New 4e WTH? moment...

Post/Author/DateTimePost
#1

markustay63

Jan 14, 2009 10:40:48
Okay, I was answering something in another thread, and a thought occurred to me.

One of the things I loved about D&D, and especially 2e, was the 'interconnectivity' of it all.

Now that FR has been pushed a hundred years ahead... I can't even have my characters visit Greyhwak anymore, or use NPCs from their either.

If a hundred years has passed in FR, then it had to have passed everywhere else - they haven't only nuked the old FR lore on us, they've nuked EVERY OLD SETTING in regards to FR.



How can Ed possibly right another Wizards Three article, when a hundred years has gone by for Mordekainen? We lost Raistlin when they fast-forwarded DL, and now Elminster is a hundred years older then the rest of the universe as well.
#2

christopher_rowe

Jan 14, 2009 12:04:25
Why not just assume that if the means to magically travel across space between planes, dimensions, spheres, planets what-have-you exists, then the means to magically travel across time also exists?
#3

kerym_ammath

Jan 14, 2009 12:05:49
Why not just assume that if the means to magically travel across space between planes, dimensions, spheres, planets what-have-you exists, then the means to magically travel across time also exists?

Because then there would not be a problem ;)
#4

18DELTA

Jan 14, 2009 12:09:11
Why not just assume that if the means to magically travel across space between planes, dimensions, spheres, planets what-have-you exists, then the means to magically travel across time also exists?

-Good point.
Because then there would not be a problem ;)

-Thread won! :D


18DELTA (LORD CYRIC LOVES THE MULTI-QUOTE FUNCTION!) ;)
#5

maskedone

Jan 14, 2009 12:10:00
Time travel tends to be portrayed as distinctly more difficult than interdimensional transport. Of course, 4E is re-writing the rest of creation so that's not necessarily going to matter.
#6

Stigger

Jan 14, 2009 12:20:23
Except for the idea that if any of the Chosen or former Chosen were still/ever able to travel backwards in time, do you really think the Spellplague would have happened? Seems unlikely to me...
#7

maskedone

Jan 14, 2009 12:33:45
They'd have to know how the Spellplague occurred and to bypass paradox to be assured of success in preventing it. Like I said time travel ain't easy. That and with the dissolution of the Weave, they'd need to remake the spell.

There are also the silly restrictions on Time Corridor to prevent historic re-write but that's not the only spell to travel through time.
#8

aardwolf

Jan 14, 2009 12:44:22
consider that Krynn hasnt stopped moving in time, and seriously outpaced Faerun in terms of novel canon moving forward...they would be about on par...give or take a decade or two...and since Living Greyhawk was kinda in its own little world it moved forward faster than Faerun. .. there are more FR novels, but there is not much of a gap in them, I think thats becuase a large number of the real popular characters have been human. also Elminster was already far older then the other wizards three. but I could be a bit scewed on facts.
#9

1_ton_ghost

Jan 14, 2009 13:27:23
Time travel tends to be portrayed as distinctly more difficult than interdimensional transport.

You have no idea unless you've read Lords of Madness. Very difficult to say the least. Bear in mind, this is not FR specific though.
That, in terms of RAW, is the only real source I've seen apart from artistic license in novels. And long story short, it's super f'ing hard...and should be from a mechanical perspective (the potential for PC/NPC abuse is absurd).

The reference in Lords is basically the illithids; way in the future, they've conquered the known multiverse, etc., etc., but, of course, in true to dramatic form, "something goes wrong". Empire starts to collapse...
So, they time travel way the Hell back by sacrificing a great many elder brains and working some serious mojo (epic magic, whatever). The cost is staggering but in their infinite genius, they figure it's worth it.

So, back they go, way back. Immediately, they enslave the duergar, gith races, and anything w/ a thinking brain really and have kept a low profile in attempts to infiltrate & study various govt. bodies and the like to learn as much as they can to prevent "what might happen".

Of course, 4E is re-writing the rest of creation so that's not necessarily going to matter.

Another reason I will not submit. Too many broad, overgeneralized sweeping changes in most any institution, structure, or dynamic is usually bad. Change is fine and all, but too much of one thing is like an overdose...
#10

markustay63

Jan 14, 2009 14:03:22
Except that on Brian James' site, he has the Chronology of the primes, showing the inter-relationship of all the major prime-world settings.

FR jumping ahead a hundred yaers puts everything out of kilter... although I think it might be in a dead-heat with Athas now, in that regard.

And if Mordenkainen could talk to Elminster in any time period, don't you think he would have talked to the real Khelben Arunsun - who lives in GREYHAWK - and told him to warn he's uncle's friends (the Chosen) 'back home'?

NO - once you open the door to time-travel, then everything else goes into that huge 'What if..." category of never-ending paradoxes.

There is a problem, the way see it, because my games were tied to both GH and DL, and I need those timelines intact.

Not that I had any intention of using 4eFR, but this is just one more VERY big reason not to.

Eberron is only moving forward a couple of years, or so I've heard, which means it's 'out-of-kilter' in regards to FR as well, so no cross-travel there either (although I think Eberrobn has the same type of 'enclosed microverse' that Athas/Dark Sun did - making that point moot).

I used to buy ALL of TSR's settings, because they were all occurring somewhere in the same universe as FR, but now there is absolutely no point in anyone buying a second setting/world from WotC, because they won't be occurring in such a way that would allow any sort of cross-pollination.

If Eberron players in 4e wanted to travel briefly to the Realms for an adventure or two, they would HAVE TO go to the Realms around 1380 - PRE-Spellplague - negating the reason for them to purchase ANY of the 4e FR books.

LOL - why does WotC NOT want to sell products so badly? No new sourcebboks, and now this, which alleviates any need to purchase books from another setting.

Their job just gets easier and easier, doesn't it? Pretty soon they won'y have to do anything at all (like for instance - just what in god's name are the 'FR guys' working on at this moment?)
#11

18DELTA

Jan 14, 2009 14:11:41
-Eberron at last notice will not get the 2year time jump. Maybe WotC should have released Eberron First, and left the Realms in Limbo for a year.


18DELTA (CHOSEN OF CYRIC) ;)
#12

markustay63

Jan 14, 2009 14:15:03
It went from 5 years, to two, and now to none?

Its plainly obvious which setting certain employees want to see thrive, and what setting they want to see die.

But face it - Stormreach tanked, and the FR-based computer games sell millions... because most people don't like Eberron.

And getting rid of FR won't change that... Stormreach will STILL SUCK! :P

They can keep stabbing FR in the heart all they want.. it's never going to die, no matter how hard they try.
#13

18DELTA

Jan 14, 2009 14:43:58
-It went from two years to none. Eberrons Comsology will get the 4E Treatment. Eberron will pretty much stay the same from reading what Hellcow has to say. ;)


18DELTA (CHOSEN OF CYRIC, DOING CYRIC WORK IN THE REALMS!)
#14

iakhovas

Jan 14, 2009 14:56:55
Except that on Brian James' site, he has the Chronology of the primes, showing the inter-relationship of all the major prime-world settings.

Wow. Glad someone still looks at that chronology. ;) The Temporal Chronology of the Primes started because I had dreams of writing a Spelljammer novel and I wanted to get all the setting lore aligned properly. But then 3rd-Edition came out and segregated all the settings so I decided to focus only on my FR timeline, which led to the Grand History, and the rest is well...history.
#15

Stigger

Jan 14, 2009 16:58:58
I don't recall them invalidating 2e's Chronomancer sourcebook, so temporal travel should still be fairly easy in a lot of respects... :D
#16

maskedone

Jan 14, 2009 17:30:39
Have to track that one down again. I'm familiar with Time Corridor which has distinct restrictions preventing historic re-write and the 3.x Teleport through Time which is relatively easy if paradox remains without enforcement and one can find "virgin" ground. Haven't read Chronomancy (2E, skimmed a third party variant) in years.
#17

rauric

Jan 14, 2009 18:38:30
I thought I liked all of that when I was reading it in 2E. When they got rid of it (pretty much) in 3E I found I liked the singular campaign world concept better than the "all these worlds are part of the same universe" deal.
I know people that still love the 2E nostalgia of all that connectivity.
#18

Mr_Miscellany

Jan 14, 2009 18:54:05
I wonder, though, exactly how it is the OP figures DMs can't do whatever the hell they want in their games?

As for Ed not writing another Wizards Three article: When was the last one written?

And why can't we have more written with new wizards?
#19

rauric

Jan 14, 2009 19:14:04
Sure one can always just make it work, but if the group you had get bent out of shape over "canonocity" or continuity then it could cause some problems. So yes a DM can do whatever he/she wishes but if the DM's group won't go for it (because of their knowledge of how things were in 2E) then it could cause a stink.
#20

kaelenselunel

Jan 14, 2009 19:14:24
Well, being that Eberron was never really linked to FR in any way to begin with, who's to say that 4e Eberron couldn't be lined up with 4e FR, chronologically. In some campaigns that might not be viable, if they did some crossing over already in 3rd edition, but officially I think one could take that look at it.

Doesn't exactly solve the other timelines, though >_>
#21

Mr_Miscellany

Jan 14, 2009 19:19:10
Now that's something I'd like to see: A wizards three article with an Eberron mage in it.
#22

kerym_ammath

Jan 14, 2009 19:22:18
I wonder, though, exactly how it is the OP figures DMs can't do whatever the hell they want in their games?

Because then there would be no problem. Remember claiming a DM can do whatever the hell he wants only works in earlier editions. In earlier editions it can be used as fact to support conclusions you like. This ability was revoked by WotC with the release of the newest edition.
#23

Mr_Miscellany

Jan 14, 2009 19:25:24
Ah, that's why. ;)

::::::::::::::::::

Hrmm...what would be a good third location for a wizard to come from.....the "newest" incarnation of Dragonlance?
#24

rauric

Jan 14, 2009 19:35:07
I liked the wizards 3 stuff when I was younger but now not so much. When I was younger I also loved crossover stuff in comics but kinda hate it now.
To me the Wiz 3 stuff was a gamers crossover. It was kewl that all the uber wizards talked to each other. Now I think it was just uber-cheesy.
Just my opinion on that matter.
#25

Therise

Jan 14, 2009 20:19:34
Why not just assume that if the means to magically travel across space between planes, dimensions, spheres, planets what-have-you exists, then the means to magically travel across time also exists?

There are already extant means of time travel within the Realms, Andrio's Gate (scroll down to the Vilhon Reach part) being one of them, though how it survives the heat of a volcano without Mystra's magic is an intriguing question. There's another gate trapped in a (moving) portion of the Great Glacier that was once part of Misken's Peak north of Novularond. A third gate is hidden in the Spine of the World, guarded by an ancient female white dragon.

Interestingly, according to the Netheril sourcebook, the goddess Mystryl (at least at the height of old Netheril) watched over time travel and set up a number of "time laws" that prevent bringing back any items that do not exist within a particular time period (i.e. no "invention by time paradox"), wipe all prepared spells from travelers' minds, and also prevent significant changes to the timeline itself. Perhaps oddly, Mystryl-Mystra would act to prevent anyone tampering with her death or the unfolding of the Spellplague as of 1385.

With Mystryl-Mystra now dead, does risen Amaunator officially hold the portfolio of time? If so, his lawful status might also prevent time travelers from causing paradoxes under similar "time laws" as above. As the "timekeeper of the gods" in 4E, it might make sense for him to adopt the portfolio.

Now for the speculative bit... I'm not sure if we know whether or not anyone was keeping "custody" of the portfolio of time during the period between Mystra's death and the rise of Amaunator, so an interesting adventure where paradoxical time events -might- happen is during this brief period of time when no deity holds or even watches over the portfolio of time. Would it allow for a temporal paradox, or splitting off of an alternate reality? Just a thought.

Edit: just checked Netheril and needed some corrections re: Mystryl. Someone reminded me that Amaunator didn't originally hold the portfolio of time, as that was officially Mystryl's duty.
#26

maskedone

Jan 14, 2009 21:53:44
The laws regulating time travel were built into the nature of the Time Corridor spell and Mystra not permitting another path back. This spell's only restriction is an adviso to the DM that screwing with time can cause severe migraines and suggesting that the timeline smooth itself out to avert those.
#27

Therise

Jan 14, 2009 22:18:36
The laws regulating time travel were built into the nature of the Time Corridor spell and Mystra not permitting another path back. This spell's only restriction is an adviso to the DM that screwing with time can cause severe migraines and suggesting that the timeline smooth itself out to avert those.

Well, Weise's article is meant for fun use in game, but it isn't canon. ;)

Per Netheril:

"Mystryl created the time conduit spell to allow travel through time on her terms. Wizards who sought to create new spells that evaded the rules of time travel inevitably failed, their research leading them back to the conclusion that Mystryl’s time conduit spell was the only way to time travel. Its drawbacks, however, made it nearly impossible for time travelers to alter history (which, for many spellcasters, was the only reason to time travel)..."

-and-

"...While the time gates don’t require the material components, they otherwise work exactly like the time conduit spell,..."

-the "time rules" being:

"...[T]ime travelers can not exist more than once in a particular time-once a traveler time-travels to a particular year, he can never return to that year again. Any attempt to do so simply fails, and the caster is instead hurled 1d100 years into a random time and place..."

"...Spellcasters and their companions who traveled back in time always arrived at the start of the new year‚ and they always left on the final night of that year..."

"...Magical items couldn’t go with the travelers‚ and memorized spells were wiped from memory (many theorize that this stored mental energy is actually what powers the spell). Armor and weapons that didn’t exist at the destination likewise couldn’t go with the time traveler (so full- and field-plate
armor can never go back in time to Netheril)..."

"...Stripped items are stored in the conduit and are returned during the voyage home to the time travelers (but the return trip likewise strips travelers of items they have collected during their stay, creating a storehouse on each end of the conduit where time travelers can leave their belongings)...."

"...Spell books and scrolls could go back in time, but spells that don’t exist at the destination time simply appear as blank pages (such spells reappear when the time traveler returns to his own time). Innate abilities granted by a god in one time might not exist in the destination time period, but that is detailed in the Gods of Netheril chapter...."
#28

maskedone

Jan 14, 2009 22:29:54
It's printed content with an FR logo hosted by the FR portion of the WotC site with FR history and under a more recent rule system. If and when, you present me with a statement in print under WotC that 2e restrictions overrule 3.X printed lore than I will be happy to play by those rules for the amount of time it takes me to provide a bypass to Mystra. Until you have done so, WotC trumps TSR.
#29

Therise

Jan 14, 2009 22:34:16
It's printed content with an FR logo hosted by the FR portion of the WotC site with FR history and under a more recent rule system. If and when, you present me with a statement in print under WotC that 2e restrictions overrule 3.X printed lore than I will be happy to play by those rules for the amount of time it takes me to provide a bypass to Mystra. Until you have done so, WotC trumps TSR.

Sorry, but you're incorrect. In this case, Weiss's article is not canon. It's a proposed game mechanic, which means that it's optional. Optional =/= canon.
#30

maskedone

Jan 14, 2009 23:16:40
Shrug, just noticed that the actual rules up for debate aren't among the ones that actually matter to me. Shows what I get for not paying enough attention to what I'm doing. Roaming off this topic before I aquire another pressing urge to stick my foot in my mouth on it.
#31

lord_karsus

Jan 14, 2009 23:20:49
-Can we all agree that we do not like time travel rule mechanics, and the effects of time travel on settings? Yes?
#32

maskedone

Jan 14, 2009 23:24:05
Hmm, I don't mind time travel as long as I control its use. I mean modifying the key ingredients of your enemy's spell before they are aquired is a cool trick and if you're subtle enough then you can bypass paradox.

I don't like the mechanics of it in 2E Netheril but I'm backing out of that topic because I don't like being idiotic over things that are minor concerns more and none of the restrictions up for debate were the ones that really irritated me.
#33

Therise

Jan 14, 2009 23:26:09
Shrug, just noticed that the actual rules up for debate aren't among the ones that actually matter to me. Shows what I get for not paying enough attention to what I'm doing. Roaming off this topic before I aquire another pressing urge to stick my foot in my mouth on it.

Sorry if I offended in any way. I didn't mean to, actually. Those "Perilous Journeys" articles just get my goat, though, because they're sprinkled with enough Realms flavor that they appear to be canon but are really more like some of the old Dungeon side-trek adventures/mechanics.

-Can we all agree that we do not like time travel rule mechanics, and the effects of time travel on settings? Yes?

Well, at this point I'd pretty much eat up any game mechanic or massive RSE (what's one more, really?) that could wipe out all of this nonsensical 4e "lore and history" that I'd rather ignore in toto.
#34

maskedone

Jan 14, 2009 23:29:36
Sorry if I offended in any way. I didn't mean to, actually. Those "Perilous Journeys" articles just get my goat, though, because they're sprinkled with enough Realms flavor that they appear to be canon but are really more like some of the old Dungeon side-trek adventures/mechanics.

All told you were more civil than I was. I don't particularly like the standing theme regarding 2E FR and time travel so I am ocasionally cranky on the issue, my apologies.
#35

markustay63

Jan 14, 2009 23:34:14
Well, I thought it was just another point to make about the various timelines, because it does happen to effect my own game (because of a homebrew RSE I created to un-do all of theirs).

I had thought of the point about how they could just say that 3e Eberron was a hundred years behind Toril, and now they are on the same page. Still won't fix the relationship with Greyhawk, though, or Dragonalance (but I think that one was already pretty screwed...)

And why can't I just ignore canon and run the game I want?

Because if that were the case, then the company would not have felt it needed to completely alter the setting for all those folks who said they couldn't do that.

If Mystra/Chosen/Weave Haters can say the canon was interferring with their enjoyment of the Realms, then I can say the exact smae thing now.

The new canon is indeed ruining my enjoyment of the Realms.

Now if you'll excuse me, one of my favorite actors has passed away today, and I think we should all stop buying... I mean we should all have a monment of silence......



Khan!!!



Thank You.
#36

Therise

Jan 14, 2009 23:41:35
All told you were more civil than I was. I don't particularly like the standing theme regarding 2E FR and time travel so I am ocasionally cranky on the issue, my apologies.

No worries, my apologies also. I'll definitely agree on not liking any of the Realmsian time travel themes/rules in any edition so far, they're either too restrictive or they're too plot devicey.
#37

Therise

Jan 14, 2009 23:45:19
And why can't I just ignore canon and run the game I want?
...
If Mystra/Chosen/Weave Haters can say the canon was interferring with their enjoyment of the Realms, then I can say the exact smae thing now.

The new canon is indeed ruining my enjoyment of the Realms.

**comfort**

All will be equalized in the end, with Shar. Just let it come, as Entropy gets everything and everyone in the end.

Well, except perhaps for Dr. Who. But that's another story for a future time.
#38

wychlorne

Jan 14, 2009 23:52:11
Except for the idea that if any of the Chosen or former Chosen were still/ever able to travel backwards in time, do you really think the Spellplague would have happened? Seems unlikely to me...

No. This is an elementary time-travel mistake. If you go back to the past to change something, your reason for going back to the past never existed and therefore you never had a reason to travel back in time to prevent it, thus negating the trip and creating a paradox. What's done is, for all intents and purposes, done.

Some people may argue that if your first trip necessitates your second trip without your future self's knowledge that a paradox will be averted, but this is also a lack of understanding of temporal mechanics, because there would have to be a start to the cycle, which produces another paradox in itself. It's like how a circle has no beginning and no end, it's a single continuum.

As much of an overused, dull, stupid trope as the Spellplague is, it's unfortunately here to stay, which is why I have ceased following the Realms until 5th edition comes out.
#39

markustay63

Jan 14, 2009 23:58:18
All will be equalized in the end, with Shar. Just let it come, as Entropy gets everything and everyone in the end.

Now that is a comforting thought...


4e ends (about 3 years from now) with Shar winning.

Then they release the 5eFR setting book... and all the pages are blank. :D

Those clever, clever designers....
#40

Stigger

Jan 15, 2009 1:12:41
Oh, c'mon, if we're going to be talking about time travel paradoxes, we might as well bring up the idea that Mystra was apparently unable to perceive the destruction of the Weave, which her portfolio sense should have been blaring out a warning about a good long while before it happened...

As to the actual creation of a paradox, that depends on the existence of a truly linear time stream and a mechanic based off of the assumption that it is indeed linear. With the existance of naturally occurring time portals in the Realms, I'd say that the linear nature of time in the Realms was questionable at best. That we perceive it that way doesn't mean that time itself perceives it that way, especially with creatures like Time Dimensionals still in existance, at least as far as I'm aware.

So, take some comfort from the idea that somewhen in the Realms, the Spellplague never happened, and Shar and Cyric were destroyed for their troubles. :P
#41

msatran

Jan 15, 2009 1:21:30
I didn't like time travel before. But if Time Travel can get rid of the 4E Realms, then I will love it now!
#42

keveras

Jan 15, 2009 7:53:28
Now that's something I'd like to see: A wizards three article with an Eberron mage in it.

No Eberron mage would even come close to El, Mordenkainen or Dalamar. Not even to Rautheene. So the poor 'most powerful' Eberron mage (whoever this is supposed to be), would have a hard time dealing with the old archmages.
#43

Bluenose

Jan 15, 2009 7:58:27
No Eberron mage would even come close to El, Mordenkainen or Dalamar. Not even to Rautheene. So the poor 'most powerful' Eberron mage (whoever this is supposed to be), would have a hard time dealing with the old archmages.

I'm not sure Dalamar is particularly high level compared to the other two. Mordain the Fleshweaver is within the same general area for power.
#44

Cpt_Micha

Jan 15, 2009 8:37:40
Um, they've been seperate universes for at least 8 years actually.

That's been the official stance for quite a while.

Furthermore, you don't have to worry about this 'continuity issue' because it doesn't exist. Generic Fantasy 2.0.. I mean 1.0 Greyhawk and DL aren't coming back. :P
#45

1_ton_ghost

Jan 15, 2009 10:54:11
Is everyone operating under the premise that time is a linear path?
I woudl like to think that it's possible that it could exist cyclically or that time displacement and/or travel might foster seperate time streams.

When you begin dabbling in such basic and yet monumental cosmic building blocks, the propensity for sheer complexity and disaster can be catastrophic. Perhaps it is simpler than we can imagine, but then again, if it is not, then yeah, it should be the province of gods alone, and even they are terribly fallible at times.

I'm not sure Dalamar is particularly high level compared to the other two. Mordain the Fleshweaver is within the same general area for power.

True, but I think this bears mention, if not for the namesake alone; isn't Raistlin allegedly "Master of both Past & Present?"
#46

dethmetal

Jan 15, 2009 11:14:34
True, but I think this bears mention, if not for the namesake alone; isn't Raistlin allegedly "Master of both Past & Present?"

while there was a heavy amount of time traveling involved, that has more to do with him "being two people" with his possession of Fistandalus'(spelling?) body in the past, and claiming the tower, then also his 'true' self claiming the tower during the current timeline.
Also Krynn has rules to help protect the timeline from tampering as well...any of the 'original' races humans, elves, orges, gnomes, can not alter the timelines.
Meanwhile any of the 'greygem' races, (meaning everyone else) could alter the timeline due to the effect of chaos on their races. So the wizards had a bunch of rules about 'if you ever use this spell don't send species a, b, c, or d back in time.'

but I digress, it's an FR board not a DL board.(bear in mind also it's been decades since I’ve read the time of the twins trilogy so my recollection of this explanation may be a little fuzzy at best)
#47

1_ton_ghost

Jan 15, 2009 13:30:21
Nj. Thank you for clarifying.
#48

the_orconian

Jan 15, 2009 18:51:08
Time is neither linear nor circular.

All points in time exist at the same point in time and space, and the only thing that moves through it is your perception of your surroundings.
#49

Kobold_Avenger

Jan 15, 2009 19:11:34
Is everyone operating under the premise that time is a linear path?
I woudl like to think that it's possible that it could exist cyclically or that time displacement and/or travel might foster seperate time streams.

When you begin dabbling in such basic and yet monumental cosmic building blocks, the propensity for sheer complexity and disaster can be catastrophic. Perhaps it is simpler than we can imagine, but then again, if it is not, then yeah, it should be the province of gods alone, and even they are terribly fallible at times.



True, but I think this bears mention, if not for the namesake alone; isn't Raistlin allegedly "Master of both Past & Present?"

I imagine some of the Raja's might have spell casting ability.
#50

fey_feline

Jan 15, 2009 22:35:12
They can keep stabbing FR in the heart all they want.. it's never going to die, no matter how hard they try.

The Realms are a lich, and every sold copy of the 4e campaign guide is another phylactery, ensuring it'll never truly die, unless Cyric bonks Greenwood and Salvatore, too.







...Stupidest godess death ever...
#51

orc_tao

Jan 16, 2009 10:58:48
I have had to delete a few posts from this thread in the interest of getting the discussion back on topic.

I understand the confusion in regards to the title change, but there's no need to derail the thread. If you'd like to discuss moderation, please use the Community Business forums. Or, if you have a specific question regarding moderation taken against your account, you can use the EMAIL US tab on the Customer Service site and we will be more than happy to provide an explanation.

Thanks!
#52

stryfe

Jan 17, 2009 3:45:37
What helped Raistlan was Tasslehoff being brought back in time...correct me if I'm wrong but he fixed the device during that sojourn instead of the gnome that fixed it "originally"...ergo, Raistlan was able to change time.

And, again correct me if i'm wrong, but doesn't 4ed magic overrule the past magic? I mean, the Weave is gone therefore any of the old "rules" are gone, right? So, in that sense, going back could PROBABLY work (and sitting here thinking, IF they decide to change the Realms back, this is PROBABLY an "out" they'd use).

And no matter your thoughts on what can and cannot happen during time travel, don't you REALLY think that, between Mr. El., Ole Raisty, and Mr. Mordy, that they could very much do whatever they wanted as a group? I'd put good money on them being able to take out each settings head honcho deities...Ao, Pala/Ms. Dragon Breath, and whomever from GH
#53

Therise

Jan 17, 2009 11:55:29
Now that is a comforting thought...

4e ends (about 3 years from now) with Shar winning.

Then they release the 5eFR setting book... and all the pages are blank. :D

Those clever, clever designers....

One interesting thing that they could do, instead of an article showing something akin to the old "Wizards Three" article, would be this article:

Cloaked in shadow, several high priests of Shar sat around a table at a TGIF restaurant somewhere in California. One chuckled softly, "we have triumped, my brethren, and Shar reigns triumphant over Fareun. And indeed, this world here has its own diverting and intriguing pleasures. I find it amusing on many levels that Elminster would have told these "gamer" people of Toril, in such detail. It is fortunate that his notes were detailed enough to lead us to it."

"No doubt you enjoyed updating this "game" to reflect Toril's true history, for the greater glory of Shar," said the man next to him.

"Well, that's true," the first man smiled. "But even better has been the reaction on this communication tool these gamers use, from those who apparently could not let go of the older version of Toril."

The woman across from him shifted uncomfortably and said, "I've seen this communication tool, it reminds me overmuch of Lolth's web. Filled with deceit, anger, and lies. Just enough truth to ensnare people." She then sat back, sipping diet Dr. Pepper through her straw and twirling the ice in her glass.

"Yes," said the first man, "it does have those qualities." He considered something quietly then spoke again smiling broadly, "their bitterness is sweet to the Lady."

Everyone nodded, and the shadows deepened further.
#54

Stigger

Jan 17, 2009 14:01:08
Creepy little scene there... I like it. :D
#55

drachasor

Jan 18, 2009 3:46:29
Pretty easy to handle, honestly, and you don't need time travel.

Let's consider the planes to be orbiting around some Central Attractor (that has massive gravity, black hole-esque). Normally, Toril, Krynn, and the planes of other settings are all orbitting at about the same radius (possible each about its own attractor at points with about the same attractive force). Abier's plane had a very similar orbit to Toril, though it was slightly eccentric, causing them to come closenow and then. When the spell-plague hit, it increased the attractive forces between these two planes causing them to come together and collide (though due to the odd nature of planes, this just swapped some land and such). However, the Toril-plane gained a lot of energy from this interaction got flung into an eccentric orbit about this Central Attractor (starting with it being flung out away from it). This had the effect of making time pass more quickly on the Toril-plane than on other planes (the deeper you are in a gravity well, the slower time passes). This lasted for quite a while until the plane's new eccentric orbit started to bring it close to its own orbit. Perhaps AO or some other god(s) interfered at this point, or perhaps the Abeir-plane happened to be close by and they exchanged some angular momentum, normallizing their orbits (with no collision this time). Perhaps a bit of both.

In any case, after this interaction, the Toril-plane had experienced about 100 years of time when the other planes like Krynn's had only experienced one year. (Though possibly Krynn had a similar event, so another world might be a better comparison).

See? That wasn't so hard. Just takes a little multi-dimensional physics + magic.
#56

Charles_Phipps

Jan 20, 2009 18:52:25
Given in real life, the fact that time actually passes at different rates in different portions of the universe, the idea that Game Masters might cause a "cosmic hiccup" to allow travel between two areas of a briefly different time dillation seems just to be very very very easy without bringing in the issue of time travel.
#57

lord_karsus

Jan 20, 2009 22:20:24
-Time passes in, say, Tibet, ever so slightly slower than it does in, say, New Orleans.
#58

Stigger

Jan 21, 2009 3:10:04
Well, we think it passes as different rates anyway... possibly. Kinda difficult to prove for now, given that we're stuck on this forsaken rock for the forseeable future. :D
#59

drachasor

Jan 21, 2009 8:01:11
Well, we think it passes as different rates anyway... possibly. Kinda difficult to prove for now, given that we're stuck on this forsaken rock for the forseeable future. :D

We have proven it in numerous ways. Putting Atomic Clocks synchronized to ground atomic clocks on jet planes, and the laws of relativity work as predicted (e.g. the clocks desynch as expected). Mercury's orbit can only be explained by relativistic effects (there are other astronomical phenomenon as well). Sub-atomic particles moving at high speeds decay slower from our perspective than those moving at lower speeds since their speed makes their time slower relative to us. The point is, time dilation has been confirmed in numerous ways.
#60

markustay63

Jan 21, 2009 12:41:47
Off-Topic:
The further you move away from a singularity (or any gravitational source), the slower time passes for you.

An astronaught sent to Alpha Centauri and back would only age a few years, although a hundred may pass here on Earth - I learned that back in grade school.

The fact that time can be 'distorted' by the Fundamental Forces tells me that time is much more 'physical' then we give it credit for being - it's not just a meta-physical concept, if it can be measured and physical forces can affect it.

If it's a type of energy, which I suspect, then it can be controlled, manipulated, and passed through, just like any other... in theory, anyway.

On-Topic:
Of course, this all has very little to do with the topic - I was just annoyed that all the settings are no longer 'synced-up' chronologically. I think Krynn/DL and maybe Athas/DS were already 'pushed-forward' time-wise, so it makes very little difference there, but GH and FR did indeed have some lore in common - I always felt they were sort of like 'sister worlds', and now they are operating at different points in time.

Its annoying.

Eberron doesn't really fit into this equation, since it was never established at what point in time Eberron exists in relation to the others - it didn't go through the SJ or PS period the others did.

And as for Ravenloft - well... it always seemed to me that it 'stole' pieces of worlds from all different time-periods anyway. After all, Vecna was part of RL for years - and yet I don't think there was ever an actual period of GH time wherein he went 'missing' - at least not for any length of time great enough for folks to take notice. That makes me think that time flows VERY differently in the Land of Mists, similar to what happens when folks travel to Faerie (4e's Feywild).

Uses In-Game:
That means that both Faerie and the Shadowfel (which I'm assuming RL exists in in 4e) can be used to travel to other points in time - most definately in regards to other worlds, and perhaps even in regards to the same world. I don't know about going 'backwards', but if time moves MUCH slower, it may be an interesting way of bringing your 3e characters into 4eFR, IF you wished to do so.

They have a few adventures in the Feywild, which take several weeks, and then they 'come back' and find a hunded years has passed on Toril.

What would be even more complicated - and maybe more fun - would be to have them travel to Ravenloft, and get embroiled in a plot with an evil Dracolich (or whatever) there, and somehow get 'swept-up' with the main villain who is attempting a return t his own world - Abeir!

They land in Laerakond, circa 1385 DR, and then the next morning find that they - and the entire continent - has been shifted back to Toril.

Talk about your intersting round-trips!


*Edit: I've added 'subject headings' to my various thoughts, to help folks sift through the dark warren that is my mind. ;)
#61

drachasor

Jan 21, 2009 14:26:16
Off-Topic:
The further you move away from a singularity (or any gravitational source), the slower time passes for you.

An astronaught sent to Alpha Centauri and back would only age a few years, although a hundred may pass here on Earth - I learned that back in grade school.

The fact that time can be 'distorted' by the Fundamental Forces tells me that time is much more 'physical' then we give it credit for being - it's not just a meta-physical concept, if it can be measured and physical forces can affect it.

If it's a type of energy, which I suspect, then it can be controlled, manipulated, and passed through, just like any other... in theory, anyway.

You got that backwards. The closer to a gravitational well the slower time passes. The effect of the Earth or Sun is very minute (though it has been measured thanks to the insane accuracy of atomic clocks). If you go to Alpha Centauri and back, after your initial speed up to you it looks like time on Earth passes slower and to those on Earth it looks like your time is passing slower. It is the acceleration that really causes the overall changes during the trip there and back. Gravity is basically like a constant acceleration, and the deeper in the well you are, the stronger that acceleration and the slower time passes.

On-Topic:
Of course, this all has very little to do with the topic - I was just annoyed that all the settings are no longer 'synced-up' chronologically. I think Krynn/DL and maybe Athas/DS were already 'pushed-forward' time-wise, so it makes very little difference there, but GH and FR did indeed have some lore in common - I always felt they were sort of like 'sister worlds', and now they are operating at different points in time.

It's not hard to justify a resynching. I already did it above.

Uses In-Game:
That means that both Faerie and the Shadowfel (which I'm assuming RL exists in in 4e) can be used to travel to other points in time - most definately in regards to other worlds, and perhaps even in regards to the same world. I don't know about going 'backwards', but if time moves MUCH slower, it may be an interesting way of bringing your 3e characters into 4eFR, IF you wished to do so.

Well, you don't have to have time work differently in those planes, but I suppose you always could.
#62

lord_karsus

Jan 21, 2009 15:04:39
Well, you don't have to have time work differently in those planes, but I suppose you always could.

-Not sure about the Plane of Faerie or the Plane of Shadows, but time does pass differently in some.