phaerimm stats?

Post/Author/DateTimePost
#1

Hammerhead

Sep 08, 2008 14:41:19
Has anyone made some for 4thed? I know they are supposed to be extict but there could still be some hiding.
#2

lord_karsus

Sep 08, 2008 14:56:21
-This belongs in the Running the Realms section. I'll have it moved there.
#3

lohnpondai

Sep 08, 2008 16:29:02
I have. I made one for my campaign (its running on events around the Return of the Wizards trilogy). I took as template another Lvl 12 Solo Monster, and then changed a bit the powers to suit my needs. I decided to make an adult phaerimm a solo monster, since reading the Return of the Archwizards trilogy, the first Phaerimm appearance was quite frightening and one single of them was quite problematic for a bunch of people.

Phaerimm

Adult Phaerimm Level 12 Solo Artillery
Large aberrant magical beast XP 3,500
Initiative +9 Senses Perception +13; Blindsight 20
HP 580; Bloodied 290
AC 28; Fortitude 31; Reflex 28; Will 30
Resist 20 magic.
Saving Throws +5
Speed 4, fly 10 (hover), overland flight 15
Action Points 2

BMA Claw (standard; at-will)
Reach 2; +14 vs AC; 1D6+5 and target is pushed 3 squares and knocked prone.

BRA Force Blast (standard; at-will)
Reach 10; +16 vs Ref. 1D8+8 force damage.

Phaerim Fury (standard; at-will).
The Phaerim makes a Force Blast attack and two Claw attacks.

Stinger Implant (standard; at-will).
+13 vs Fortitude; 1D6+3 and the target takes 5 ongoing poison damage and is immobilized (save ends both). Phaerimm can use this attack against a target it has grabbed.
Aditionally, once per encounter, an adult or older Phaerimm will use its stinger to lay an egg inside the creature. The young emerges about 90 days later, literally devouring the host from inside. A Remove affliction ritual rids a victim of the egg, as does a successful Heal DC 25 check made by a trained character. If the check fails, the healer can try again, but each attempt deals 1D6 damage to the patient.

Mind Control (minor action; recharge 6)
Ranged 5; +13 vs Will; the target is dominated (save ends, with a -2 penalty on the saving throws). Aftereffect: The target is dazed (save ends). The Phaerimm can only dominate one creature at a time.

Force Barrage (standard; recharge 5+)
Phaerimm targets up to 3 creatures; first target must be within 10 squares of the Phaerimm, second target within 10 squares of the first, and third within 10 squares of the second. +16 vs Reflex; 2D12 + 10 Force damage. Miss: Half damage. This attack does not provoke opportunity attacks.

Force Burst (standard; at-will)
Area Burst 3 within 20; +16 vs Reflex; 2D6+4 force damage. Miss: half damage.

Alignment: Evil Languages: Deep Speech, Common.
Str 14 (+8) Dex 18 (+10) Wis 19 (+10)
Con 18 (+10) Int 16 (+9) Cha 23 (+12)

I guess you could make up stats for young and ancient Phaerimms if you need different encounter levels.

Please, be sure to comment on anything you would add or change.

Hope its useful.
#4

Hammerhead

Sep 08, 2008 16:48:43
Looks good. I think not all Phaerimms shoult be solo though since they usually have minion creatures (such as those mutated lizardmen in the underdark book)
#5

naex

Sep 08, 2008 16:53:31
added the phaerimm above to the 4e Running the Realms Links thread.
#6

lohnpondai

Sep 08, 2008 16:58:10
Geee thanks naex.

:D
#7

keveras

Sep 09, 2008 5:00:26
Adult Phaerimm Level 12 Solo Artillery

Powerful, isn't it?

An adult Phaerimm in 3e had a CR 12. Imo that doesn't mean that such a guy is on lvl 12 in 4e too, least of all a solo monster.

A 12th lvl solo monster would be a 17 lvl Elite guy. Hmm... I would place the guy a little bit lower. The exact lvl I don't know, yet, however.
#8

lohnpondai

Sep 09, 2008 13:26:36
Powerful, isn't it?

An adult Phaerimm in 3e had a CR 12. Imo that doesn't mean that such a guy is on lvl 12 in 4e too, least of all a solo monster.

Well... to be honest... old lvl 20 is the equivalent to actual lvl 30 (meteor swarm skill level if you would prefer) so CR12 on 3E prolly would be translated to something over lvl 15 in 4E. Anyway, i didnt really made the template thinking about 3E. I just set the power lvl of the Phaerimm around those of some other dreadful creatures. I dont see as overkill making an adult Phaerimm a solo lvl 12 monster. They do control beholders, you knew? And a few of these sent good ol Elminster on the run in the High Forest.

Theres a lot more examples of monsters being made substantially tougher in 4E D&D. Correct me if im wrong but i dont recall Kuo-toa being as tough as in the new edition. Theres quite a few other monsters who have been rebalanced i believe. Hell, even orcs i find tougher now (you got lvl9 orcs in the MM).

Anyway if i have time, ill try to make some more templates for young (non solo monsters) and ancient Phaerimms. Those could be handy.
#9

keveras

Sep 09, 2008 13:33:03
Well... to be honest... old lvl 20 is the equivalent to actual lvl 30 (meteor swarm skill level if you would prefer) so CR12 on 3E prolly would be translated to something over lvl 15 in 4E. Anyway, i didnt really made the template thinking about 3E. I just set the power lvl of the Phaerimm around those of some other dreadful creatures. I dont see as overkill making an adult Phaerimm a solo lvl 12 monster. They do control beholders, you knew? And a few of these sent good ol Elminster on the run in the High Forest.

I see your point, yeah.

Anyway, lvl 20 in 3e isn't lvl 30 in 4e (at least not in regard to monsters). Imo there is no strict guideline in converting/comparing the level of monsters, though.