| Post/Author/DateTime | Post |
|---|---|
| #1boyzenbergApr 12, 2009 14:02:50 | I'm currently working on a conversion of the 3.5 module "Cormyr - Tearing of the Weave". Here in the PCs come across a mind control based artifact called "The Starry Gnosis" which will eventually fall in their hands. However this is the first time I'm working with artifacts, and I'm having a real hard time determining if it's too powerful, or not powerful enough. The PCs will recieve it somewhere between level 5 and level 6. Any constructive criticism, and general tips on artifacts in 4E will be more than appreciated. :D The Starry Gnosis |
| #2ScrivenerofDoomApr 18, 2009 22:27:37 | I like the artefact. I hate your web page: pop-ups galore! Why not post it here? |
| #3BadCatManApr 20, 2009 7:32:42 | I can't help you with the stats I'm afraid. I like the Selune touch, she too often gets forgotten in the Shar vs Mystra conflict. But you might want to include Mystra alongside her in the scores. Hmm. I realized recently that the module would much more sense if it was a false temple to Selune instead. You might want to put in a way to destroy the artifact, if possible. My PCs were obsessed with destroying it, barely before they knew anything about it. In the end, I let them hurl it at Arthas and had it explode like a grenade. If anyone's interested, this was the tale I wrote for my PCs as they were researching the Starry Gnosis in the fake temple library: Once upon a time, in the desert land of Calimshan, far to the south and west, there lay the Temple Of Old Night, dedicated to Mistress Shar. It was ruled by Irtemara, the Dancer Before The Dawn, greatest of Shar's daughters. The temple was ancient and proud, and vast, and its black fingers crept into the politics of every land as they sought and gained great power. But Irtemara had grown careless in her power, and was not mindful of the ways of Shar. The temple became host to revels and games of power, and all manner of debaucheries. |
| #4krownhunter07Apr 20, 2009 10:40:54 | A few suggestions: 1) It is supposed to be able to dominate a group of people, it might be better to make that clear and have a burst 10 or something. 2) You need to include a Ritual that makes save against it very hard, as per the adventure. 3) (I might be misremembering here) but doesn't it key something later in the adventure? It might be a good idea to include that if it is so. Aside from that, it looks great. |
| #5dreadhornApr 28, 2009 1:57:40 | I've just starting converting this adventure myself, and a bit unsure on what I am doing really LOL. Any other information you have converted you could share? How are you dealing with the Weave vs. Shadow Weave? Any advice would be awesome *yoinks Starry Gnosis* |
| #6lord_karsusApr 28, 2009 12:13:50 | How are you dealing with the Weave vs. Shadow Weave? Any advice would be awesome -Neither exist in the 4e Forgotten Realms, so rules for neither exist in 4e. Just use regular magic as presented in the 4e books for stuff concerning the Weave, and magic pertaining to the 'Shadow Source' for stuff concerning the Shadow Weave. |
| #7krownhunter07Apr 28, 2009 12:37:04 | -Neither exist in the 4e Forgotten Realms, so rules for neither exist in 4e. Just use regular magic as presented in the 4e books for stuff concerning the Weave, and magic pertaining to the 'Shadow Source' for stuff concerning the Shadow Weave. Having a feat (on both sides) that give a little bonus / penalty for the other power source would work as well. Shadow weave user and then a feat for weave users to overcome this effect and give them a bonus on attack rolls vs shadow weave users. |