| Post/Author/DateTime | Post |
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| #1dmjboneAug 21, 2008 2:27:02 | Just to be clear-this is my first real exposure to running an FR campaign. I always avoided it for all the baggage it seemed to carry. How ironic then that I'm so disappointed with the lack of information I found in the new book. To put it mildly, the book is seriously light on content. I'm on the fence about returning the book. The only reason I'm considering holding onto it, is because I'm waiting to see how much they add via Dragon. (The Cormyr piece in Dragon is the only reason I didn't immediately return the book. I'm willing to give this a little time to shake out.) I'd say this book is a 50K foot view of FR. But I would have preferred a 1K foot view of at least ONE of the "classic" adventuring areas (i.e. Dalelands or Cormyr). The feeling I'm left with is one of casual knowledge. I really don't feel I have enough information to run my own detailed campaign in any of these settings. The capital city of Cormyr has 4 paragraphs! I can't run an adventure in a capital city described in 4 paragraphs. If I wanted to "fill in the details," I wouldn't have bought a "Campaign Setting Guide." It really seems unclear who this book is for. It seems to me; all you've done is ticked off your fan base, and confused new readers. I'm not looking for something on the scale of Monte Cook's Ptolus campaign setting (though PLEASE let him convert that to 4E!-I'd return this in a heartbeat). In summary: Careful what you wish for, you just might get it. I wanted a "fresh start" on FR. Not a blank slate with a few scratches. Overall, I'm very disappointed and wouldn't recommend this product. |
| #2quale_Aug 21, 2008 5:46:39 | well that's what you asked for |
| #3barthalasAug 21, 2008 10:46:44 | Edited by myself for being an idiot... |
| #4lord_karsusAug 21, 2008 18:32:33 | -There's like a balance scale. On one side, you have everything laid out for you. On the other side, you have nothing laid out for you. Optimally, the balance would be in the middle. In this case, based on so many complaints from people who are pro- and anti-, the amount of information leans too heavily to one side (the nothing laid out for you). And, that's not a good thing. |
| #5barthalasAug 21, 2008 18:56:23 | -There's like a balance scale. On one side, you have everything laid out for you. On the other side, you have nothing laid out for you. Optimally, the balance would be in the middle. In this case, based on so many complaints from people who are pro- and anti-, the amount of information leans too heavily to one side (the nothing laid out for you). And, that's not a good thing. Pretty fair assessment... I think it also further plays out down the line of what people "do" with the book. Those looking at it from a purely DMing/Gaming point of view tend to have nicer things to say about it then those who are more interested in the Realmslore/story-telling point of view. Which is completely understandable. Since I mostly interested in the DMing side of things it's actually a good thing for me. |
| #6lord_karsusAug 21, 2008 19:14:45 | Pretty fair assessment... I think it also further plays out down the line of what people "do" with the book. Those looking at it from a purely DMing/Gaming point of view tend to have nicer things to say about it then those who are more interested in the Realmslore/story-telling point of view. Which is completely understandable. Since I mostly interested in the DMing side of things it's actually a good thing for me. -Plenty of people who are interested in DMing are still complaining about the lack of information to work with. |
| #7Mr_MiscellanyAug 21, 2008 21:11:42 | The thing is it's not that light on information. The book does what it's supposed to, which is introduce DMs to as much of the Realms as possible. There is a practical trade off. The more you focus on specifics, the less page count you have to cover the rest of the setting. Overall I think it has a 1st Edition Gray Box feel to it. We get blurbs about various places and the rest is up to the DM. Of course not everyone will like this style, but I don't think that's proof the book is "deficient" of information. |
| #8lord_karsusAug 21, 2008 21:16:12 | The thing is it's not that light on information. -Having flipped through it now, I'll disagree, in that it simply doesn't provide enough information. The deity section being the most egregious of all of it. -A tour guide, which campaign settings are akin to, shouldn't "forget" to mention important places. Certain sections that have changed a lot also suffer from this. The "common places" (The Silver Marches, Waterdeep) don't, though. That's unfortunate, as we have plenty of information about them already. |
| #9Mr_MiscellanyAug 21, 2008 21:23:16 | There's numerous "important" places listed. Nothing leaps out as having been skipped (to my eyes) in that regard. The deity section....seems reasonably complete. I think I see where you're coming from in that we only got descriptions for the eighteen Greater Gods, one God and one Exarch. The rest are relegated to a two page Pantheon of the World list (that includes the Primordials and Archdevils of the Nine Hells), for a total of 88 entires. |
| #10lord_karsusAug 21, 2008 21:28:47 | There's numerous "important" places listed. Nothing leaps out as having been skipped (to my eyes) in that regard. -Yes, I said as much. The "important" places (which also happen to be the ones that have traditionally gotten the most coverage) have a decent amount of coverage. The somewhat obscure/less important places...The Great Glaciers of the world, the Chults of the world, the Turmishes of the world. These are generally the places that are changed the most, and there isn't enough coverage on these places. The deity section....seems reasonably complete. I think I see where you're coming from in that we only got descriptions for the eighteen Greater Gods, one God and one Exarch. -It's lacking in two ways: 1) The obvious absence of so many other deities, without explanations. Someone who doesn't participate here doesn't know what Rich said about that. 2) The lack of description for the majority of the entities that are in the book, especially the "lower tier" people. |
| #11Mr_MiscellanyAug 21, 2008 21:59:49 | As to your first point, I don't think that will "hurt" new DMs or players. For players knowledgeable about the setting, I think the setup gives them enough information to figure out that they can easily add back in missing divinities as Exarchs or Gods. From page 70: "Much like their mortal worshippers, the gods seek and break alliances, fight, love, hate and even kill, absorb, or resurrect each other. That said, I don't think adding in specific info like what Rich mentioned previously would have hurt the word count all that much. For point 2, yeah, I'd have liked a bit more info about each of the Gods and Exarchs. Fortunately the table on page 81 does give us decent (IMO) information, including what names priests are called (worshippers of Lliira are called joydancers) and what adjectife to use to describe them (Lliiran). |
| #12lord_karsusAug 21, 2008 22:16:44 | As to your first point, I don't think that will "hurt" new DMs or players. -In such that they don't have the full scoop of the area, sure. For point 2, yeah, I'd have liked a bit more info about each of the Gods and Exarchs. Fortunately the table on page 81 does give us decent (IMO) information, including what names priests are called (worshippers of Lliira are called joydancers) and what adjectife to use to describe them (Lliiran). -That was probably the best thing in the book, I think. The way that was done, anyway. I would have liked that to be coupled with Demihuman Deities, Faiths & Avatars and Powers & Pantheon style and amount of information, but...Wishful thinking. |
| #13thecasualoblivionAug 21, 2008 22:52:17 | Making the book assume people are realmslore experts or own the previous books isn't really reasonable. The book has to assume that it can be functional for someone who is new to the Realms and doesn't own a previous book. Places like Waterdeep must be covered just as they have been before. |
| #14lord_karsusAug 21, 2008 23:01:55 | Making the book assume people are realmslore experts or own the previous books isn't really reasonable. The book has to assume that it can be functional for someone who is new to the Realms and doesn't own a previous book. -Which doesn't change the fact that the places with the most information are still receiving more information, and that places that have generally been neglected are still having their corners cut. That a person have the books or not, that doesn't stop it. |
| #15Mr_MiscellanyAug 21, 2008 23:06:18 | I don't believe that's true. The FR Campaign Guide is pretty even in terms of its coverage. |
| #16markustay63Aug 21, 2008 23:22:10 | The Campaign Guide would have been a far superior product if Returned Abeir was simply left out. #1 That room could have been used to further flesh-out the main campaign areas, like the Heartlands, and... #2 I doubt 5% of the people buying that book will ever go there. Returned Abeir may be a swell place, but the Realms are about FAER |
| #17dmjboneAug 22, 2008 19:40:51 | As Karsus mentions, there's a balance that's missing here. I don't need to know a little about the whole Realm to run a campaign in "the realms." I need to know some specific details about "core" regions. Give me light details on the rest. What I'm left with, is the overall feeling that this book was really written for those already familiar with the Realms, and just updating that information. As someone who doesn't know Scardale from Daggerdale, I'm left with the contradiction of having a bunch of information and still knowing nothing. They couldn't throw a couple of "Capital" city maps of the main kingdoms? I don't need a "general framework" of a campaign world, I need the details. I know more about Fallcrest then Suzail. At this point, the generic "world" seems more fleshed out in the DMG and Dungeon articles then FR is in this campaign book. |
| #18JudgeDookieAug 22, 2008 19:51:45 | What I love is that this is DMJbone's first FR campaign and he dislikes the lack of detail in the FRCG. I find that classic. :D |
| #19barthalasAug 22, 2008 19:51:56 | You quoted EVERYTHING he said... and obviously didn't read any of it. Yes you are correct. I didn't completely read it. I stand corrected. Post adjusted :embarrass |
| #20ssvegeta555Aug 22, 2008 21:45:34 | There is a practical trade off. The more you focus on specifics, the less page count you have to cover the rest of the setting. And another factor is the font size. Compared to 3e FR, the font size is much larger which inhibits the designers ability to fill in more content (or does it mean they're lazy?). Campaign guides tend to have smaller fonts because of the wealth of information they must cover. |
| #21Mr_MiscellanyAug 22, 2008 22:10:12 | Gods, I know. It's hard to read the 3E FRCS and the 2E FR Campaign Books from the boxed set. Maybe I'm just getting older, but I sure as heck don't mind the bigger font at all. ;) |
| #22ssvegeta555Aug 22, 2008 23:01:54 | Gods, I know. It's hard to read the 3E FRCS and the 2E FR Campaign Books from the boxed set. Can't argue with that. Sometimes I like to read something easy on the eyes. If only WotC would have more than 2 books per setting so they can expand. But they shot themselves in the foot there IMO. |
| #23Mr_MiscellanyAug 22, 2008 23:10:21 | Hi ssvegeta555, Yeah, only two books isn't great, IMO. Maybe with the internal shake up at WotC we'll also see a reorganization of their publishing priorities? |
| #24ssvegeta555Aug 22, 2008 23:18:06 | Hi ssvegeta555, I think it has to do with two reasons. 1: They're releasing a new setting each year, and that would make it hard to come out with expanded material for more than 2 settings. 2: They don't want to flood players with too many books. But if FR4e is any indication, I can't wait for Ebberon-Lite. :P |
| #25lord_karsusAug 23, 2008 22:15:49 | Yeah, only two books isn't great, IMO. Maybe with the internal shake up at WotC we'll also see a reorganization of their publishing priorities? -Doubtful. |
| #26Mr_MiscellanyAug 24, 2008 1:11:07 | -Doubtful. When they do decide to release another FR book beyond the Player's Guide (which I'm betting they will) you have to give me a . |
| #27naexAug 24, 2008 1:21:20 | When they do decide to release another FR book beyond the Player's Guide (which I'm betting they will) you have to give me a I get one too, and one when they either bring back Mystra, or ascend the new god of magic. Ooohhh.... Maybe Elminster has finally ascended, and he is just a little overwhelmed after already having turned down the job once, so he is just trying to pretend it didn't happen, and that all the voices in his head are from the past, and not thousands of would be worshipers calling out to him. |
| #28KrashAug 24, 2008 1:59:00 | I've just got this and started reading. Not done yet. My two first, clear impressions are that the first 35 pages are hard to fathom both in content and placement and that WotC is clearly seeking to tap into the sight-impaired market - that font is ginormous. But it does fill up the space mighty nice. -- George Krashos |
| #29Arawn76Aug 24, 2008 7:46:23 | Ok still reading, but I like it so far. I find the writing to be quite evocative and a great deal of adventure ideas are being born whilst reading. I love the changes but then I'm not a fan of buying the same book twice so had they just updated the ruleset they would have lost a customer. The artwork and layout are quite attractive as well. Fluff to crunch ratio is about right for a campaign book although a bit jarring after the FRCS and the little teasers have me eager for my players guide. (But see below bad points). Overall 7.5-8.0/10 (See below for lost points). Not a bad first campaign guide but I hope they learn from their mistakes before the next one (particularly if they do Birthright :D ) Bad
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| #30lord_karsusAug 24, 2008 11:13:19 | When they do decide to release another FR book beyond the Player's Guide (which I'm betting they will) you have to give me a -Nope. |
| #31bladededge123Aug 24, 2008 11:37:21 | To the OP, I would agree with most of the general Ideas of your statement. I'm a bit in the middle, not a realms expert but not a newbie to the setting and I was left with the distinct feeling of lacking in material needed to run a 4th edition game. In general those of you who are realms experts/old timers didn't get the book you wanted, no not everyone but that seems to be general idea. For those of us who were hoping that this 'new' realms would let us get into the realms in the same way the original campaign let you all get into things, at least that was my hope, it doesn't seem to work either. As it stands now, the books main use is either for DMs who want to take some of the material and use it in their own campaign settings. Or those who already have a firm background in realms lore who have no problem jumping forward with the setting because they likely haven't been using every piece of core information in their own campaigns for years anyhow. For those of us who bought the book expecting a campaign setting, we are left highly disappointed. I can run a game with the material in the book, but it will be a home brewed campaign I call the Forgotten Realms, not a universal campaign setting. As someone else said, WOTC deciding going to the extreme of over saturation of information was a bad idea, and not helpful in attracting new players, and went to far to the other side in not providing details. I don't need the amount of detail the 3rd edition FRCS(and all the following additional material ) provided, but expected more then the book provides. |