so...
#144

zousha_omenohu

Oct 27, 2008 13:43:02
'Sides. It appears Neverwinter is now considered part of Waterdeep's territory. Does that mean that Neverwinter is a vassal state to Waterdeep?
#145

ody_saraph_of_karsus

Oct 27, 2008 15:19:44
2. Ignorant people who can't speak proper English

I resent that!
#146

18DELTA

Oct 27, 2008 15:35:54
Well, Baldur's Gate got a descent writeup in the FRCG so...

-We have a shifty one here I see!

-Thanks BR.J! ;)


18DELTA :D
#147

zousha_omenohu

Oct 27, 2008 18:15:41
I resent that!

I'm not talking about people who speak English as a second language. I'm talking about people who claim to be "uber l33t!" and don't laugh, but "ROFLMAO!" and refer to anyone who tells them to talk in a way people understand as a "n00b!"

I. Hate. Leetspeak. With a passion.
#148

Stigger

Oct 28, 2008 1:34:24
It is pretty annoying... though amusing in very small doses on the odd occasion. Particularly if irony is involved in its use.
#149

18DELTA

Oct 28, 2008 6:33:45
I resent that!

-Ody thats all part of your charm! :P


18DELTA :D
#150

ody_saraph_of_karsus

Oct 29, 2008 7:34:03
-Ody thats all part of your charm! :P


18DELTA :D

Brother, you ain't kidding
In AIT my nickname was "Sexy" (no joke, not my idea either), I was my unit "sex symbol" ..... good times
#151

zousha_omenohu

Oct 29, 2008 9:46:10
#152

ody_saraph_of_karsus

Oct 29, 2008 9:56:31

Don't worry you weren't the targeted audience ;) (BTW I was just kidding with the resentment, you are cool in my book)
#153

zousha_omenohu

Oct 29, 2008 12:15:19
Ah. Sorry! :D
#154

18DELTA

Oct 29, 2008 13:43:13
Brother, you ain't kidding
In AIT my nickname was "Sexy" (no joke, not my idea either), I was my unit "sex symbol" ..... good times

-Hey soldier in AIT you shouldn't have time to even be thinking about sex! I hope there were some Females in your AIT Class if not... :embarrass


18DELTA ;) :P :D
#155

Stigger

Oct 29, 2008 13:51:57
*bites tongue very hard*

*avoids comments about Ody bending over for potential abuse*

:D
#156

18DELTA

Oct 29, 2008 13:54:52
-!


18DELTA
#157

ody_saraph_of_karsus

Oct 31, 2008 9:22:57
-Hey soldier in AIT you shouldn't have time to even be thinking about sex! I hope there were some Females in your AIT Class if not... :embarrass


18DELTA ;) :P :D

50% of the briggade were females (actual number not making it up)
#158

ody_saraph_of_karsus

Oct 31, 2008 9:24:25
*bites tongue very hard*

*avoids comments about Ody bending over for potential abuse*

:D

#159

lord_karsus

Oct 31, 2008 10:45:45
-Are we done here?
#160

ody_saraph_of_karsus

Oct 31, 2008 11:03:41
Depends on the replies i think :P
#161

18DELTA

Oct 31, 2008 11:10:43
-Carry on soldier. :D


18DELTA :coolcthul
#162

zousha_omenohu

Oct 31, 2008 12:23:47
What does this have to do with Neverwinter?
#163

Stigger

Oct 31, 2008 13:42:36
Neverwinter has seen conflict over the years, and I believe does include females in their military, uses swords, and probably has little difficulty with accepting alternative sexualities given the Sunite presence in the city... so yeah, it all has something to do with Neverwinter, albeit indirectly. ;)
#164

zousha_omenohu

Oct 31, 2008 14:10:59
So all of Tyr's influence suddenly dissapears when he dies then? The presence of Tyr's influence seemed pretty strong in Neverwinter in the game, and you never heard of Sunites during the game.
#165

18DELTA

Oct 31, 2008 14:51:26
Neverwinter has seen conflict over the years, and I believe does include females in their military, uses swords, and probably has little difficulty with accepting alternative sexualities given the Sunite presence in the city... so yeah, it all has something to do with Neverwinter, albeit indirectly. ;)

-:embarrass


18DELTA ;)
#166

markustay63

Oct 31, 2008 15:59:23
Were you an Army Ranger?

becase, ya know... they have the same slogan the Spartans did...

"They never leave their buddy's behind" :P

Anyhow - Neverwinter

Never played the FG's, so i culd care less about the place.
#167

The_Jester

Oct 31, 2008 16:04:56
Popping back on. Found this thread from way back in pg4 to be interesting:

http://forums.gleemax.com/showpost.php?p=16996272&postcount=62
Bottom line is that the coastline of the Sword Coast North was ravaged by tidal waves, cyclones, hoarfrost tempests, and other hellish conditions during the Spellplague years. Having said that, if Atari or other 3rd-party licensee wishes to start work on NWN3 you better believe you'll see a rejuvenation of Neverwinter in some form or another. I have no knowledge of such an event taking place, but it just makes good business sense given the popularity of those games.

-Brian R. James

See, what bugs me is that this is the first we've heard about that. You'd think the Waterdeep or Luskan entries would mention "tidal waves, cyclones, hoarfrost tempests, and other hellish conditions". But both survived relatively intact. Even Luskan (almost abandoned due to "decades of social
unrest and rampant crime") doesn't sound too physically damaged.
Yet we're lead to believe that Neverwinter (between both and much farther inland) was all but wiped off the map.

This is why I hate those books. All the good information I've learned from Message Boards or interviews and generally reading between the lines (such as Elminster's current condition) while the book I paid good money for just feeds me a bunch of adventure hooks I'll be ignoring and blank holes to be filled with books.

Now we have to wait for the almost imaginable NWN3 to find out if its still there.
Sure, NWN2 is just releasing its 2nd expansion so it'll be a long time before we even see NWN3.

Heck, a designer from Obsidian (who did NWN2) mentions what they'd do:
http://www.cinemablend.com/games/Rebuild-A-City-In-Neverwinter-Nights-3-12701.html
Since it sounds fairly hypothetical it's a good bet they haven't even started. It was 4 years between the original NWN and NWN2 and development time for video games isn't getting any shorter as the expected quality increases. It might easily be 2013 or 2014 before anything would be released. Heck, we might be looking at 5e by then and more changes to the Realms.
#168

iakhovas

Oct 31, 2008 16:14:25
See, what bugs me is that this is the first we've heard about that. You'd think the Waterdeep or Luskan entries would mention "tidal waves, cyclones, hoarfrost tempests, and other hellish conditions". But both survived relatively intact. Even Luskan (almost abandoned due to "decades of social
unrest and rampant crime") doesn't sound too physically damaged.
Yet we're lead to believe that Neverwinter (between both and much farther inland) was all but wiped off the map.

I cannot speak for Luskan, but I did write the section on Waterdeep. I was asked to focus on the here and now, and not spend much time explaining what occurred during the Spellplague years. Waterdeep *did* suffer many of the same calamities as Neverwinter but the City of Splendors had better defenses in place (both magical and mundane).
#169

Stigger

Nov 01, 2008 3:19:40
So all of Tyr's influence suddenly dissapears when he dies then? The presence of Tyr's influence seemed pretty strong in Neverwinter in the game, and you never heard of Sunites during the game.

Faiths and Avatars would seem to disagree with you... don't recall the Halls of Justice being mentioned in that book, while the gardens of Neverwinter are mentioned in the major centers of worship for Sune's entry, with the implication that only recently were they outstripped by the temple in Waterdeep, with the further hint that they were on equal footing with the Sembian temples. Certainly the temple of Tyr was powerful in the city governance, but that doesn't necessarily imply that they are powerful in the lives of most citizens.

Though perhaps of some interest is that Neverwinter was rather notable for not having anything even remotely like the Beggar's Nest mentioned in NWN1, much less the lawlessness hinted at in NWN2... rather it was solidly portrayed in multiple sourcebooks as one of the most refined and civilized places in Faerun, to the point that it is compared extremely favorably by most who trade there as being far more civilized than the so called 'civilized' cities of the south in Amn or Calimshan who, as the sage Mellomir once said, "have achieved decadence without the need for passing through civilization first.", as was referred to in the pages of Volo's Guide to the North as 'perhaps the most cosmopolitan city in Faerun'. Not really the place that was portrayed in either NWN game, eh? ;)
#170

zousha_omenohu

Nov 01, 2008 3:37:10
With the Neverwinter of the games though, there were several crises. First the Wailing Death, which threw the city into chaos, and then the war with Luskan, which almost totalled the city (likely including those Gardens). And by the time the 2nd game starts, Neverwinter is still in the midst of recovering from the war. Perfect opportunities for lawlessness to slip in.
#171

Stigger

Nov 01, 2008 3:53:46
But... in a canon sense, nothing but the plague happened, so no war with Luskan, no KoS rising, and I'm not even going to begin with the 'source stone' and pseudo-Sarrukh garbage... Suffice to say, the city of Neverwinter in 'canon FR' is an incredibly different city compared to the city of Neverwinter in the NWN series.

While I can see why they included the whole Wailing Death reference, it doesn't make much sense in light of the description of its virulence for the city to even be around as much beyond a place like Highcliff perhaps. Sane people don't look at a place just decimated by one of the worst modern plagues around as a good place to move to, especially in a world with a goddess like Talona being known to most of the populace. First thought on most of their minds is more like "OMFG, that place is cursed, screw that!"
#172

zousha_omenohu

Nov 01, 2008 12:50:25
It leaves a bad taste in my mouth knowing that the games I enjoy are non-canon. I feel dirty when I enjoy something that violates something's canon.
#173

sfdragon

Nov 01, 2008 13:41:44
oh its canon; its just to some, not official canon.


it happened. The Grand History of the Realms time line will have to be updated.






that blows, no timeline in the frcs...
#174

Pippa

Nov 01, 2008 17:18:33
It leaves a bad taste in my mouth knowing that the games I enjoy are non-canon. I feel dirty when I enjoy something that violates something's canon.

I officially declare you situated on the Lawful axis of moral alignment.

Now all I need to know to adequately pin-point your exact location is whether you'd rather bake pies for the poor or place some puppet of yours on a throne somewhere.
#175

zousha_omenohu

Nov 01, 2008 17:29:05
Bake pies, definately.
#176

Pippa

Nov 01, 2008 17:41:16
Poison berry pies or regular ones?

Sorry, will stop derailing thread now.
#177

zousha_omenohu

Nov 01, 2008 17:47:49
Regular ones.
#178

Stigger

Nov 02, 2008 1:27:29
Why would it leave a bad taste in the mouth? Personally, I find I tend to favor the non-canon sorts more than canon ones... leaves more room for stylistic interpretation really, so that the canon does not get in the way of the story that the game's creators want to tell. Much more liberating when you can discard most of it in favor of your own 'vision' of things... kinda like what we're supposed to be doing in our games at home really. ;)

Oh, and as to pies... I'd call that evil myself, so lawful evil it is for you. Were you truly goodly, you'd be teaching the poor to bake their own pies, rather than making them rely on your charity... teaching a man to fish and all that... :P :D
#179

Pippa

Nov 02, 2008 7:45:59
Why would it leave a bad taste in the mouth? Personally, I find I tend to favor the non-canon sorts more than canon ones... leaves more room for stylistic interpretation really, so that the canon does not get in the way of the story that the game's creators want to tell. Much more liberating when you can discard most of it in favor of your own 'vision' of things... kinda like what we're supposed to be doing in our games at home really. ;)

Amen to that.
Oh, and as to pies... I'd call that evil myself, so lawful evil it is for you. Were you truly goodly, you'd be teaching the poor to bake their own pies, rather than making them rely on your charity... teaching a man to fish and all that... :P :D

Haha! Whoah, the way you bend things around like that... sounds like you're a natural! Accept me under your tutelage, master!
#180

ody_saraph_of_karsus

Nov 02, 2008 8:22:17
Stigg: I'll roll my Diplomacy check..

DM: Ok, Roll.

Stigg: 20!

Neverwinter has seen conflict over the years, and I believe does include females in their military, uses swords, and probably has little difficulty with accepting alternative sexualities given the Sunite presence in the city... so yeah, it all has something to do with Neverwinter, albeit indirectly. ;)

:P
#181

Stigger

Nov 02, 2008 10:00:16
:evillaugh
#182

18DELTA

Nov 02, 2008 11:45:42
-Did I just witness the birth of "The Hands of Stigger"?


18DELTA ;)
#183

zousha_omenohu

Nov 02, 2008 15:46:21
What does this have to do with Neverwinter?
#184

Pippa

Nov 02, 2008 16:13:51
(Pssshhht, Stigger, that's your call)
#185

lord_karsus

Nov 02, 2008 21:16:55
-I don't think it does, so Neverwinter should become the central topic of focus. If there's any more questions or discussion left in this thread, anyway.
#186

Stigger

Nov 03, 2008 1:08:52
Stigger has no need, or want, for hands... doesn't really suit his style, although speaking of himself in the third person occassionally does. Besides, the world could not sustain too much of the evil that is the Stigger were the brilliance of his luminosity to spread.

As to what it has to do with Neverwinter, there was talk of pies, which are known to be made in Neverwinter by several establishments, going by Volo's Guide to the North, and tyranny is none too welcome in the City of Skilled Hands, so Z's not going with them is indeed within the spirit of Neverwinter, which is portrayed as firmly against tyranny in both canon and RPG supplements. Luminosity can indeed be tied in with Neverwinter, since they are rather famous for those wonderful moving lampshade devices they craft in the city. Hands could even be tied in, given that Neverwintan waterclocks, the signature artifice of the city, do indeed probably have hands on their faces to indicate the time... which also ties in with the fish subject briefly touched upon, since fish do indeed live in water, and fishing is an industry within the city.

So, LK was indeed incorrect, since the above had quite a bit to do with Neverwinter if one simply put a bit of thought into it.
#187

zousha_omenohu

Nov 03, 2008 1:16:37
That's...kind of a stretch. Can you provide textual evidence to support those claims?
#188

Stigger

Nov 03, 2008 1:29:43
Which claims do you speak of? Most of that's detailed in either Volo's Guide to the North under Neverwinter's entry, or Aurora's Whole Realms Catalogue, in the descriptive text of various items... though the tyranny part is merely inferrence on my part, but I doubt that's the subject of your query.
#189

zousha_omenohu

Nov 03, 2008 2:30:52
The claim that Neverwinter is famous for pie.
#190

Stigger

Nov 03, 2008 2:56:50
I never said it was famous for it, simply that pies were made in Neverwinter. The Moonstone Mask is noted for its boar and veal, bacon and kidney, seafood, and chicken liver pies, and The Shining Serpent is noted for its eel pies, while The Board Laid Bare, a resaurant presumably serves pies of some variety, though none that are apparently noteworthy enough to merit a mention from Volo. Since Volo made specific mention of those types of pies being made by those establishments in Neverwinter, presumably there is a measure of fame for them in some circles, so one could stretch to say that they are indeed famous for them, although I still note that I only said they were known to make them.
#191

Pippa

Nov 03, 2008 6:13:03
You forgot to mention Pulled Chicken Leg Pie.

(BTW Zoush' my man, did I ever tell you my - Pippa's - second nickname is 'Pifflepie'?)
#192

18DELTA

Nov 03, 2008 7:41:38
-Pie! :D


18DELTA ;)
#193

ody_saraph_of_karsus

Nov 03, 2008 8:52:29
That d 20 is fixed!!! :P
#194

Stigger

Nov 03, 2008 11:31:29
The really amusing part of the whole thing is that all of that is completely canon, apart from the tyranny thing... And the d20 isn't fixed, I was just recently reading a 6 degrees of Ken Jennings article and felt inspired.
#195

rinonalyrna_fathomlin

Nov 03, 2008 12:22:28
So all of Tyr's influence suddenly dissapears when he dies then? The presence of Tyr's influence seemed pretty strong in Neverwinter in the game, and you never heard of Sunites during the game.

That just means the game designers chose to focus on Tyr. Just because they didn't mention Sune doesn't mean she has no influence whatsoever in Neverwinter.

The games by themselves aren't "official" sources of information, anyway.
#196

zousha_omenohu

Nov 03, 2008 12:56:41
Where would Neverwinter stand on the whole Netheril issue then?
#197

rinonalyrna_fathomlin

Nov 03, 2008 14:07:28
Where would Neverwinter stand on the whole Netheril issue then?

I...guess Neverwinter wouldn't be fond of Netheril, because of their expansionist policies if nothing else. Could you be more specific?
#198

zousha_omenohu

Nov 03, 2008 14:26:16
Specific in what sense?
#199

18DELTA

Nov 03, 2008 15:33:29
-Secretly a vassal of "The Almighty Shade Empire". Gotta love that Lady Shar and her secret's. :evillaugh


18DELTA (Chosen of Cyric) :D
#200

Stigger

Nov 03, 2008 16:11:55
Doubtful Neverwinter would be all that fond of the reborn Netheril, at least going by the city's character at the end of 3e... now as to whether they would actively work against them, or just oppose them in principle is something that should be up to individual DMs. Personally, I'd go with the opposition in principle without taking active steps myself... unless of course the Many Starred Cloak got their old Netherese Artifact (Latherbee's Universal Pantograph or something like that) ganked by the Shades. If they snagged it, then I could see a more active hostility growing in the city.
#201

Pippa

Nov 03, 2008 16:13:38
Dramatic license - I'm loving it.
#202

zousha_omenohu

Nov 03, 2008 18:12:16
So, about a question I asked previously.

Neverwinter is displayed on the in-book maps of Waterdeep, both in the CG and the PG. Does this mean that Neverwinter is now a vassal state of Waterdeep? Does it mean that a character from Neverwinter is eligible for the Waterdeep regional benefit? What implications would Neverwinter being Waterdeep's vassal have?
#203

Stigger

Nov 03, 2008 19:51:32
Unlikely a vassal state, unless specifically stated to be such... while Nasher often sided with Waterdeep, that had as much to do with mutually coinciding interests as it did with their mutal faith in Tyr. I wouldn't put too much stock into a place appearing on an in-book map of another place. They're fairly close together geographically, which would be the more likely reason for it, rather than suggesting a political relationship of vassalage. Though I wonder if perhaps by that you meant puppet state, rather than vassal state, as being a vassal implies paying tribute as well as political fealty, while puppet is simply political fealty.

As to whether or not you want to do that in your own games, there's nothing stopping you certainly. The implications of that... given Neverwinter's current status as being mostly destroyed, well, probably it would be a drain on Waterdeep's economy to a certain extent if its being rebuilt, and probably militarily presuming Waterdhavians are needed to stand guard over the ruins during reconstruction, since its presumable that the Graycloaks were weakened to the point of effective disbanding. Still probably wouldn't really imply a vassal state relationship though, more of one ally coming to the aid of another. Not being entirely conversant with the current political leadership of Waterdeep though, much of what I'm saying relies on the premise of Waterdeep's leadership still being mostly goodly, and not inclined to be expansionistic in its outlook towards neighbors.

As to the regional benefit... doubtful would be my answer. While Neverwinter was extremely cosmopolitan, given its effective destruction, I doubt there would be enough left to really justify the benefits of what's probably a very urban outlook and benefit.

My thoughts on the matter anyway.
#204

zousha_omenohu

Nov 03, 2008 20:09:52
Nasher's most likely dead though, if not during the destruction of the city, then surely during the subsequent century that followed.
#205

Stigger

Nov 04, 2008 3:05:42
Sort of goes without saying, since he was human... the point of is that in the absense of information on the matter, he's the last point of reference we have for the leadership of Neverwinter, so basing conclusions off of him is pretty much the only option, unless we wander into the realm of pure conjecture, which while fun, depends too much on the wants and tastes of the one doing the conjecturing.

I mean, really, without using Nasher as a basis for pondering, we could easily come up with something like the city being taken over by a metallic dragon, who got drunk one night, had a few nightmares, and who tossed and turned in his sleep as a result, which is why the city got destroyed, and who accidentally ate most of the populace in his quasi-somnambulatory state. Or maybe the Great Gnome Unrising of 1399, which saw gnomish undead from ruined Doblunde rising up under the control of their dracolich master to decimate the city and its population. Maybe the elves staged a western resurgence and retook their former city, only to have the Shades attack it for fear of opening a new front in the cold war.

It comes down to you being able to make up pretty much anything you like if you're going to worry about Nasher being long dead with no other basis to draw conclusions from.
#206

zousha_omenohu

Nov 04, 2008 9:44:33
So in other words we're back where we started. We don't know anything about what went on in Neverwinter and until something's written about it we probably never will.
#207

18DELTA

Nov 04, 2008 10:08:24
So in other words we're back where we started. We don't know anything about what went on in Neverwinter and until something's written about it we probably never will.

-Which in all proablility is a good thing. Because if WotC did detail it. Half the fans would and the other half would be .Then again with no current info. Half the fans are and the other half is .

-I have come to realize that Wizards is "Darned if they Do and Darned if they Don't". Something else I have noticed is that alot of people have been whinning and crying about Wizards direction with the Realm for around 8 years now. It started around the time the "Old Guard of TSR and The Realms" left Wizards for other pastures in life. So we will not be happy no matter what Wizards does with the Realms. Just my observation of what's been going on.


18DELTA (Chosen of Cyric)
#208

sfdragon

Nov 04, 2008 12:11:06
so true delta, so true

wotc stepped on toes
#209

Zireael

Nov 04, 2008 12:38:15
Well, even without the game, Neverwinter was a great city... And now we don't know anything about it...
#210

Stigger

Nov 04, 2008 12:44:45
So in other words we're back where we started. We don't know anything about what went on in Neverwinter and until something's written about it we probably never will.

What were you expecting if not that? Seriously, at this point, everything is utter speculation and crystal-gazing, as nothing really exists about the city in its 4e incarnation, beyond it being severely screwed over in the Spellplague. So, you're left with one of two choices. Ignore its existance until something is written, or come up with something on your own and ignore anything written about it later. As we've already gotten the only two official sourcebooks they're supposed to be producing for the entire edition, you've pretty much got free reign to do whatever you want to it. What happens with DDI only matters if you actually subscribe to it.

But moving right along, gods help me, I'm falling into agreement with Delta here. No matter what WotC does, they're screwed and being crucified by somebody...
#211

ody_saraph_of_karsus

Nov 04, 2008 13:15:51
But moving right along, gods help me, I'm falling into agreement with Delta here.

But, but, he's a Cyricst!!!!
#212

18DELTA

Nov 04, 2008 14:03:09
-This thread proves my point. I read it and realized some people wont be happy with any thing WotC does with the Realms. One of the post's on the first page wonders why Steven Schend doesn't write the articles in question. Which I do agree with. Alas the Golden Age of The Forgotten Realms (2E and TSR) are over. Maybe this can be a renewal of the setting, via pruning of the "clutter" so the setting can grow anew.


18DELTA (Chosen of Cyric) :whatsthis
#213

rinonalyrna_fathomlin

Nov 04, 2008 21:18:58
Of course no one will be pleased with everything WotC does as a company. That's pretty obvious, I think. I also don't see why that's such a big deal.
#214

Stigger

Nov 05, 2008 6:26:57
Yeah, he's a Cyricist, but even the blind chicken occassionally gets lucky...

As to why its a big deal, well, if they're screwed no matter what they do, then it doesn't really matter what they do, since someone is going to complain anyway. If they realized that, it was probably very liberating, and gave them a good enough reason to do whatever they wanted to do, since they didn't really have a good reason not to... if you followed the train of thought there, not sure I worded that coherently.
#215

18DELTA

Nov 05, 2008 7:10:17
-Hey I thought it was A blind squirrel will find a nut ever now and then! :P Pretty much people will complaine that it's not realmsy enough. It's too generic. They just slapped the FR Logo on it to make it a Realms article ad nuseum. It's like how Burger King Flame Broil's there hamburgers and people complaining about the flame broiling.


18DELTA (Chosen of Cyric!):evillaugh
#216

Stigger

Nov 06, 2008 1:40:49
I prefer the chicken analogy, oh disciple of the cowardly god... you should have no difficulty in finding nuts in close proximity ad nauseam given your... faith. :P ;)

Though I do recall several occassions where people did exactly that, complaining that one fast food company wasn't more like another they preferred... like El Pollo Loco and KFC being compared, which just left me with a WTF feeling.

Or the Moonstone Mask (Volo's version, not the CRPG) being compared with a dockside Westgate clip-joint festhall... ;)
#217

rinonalyrna_fathomlin

Nov 06, 2008 10:12:59
As to why its a big deal, well, if they're screwed no matter what they do, then it doesn't really matter what they do, since someone is going to complain anyway. If they realized that, it was probably very liberating, and gave them a good enough reason to do whatever they wanted to do, since they didn't really have a good reason not to... if you followed the train of thought there, not sure I worded that coherently.

I'm following you. If it's the case that the designers at WotC only just realized that they can't please everyone, then I have to wonder what the heck took them so long. I mean, the greatest writer who ever lived couldn't please everyone. I thought that was just common sense, I guess.
#218

18DELTA

Nov 06, 2008 10:20:43
I prefer the chicken analogy, oh disciple of the cowardly god... you should have no difficulty in finding nuts in close proximity ad nauseam given your... faith. :P ;)

Though I do recall several occassions where people did exactly that, complaining that one fast food company wasn't more like another they preferred... like El Pollo Loco and KFC being compared, which just left me with a WTF feeling.

Or the Moonstone Mask (Volo's version, not the CRPG) being compared with a dockside Westgate clip-joint festhall... ;)

- :D It's like TSR=KFC, and Popeyes Chicken=WotC. Two different Companies basically the same product if ya know what I mean! :D


18DELTA ( that doesn't serve Cyric!)
#219

Grazel

Nov 06, 2008 15:18:11
- :D It's like TSR=KFC, and Popeyes Chicken=WotC. Two different Companies basically the same product if ya know what I mean! :D


18DELTA (that doesn't serve Cyric!)

Hmm not sure I'd equate WotC with Popeyes...

Maybe TSR=KFC pre-buy out, WotC=KFC post buy-out (ala KFC/Taco Bell/Pizza Hut/A&W/etc.)

While I like the idea of a combo KFC/A&W I've never forgiven the buy-out for removing the crispy fries that KFC used to have. At least they learned their lesson and brought back the buttermilk biscuits.
#220

18DELTA

Nov 06, 2008 15:24:40
Hmm not sure I'd equate WotC with Popeyes...

Maybe TSR=KFC pre-buy out, WotC=KFC post buy-out (ala KFC/Taco Bell/Pizza Hut/A&W/etc.)

While I like the idea of a combo KFC/A&W I've never forgiven the buy-out for removing the crispy fries that KFC used to have. At least they learned their lesson and brought back the buttermilk biscuits.

-See that a poster with a sense of humor! May Cyric Bless thee with His Divine Light! ;)


18DELTA (Preaching the Words of Cyric!) :D
#221

Stigger

Nov 06, 2008 17:09:28
I'm following you. If it's the case that the designers at WotC only just realized that they can't please everyone, then I have to wonder what the heck took them so long. I mean, the greatest writer who ever lived couldn't please everyone. I thought that was just common sense, I guess.

Well, consider how many people didn't seem to think you could mix feats or PrC's or whatever across settings in home games... despite nothing saying that it couldn't be done, or a large brutish WotC enforcer standing over the gaming table with a ruler in hand waiting to smack a DM or player who reached for the wrong book...

Or the common sense that might be involved in understanding that maybe one's thoughts aren't objective truth and that others might have had different experiences...

Or the common sense that might be involved in realizing that you didn't need a doctorate in Realmslore just to play a game in an imaginary setting...

If you take my meaning there. ;) :D

Oh, and :P @ Delta, just because you're a weirdo Cyricist freakjob who needs to be beaten with a semi-putrefying chicken. ;) :D
#222

18DELTA

Nov 06, 2008 17:59:02
-Please make it hurt Mr. Stigger. :embarrass


18DELTA (Awaiting his beating by Stigger! Cyric be Praised.) ;) :P :D
#223

rauric

Nov 06, 2008 19:38:25
Begging for pain is Loviatar's domain isn't it? ;)
#224

zousha_omenohu

Nov 06, 2008 19:58:46
WHAT DOES ALL THIS HAVE TO DO WITH NEVERWINTER?!
#225

merrikcale

Nov 06, 2008 21:57:18
WHAT DOES ALL THIS HAVE TO DO WITH NEVERWINTER?!

nothing and I still am mad they destroyed this great city
#226

Stigger

Nov 07, 2008 0:19:16
WHAT DOES ALL THIS HAVE TO DO WITH NEVERWINTER?!

Since you asked...

Debate of such topics certainly ties in with the presence of a fairly significant temple of Oghma as exists in Neverwinter, where they will certain engage in debate over what the nature of truth might be, an awfully important topic really for a clergy charged with maintaining the veracity of the knowledge stored within their temples as best they possibly can.

Chickens, well, I've already established how chickens can indeed relate to Neverwinter, so I'll not bother with that one again. Buttermilk biscuits also are likely made in the city by some establishments, so that ties in as well, and I believe one of the taverns was actually noted as serving them, though I'm not terribly sure on that one, as I don't have the book to hand currently... might have been the Burning Wizard (or something like that) tavern.

Beating and Loviater would tie more in with Leilon, to the south of Neverwinter, since a long forgotten and ruined temple to that fell goddess still exists in that town, complete with its own temple-affiliated undead, who are know to occassionally attack folks under certain conditions, though the nature of the threat is now widely known to most folks in the Realms.

Probably missed some stuff there you might have been wondering how it related, so let me know if there's anything you're curious about. ;)

Oh, yes, and @ Delta... I'm just not feeling the sincerity. You're gonna have to do better than that.
#227

ody_saraph_of_karsus

Nov 07, 2008 5:33:27
Since you asked...

Debate of such topics certainly ties in with the presence of a fairly significant temple of Oghma as exists in Neverwinter, where they will certain engage in debate over what the nature of truth might be, an awfully important topic really for a clergy charged with maintaining the veracity of the knowledge stored within their temples as best they possibly can.

Chickens, well, I've already established how chickens can indeed relate to Neverwinter, so I'll not bother with that one again. Buttermilk biscuits also are likely made in the city by some establishments, so that ties in as well, and I believe one of the taverns was actually noted as serving them, though I'm not terribly sure on that one, as I don't have the book to hand currently... might have been the Burning Wizard (or something like that) tavern.

Beating and Loviater would tie more in with Leilon, to the south of Neverwinter, since a long forgotten and ruined temple to that fell goddess still exists in that town, complete with its own temple-affiliated undead, who are know to occassionally attack folks under certain conditions, though the nature of the threat is now widely known to most folks in the Realms.

Probably missed some stuff there you might have been wondering how it related, so let me know if there's anything you're curious about. ;)

Oh, yes, and @ Delta... I'm just not feeling the sincerity. You're gonna have to do better than that.

You just made my day Stigg
#228

rauric

Nov 07, 2008 6:45:55
I think I read somewhere that at some point Neverwinter will be talked about. BRJ might have said it I am not sure. I think the chances of a Neverwinter 3 will let this happen. I will have to look for the quote. It seemed to say that that Neverwinter is not gone, just down and out for now.
#229

rauric

Nov 07, 2008 6:51:32
Despite the language in the FRCS, rest assured that Neverwinter's bleak days are in the past and it too will enjoy a period of recovery.

Ahhh, here it was. It was the #2 post in this thread. So BRJs comments here make it seem there will be some new treatment about Neverwinter at some point.
#230

Stigger

Nov 07, 2008 12:35:38
Yeah, but it'll be about that sucky 4e Neverwinter... :P

*ducks, runs*

:D
#231

rinonalyrna_fathomlin

Nov 07, 2008 12:54:01
Well, consider how many people didn't seem to think you could mix feats or PrC's or whatever across settings in home games... despite nothing saying that it couldn't be done, or a large brutish WotC enforcer standing over the gaming table with a ruler in hand waiting to smack a DM or player who reached for the wrong book...

Or the common sense that might be involved in understanding that maybe one's thoughts aren't objective truth and that others might have had different experiences...

Or the common sense that might be involved in realizing that you didn't need a doctorate in Realmslore just to play a game in an imaginary setting...

If you take my meaning there. ;) :D

I do.
#232

zousha_omenohu

Nov 07, 2008 13:09:36
I don't.
#233

Pippa

Nov 07, 2008 14:09:29
The way I see it, Stigger's response to Fathomlin's musings (who thought you'd think it 'd be common sense to know you just can't please everyone - so why did WotC only recently seem to realise this? If that is indeed the case, of course) can be summarised by this: people are free to do what they want to do and how - just take the things of the game you like and play! That is something people need to be aware of.

In a way, Zousha my bub, Neverwinter lives on in all of us, each time in its own way, be it avant- or après-4th edition. Things depend on how much you want to be a slave (or, more positive: stay true) to publiced material. While I like what I read about FR lore (when I get the chance to read it, my SO and DM is holding back quite a bit of sourcebooks to make sure I don't spoil my own fun), I have no qualms when it comes to stretching/changing/omitting things.

A paladinic order or Bahamut in Cimbar? While a red dragon is sceptenar? Now there's an exercise for one's creativity-muscles.
#234

zousha_omenohu

Nov 07, 2008 14:51:30
Oh yeah. Forgot about those guys. I didn't say they were from Cimbar though. Shame Cimbar got nuked too.
#235

Pippa

Nov 07, 2008 16:44:04
Shame Cimbar got nuked too.

Not necessarily, if you catch my drift.
#236

Stigger

Nov 07, 2008 17:29:22
I don't.

Was getting at the idea that common sense is in short supply these days. And after reading that 'vision' thread of the death of Mystra, shows no sign of increasing much any time soon if her death scene is any indication of the common sense in operation at WotC at the moment...

Really, when it comes down to it, we don't really need WotC to tell us how the Realms evolve and change... we don't need the published books, we don't really need anything beyond maybe the FRCS/FRCG. We are, ultimately, free to do whatever we like with the Realms once we have the urge to do so, within the confines of our own campaigns anyway. If you want to crash-land a star destroyer on top of Zhentil Keep, and have the stormtroopers swear loyalty to Bane, nothing is stopping you. If you want to introduce warforged into the setting and decide that it should be done by elves from Evereska, there's nothing stopping you. If you want to turn the whole setting into a monotheistic society ruled over by Eldath, who's revealed to actually be a giant wood duck, there's nothing stopping you. The only real limits the Realms have are the ones you place upon them, for whatever reason. So long as the changes make sense to you and your group, do whatever the hells you feel like, and everyone else be damned.
#237

zousha_omenohu

Nov 07, 2008 18:13:38
But...if you violate canon, then aren't you roleplaying it wrong?
#238

Pippa

Nov 08, 2008 2:01:26
But...if you violate canon, then aren't you roleplaying it wrong?

Now I start getting the feeling you are pulling one on us here.
The Levellers, come to our aide!
'There is only one good way of life, and thaaa-hat's your own that's your own that's your own!'

While I can see it's naturally, better if all the people at the gaming table have the same version of the realms in mind while they're playing, 'good roleplay' is in the first place coming from within your persona (personality etc), and only second to his roots and knowledge of the area. Besides, how much does anyone really know about the world he's living in? "Whaddaya mean, 'now that Neverwinter's destroyed'? My aunt lives there for Sune's sake!"
...I can play a very convincing European should the DM drop me in Minesota... or Kuala Lumpur.

Also, I believe there's always one town, backwater village or certain array of circumstances toback up your unlikely class-race-patron deity combo's, or far-fetched backstory. Even without these, the Realms is still full of sandboxes as is. It 'd never hurt if you ask the DM in advance how much he has the spellplague affecting the land though, I guess.
#239

zousha_omenohu

Nov 08, 2008 7:31:40
Why would you feel that I'm pulling you?
#240

Stigger

Nov 08, 2008 7:44:53
You can't roleplay wrong so long as the whole group is having fun with it... do whatever works for you. To borrow an analogy from comics, think of the Realms in the books as the Faerun-616, while your games at home are Faerun-9548, or whatever number suits you... sort of like a What If? or Elseworlds book. Really, the whole point of the game is an exercise in creativity on the part of both the players and the DM, so there's nothing at all wrong with getting creative with the base setting. Stay consistent with the lore you create, sure, but that's not really the same thing.
#241

Pippa

Nov 09, 2008 9:45:49
... what he says.
#242

rauric

Nov 09, 2008 12:00:20
But...if you violate canon, then aren't you roleplaying it wrong?

Part of me agrees with the other folks that you are just playing games now. On the small chance you are not :Canon can be a Crutch. It is something that one can use to help play the game but it is not essential and can really screw up campaigns if one follows it 100% all of the time. Some folks do not feel right about straying from it or ignoring it but that is a personal issue. I was like that once. I got better though. ;)

There is plenty of online material that we do not really need print material of FR stuff as much anymore with the net. We already have the basic outline with 20 years of material, use your imagination to fill out the rest.
#243

zousha_omenohu

Nov 09, 2008 12:26:10
Some folks do not feel right about straying from it or ignoring it but that is a personal issue.

I'm one of those "folks".
#244

rauric

Nov 09, 2008 12:33:25
Well then you are "bound" by canon then I guess so you are at the mercy of the designers ideas instead of your imagination. Not much left to say then.
#245

Pippa

Nov 09, 2008 12:47:01
If exposed to things deviating from canon often enough, you'll get used to it.

What happens if you party does something that significantly alters something famous, like help overthrow a ruler, destroy an organisation main stronghold, kill one of the 'famous' npc's, help an army invade and conquer another country...

And then a book comes out that says so and so are actually still doing great, and playing a significant role in FR goings-on at the time?
#246

Stigger

Nov 09, 2008 13:11:42
Well then you are "bound" by canon then I guess so you are at the mercy of the designers ideas instead of your imagination. Not much left to say then.

Too true. Hope you enjoy the developments.
#247

zousha_omenohu

Nov 09, 2008 14:00:44
If exposed to things deviating from canon often enough, you'll get used to it.

What happens if you party does something that significantly alters something famous, like help overthrow a ruler, destroy an organisation main stronghold, kill one of the 'famous' npc's, help an army invade and conquer another country...

And then a book comes out that says so and so are actually still doing great, and playing a significant role in FR goings-on at the time?

I feel dirty, like I broke the law.
#248

rauric

Nov 09, 2008 14:51:20
I think that is why some people stopped playing in the Realms.
#249

18DELTA

Nov 10, 2008 0:34:15
-So in what books is Neverwinter Detailed in?


18DELTA (The Chosen of Cyric that plans on Preaching the Glories of Cyric to those poor blind folks. They need Cyric!) :embarrass
#250

Stigger

Nov 10, 2008 0:34:51
Indeed... hate to say it, but the problem isn't with the Realms there, but in how some approach it. No offense meant there ZO, but you really need to get over that view of canon. Unless you're a really impressive pre-cog, you're just doomed to feel that way with anything that touches on your chosen area of play.
#251

Stigger

Nov 10, 2008 0:40:27
-So in what books is Neverwinter Detailed in?


18DELTA (The Chosen of Cyric that needs to find a less sucky deity) :embarrass

Volo's Guide to the North is the one I've seen most of the others that cover the city based upon in most respects, so if you have that, you don't really need the others for fluff. Smaller sources could be found in other sources like Volo's Guide to All Things Magical, Aurora's Whole Realms Catalogue, Champions of Valor, Pages from the Mages, and Prayers from the Faithful, most of which were fairly trivial in detail, and not really obvious as they were scattered throughout, here and there.
#252

old_sage

Nov 10, 2008 0:57:14
-So in what books is Neverwinter Detailed in?


18DELTA (The Chosen of Cyric that plans on Preaching the Glories of Cyric to those poor blind folks. They need Cyric!) :embarrass

Volo's Guide to the North, The North box set, and The Savager Frontier are pretty much it... since Neverwinter has been one of the cities in the Realms that hasn't received a great deal of attention in the Realmslore. See the 1e and 2e FR boxed sets as well.

Some elements of the computer game's Neverwinter are drawn from Volo's Guide to the North, but its layout and many of its details contradict the book.
#253

Stigger

Nov 10, 2008 1:30:12
I found, personally, that The North box set drew extremely heavily upon its entry in Volo's Guide.
#254

zousha_omenohu

Nov 10, 2008 1:40:31
This is part of why the Realms irritate me. You have to buy the old stuff in order to understand the new. You can't just dive in!
#255

Stigger

Nov 10, 2008 1:50:04
Sure you can. The page should have all you need if you really feel the need to look it up, and has the added benefit of being completely free. You're hardly obligated to follow any of the old lore though... I know how you feel about that, but really, that problem is only a problem if you let it be. I mean, it seems like you're asking questions about places, and you'll find a lot of people here willing to help you with older reference materials, but understand that they're not telling you that you need these sources, only that a lot of the questions you're asking are covered by those sources if they're not addressed in current campaign guides. If you don't have them, don't sweat it, make it up, base it on the video games, or just do whatever suits your game and group. My best advice anyway.

Also keep in mind that a lot of this stuff is under copyright, and can't be just copied and pasted without upsetting the moderators around here.
#256

zousha_omenohu

Nov 10, 2008 2:02:01
Looked at Volo's Guide. All I can say is DAMN! Did Bioware and Obsidian ever get it wrong!

I can't look at them anymore though. Apparently my 45 day trial period for WinZip is up.
#257

Stigger

Nov 10, 2008 2:05:12
Google WinRAR (or something to that effect), should be a free DL somewhere, and its a bit more useful than WinZip.
#258

zousha_omenohu

Nov 10, 2008 2:09:25
This is a college computer. I can still use WinZip at home when I have Thanksgiving Break.
#259

Stigger

Nov 10, 2008 2:12:23
Ah, right. Don't recall the trial period actually stopping your ability to use the program though... just gave annoying warnings as I remember it. Could be wrong with the later versions though.
#260

18DELTA

Nov 10, 2008 7:35:46
Looked at Volo's Guide. All I can say is DAMN! Did Bioware and Obsidian ever get it wrong!

I can't look at them anymore though. Apparently my 45 day trial period for WinZip is up.

-And because they got it wrong, so can you. Its ok it is about having fun. :D

-Cool I got those sources in one form or an other. I was trying to get this thread back on topic. I think by Cyric's Grace we were successful.


18DELTA (The Chosen of Cyric, the funnest God in the Realms ever!) ;)
#261

Pippa

Nov 10, 2008 8:07:09
About feeling like breaking the law - there's this one kid wharping a spoon in the first 'The Matrix' movie you know, who can do so because, 'there is no spoon'.
I can see there is the choice you have to make for yourself when you decide to play Forgotten Realms instead of 'just d&d'. Either you immerse yourself in the existing lore of FR, or you build your own from the ground up. Either is interesting of course, but if you want to be able to actually play a published setting you have to realise that the 'rules' are actually, in your gaming circle, just guidelines (thank you captain Barbosa). It's like xeroxing a world and adding stuff of your own (like, PC's and their accomplishments).


BTW 18DELTA, if Cyric is so great, then why didn't he get the girl?
#262

rauric

Nov 10, 2008 11:45:40
It is a game, so there doesn't have to be a getting it wrong. :D

Just relax, breathe, and have fun.;)
#263

zousha_omenohu

Nov 10, 2008 12:39:03
*breathes*

You know, that kinda does help.
#264

zousha_omenohu

Nov 10, 2008 12:41:48
BTW 18DELTA, if Cyric is so great, then why didn't he get the girl?

I thought he did get the girl. Right on the skull with her servant's staff.
#265

baneofelves

Nov 10, 2008 13:08:47
I thought he did get the girl. Right on the skull with her servant's staff.

:D
#266

Pippa

Nov 10, 2008 15:42:32
I thought he did get the girl. Right on the skull with her servant's staff.

Touché mon cher.

(I actually had to read that other thread first before I knew what you meant... I wonder what Cyric said when he did it. I sense a spiffy one-liner would be apropriate... In the time between dealing the blow and Dweomerheart going kaboom of course.)
#267

Stigger

Nov 10, 2008 16:45:22
Speaking of Mystra, a possibly rarely spoken of bit of trivia is that the Seven Sisters were born very near Neverwinter once upon a time...
#268

18DELTA

Nov 10, 2008 17:06:08
I thought he did get the girl. Right on the skull with her servant's staff.

-You are very wise. Cyric smiles upon thee!


18DELTA (Chosen of the One who did get the "Girl". Cyric may he be forever praised!) :bounce: :bounce:
#269

rinonalyrna_fathomlin

Nov 10, 2008 19:36:15
I'm one of those "folks".

That's fine, just don't be surprised when other people don't feel the same way, and don't think there's anything at all wrong with deviating from "canon".

"Isn't that wrong?"

"Heck no" is the only answer you'll hear from me.
#270

18DELTA

Nov 10, 2008 22:36:59
-Yeah dude it's cool. You don't have to worry about someone breaking up your game and beating you with a wet noodle for not following "Cannon" in YOUR game! :D


18DELTA (The Chosen One of Cyric.)
#271

18DELTA

Sep 09, 2009 20:58:17

Despite the language in the FRCS, rest assured that Neverwinter's bleak days are in the past and it too will enjoy a period of recovery.


Here it is! I have been looking for this quote.
#272

LordManshoon

Sep 09, 2009 21:11:42


Despite the language in the FRCS, rest assured that Neverwinter's bleak days are in the past and it too will enjoy a period of recovery.


Here it is! I have been looking for this quote.


And may the Prince of Lies bless you for your success, my friend!
#273

green_elven_vampire

Sep 10, 2009 2:43:45

It's your game... play it as you see fit.

#274

danfanclub

Sep 25, 2009 13:30:23

Well, the reason I was concerned was because the text indicated that what happened to the two cities was similar to the atomic bomb, which is disturbing, to say the least.


it's all good, it's been over 100 years since the spell plauge.  i lived in Hiroshima for a few years, and despite ACTUALLY having gotten nuked only in '45 there's a million and a half people there, and it's a city dedicated to peace/internationalism, and the largest city in south japan.


you could use that as inspiration? sort of a bastion of the north?


 

#275

samuraijim87

Mar 04, 2010 9:47:27
Weeeeeeeeeeeell,

Even if the city was devastated in Spellplague years- and given that the Blue Fire didn't rly affect the North- there might have been bigtime POLITICAL upheaval; civil wars wotnot- after all, Nasher wasn't going to live forever. Maybe the Many Starred Cloak (The School of Magic- Ev, En, Abj, Nec, Conj, Div, Ill, Tran) took over- Volo's guides implied Nasher was their puppet after all. And I'm sure Neverwinter wouldn't have missed a chance to avenge themselves on Luskan.

The 'utter ruin' may very well refer to the old Neverwinter; Tyr, justice, gardens. The city possibly grew- after all, where are all those Luskans (which is utterly and deservedly dead) and Port Llast folks going to wind up? Not to mention the small villages like Thundertree, Leilon etc. But the city might resemble something akin to Westgate; more corrupt.

And after all- the game is yours to decide.