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| #1dndweertApr 19, 2010 7:12:02 | In the 4e campaign I'm running one of the players plays a eladrin (moon elf) wizard, and her ultimate goal is to restore the Weave. What would it take to achieve this? |
| #218DELTAApr 19, 2010 7:48:46 |
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| #3WizardmanApr 19, 2010 7:49:44 | The Weave is practically gone, but remnants of it could remain. Elminster and the Simbul would definitely have some of whatever is left, and you could easily rule that the Blue Fire of the Spellplague is a remnant that was tainted somehow. Alternatively, you could use the war between Selûne and Shar, seeing as how that is what created the Weave in the first place. You could have the party venture into the Nine Hells at one point to try and contact the remnant of Azuth, whose insight would be crucial (if there is anything left of him, Asmodeus would have it safely tucked away). |
| #4LordManshoonApr 19, 2010 9:22:00 | Well, since the pockets of Spellplague that dot the land are Weave fragments, sending the character to one of these pockets might be a good start. The character can attempt to study the nature of the active Spellplague energy; a difficult task, to be sure, but one that may yield an answer or two as to how to restore the Weave. In my mind, the two best places to do this are Ormpetarr, which is right next to the Plaguewrought Land, or, if the character has more courage, Halruaa. In fact, the latter seems pretty appealing - a plague-blasted wasteland that a century ago was one of the most powerful magical nations in all Faerun. Mystra's worship was widespread, and Azuth and Savras weren't snubbed either. Halruaa is said to have been annihilated due to the high concentration of magic, but perhaps a few relics of the past survived; if so, the character could search for and obtain these items, be they fully functional or not, to study them in order to better understand the old nature of the Weave, when it was intact. Once this character has enough insight into the matter, she can turn towards the planes. Perhaps she might seek out the surviving faithful of Mystra, not necessarily Elminster or the like, but the few worshippers who still follow her despite her apparent demise, perhaps even just one or two allies. These people could provide the wizard with whatever information they themselves have accumulated over the past century. Perhaps they can even stoke the character's fire with rumors. Maybe the tale of Mystryl's creation, born from the feud between Selune and Shar, may prompt the character to seek out the church of Selune, or Selune herself, for aid. Perhaps by reuniting the energies of both goddesses, the Weave may be reborn. The wizard communes with Selune, be it through a ritual, a mortal conduit, a vision/dream, or a direct experience with Selune, and, after convincing the goddess to lend her aid, receives an artifact which contains a shard of Selune's magic, the pure moonlight that helped to form Mystra. With this in hand, the wizard would then be led to obtain a fragment of Shar's energy. This might mean journeying into Shar's own lair in the hopes of stealing some sliver of darkness. Perhaps the energy may just emanate from the plane itself; perhaps it has to be in some concentrated form - the Karsestone is one such ancient artifact, that, over time, may have accumulated Shar's taint (it's only been in her personal possession for a century or so, but that's more than enough for her dark essence to rub off on the stone). The wizard may need to steal the Karsestone and then flee before Shar obliterates her and her companions. Alternatively, the wizard could travel to Sembia and brave the Shadowstorm; a century ago, Shar temporarily appeared between worlds as the Shadowstorm was being ushered into Toril. Maybe an imprint of her energy still exists in the heart of the storm. Once both Selune's and Shar's energies are obtained, the wizard may opt to travel to another plane in order to reunite the two properly; maybe there are "ruins" of Dweomerheart that still lie in the Astral Sea, which might serve as a proper spot for the rebirth of Mystra and the Weave. Once the deed is done, the Weave is reborn, and with it, Mystra; if the aim is to elevate the wizard to divinity, have the newly reformed Mystra absorb the character so that they become one - the new goddess of magic. Alternatively... Perhaps Savras did not actually perish during the Spellplague. Although his visions were foggy prior to the murder of Mystra, Savras took this as a warning, and made preparations in case disaster arrived on his doorstep. During Cyric's attack and the annihilation of Dweomerheart, Savras managed to escape before he was destroyed; perhaps he had discussed this with Mystra, and they had both arranged for Savras to flee if there was trouble, so that her legacy may survive. However, during the escape, Savras was caught in the cosmological shockwave that surged through the planes, and became trapped, unable to escape or communicate with his mortal followers. A century later, a select few have begun to experience strange visions, of a deity with a third eye, or perhaps the open eye symbol of Savras. These people also gain the foresight and divinatory skills held by Savrans of old. The character learns of this, and meets with one of these people. Through her contact with this person, she is accidentally met with the same visions - she can see Savras bound, barely conscious, in some strange plane, the identity of which is up to you. Perhaps Savras is trapped in the Elemental Chaos, or had the misfortune of ending up in Baator or the Abyss when he tried to flee. Realizing Savras would have knowledge of the Weave, the character sets out to revive and liberate Savras, braving whichever plane holds him. Upon finally finding Savras, she realizes that the last spark needed to return him to full consciousness is the life of a powerful spellcaster - her own. Now, asking a player to sacrifice a characer's life is a tricky task; you need to convince her that her death will truly restore the Weave. So, between the initial contact with the mortal diviner and her encounter with Savras, have her experience a number of visions, which show both she and Savras interchangeably. The closer she approaches Savras during her journey, the more powerful the visions become; the more powerful ones display her in a way that surpasses mortal description (foreshadowing her ascent to divinity). This way, she should understand what's going to happen once she merges with Savras. Once she offers her life for Savras, he reawakens, and so too does the concentration of the Weave that was stored within him. With his return, the Weave comes to life once more, drawing on the pockets of Spellplague that still dot the land. The Weave grows, and it returns to the structured form it held before Mystra's death. Once this is done, the character is reborn from the Weave with the powers of a goddess. Perhaps she goes on to serve Savras in the age of the returned Weave, or maybe the roles are reversed. Perhaps, upon completing his task, Savras fades away, having performed that which he was fated to do. |
| #5suin_bahhar_02Apr 20, 2010 18:25:04 | ![]() Excellent advice. |