| Post/Author/DateTime | Post |
|---|---|
| #1spellbinder5150Sep 27, 2010 1:56:02 | I have a new group that is playing D&D 4e and our new campaign is going to be set in the Forgotten Realms, 4e version. However, the vast majority of us are very new to the Realms and striving to learn all we can. To make things easy out of the box, I am trying to see where I can download all the Living Forgotten Realms adventures so fare for 4e? This would be a great help for us in launching a new campaign and in learning about the Realms. We are not going to be running these for RPGA purposes and reporting our results, etc. Rather, we are wishing to use them as a basis to launch this new campaign for adventure material and to learn more about the Realms. Can anyone please assist me in this task? |
| #2suin_bahhar_02Sep 27, 2010 7:41:34 | I think you need to sign up for LFR for that. I can suggest a different route, one which I take regardless of edition when playing in the Realms. Choose a region or city to start the campaign in and go hunting (older) lore for maps, adventures and sourcebooks set there. This usually results in a wealth of info that makes getting inspired for new ideas the least of your problems. The Realms have a plethora of cities, frontiers and inns (points of light), within large tracks of wild lands. Also the wealth and availability to magic can be varied to the level you want by choosing the right campaign spot. What type of campaign are you planning? |
| #3Dragon9Sep 27, 2010 7:59:10 | Suin is right, you have to sign up to get the adventures. You'd have to sanction games to get them. Besides, truthfully, LFR adventures are not a good place to learn about the Realms. When the LFR campaign began the writers guidelines said that authors needed to keep the modules light on Realmslore. This was to keep the campaign friendly to new players that didn't know much about Realms history. If you are playing in the 4e Realms your best bet is to just read the entries in the Campaign Guide and Player's guide on whatever region(s) you are going to be campaigning in. If you want older history then as Suin said you can find old sourcebook material. |
| #4IluvrienSep 27, 2010 11:46:16 | When the LFR campaign began the writers guidelines said that authors needed to keep the modules light on Realmslore. This was to keep the campaign friendly to new players that didn't know much about Realms history. I used to think so, now I am not so sure. A few months ago, which means I really need to finish it, I was entrusted with an adventure or two (through legal channels) to digest them for Realmslore that could be posted on the LFR Wiki while not providing spoilers about the adventures themselves. My snails-pace progress with the project has come about because there is quite a lot of information contained within them, far more than I had expected! Now whether that is something that is specified to the Waterdeep modules, I don't know... |
| #5Dragon9Sep 27, 2010 16:50:20 | I guess I should expandon my statement. The modules were not supposed to contain lots of background lore, either current or old, that would require players to either a) know what was being talked about and/or b) require lots of DM exposition to get players up to speed, thus eating into the 4 hour time slot for LFR games to give a detailed lore/history lesson to get players into the session's plot. They do contain plenty of lore in terms of leaders of town/villages, etc., stuff that was made up for the adventure at hand. Especially since all that LFR stuff was considered canon. However now the campaign is moving away from being canon so we can do whatever we want. |